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What the Mortal Kombat X trailer tells us and hints at photo
What the Mortal Kombat X trailer tells us and hints at
by Patrick Hancock

Our first glimpse of Mortal Kombat X (MKX) came today in the form of a presumably CG teaser trailer. Some people don't think that the trailer served much of a purpose, since it didn't explicitly state what we can expect in the upcoming installment of the series.

Well, I do believe that some people said the same thing about the original Street Fighter IV trailer, which was subsequently dissected and found to reveal quite a bit about the game. Don't get me wrong, I hate modern-day trailers just as much as most. There have been times where I can't distinguish one trailer from another, or times where I don't know what game is being advertised until the very end, let alone what that game plays like. 

If I've learned anything about videogames, it's that good developers never do anything on accident. This MKX trailer includes certain aspects which I don't think are just there to look pretty.

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12:00 PM on 05.22.2014

SpyParty adds five more characters to its roster

I've always had a strange relationship with the characters from SpyParty. With the old "basic" character models, there really isn't much detail or emotion put into any one character. Yet, I always find myself saying things li...

Patrick Hancock

11:00 PM on 05.20.2014

The International 4 prizepool passes $6M, new stretch goals added

The Dota 2 community, along with most MOBAs, gets a bad rap for being mean jerks. While yes, there are plenty of mean jerks out there, it's moments like these that prove that we can really band together to...spend money....

Patrick Hancock

5:00 PM on 05.17.2014

The International 2014's prize pool has reached $5.5 million

The penultimate stretch goal, environmental effects, has been reached for Dota 2's International 2014 tournament after only a single week of raising money. Nearly $4,000,000 has been contributed by the community, making ...

Patrick Hancock

6:00 PM on 05.10.2014

The Dota 2 Compendium for The International 2014 is now live

The time has come to for Dota 2 players all around the world to spend their $9.99 in preparation for this year's International tournament! Buying the Dota 2 Compendium grants the purchaser a slew of things, much mor...

Patrick Hancock







Musings on the Dota 2 6.81 patch photo
Musings on the Dota 2 6.81 patch
by Patrick Hancock

A new update just hit Dota 2, and it brought with it another slew of balance changes in the form of the 6.81 patch. Buffs and nerfs abound, and the future of the game has changed once again. Many have claimed that the 6.80 version of the game was really damn good, and I would certainly agree. Changes had to be made to certain Heroes though, and Icefrog is not one to keep us waiting for long.

I'm not including every single change here, but I have included the ones I feel are worth talking about. I'm also not talking about the bug fixes specifically, but let it be known that the Dota 2 team at Valve really went all out for fixing so many bugs in this patch, including ones that they just introduced (like the Vengeful Spirit bug)!

And please! Let's discuss this patch in the comments. We're already seeing some interesting tournament picks (Sniper?!) which is exciting!

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6:30 PM on 04.29.2014

Dota 2's 'Spring Cleaning' update now live

The Spring Cleaning update for Dota 2, which seemingly was announced a little bit earlier than Valve wanted, is now live on the main client of the game. A metric butt-ton of bugfixes are included, along with new chests and ba...

Patrick Hancock



The Darkest Dungeon gods were kind to me photo
The Darkest Dungeon gods were kind to me
by Patrick Hancock

Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the themes Red Hook is shooting for with this roguelike RPG. 

It looks great, it plays like a strategy-RPG, and its structure was likened to XCOM: Enemy Unknown. This game is brilliant.

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Aaru's Awakening is all about movement photo
Aaru's Awakening is all about movement
by Patrick Hancock

I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. From there, one can only hope that the mechanics draw players in enough to make it an enjoyable game. After all, we’re talking about videogames here, not paintings.

Aaru’s Awakening has a solid set of core mechanics that really make the player feel powerful, yet vulnerable at the same time. After playing through the demo at PAX East, I’m glad the game sucked me in with its art.

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4:00 PM on 04.17.2014

Defense Grid 2 will welcome user-created content

Hidden Path Entertainment sure does know how to make some good videogames. Defense Grid and its expansion are a blast for any tower defense fan, but they've also done Counter-Strike: Global Offensive and Age of Empires I...

Patrick Hancock

11:00 PM on 04.14.2014

I hacked a bush in Double Fine's Hack N Slash

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...

Patrick Hancock



Gods Will Be Watching stressed me the hell out photo
Gods Will Be Watching stressed me the hell out
by Patrick Hancock

I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island series, so there’s no strong sense of nostalgia for games of the genre, but recent titles have offered up more than just obtuse puzzle solving and witty dialogue. Kentucky Route Zero for example has no puzzles, but the atmosphere and mystery of the universe have me highly anticipating the next episode.

Gods Will Be Watching is yet another point-and-click game that has my ears perked up more than ever. This is a game focused entirely on puzzles and micromanagement of characters. It’s stressful in all the right ways, and difficult without being obtuse. After playing (and failing) at PAX East, I’m itching to get another crack at it, and I only played one scenario!

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Review: Mercenary Kings photo
Review: Mercenary Kings
by Patrick Hancock

Mercenary Kings is a Kickstarter success story that has finally made its way into the consumer’s hands. Combining elements from games like Monster Hunter and Metal SlugKings attempts to capture player’s hearts with its retro look and lighthearted feel.

Also you can make a gun that is a cat and goes "mew!" when you fire it.

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Tips and GIFs: Tower of Guns photo
Tips and GIFs: Tower of Guns
by Patrick Hancock

Tower of Guns is a game of many secrets and intricacies, just as any good roguelike. Since I love to teach people things, I thought I'd lend a helping hand out to anyone who cares to look. Not just with text and those plain non-moving images though. What is this, 2001? We have pictures that move now! Just like Harry Potter's newspapers.

So please join me in "Tips and GIFs," a new idea I had about actually demonstrating the tricks I'm trying to convey with words to better reinforce the idea. Considering this is the first installment, I'd love some feedback, even if you can't use the actual tips themselves! 

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How the 'new' Diablo III brought me back in photo
How the 'new' Diablo III brought me back in
by Patrick Hancock

I never thought I would actually say this, but I am enjoying myself while playing Diablo III. Keep in mind this is without Reaper of Souls, and is entirely about the newest patch -- Loot 2.0. After spending countless hours playing Diablo II and its expansion, my friends and I were incredibly excited for the next installment in the series.

And then I played it.

I could not have been more disappointed. I felt that the inclusion of the Auction Houses fueled many of the other game design decisions (drop rate, loot rarity) and made the game incredibly frustrating. I spent a healthy chunk of time going through the game’s campaign and leveling up my Witch Doctor, but eventually uninstalled the game with no intention to return.

And yet here I am, actually looking forward to playing more Diablo III.

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Review: Blackguards photo
Review: Blackguards
by Patrick Hancock

In many ways, I'm very glad that Final Fantasy: Tactics had such a big influence on my tastes. It's an incredibly well made game and put me on a path towards playing more games of its ilk like Phantom Brave or the more recent Expeditions: Conquistador. Now, it's brought me to Blackguards.

Blackguards is fantasy, its tactics, and it's difficult without being unfair. Boy am I glad I played FF:T.

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