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[Want to know how a developer handled the PC version of a multiplatform game? Check out the PC Port Report for the full scoop.] The Resident Evil franchise boasts one of the worst PC ports of all time with its release of Resi...
| Patrick Hancock |
Realism in videogames is a tricky thing, especially when it comes to first-person shooters. Sure, regenerating health makes no sense, but it's still a pretty decent and cherished game mechanic when used properly. In fact, whe...
| Patrick Hancock |
Chris Hecker, developer of SpyParty, is a very smart man. He's a man capable of saying so much about the state of the industry without actually saying anything at all. He simply lets everyone else talk for him, and it w...
| Patrick Hancock |
Joystiq recently spoke with Chris Wilson, co-founder of the Path of Exile development team Grinding Gear Games, and got some great news for fans of the game. While the free-to-play ARPG has been in an open beta state sin...
| Patrick Hancock |
After what feels like forever, the Torchlight II mod tools, nicknamed GUTS, have finally been released. In order to access the GUTS editor, simply go to your install folder and open up the "Editor" executable. Since modd...
| Patrick Hancock |
Remember the Warhound unit from the beta of Heart of the Swarm? Originally planned as a replacement for the Thor, the Warhound was removed because they became a very strong focus of the competitive scene and were simply...
| Patrick Hancock |
Fifteen years ago today, on March 31, 1998, the original StarCraft launched on PC, setting in place a series of events that would lead up to the powerhouse it is now: gigantic competitive tournaments, gorgeous singleplay...
| Patrick Hancock |
The original Sword of the Stars games were deep and complex space strategy games akin to the Galactic Civilizations franchise. Sword of the Stars: The Pit takes place onboard a ship in space, but that is where the similaritie...
| Patrick Hancock |
If I'm being honest, I want the Kentucky Route Zero developers, Cardboard Computer, to take as much time as they need perfecting each and every episode of the game. But if I'm being serious, I want them all right fr...
| Patrick Hancock |
At a GDC talk today, Jay Wilson, director behind Diablo III, mentioned that both of the Auction Houses "really hurt the games," reports Joystiq. According to Mr. Wilson, almost every single one of the players in Diablo III&nb...
| Patrick Hancock |
The IndieGoGo campaign for Skullgirls has ended, raking in a staggering $829,829. What an adorable amount to raise! This sum of money allows the team at Lab Zero Games to create five additional characters for the ga...
| Patrick Hancock |
Non-instrument rhythm games seem to be on the up and up these days. Runner 2 and HarmoKnight are two recent examples that really stepped up their game and did a perfect job of blending music and gameplay into one e...
| Patrick Hancock |
The Tiger Woods series has always been my favorite of EA's annual sports games. Ever since I performed my first virtual swing with the analog sticks, I became hooked. I don't like it enough to even think about paying every si...
| Patrick Hancock |
Sully: A Very Serious RPG was almost hidden on the PAX East show floor. It was in the same booth as Dragon Fantasy Book II and was easy to overlook if given just a quick glance. I'm glad that I gave it more than tha...
| Patrick Hancock |
When the co-founder of Ragtag Studio, Chris Cobb, told me that Ray's the Dead was Pikmin with zombies, I was just about ready to hand over my wallet. I'm not even a huge fan of Pikmin, but for whatever reason this idea perked...
| Patrick Hancock |
I always told myself that if I knew how to make videogames, I'd make a strategy RPG in the vein of Fire Emblem or Shining Force. I grew up playing games like those and always love to see more like them. Well, it looks like I ...
| Patrick Hancock |

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