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Swery photo
Swery

Publishers think Swery's next game idea is 'perverted'


It sounds amazing
May 12
// Jordan Devore
I'd be perfectly content with a conclusion to Dark Dreams Don't Die, but Hidetaka "Swery" Suehiro's idea for a new game sounds bizarre, original, and worth exploring. Here's how he described it in an interview with GameCentra...
The Black Glove photo
The Black Glove

Ex-Irrational developers shelve The Black Glove


So long, space minotaur
May 11
// Jordan Devore
Steven told us about The Black Glove, a surreal first-person game from former Irrational (BioShock) developers, a couple of times. That was several months ago. The Kickstarter didn't make it. Determined, the team at Day for N...
Yooka-Laylee snake photo
Yooka-Laylee snake

Yooka-Laylee has a shorts-wearing snake named Trowzer


Lovely
May 11
// Jordan Devore
You just knew someone in Yooka-Laylee was going to rock shorts. If not the titular chameleon and bat duo, then a side character, surely. Today, Playtonic Games gave us the goods. "Trowzer is a business-snake whose career neve...
Witcher 3 on Xbox One photo
Witcher 3 on Xbox One

The Witcher 3 looks decent enough on Xbox One


Our review goes up tomorrow morning
May 11
// Jordan Devore
On Xbox One, The Witcher 3: Wild Hunt runs at 900p and 30 frames per second. On PlayStation 4, 1080p and 30 frames per second. On PC, uh... how much disposable income do you have? This official footage of the Xbox One versio...
Xbox One update photo
Xbox One update

You can now send voice messages on Xbox One


And, uh, listen to them too
May 11
// Jordan Devore
With today's Xbox One update, users can now send and receive audio messages -- and there's cross-platform support, meaning Xbox One folks can correspond with Xbox 360 people, and vice versa. If you're wondering what the holdu...
Towerfall Ascension photo
Towerfall Ascension

TowerFall Dark World has one hell of a trailer


Releasing this Tuesday for PS4
May 08
// Jordan Devore
More TowerFall Ascension news is good news. There isn't any word on the PlayStation Vita port other than that it's still happening -- comforting to hear, I suppose -- but there is a release date for the game's Dark World exp...
Killer Instinct photo
Killer Instinct

Killer Instinct's final Season 2 character is a CEO


Send in the drones
May 08
// Jordan Devore
Season 2 of Killer Instinct gave us a golem, a sorcerer, and a Japanese ghost, among other characters. Who's next? The CEO of UltraTech. ARIA may be an artificial intelligence, but that's not about to stop her from getting ph...
DMC4 Special Edition photo
DMC4 Special Edition

This Devil May Cry 4: SE footage of Vergil is hypnotic


He's learned some new tricks
May 08
// Jordan Devore
Got that summertime sadness? Not with Devil May Cry 4: Special Edition, you don't. I mean, it's not out yet, but we're getting there. Here's Capcom demonstrating Vergil's moves in the revamped game for PC, PlayStation 4, and Xbox One. With Chrome, you can see the footage (which uses Special Edition's 20-percent-faster Turbo Mode) in all its 60FPS glory. Concentrate!
EA Access photo
EA Access

FIFA 15 now included in EA Access


NHL 15, too
May 08
// Jordan Devore
Electronic Arts' Xbox One game subscription service, EA Access, has added FIFA 15. Subscribers can play the full game and save 10 percent on Ultimate Team Points (be strong!). Good opportunity to link to that glitch where eve...
Devs Play photo
Devs Play

Watch IGA play Symphony of the Night with Double Fine


#whip
May 08
// Jordan Devore
I hadn't really thought about it until now, but man, I would like to spend two hours today watching designer Koji Igarashi play Castlevania: Symphony of the Night alongside Double Fine senior gameplay programmer Anna Kipnis ...
Carpe Fulgur photo
Carpe Fulgur

I've never seen anything like Carpe Fulgur's new project


This Starry Midnight We Make
May 07
// Jordan Devore
Carpe Fulgur introduced Recettear: An Item Shop's Tale to hundreds of thousands of players in the West and, last we had heard, was helping XSEED Games localize The Legend of Heroes: Trails in the Sky Second Chapter. Now the ...
Wasteland 2 photo
Wasteland 2

Wasteland 2's Game of the Year Edition will be a free update on PC


Target individual body parts!
May 07
// Jordan Devore
Come this summer, you won't want need a PC to play Wasteland 2. inXile Entertainment is bringing its harsh post-apocalyptic role-playing game to PlayStation 4 and Xbox One with an expanded Game of the Year Edition. Existing p...
Games Workshop photo
Games Workshop

Battlefleet Gothic: Armada continues to look cool


No touching
May 07
// Jordan Devore
There are a bunch of upcoming games set in the Warhammer 40,000 universe. Many of them look less than stellar, assuming you can even keep up with them all, but a few manage to stand out. One is Battlefleet Gothic: Armada, wh...
Arma 3 free weekend photo
Arma 3 free weekend

Military sim Arma 3 free to play this weekend, DayZ on sale


Let's get all ghillied up
May 07
// Jordan Devore
Now through Sunday, Bohemia Interactive is hosting a free weekend for its open-world tactical military shooter Arma 3. Excluding the second and third campaign episodes, everything in the game is playable for free during this ...
PixelJunk photo
PixelJunk

More PixelJunk! Nom Nom Galaxy hits PS4 next week


As for PS Vita, 'never say never'
May 07
// Jordan Devore
Q-Games' Nom Nom Galaxy (previously PixelJunk Inc.) is coming to PlayStation 4 on May 12. The game is a meld of platforming, exploration, building, and base defense. Broadly speaking, players are on a mission to expand their ...
Dark Souls II photo
Dark Souls II

From Software fixed Dark Souls II's wonky weapons


Weapon durability update released
May 07
// Jordan Devore
The PC, PlayStation 4, and Xbox One versions of Dark Souls II suffered from an issue that caused players' weapons to degrade faster than normal, requiring frequent repairs. In short: The rate at which weapon durability decrea...
Myst show photo
Myst show

Tell your uncle! Hulu is eying that Myst TV show


Seriously, go tell him
May 06
// Jordan Devore
It sounds like that show based on Myst is one step closer to happening. Legendary Television has the rights already, with Evan Daugherty (Divergent) writing and Matt Tolmach (The Amazing Spider-Man) producing. According to De...
Snake photo
Snake

Does Snake need a modern-day sequel?


I'm gonna go with 'no'
May 06
// Jordan Devore
The guy who brought Snake to Nokia phones in the late '90s, Taneli Armanto, has been working on a free-to-play reboot of the classic game called Snake Rewind. It's releasing next Thursday for iOS, Android, and Windows Phone....
Disney Infinity 3.0 photo
Disney Infinity 3.0

Disney Infinity 3.0 has Star Wars, Marvel, and Mulan


The Starter Pack releases this fall
May 06
// Jordan Devore
Following last week's leak, Disney has come out with full details for Disney Infinity 3.0 Edition, which introduces Star Wars to the game/toy platform this fall. For Play Sets, we're looking at: Star Wars: Twilight of the R...
Zelda comic photo
Zelda comic

Nintendo Power's amazing A Link to the Past comic is back


Reprinted for posterity
May 05
// Jordan Devore
Oh hell yes. Viz Media has reprinted the comic adaptation of The Legend of Zelda: A Link to the Past, and Amazon has it as a paperback for $13.89. Illustrated by Shotaro Ishinomori of Cyborg 009 fame, the art is as wonderful now as it was back in the Nintendo Power days. I neglected to pre-order the book in January, so this is a pleasant surprise indeed. [Via Tiny Cartridge]
Rogue Legacy photo
Rogue Legacy

Xbox One owners can explore Rogue Legacy on May 27


Sword or whip?
May 05
// Jordan Devore
I'd like to use a time machine to, among other deeds, dissuade Brett from using the headline "Xbox One inherits Rogue Legacy" so that I might use it right now in this post. Hate coming up with these things. But, really, savin...
GOG Galaxy photo
GOG Galaxy

GOG.com's gaming platform Galaxy now in beta


It's entirely optional
May 05
// Jordan Devore
GOG.com has launched Galaxy, its DRM-free gaming platform, in beta for Windows and Mac (with Linux support on the way). It's comparable to Steam, at least on the surface -- there's online chat, achievements, matchmaking, stat...

Review: Kerbal Space Program

May 05 // Jordan Devore
Kerbal Space Program (Linux, Mac, PC [reviewed])Developer: SquadPublisher: SquadReleased: April 27, 2014 (version 1.0)MSRP: $39.99 This is a game built to last. There are people out there spending hundreds of hours playing, learning, and teaching Kerbal Space Program and I'm not talking about some miniscule group of superfans. It's the kind of game that, whether you like it or not, comes creeping into your mind when you're supposed to be off doing literally anything else. It's contagious. There are a lot of deep, dense systems at play, and getting a handle on even the basics (knowing apoapsis from periapsis, prograde from retrograde) necessitates a commitment to learning real-world science and game mechanics before it "gets fun." I mean, sure, cobbling together a rocket, to use that word loosely, is enjoyable. At first. But then I came to realize what was possible in this sandbox and grew restless, forever in search of the next self-set milestone. However much effort you put into Kerbal, you'll get exponentially more back. Early on, you're met with one humbling experience after another. I went into the tutorials all bright-eyed and cheerful before the overwhelming reality of physics (my most dreaded subject in high school) came crashing down on me. The game's cartoon alien astronauts, the Kerbals, are a welcome sight. Their oddball expressions and mannerisms help warm up what would otherwise be a cold, calculated simulation. Not long into a training mission, one of them told me the job at hand "should be pretty easy even if you're not a famous rocket scientist like myself." Not a moment later, there I was, licking my wounds and wondering why that Kerbal had turned my home office into a house of lies. I'm not sure I've ever failed a videogame tutorial multiple times before. This is confidence-shattering stuff. My first hour or so is a blur by now, but I took notes along the way. "Intimidating homework," I summarized. Reading instructions, re-reading them, trying to do what they describe, failing, then repeating the process and inching slightly closer to success -- this is how it goes. Until, suddenly, it clicks. Bliss. [embed]291550:58433:0[/embed] The first time my rocket lifted off correctly, I cracked a smile and laughed with astonishment. It was joyous. Incredible. Then the thing started spinning out of control and the Kerbals trapped inside were doomed. I knew it, but did they? Those poor, brave, totally naive little green men. Upon failing the lesson, my instructor said he wasn't expecting disaster to strike. Personally, I had been counting the seconds. It gets better, though. You, the player, get better. On Twitter, I was told to seek out community-made guides and I'll echo that advice. The in-game tutorials aren't nearly as clear or hands-on as I would've liked, and a lack of grammatical polish didn't make using them any easier. Walkthroughs and wikis might as well be mandatory. There are folks out there like Scott Manley who are producing exceptional videos, and I'd be so lost without them. The simple act of watching someone else solve a problem -- escaping the atmosphere without burning an obscene amount of fuel, matching a distant vessel's orbit, saving a Kerbal lost in space (sorry!) -- can be enough to give you that edge. Thankfully, constructing rockets is simple. You drag individual components onto a 3D stage and snap them together. It's not quite building with LEGO bricks, but given the game's complicated subject matter, it is surprisingly close. Which parts you select for your ship and in what order, however, can be overwhelming. That's more of a problem in Sandbox mode, where you're given total freedom with a vast list of similar-looking pieces, than in Career mode, where new technology trickles in as you grow your space program from the ground up. Another surprise: the controls are, relative to learning astrodynamics, not too tough to figure out. The user interface is initially confusing, what with all of the gauges and that intimidating navigation ball to monitor, but Kerbal Space Program makes smart use of the keyboard. Cobbling together a bunch of ships and finally getting one of them to orbit the Earth-esque planet Kerbin for the first time is an awesome feeling. As in, awe-inspiring. It's a big milestone -- one I won't soon forget -- but there are countless more to tackle. You can switch to a map of space to track your vessel's trajectory and set up maneuvers to reach, say, the Mun (moon), or an asteroid, or make the journey back home. Actually, you can do whatever you want -- this is an open-ended game, after all -- but maybe don't sprint before you can crawl. For me, there is such a thing as too little structure in games, and for that reason I found myself switching back and forth between Kerbal's Sandbox and Career modes. The latter has a tech tree and jobs for you to take on. Newcomers will find its scope far more comfortable. As you gain science points by conducting research in the field and transmitting the data to your base (or physically bringing it and your spacecraft back safely to Kerbin's surface), you'll unlock access to more advanced gear. As you complete jobs -- testing specific parts at certain speeds and altitudes, or taking tourists on a ride without killing them, for example -- you'll get funds to upgrade your space program. A third mode, Science, rests in between Sandbox and Career. You'll still have to earn new parts by collecting science points, but, unlike Career mode, you won't need to worry about your space program's money or reputation woes. There are also several standalone scenarios, some of which were created in collaboration with NASA (get this game into schools!), that bypass the whole planning and building process and put you straight into an active mission. They're a great worry-free practice environment. Outside of those core modes, there are numerous mods to tinker with. The game has attracted a passionate, talented, dedicated community of players and creators. Even if the developers at Squad stop supporting Kerbal Space Program with new content and polish updates, I'm convinced this game will still be relevant a decade from now. My main fear of simulation titles is that I'll get bored. But, come to think of it, not once was I bored with Kerbal Space Program. I may have felt confused, and irritated, and hopeless at times, but those setbacks were fleeting. My desire to improve remains steadfast. Even the smallest accomplishments feel like massive victories, and once you experience that euphoria, you won't want to quit. Watch your ambition soar. [This review is based on a retail build of the game provided by the publisher.]
Kerbal Space Program photo
Science doesn't screw around
I might have never touched Kerbal Space Program had it not been offered as a review assignment. What a tremendous shame that would've been. From a comfortable distance, I had seen enough of this hardcore rocket-building and ...

Killer Instinct photo
Killer Instinct

Killer Instinct fans maxed out the community fund in under 72 hours


$50K is going to EVO 2015
May 04
// Jordan Devore
Last week, Iron Galaxy Studios said that for a limited time, it would funnel up to $100,000 in revenue generated by digital sales of Killer Instinct into the game's tournament scene. Players had two weeks to reach that cap bu...
MonHun 3DS theme photo
MonHun 3DS theme

Style your 3DS with this free Monster Hunter theme


Hunter's Weapon Gallery
May 04
// Jordan Devore
After paying money for a silly Slowpoke theme, I told myself that would be the end of it. No matter how many tempting new 3DS themes might come out, I'd have to resist. One was enough. (Miraculously, that policy has extended...
Star Wars Battlefront photo
Star Wars Battlefront

Bullet point: Star Wars Battlefront has 12 multiplayer maps


You know, aside from DLC
May 04
// Jordan Devore
In writing about designing the lava-spewing planet Sullest for Star Wars Battlefront, EA DICE let it out that the game will contain 12 multiplayer maps. "Some of the maps support our epic modes like Walker Assault, while othe...
Royals photo
Royals

'You have died at 30 as a lowly peasant and will be forgotten'


And we'll never be royals
May 01
// Jordan Devore
That headline -- quite the game over message, huh? Royals, a new game from Threes designer Asher Vollmer that is not at all like Threes, pins itself as "an optimistic peasant simulator." You set out to become a king, a queen,...
Not a Hero delay photo
Not a Hero delay

Not a Hero delayed for a frame-rate upgrade


2D cover-based shooter slides to May 14
May 01
// Jordan Devore
I feel like one of the few remaining people on staff who hasn't tried Not a Hero, the upcoming action game from OlliOlli studio Roll7, but that's fully on me. There's a demo! Publisher Devolver Digital has sent word that the ...
Mario Kart 8 update photo
Mario Kart 8 update

Mario Kart 8 update unlocks 200cc and Mirror Mode for everyone


The ride never ends
May 01
// Jordan Devore
In a move that will annoy some and please others, Nintendo has issued an update for Mario Kart 8 that unlocks the new, fast-as-hell 200cc class as well as the track-reversing Mirror Mode. Just boot up the game and you'll see ...






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