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Steam Chinese New Year photo
Steam Chinese New Year

Steam Lunar New Year Sale has thousands of discounted games


8,910 games on sale all week
Feb 05
// Steven Hansen
Steam has a massive new sale going on through next Friday, February 12, in honor of the Lunar New Year (known 'round San Francisco as Chinese New Year). You can get hits like Romance of the Three Kingdoms 13 for only $90! The...
GDC awards photo
GDC awards

Bethesda's Todd Howard to receive GDCA Lifetime Achievement Award


Directed Fallouts 3-4, Oblivion, Skyrim
Feb 05
// Steven Hansen
Hot on the heels of Fallout 4, Todd Howard, director of later The Elder Scrolls and Bethesda's Fallout 3 and 4, will receive the Lifetime Achievement Award at the 16th annual Game Developers Choice Awards in March. Fallo...
Nintendo sleep monitor  photo
Nintendo sleep monitor

Nintendo nixes plans to watch you sleep


Still into 'Quality of Life' field
Feb 04
// Steven Hansen
Nintendo no longer wants to watch you sleep and -- wait, did he write "nixes" in reference to shelved new Nintendo hardware ideas while the new Nintendo console is being referred to as the "NX"? What a clever writer, that fel...

F.A.N.G is a poopy pigeon in Street Fighter V

Feb 04 // Steven Hansen
[embed]338701:62136:0[/embed] You see the above image of F.A.N.G seemingly flapping about with his giant sleeves? He does that. Homie will literally go airborne and carpet bomb the entire horizontal plane with poison bombs like an awkward pigeon dropping shits on businessmen. Actually I love everything about F.A.N.G's movement, not just a special that looks like you modded a humanoid character model rigged onto a small bird's animations. Even his walk is a Looney Tunes style creep complete with hunched shoulders and craned arms like a goofy t-rex or Montgomery Burns. What I love less is my inability to use the character to annoy people. You see, F.A.N.G is a charge character, requiring second-long maintained button presses in various directions to properly execute moves and my slow ass just plays Ken in Third Strike so I'm screwed. Look at this hieroglyphic shit.  The only "charge characters" I want to know about are the digits of the credit cards I steal. The good news? I performed admirably with Chun-Li after years of disuse, enjoyed the hell out of Laura (like souped up Yoga Bro Ken and Chun-Li, her kicks are dynamite). Actually, question: is it more or less racist if F.A.N.G isn't Chinese? Because he looks like an XCOM Thin Man, but when I was playing as Chun-Li she noted that his favorite number, 2, was not written out in proper Chinese characters on his shirt and questioned if he's really Chinese at all. We might just have a really big Mickey Rooney Breakfast at Tiffany's fan who really wants to blow Bison for some reason.
First hands-on with FANG photo
Plus move list because I can be helpful
I know what you're thinking with Street Fighter V (PS4, PC) less than two weeks from release: everything is mined. There was the big reveal that Arcade mode will have standard text and art stories to be followed by a post-lau...

Doom trailer photo
Doom trailer

Doom is coming May 13 with a skeletal collector's edition


New demon-filled trailer and $120 deals
Feb 04
// Steven Hansen
Hello everybody, I am the harbinger of Doom, id Software's Bethesda-published reboot of the brutal first-person shooter shown off last year. Turns out Doom'll turnout worldwide on May 13. That's for PC, PS4, and Xbox One. Th...
Ask something! photo
Ask something!

Get Confident, Stupid! Podtoid is recording and we need questions


Ask us questions, tell us no lies
Feb 03
// Steven Hansen
Hi, I'm Steven Hansen. You may remember from such Podtoids as Podtoid 321: Witness the Rise of Bombshell and The Christmas Ape Saves Podtoid. We all had a blast recording 321 and not just because it's like a countdown...to fu...
WHO DID THIS photo
WHO DID THIS

One of you best come get your Pikachu


A wholesome rat for families
Feb 02
// Steven Hansen
Who did this? I'm driving my friend home and there's just piles of trash in front of her house, and look at this shit, which one of y'all left your bean bag chair sized Pikachu all dirty on the street like that? Come collect ...
Free erotic visual novel photo
Free erotic visual novel

Win a free copy of that sexy lesbian ghost game


Kindred Spirits on the Roof
Feb 01
// Steven Hansen
Hey, how's it going? Remember Kindred Spirits on the Roof, the visual novel that, "focuses on a lesbian relationship between two ghost girls who haunt an all-girls academy and the unrequited feelings in their hearts, unabl...
Odin Sphere trailer photo
Odin Sphere trailer

Storybook time! Odin Sphere: Leifthrasir's first English trailer


Die art, die
Feb 01
// Steven Hansen
Now that Odin Sphere's Leifthrasir remake is out in Japan, Vanillaware can focus on the areas that really matter: the Americas. We're getting the 2D action-RPG on PS3, PS4, and PS Vita in the Americas on June 7, 2016 and so ...

Lupe Fiasco is going to kick Daigo's ass in Street Fighter V

Jan 29 // Steven Hansen
And, finally, onto our story, our ostensible reason for reading (you) and writing (me) this article, other than to put content online for pay, to pal around with my friends about music on a lazy Friday, but mostly to talk about Kanye lying about not liking his ass eaten. Rapper Lupe Fiasco's last album, a return to form, is called Tetsuo & Youth if you want to check the standard millennial nerd bonafides. He also he drops Lupin the III and Thundercats references in his verse on Kanye's "Touch the Sky" over a decade ago. Someone asked Lupe on Twitter if he watches EVO, to which he replied, "Only to study Daigo..." Mad Catz' Mark Julio -- who loved my recent dispatch from the Mad Catz Street Fighter V tournament, by the way -- asked Lupe if he was down to fight Daigo, who is sponsored by Mad Catz, in Street Fighter V. Lupe confirmed, "It would be an honor to lose to Daigo-San." Good week, all. See you Monday. [embed]337545:62043:0[/embed] [embed]337545:62044:0[/embed]
Rapper v pro gamer photo
This is Rocky VIII
Things are popping off in the hip hop world this week. Kanye lied about not liking his ass eaten after a deluge of tweet beef with Wiz Khalifa. Kanye eventually deleted the 20 or so tweets aimed at Khalifa, but they still ex...

Review: Bombshell

Jan 29 // Steven Hansen
Bombshell (PC)Developer: Interceptor EntertainmentPublisher: 3D RealmsReleased: January 29, 2016MSRP: $34.99 The most surprising thing about this 2016 heir to the Duke Nukem throne is how toothless it is. The Duke's puerile shtick is beyond dated as 2011's tragedy Duke Nukem Forever might remind us, but save for a rocket launcher called the "PMS" -- haha, menstruation! -- Bombshell is tonally distinct, and instead goes for a nerfed "ooh rah" à la Independence Day. It even opens with a Fourth of July alien invasion of the White House and kidnapped president (whose American flag eye patch is, admittedly, hilarious). The result is a milquetoast lead whose repeated, constant combat barks like, "I never thought aliens would land on the White House lawn" or "You're not worth the metal you're made of" or "Die, alien scum" do disservice to a solid acting performance. Making an old-school, character-led action game with a boring character is a huge misstep. In the opening cutscene, Shelly's jeep is blown up. It's on screen and blown up in a few seconds. There are two combat barks devoted to complaining about her lost car and they're totally unearned. I forgot there even was a car until roughly the 25th mention. At one point an enemy must've fallen off the map without dying because I had to hear his robotic droning about his shield every five seconds for the next 45 minutes.  [embed]337527:62042:0[/embed] In addition to being boring, Bombshell is a bit broken. I fell through the level and died three times. Shelly got stuck in place on a couple occasions, necessitating a restart to accompany the countless times she hitched on the environment. Enemies get stuck, too, or at least some choose to lay down arms and not attack until I kill them, anyway. Sometimes the map, which is uncovered as you explore, completely erases itself and leaves you with no sense of direction. The latter was far more annoying than I thought it could be, especially given that it was coupled with archaic level design. There are three distinct areas in Bombshell, including an ice stage, because this is a video game, and they're all designed like someone cracked a sheet of glass and traced the sprawling result. There are constant dead ends, fetch quests, and side quests that actually require backtracking to turn in. The mini-map, on the other hand, is incredibly useful because the camera is kept so tight that you will regularly run face-first into bullets if you navigate by watching Shelly move rather than watching the blips on the mini-map. Apparently fixed isometric perspective shooters were also missing a huge thing all these years: platforming. Most of my deaths came after falling into a pool of water or after walking over a nonsensical hole in the ground like some Wile E. Coyote shit, like the architect of the alien home world had a debilitating Swiss cheese fetish. But it isn't just that there is platforming, it's that it is floaty and unsatisfying. One of the reasons Shelly's lines bomb (besides that they're vacuous and repeated a hundred times) is that they're so disconnected from the character in the isometric view, and similarly there isn't anything to ground or give weight to her jumps. Even her walking animation is like a hockey puck on ice. That missing weight is a big part of why Bombshell's most redeeming factors, the twin-stick-style shooting, also falls flat. The weapons (rapid-fire machine gun, shotgun, flamethrower, and so on) have little stopping power. Enemies don't seem to react when shot, but instead absorb bullets like sponges until their HP empties and they limply rag doll to the floor. The first two worlds accost you with loads of pain-in-the-ass tiny enemies that poison (damage over time) or freeze you (slow movement speed) while the last just goes full bore and sends out six Gundam-sized robots at a time. I appreciated being able to see them more clearly than the ankle-biters, but seeing giant robot after giant robot go weak in the knees after getting hit with a laser beam was almost pathetic. Also, the last level theme (it goes alien, ice, metal) looks exactly like the end of Mass Effect 2 down to the Terminator-cribbed robots. Which reminds: Bombshell has some of the worst boss fights I have ever played. Sticking to conventions, they tend to be of the three-phase fare and toss regular enemies into the mix to make things more difficult. By the last form of the first boss I was out of ammo save for Shelly's default, infinite-ammo weapon. I beat it by standing pissing distance in front of the boss and holding the trigger for a few minutes while scrolling through Twitter. The same thing happened with the boss of the ice world, which decided it just wasn't interested in attacking me during its final phase. Every once in a while, during a taut firefight that actually necessitates mixing and matching weapons (the shotgun alt fire, a stun gun, is possibly too useful), there are glimpses of a solid shooter let down by everything else around it. As it stands, playing Bombshell for more than an hour at a time is like ingesting a sedative, save for flashes of rage as you fall through the map one more time or are asked to find six more crystals. [This review is based on a build of the game provided by the publisher.] 
Bombshell reviewed photo
Dud Nukem
"It's so hard to believe this is real. It's like a video game or something." A random soldier told me this in Bombshell and it's not the worst meta dialogue in the game. Shelly "Bombshell" Harrison is quick to complain about ...

Dark Souls 3 screens photo
Dark Souls 3 screens

Hot new Dark Souls III screens include eerie tiny king


New Dark Souls locations, characters
Jan 27
// Steven Hansen
Ah, screenshots. Some real classic, old-school video game journalism. More than anything I want to know what it is that compelled Bandai Namco to put out new Dark Souls III screens on a Wednesday night. Maybe something's fun ...
New Kojima game EXPOSED photo
New Kojima game EXPOSED

Is Hideo Kojima making a Rip Hamilton game?


Possible leak for upcoming PS4 game
Jan 27
// Steven Hansen
Former Konami employee and Metal Gear Solid mastermind Hideo Kojima has been on a 10-day-long honeymoon with PlayStation's Mark Cerny. The duo has been visiting Sony-affiliated studios like crazy, most recently David Cage's Q...
PODTOID QUESTIONS photo
PODTOID QUESTIONS

[Extremely My Sharona voice] P-p-p-p-podtoid questions!


Ask us questions, tell us no lies
Jan 27
// Steven Hansen
You know what was great in Podtoid 320: Grandma is a Climate Denier? Questions. Questions from ya'll. Or y'all. Or voi.  Man do I want to answer some more of yous guys' questions. Anything other than listening to Brett...
New Insomniac game photo
New Insomniac game

Sunset Overdrive dev Insomniac teases next game


Under the sea!
Jan 26
// Steven Hansen
The next game from Insomniac (Sunset Overdrive, Ratchet and Clank) is...

Nintendo 3DS's spring is an oasis of JRPGs

Jan 26 // Steven Hansen
Project X Zone 2 is full Japanese gaming fan service with appearances by the likes of anyone from Street Fighter's Ryu to Devil May Cry's Dante and Vergil to Shenmue's Ryo Hazuki to SPace Channel 5's Ulala. It's coming to 3DS February 16. Bravely Second: End Layer hits Europe on February 26 and the states on April 15. There are 12 new jobs in this old school JRPG from Square Enix, including Catmancer, a class that trains cats to use enemies' skills (like the past game's Vampire). Another involves throwing cake at people. It also tried to "take the pain out of the grinding" with a "let it ride" system where random battles will flow into one another so you don't have to run back and forth to trigger another. The caveat is that if you finally lose, there goes all the accumulated experience from those battles. It also "might be longer than Bravely Default." Plus, here are some actual lines of dialogue from Bravely Second: End Layer. Note: "Ba'als" is pronounced "balls." Like balls. "She studies Ba'als." "Ba'al buster Magnolia Arch is on the job." "A new Ba'al is headed this way and it's my job to bust it." "It's...it's huge [referring to a Ba'al]." "I'm Magnolia Arch and it's time to bust some Ba'als." The localization team went Ba'als to the wall with this joke. Oh, hey, Pokemon Red, Blue, and Yellow -- yes, the originals -- are coming to the 3DS eShop on February 27? Time to find out how well that game is actually balanced 20 years later. Also to argue over which version's sprites were best. Dragon Quest VIII: Journey of the Cursed King and Dragon Quest VII: Fragments of the Forgotten Past are also coming to 3DS in 2016, with Dragon Quest VII coming first. It won't have random battles, instead getting treats like Dragon Quest VIII with enemies on a world map and other additions.
JRPG spring lineup photo
Six within a month
Fire Emblem Fates is just a few weeks away (February 19) and I'll finally have a reason to re-glue my face to my 3DS and play nosy match-maker. But the two versions of Fates are just, uh, two of the JRPGs (and adjacent genres...

Hands-on with Fire Emblem: Fates comes with Maid service

Jan 26 // Steven Hansen
That's not all that's new. There are little touches abound. Phoenix Mode revives dead allies right after the turn, so it's super-casual. There's a first-person view in the battle mode (though if you're anything like me you'll turn the 3D fights off anyways in favor of faster sword-shaking-sprites and falling numbers. "My Castle" mode -- real-time barracks -- is built up with Dragon Vane Points to build shops and daikon gardens and springs, netting you items. You can visit other castles over StreetPass or protect your own in one-on-one battles. There's also local and online multiplayer (with handicaps to account for level discrepancy) for direct battling. The first DLC map will feature Awakening characters and be free. On the pure turn-to-turn side, there are new classes like Butler and Maid whose Live to Serve ability grants them health when they restore an ally. Turrets also litter the battlefield, though they can only be operated by characters with the same affinities (magic users on the Fire Orb, archers on the Ballista). Their range and area of effects are great for weakening oncoming, far off troops, though these weapons won't drop enemies below 1HP. I started out in Conquest's 10th chapter with my big-bosom sister Camilla (she of the famous gif). This is the more challenging of the two with less resources and opportunity to grind. And the scenario was very back-against-the-wall, needing to defend a sea port for 10 turns. Rolling out with a crew you're not familiar with slowed me down at first, but I was handling things pretty ok. Later in the fight the opposing force took advantage of a spot on the field that those with dragon's blood (like the customizable lead Corrin) can activate abilities. In this case, it cleared all the water from the port and allowed full traversal between canals and waterways. Later, in Birthright, I used it to call down a bolt of lightning that reduced high-HP'd, opposing boss Camilla down to 1HP to finish her off easy (in Birthright she's fighting against you). I'm still pretty turned off by the three storyline paths that make for an $80 game, but everything else about Fates feel like smart additions to a solid core. Well, except the protagonist turning into a weird Pokemon-looking dragon for certain attacks. I imagine I'll pick my one canon/point of view and stick with it, though that also might mean waiting for the third Fire Emblem Fates: Revelation.
Fire Emblem preview photo
Waifu wars return to 3DS next month
Fire Emblem Fates has been out in Japan for a while, but I love Awakening's person-story-focused shipping mechanics, which really elevates the game into something consuming, so I messed about in both of the upcoming US versio...

Ono: Street Fighter won't see a SFIII-style reboot 'as long as I'm involved'

Jan 25 // Steven Hansen
"What we actually learned through from Street Fighter III and putting in all those new characters we found out that the really hardcore people really enjoy it," Ono said through a translator, though pantomiming enough that I understood about 30% of every answer before the English came in. "They really enjoyed playing all the new characters and figuring out how to use them, but it was very difficult to bring back the old generation of players who played Street Fighter II because they weren't sure, 'Who is this character? Why should I care about them? Why should I play this game?' "Now I've reached this super high point in the Street Fighter series...I can very safely say that as long as I'm involved in the game we won't be taking that approach, of a lot of brand new characters." Hopes dashed. The me who sells his last good kidney for a PlayStation 5 is going to be crestfallen. Still, fair. Ono helped resuscitate the franchise with SFIV and the steps forward with SFV are all admirable. There's the "completely different direction" for post-launch content. Balance updates are all free for everyone, forever instead of tied to a new release with more confusing naming conventions ("it ended up segmenting everyone"). The first of six DLC characters is coming in March and playing through all characters' stories, survival, or online should earn enough Fight Money to get that first character for free. Then the in-game store opens up for the first time ("SFV does not have any day one DLC") along with new "Daily Challenges," the long-term method for players to generate Fight Money. It's a straightforward system that's good on paper, one instance where "games-as-service" doesn't leave me shuddering. The big news today is that there are individual character stories, per usual ("we always felt that that was kind of enough"), but also a big story with over an hour of in-engine cinematics coming in June as free DLC. "In Street Fighter IV we set out to try and bring everything together," Ono said. "We wrote each of the character's stories so it all kind of makes sense. But even after doing that there was a lot space in between where we finished off in Street Fighter IV and where Street Fighter III was. We're finally going to be encapsulating the entire Street Fighter universe." While the pro scene helped carry Street Fighter IV further than those of us who sniffed around its first iteration based on name alone, "a lot of the casual fans were speaking up" with regards to more story (be it in a new game or as a new anime series). "We came back with that feedback and thought about it," Ono said. "We saw that Ubisoft's got these immersive, awesome story experiences like with Assassin's Creed; we have it with Resident Evil; and looking at Mortal Kombat in recent history, they're trending that way as well." Erhm -- Assassin's Creed's story? Ok. That's where the June story expansion comes in to offer "a very clear picture of the Street Fighter universe" up to that point, with characters' individual stories cluing them in on other finer details. "We're really hoping people are going to become new Street Fighter fans throughout that process." A story isn't the only consideration for new players, for new potential fans. The word the team most frequently uses to describe Street Fighter V is a "reset," an even playing field. Ono notes that the SFIV player base "narrowed very quickly," likening it to the best baseball players working their way into the pros, and other onetime-players petering out. So you get characters like Rashid, meant to be an easy choice for new players. "The director was nice enough to design the character that way," Ono said. "After he designed Rashid he came up to me and said, 'Oh, I think this is someone even Ono-san will be able to use.'" It goes beyond that, though. There are the new V-Skills, which are unique to each fighter, opening up a network of metagame possibilities. Parrying was a core mechanic in Street Fighter III. Here, that entire mechanic is only used by Ryu.  "How do we keep Street Fighter's DNA and at the same time have characters have their own personality," Ono asked rhetorically. "This time, in order for Ryu to have his own personality" beyond the classic signifiers of hadoken et al, it's the parry. "Adding personality to the characters was a really big deal for us." In Ryu's case, that's provided you can execute. "Even for somebody like me, or Matt sitting next to me, [the Mind's Eye parrying] is also too hard for us to use," Ono giggled. The point, though, is not just accessibility, but to "reset the playing field and invite as many new players as possible." The V-Skills offer opportunity beyond that, "we understand that there are people who are out there who are playing neighborhood baseball." There will also be leagues in online play to try and keep matches competitive by skill level. Of course, Street Fighter V is also the "first product developed from the ground up with eSports in mind," according to Capcom's Matt Dahlgren. It will be balanced around the Capcom pro tour (where the game will run on PS4), meaning large balance updates will come during the offseason (January-February), giving pros enough time to react and train for EVO and the following Capcom tour. The goal is to, "stick to our guns for a whole season," though if any particularly egregious balancing problem presents itself (complete leaderboard and tournament dominance), there are quick fixes. "Knee-jerk reactions can stifle the community, it doesn't give the respect it deserves to players who came up with those tactics, and it prevents the meta game from forming where players can come up with counter tactics," Dahlgren said. I asked Ono if the individual V-Skills made this the hardest Street Fighter to balance and they did seem to be a factor, but "balancing is always hard. It's hard every single time." Especially with the lack of an arcade release this time around. Ono sees Street Fighter as a "a fighting tool" where the one on one battling reigns despite more effort put into single-player content. And so from designing characters that are a bit easier to use to, "input leniency we put in place so people feel like they can do what they're trying to do with their characters," the feel is important. "We're offering bats, balls, and gloves," Ono explained, with what must've been the fourth baseball metaphor, at which point I had to veer off course and ask if it was pure idiom or if Ono loved baseball. "I really like baseball," he laughed "It just happens to be that Capcom is moving offices next door to AT&T Park [in San Francisco, where the Giants play] and as a result I'm super-looking forward to this move because now I'm going to have even more chances to see baseball games here in the US. But if this gets out into this article and people from Capcom USA read this then people internally at Capcom might think, 'Hey, man, we got to do this freaking move just because Ono likes baseball!?' So there's a potential where I could be getting some complaints internally." The metaphors do go beyond a love for the sport a bit, though, as Ono praised the Major Leagues (be it Major League Baseball or the National Football League), which have done well in cultivating "sports as entertainment." Versus shit people do for sport, like hunting or seeing how long they can look at local real estate pricing without eating a gun. And Street Fighter can be entertaining to watch. Especially if Ono gets his R. Mika wish. "I kind of bought her way into this game by paying a bonus to the director and telling him, 'Put R. Mika in,'" Ono laughed. He is "really looking forward to, at next year's Capcom Cup, someone using R. Mika and doing the mic performance long enough to unleash the super powerful move to beat their opponent. Everyone's going to get up and cheer, but at the same time they're cheering they'll be laughing their asses off." Just about the only people not cheering and laughing are folks carrying water for characters that have yet to be announced. Skullomania. Q. Sakura. Dan. Dudley. Blanka. Ono talked about unveiling Laura at the Brazil Game Show where, "everyone realized, 'Oh, so, Blanka really isn't in the game, is he?'" He gets the question more often than any snub, likely because of the toy Blanka he carries around. Whether Blanka even fits in the Street Fighter V roster is, apparently, "quite uncertain because Laura herself has electric-based attacks so it maybe doesn't leave a whole lot of room." Ono picked up the Blanka figure from the table and asked: "Is there any hope for you?"
Yoshinori Ono interview photo
His fav fighter, reason for Capcom move
Aside from the immortal Street Fighter II and the clever (in a "Die Hard is my favorite Christmas movie" kind of way) Super Puzzle Fighter II Turbo nod, Street Fighter III is probably my favorite in the series. The number of ...

Goosed bumps photo
Goosed bumps

Help R.L. Stine escape the mantis in Goosebumps virtual reality


Story of my life
Jan 25
// Steven Hansen
Did y'all know they made a Goosebumps movie last year? And that Jack Black played R.L. Stine? And that creepy lil shit dummy is in it? It just hit home video release today and with it is Goosebumps VR for iPhone and Android. ...
Gross lol photo
Gross lol

Bless these early, monstrous Street Fighter V mods


Put your Birdie face on
Jan 25
// Steven Hansen
Street Fighter V is still a few weeks away. Capcom recently unveiled its plans for the story mode (free post launch DLC) and I had a lengthy interview with producer Yoshinori Ono where we talked about baseball and how Third Strike is the best Street Fighter. But this is all about fans being fans and doing weird mod shit, even with the PC beta. Laura x Birdie looks like an Attack on Titan.
Street Fighter V story photo
Street Fighter V story

Street Fighter V's full story will be post-launch DLC


Free story expansion coming in summer
Jan 25
// Steven Hansen
Street Fighter IV had a good grip of 2D animated cutscenes providing some closure to individual characters' Arcade mode arcs, but as a whole the series has been spinning its wheels in that department, especially compared to ...
It's heeeeere photo
It's heeeeere

Valkyria Chronicles Remastered coming west with limited first run case


PS4 port coming to Europe, Americas
Jan 25
// Steven Hansen
Hey hey hey, that Valkyria Chronicles Remastered is leaving Japan. The PS4 version of Sega's beloved PS3 turn-based strategy game has been confirmed for release in Europe and the Americas this spring. It'll run you $30 (or $4...
Mighty No. 9th delay photo
Mighty No. 9th delay

Mighty No. 9 delayed (again)


'Spring 2016'
Jan 25
// Steven Hansen
Mighty No. 9 had a firm February 9 release date after a series of delays (the original Kickstarter estimate for delivery was April 2015) and then a recent promise that there'd be no more delays. Well, about that... A very hil...
Got hype photo
Got hype

Handsome Street Fighter V fans raise good points during Mad Catz tourney


Reporting from the Mad Catz V Cup
Jan 22
// Steven Hansen
Wednesday and Thursday nights were host to the Mad Catz V Cup, a Street Fighter V tournament in San Francisco using a F.A.N.G-free build of the upcoming Capcom fighter. Premier Street Fighter players were in attendance, inclu...
Fallout 4 power armor fig photo
Fallout 4 power armor fig

This $400 Fallout 4 statue is bigger than your dick


1/6 scale Power Armor
Jan 22
// Steven Hansen
This "1/6th scale Fallout 4 T-45 Power Armor Collectible Figure" from threezero is going to be $398 when it goes up for pre-order on January 28; or, nearly twice as much as the two parking tickets I earned yesterday and am go...
Podtoid questions photo
Podtoid questions

Podtoid? Oh, yeah, it's recording....ask us questions!


Hmm...yeah...cool
Jan 20
// Steven Hansen
You know what was missing in Podtoid 319: Kangaroo Hotdish? Questions. Questions from ya'll. Or y'all. Or voi.  Man do I want to answer some of yous guys' questions. Anything other than listening to Brett drone on and on...
LOL photo
LOL

David Hayter STILL salty over Metal Gear Solid


Very good dig about getting replaced
Jan 20
// Steven Hansen
You know sometimes I see something silly online that I enjoy and while it can run the gamut from American militiamen blowing shofars in (confused) triumph to Steph Curry dropping a rude-ass deep three to gags about sooth-sayi...
At least he doesn't vape photo
At least he doesn't vape

Epic's Paragon introduces a pipe-smoking Ivan Ooze


New characters unveiled
Jan 20
// Steven Hansen
There is some barrier to entry for the (wildly successful) MOBA genre. Epic's (Gears of War) shot at the genre, Paragon, is coming to consoles (PS4 and PC) and is a pulled in third-person game following MOBA principles, whic...
Far Cry Primal trailer photo
Far Cry Primal trailer

Drink eyeballs, get power: Far Cry Primal introduces its main character


Be on the look out for lil dicks
Jan 20
// Steven Hansen
Ubisoft has cut a new trailer for next month's Far Cry Primal, which you can read about in-depth over at Brett's preview from last month. The short of it: Far Cry's wanton violence contextualized in the brutal Stone Age inst...
Lil dicks...and more! photo
Lil dicks...and more!

You've never seen your Nintendo favorites this uncomfortably naked


Except Tingle, who relishes the nude
Jan 19
// Steven Hansen
Hahahaha. Brooklyn-based artist Aedan Roberts sent in this fantastic "satirical series of Nintendo Nudes" that features most of family friendly cast experiencing shame for the first time in their lives like when Adam and Eve ...

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