Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the themes Red Hook is shooting for with this roguelike RPG.
It looks great, it plays like a strategy-RPG, and its structure was likened to XCOM: Enemy Unknown. This game is brilliant.
I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. From there, one can only hope that the mechanics draw players in enough to make it an enjoyable game. After all, we’re talking about videogames here, not paintings.
Aaru’s Awakening has a solid set of core mechanics that really make the player feel powerful, yet vulnerable at the same time. After playing through the demo at PAX East, I’m glad the game sucked me in with its art.
Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...
With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...
I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.
Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!
Mercenary Kings is a Kickstarter success story that has finally made its way into the consumer’s hands. Combining elements from games like Monster Hunter and Metal Slug, Kings attempts to capture player’s hearts with its retro look and lighthearted feel.
Also you can make a gun that is a cat and goes "mew!" when you fire it.
Tower of Guns is a game of many secrets and intricacies, just as any good roguelike. Since I love to teach people things, I thought I'd lend a helping hand out to anyone who cares to look. Not just with text and those plain non-moving images though. What is this, 2001? We have pictures that move now! Just like Harry Potter's newspapers.
So please join me in "Tips and GIFs," a new idea I had about actually demonstrating the tricks I'm trying to convey with words to better reinforce the idea. Considering this is the first installment, I'd love some feedback, even if you can't use the actual tips themselves!
I never thought I would actually say this, but I am enjoying myself while playing Diablo III. Keep in mind this is without Reaper of Souls, and is entirely about the newest patch -- Loot 2.0. After spending countless hours playing Diablo II and its expansion, my friends and I were incredibly excited for the next installment in the series.
And then I played it.
I could not have been more disappointed. I felt that the inclusion of the Auction Houses fueled many of the other game design decisions (drop rate, loot rarity) and made the game incredibly frustrating. I spent a healthy chunk of time going through the game’s campaign and leveling up my Witch Doctor, but eventually uninstalled the game with no intention to return.
And yet here I am, actually looking forward to playing more Diablo III.
In many ways, I'm very glad that Final Fantasy: Tactics had such a big influence on my tastes. It's an incredibly well made game and put me on a path towards playing more games of its ilk like Phantom Brave or the more recent Expeditions: Conquistador. Now, it's brought me to Blackguards.
Blackguards is fantasy, its tactics, and it's difficult without being unfair. Boy am I glad I played FF:T.
Personally, I'm a huge fan of American Football (henceforth known as football, sorry EU). It also happens that I am a huge fan of Frozen Synapse. When it was announced by Mode 7 Games that they were combining the two, I ...
TowerFall originally came out on the OUYA. I’ve played it on that console, and it was certainly a blast, so long as you weren’t the one stuck with the OUYA controller. TowerFall: Ascension brings the good time to a much wider audience, and it’s about damn time.
Matt Thorson, creator of games such as Jumper, An Untitled Story, Give Up, Robot, and co-creator of RunMan: Race Around the World is at the helm once again, so it’s no surprise that TowerFall has been highly sought after by us non-OUYA owners. Ascension has new modes, new maps, and new characters, and makes as strong a point as ever for Mr. Thorson to rename his company from “MattMakesGames” to “MattMakesPhenomenalGames.”
As a combination of the first-person shooter genre and the modern-day roguelikes, Tower of Guns is being pushed as a “lunchbreak FPS.” After playing, I can say this is a pretty accurate description, except I only have 40 minutes for lunch. Runs can be completed in under an hour, but tend to lean more towards that hour mark. Tower of Guns will also require quick mouse dexterity and your probably-now-rusty circle-strafing and bunny-hopping skills.
It’s addicting, satisfying, and nails its themes better than most games of its ilk. As if we needed another great roguelike, in steps Tower of Guns.
Beat-’em-ups are quite the strange genre to me. I grew playing many of them: Simpsons, X-Men, and Turtles in Time in the arcades were my jam. In fact, I’d say they are still my jam. That said, it’s easy to recognize their faults, which are really faults of the genre as a whole, even if those faults seem to melt away when playing with some buddies. Lining up attacks can be a chore and they’re generally painfully simplistic when it comes to actual gameplay.
Double Dragon: Neon is a carefully crafted love-letter to a genre and a time period. It is an '80s beat-'em-up through and through, but with one caveat: it has some of the best gameplay to ever grace the genre.
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My life's earnings are stashed away in my vault. Well, half of it. As an added security measure, I've given my wife half to hold on to and protect with her life. I've built my house in such a way that I feel pretty confident that my belongings are safe. At the very least, my wife and kids will be safe behind the protection of my pit bull, Tiny.
I come back later in the day to find that a few vagabonds tried, and failed, to steal my money. Their loss, my gain. They died, I thrived. I come back the next day and find that my walls have been sawed through, and my money stolen. I check on Tiny: drugged. My family? All dead, no, murdered. I have nothing left. I check the security tapes, though I'm not really sure why. I don't care for revenge, though I can't say the thought is absent in my mind. Standing in what's left of my house, I take it all in and kill myself.