By popular request, I've dug through old hard drives and present to you Destructoid's classic Mega Man maker! This little app was originally published during PAX 2008 during a panel we gave about how important it is to ...
I don't know Nathan Meunier personally, but after powering through his book on freelance games writing I can tell that the man has been through the trenches -- and still managing to thrive within them.
Up Up Down Down Left Wr...
The face-tracking technology called SOEMote was confirmed to be headed to Everquest Next, said game director Dave Georgeson. The tech was unveiled at E3 last year and is currently available to the public for free in Everquest II -- all you need is a webcam and you're good to go. Though still a little rough around the edges, it shows promise of what the future of what personal virtual interactions could be like. Cutting to the chase, I'm surprised the porn industry didn't beat them to it. That's where all technology comes from, so I'm told.
Everquest Next will also feature less fumbling with your keyboard when moving across environment through some automatic parkour wizardry. In the video shown above you'll notice that when the characters confront small boulders they simply swings around it with liquidity. No button pressing is needed to perform these actions, which they're calling "Heroic Movements". When combined with double-jumping and magical items (like gliding boots) the tedium of moving across a field begins to sounds like less of a chore.
SOE Live wraps later tonight, so we'll continue to prod the developers for more details. Is there anything you've seen you're curious about? Let me know and I'll try to corner someone!
Matt Higby doesn't know what the future of his game may hold, and he's frankly OK with that. We prodded him with questions about Player Studio, the new marketplace we've blogged about before where gamers can upload and sell their own creations (similar to Valve's strategy).
Mr. Higby wants more of it in there: "People are doing a great job on camos, but there are almost no decals -- which is shocking despite being the easiest to create." You can make some real world loot by submitting helmets, decals, camo patterns, cockpit decals, hood ornaments. "Eventually, you'll also be able to submit vehicle cosmetics and even weapons," he added.
When we asked him what the company does with ugly submissions he smiled and admitted that "Some stuff frankly sucks, but the community is great about telling people (in the forums) about what's good and not good. We can't let everything through, but some really great stuff has come in."
Has anyone made a Sgt. Slaughter Warthog yet? Seems like a no-brainer for Hossin -- my billion dollar idea to is waiting for you in the gallery below.
PlanetSide 2 is, without question, a labor of love. Free-to-Play shooters shouldn't look this good or function this well, and yet every time I see these hundred-man battles play out in front of me I'm somehow always still su...
There's so much coming to DC Universe Online -- check out these huge environments just announced minutes ago.
One of my favorite parts of the job is meeting the people behind these incredible games face to face. Its one...
The DC Universe Online keynote is streaming right now, so go catch it!
Members of the press spent some time with the new content yesterday, an effort described by creative director Jens Anderson as "their best-looking DLC yet...
In a move nobody could have predicted, Sony Online Entertainment is showcasing not one but two new EverQuest properties today: EverQuest Next and EverQuest Next Landmark -- and the latter may be arriving as early as this winter.
EverQuest Next is a re-imagining of the original 1999 classic, while Landmark is essentially a free-to-play sandbox with rich voxel modeling tools that will usher some of the community's penis-free creations into the future world of EverQuest Next.
Crafting and digging deep into the earth's crust only scratch the surface of what's new. The new games are a radical departure in three other ways: multi-classed characters can mix and match abilities, there's an "Emergent AI" that does not rely on static spawn points, and permanent changes to the world are dictated by the outcomes of wars. These four pillars prop up what, if my eyes don't deceive me, is an otherwise gorgeous-looking next-gen game that absolutely deserves all the whispers and hype since its E3 stealth debut.
Kids, hold on to your hats. This is not your dad's Dungeons and Dragons.
During last night's SOE Live keynote, president John Smedley gave the gossip-starved EverQuest fans one dangling carrot: an early taste of the game's musical score and some face time with legendary musical composer Jeremy So...
The show won't start until 12pm PDT, but there are already a thousand rabid fans squatting the chat room (myself amongst them) and people here in Las Vegas seem to have camped the convention center floor overnight for prime ...
How do you follow up a game that has captivated so many people for 15 for completely different reasons? Its not a task Sony Online Entertainment has taken to lightly: EverQuest Next has been scrapped twice since 2008 and is about to finally see its day with the public at noon today (PDT). We'll have the live stream for you shortly so you can catch all the action.
As you can imagine, the fans are literally going bat-shit, including those of us whom have seen it and have to hold the embargoed grenade for just a few more hours.
In the meantime, I found some smiling faces in the crowd and asked them to share their thoughts on video. What do you guys at home hope to see this afternoon?
Second wives, prepare your divorce papers: EverQuest Next is being unveiled this week.
Sony Online Entertainment kicks off their annual "SOE Live" game expo at 7pm tomorrow in Las Vegas, and I can barely ...
Its been a little bit since I've thrown some high-resolution videogame wallpapers up on a weekend, so have at you! This gallery features ten 2560x1600 renderings from Mad Max, Killzone, Injustice: Gods amongst us, Batma...
[Update: Contest over! Winners are Lee Stokes, dlconor16, ChillyBilly, Nek, and Drunkus. Check your PMs, people!]
During E3 I was lucky enough to hang out with Loot Crate, a service that sends you a gamer-and-geek themed assortment of candy, toys, stickers, clothing, and other goods for about $20 a month. They've been doing this for less than a year and already have 8,000+ members. Congratulations to founders Chris and Matthew, and may you see continued success.
Oh yeah, and they gave us five of their awesome Loot Crates to give away. Want one?
How to Win a Loot Crate: Simply post a comment stating "Gimme a Loot Crate!" (or something like that, feel free to get creative) and you're entered to win. We'll update this post this Friday with the random winners. Please note that Loot Crate only ships to North America, so International dudes will have to wait until they conquer the world. Good luck! To buy your own do this thing.
Disclosure: Destructoid is not financially compensated in any way for this referral, I just dig it.
A Nintendo representative walks us through the two-player versus mode "Bingo Battle" in Pikmin 3, where you must command your troops to mine resources to match pieces on a bingo board. Resources are limited, so you can block...
Yesterday we spent some hands-on time with Nintendo's holiday lineup for 2013, and talked about their strong core gamer titles for 2014. We saw some very cute and fun games that my family will surely enjoy, and pondered how the hell a salesperson would explain Pikmin 3 to the world.
With the PS4 and Xbox One making a huge splash this holiday season it seemed to us that Nintendo was really playing it safe, or was holding something back to announce last minute this Christmas. Nintendo has said it has no plans for a price cut, so could it be a crazy bundle? Something else? Check out Hamza's analysis and let us know what you think in the comments below.