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One of the hardest things for me to understand is whenever someone belittles a "casual" game (whatever that may be to them) by claiming it's either unoriginal or lacks any sort of cutting-edge quality. I find this funny, beca...
| Ryan Perez |
The one thing that has always bugged me the most about sports is the use of the word "we." As in, "We won!" No, you didn't win, John Sofaturd from Nothingsville, Ohio. You didn't do anything except sit on your ass and obtain ...
| Ryan Perez |
As a fan of 17th-century pirate history, it has always been kind of a bummer to watch the romanticization of the sea dogs into that of chipper, lenient, morally moderate sailors who merely look grizzled. Edward Teach's Jolly ...
| Ryan Perez |
One of my personal favorite things about E3 is the eclectic crowd that it attracts. Considering how accessible videogames are these days, it's not hard for anyone to think that people from all walks of life will migrate to th...
| Ryan Perez |
To say that a lot of free-to-play games were at the show this year would be an understatement. Though they weren't all of the same genre, I saw a holy God crap-ton of F2P titles everywhere. This model is spreading like a wild...
| Ryan Perez |
Even though some other games piqued my interest at this year’s E3 (*cough* Watch Dogs), I must shamelessly admit that I was ultimately excited about Assassin’s Creed III more than anything. I even whimpered and sq...
| Ryan Perez |
Bohemia Interactive Studio is showing off a few complex sims at E3 this year, one of which is Arma 3. To its credit, even a slowly paced, open-world shooter can provide enough unique variety to get a tired editor smiling and ...
| Ryan Perez |
Creepy religious symbolism: cool. Survival horror: awesome. What happens when you put them together? Heck if I know, but TopWare Interactive is uncovering this mystery with its newest title, Sacrilegium. Known best for its po...
| Ryan Perez |
Again, that’s 500 rounds a goddamned second. Surprisingly enough, hands-off demos behind closed doors are typically boring, with a static crowd sitting around, watching in a cold, sound-proof room. Very rarely does that...
| Ryan Perez |
I know, these Need for Speed subtitles are getting a bit confusing, but the games are anything but. People seem to find something appealing about driving sexy, nasty cars that break the $100K mark, and playing chicken with th...
| Ryan Perez |
It’s not always necessary for games to have any sort of ultimate meaning or context, but when they do, they’re made a bit more satisfying. When you’re given a role, are required to shoot specific anomalies, ...
| Ryan Perez |
Double Fine is one of those rare anomalies that carries a truck-ton of admiration from its fans, almost no scorn or distaste from anyone in this industry, and yet it has still experienced a fluctuation of moderate monetary s...
| Ryan Perez |
Woah, a Facebook game! I don't think I've played one of these for a while. In fact, the last Facebook game I played was over a year ago, coincidentally another one linked to Ubisoft -- something about castles that my girlfrie...
| Ryan Perez |
It's somewhat difficult to deny at this point that the whole motion controls movement has been a bit of a bust. Developers never quite figured out how to properly implement them into already established genres. The traditiona...
| Ryan Perez |
Few games actually require no introduction, and this is certainly one of them. This long-winded, turn-based strategy series has persistently delved deep into the core of human history, and what it takes for a nation to start,...
| Ryan Perez |
The greatest comment I've ever read from a community member anywhere was, "Son of a s**t-eating Christ, not another 'games as art' argument. Excuse me while I alleviate my pain by shooting out my left ball." Nope, I'm not mak...
| Ryan Perez |

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