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Devolver Digital on PS photo
Devolver Digital on PS

PlayStation getting exclusive console debuts from Devolver Digital games


Broforce, Titan Souls, Not a Hero, Hotline Miami 2, The Talos Principle
Jun 09
// Brett Zeidler
At Sony's E3 press conference, Adam Boyes announced a continued partnership with Devolver Digital that will see their upcoming library of games make their console debuts exclusively on PlayStation systems. The Talos Principle, Hotline Miami 2: Wrong Number, Not a Hero, Titan Souls, and Broforce will all be coming to PlayStation 4 and/or Vita when they are ready to make their console debuts.
FromSoft's Bloodborne photo
Hidetaka Miyazaki is directing
Sony's always lovable Shuhei Yoshida walked on stage at Sony's E3 press conference to announce a brand-new IP developed by From Software called Bloodborne. Hidetaka Miyazaki is directing this creepy looking title that will hit PlayStation 4 in 2015. Check out the incredible trailer for yourself above.

Rainbow Six: Siege photo
Holy destructible environments
Ubisoft closed off its E3 press conference with the announcement of a brand-new game, Rainbow Six Siege. The demo shown featured a 5v5 multiplayer session that had one team holding a citizen hostage and barricading the house...

Halo 2 HD comparisons photo
Halo 2 HD comparisons

Halo 2: Anniversary comparison hits right in the nostalgia


A full decade of technology has done wonders
Jun 09
// Brett Zeidler
As part of the Master Chief Collection that was announced this morning, Halo 2: Anniversary is getting a fully remastered face lift just as Halo: Combat Evolved did three years ago with Halo: Anniversary. So, the game lo...
New Dawngate details photo
New Dawngate details

EA unveils more details on Dawngate


Developers talk about design philosophy of the game
Jun 09
// Brett Zeidler
Electronic Arts talked a little bit about their new MOBA Dawngate at their E3 press conference. The game has already been out and about in beta very recently, so they talked more about their design philosophy behind the titl...

Final Fantasy XIV: A Realm Reborn made me a fan of MMOs

May 16 // Brett Zeidler
I think my staying away from MMOs comes from a lot of things, mainly stemming from the fact that I prefer both the living room console experience and handheld gaming. It's what I grew up with, and it's what I'm comfortable with the most to this day. I've also only really ever had gaming computers that were just okay, and usually had trouble running games optimally. Most critically, as a kid it was difficult to convince my parents that a monthly subscription to a game was worthwhile, and -- even when I was getting older and could afford it on my own -- it became increasingly difficult to convince gamers that it was. As a console gamer there's not much to choose from for MMOs; Phantasy Star Online and Final Fantasy XI both come to mind immediately. FFXI I actually did play on Xbox 360 and, before FFXIV, was the MMO I enjoyed playing the most. I didn't level very far, and I remember it being difficult to me for some reason, but I loved it because it was Final Fantasy. As a huge fan of the franchise, it was cool to check out a world full of recurring elements standard for the series with tons of other players also running around at the same time. From what I can remember, it was still tough to get into because it didn't feel all that welcoming or really designed too well for a controller. It was almost there. Final Fantasy XIV was supposed to make its way to PS3, and I was stoked. However, that port was dropped until an overhaul on the game was made, and that obviously eventually came in the form of Final Fantasy XIV: A Realm Reborn on PS3 and PS4. All anyone had to say was Final Fantasy, MMO, console, and I was immediately on board. I expected to check it out, but probably not get too into it (as usual fare for MMOs with me). That changed quickly once I actually started playing. [Kou-Ji] I wanted to check it out on PS3, but it released right around when my semester was starting and I knew the PS4 version was in the pipeline not too long later. So my first exposure with FFXIV was during the beta weekend before the game launched on PS4. In those short couple days, I already had both the Gladiator and Lancer classes at level 20 (the cap for the beta). This was immediately one of the first things that drew me into the game. Leveling up in FFXIV is fluid, and just doing the normal progression of quests naturally progresses you to the proper level and area you're supposed to go to next. That's not to say that is the only way to play, just the way I prefer. There's no grinding needed (at least in the early-to-mid-levels content), and in fact just doing quests alone over-leveled me slightly. I'm not really down with too much grinding, and would rather just jump in, do some quests, and progress my character with minimal hassle. However, should you need to grind, that's also done extremely well and doesn't feel like grinding. At many points you'll probably be running across one of the grassy fields in Limsa Lominsa (or any area), when suddenly you'll see a group of players rush past you with intent. Those people are on their way to a FATE, which is a collection of randomized quests anyone can join/participate in at any point. The more contribution put in, the more experience that is rewarded to that specific player. It's incredibly tempting to join those FATE groups whenever you see them rush by, and, more often than not, it becomes one of those "why not?" moments. The quests themselves are varied enough to keep it interesting, but they're pretty standard MMO stuff. Combat really shines as it's fun to do and quite visually interesting. It also has a nice progression, with early enemies easy enough to just brute force and tougher enemies slowly needing more placement and timing strategy. Most importantly for me is that it truly feels like a Final Fantasy game. It's not an MMO with the brand slapped on after, it's a fully realized world with recurring elements, characters, and beasts as with any other entry. Seeing Chocobos and Cactuars never gets old. The soundtrack feels very Final Fantasy and I like it quite a bit. The world is absolutely huge, beautifully crafted, and still mostly unexplored for me. If you're not a fan of Final Fantasy I don't think your enjoyment of the game will hinge on that, but it certainly will add to it. Of course, this all wouldn't matter if the game wasn't fun to play on PS4, but that's definitely not the case. Square clearly put a lot of thought into making the controls feel natural on the DualShock 4, while not sacrificing anything on a controller that a keyboard and mouse can do. I never feel disadvantaged or that I should be using a keyboard and mouse, but having that option is also empowering. The UI might feel cluttered to someone, but thankfully that's entirely resizable just as it is on the PC. All the visuals have been turned up to what would be the max on PC, and the PS4 handles it extremely well. In short, the console version lost nothing in translation, and that makes me incredibly happy. As a huge handheld gamer, being able to pull out my PlayStation Vita in between classes and knock out a couple quests through Remote Play added so much to my enjoyment of the game. Things like first-person shooters don't work well on Remote Play because of slight input lag, but FFXIV is perfect as it's not imperative to have precise input. Remote Play is reason enough to pick up the game on PS4 over PC, if you ask me. MMOs are sort of in a post-subscription era, however the big-budget games still launch with subscriptions. Some suffer for that, but FFXIV is doing quite well with one. That obviously has to do with it being a well-crafted game, but more importantly it probably has to do with the post-launch support. End-game content is being added every couple months or so, and that's incredibly important to keep players coming back with a monthly $12.99 subscription. It's great to see Square taking that seriously and giving players their money's worth. I don't think Final Fantasy XIV: A Realm Reborn is making me an intense MMO player, and I honestly don't think that will ever happen. However, it's a rare MMO that I enjoy playing, and even rarer still it's one that I absolutely plan on playing for the far foreseeable future. I finally have a true appreciation for why so many people love the genre so much, and I think other players like me can also discover that through this game. I've barely scratched the surface of FFXIV, as I'm still only nearing level 30 on my main class, but I can't wait to see what the rest of the game has to offer. And beyond that, what will eventually be added in updates and expansions has me excited. Final Fantasy XIV: A Realm Reborn makes it super easy and welcoming to get into, but impossible to put down. Also, I think I forgot to mention the Fat Chocobo.
FFXIV got me into MMOs photo
It had everything to do with Fat Chocobos
I'm generally not that big of a fan of MMOs. I've checked out a good portion of what the genre has to offer, but for many reasons none of the games that I spent some time with could ever keep my interest longer than the beta ...

Killzone: Shadow Fall DLC photo
Killzone: Shadow Fall DLC

'The Canyon' is the next free Killzone: Shadow Fall map, out today


Remember all those people who said nothing comes free?
May 14
// Brett Zeidler
It's been over a couple months since the first two free multiplayer maps for Killzone: Shadow Fall dropped, so it's about high time we had another arena to play in, right? Well, have I got news for you! "The Canyon" released...
Soul Sacrifice Delta photo
Soul Sacrifice Delta

Here's a trailer to remind you Soul Sacrifice Delta launched today


Reminder that it's also digital only
May 13
// Brett Zeidler
I was never able to really get into Soul Sacrifice when I played it around this time last year, which probably had something to do with Monster Hunter 3 Ultimate still getting plenty of attention from me at that point in tim...
Watch Dogs' many bonuses photo
Watch Dogs' many bonuses

All the Watch Dogs collector's editions are the wrong versions


Wikipedia table doesn't help make that purchasing decision any easier
May 12
// Brett Zeidler
Earlier today, Cheap Ass Gamer's Robert Goode pointed out on Twitter that Watch Dogs' Wikipedia page listed out every single various edition of the game you could possibly purchase in a handy table that also detailed what pie...
Halo: CE lobby update photo
Halo: CE lobby update

Halo: CE multiplayer will live on through official patch from Bungie


Internet lobby system will work exactly how it always has
May 12
// Brett Zeidler
A little over a month ago GameSpy Technology announced they were shutting down on May 31, and their server hosting along with them. Various games have found solutions with different levels of official support, but some titles...
Dustforce PSN impressions photo
Dustforce PSN impressions

Dustforce feels right at home on the PS Vita and PS3


Dustin' makes me feel good
Feb 05
// Brett Zeidler
Believe it or not, it's been over two years since Dustforce originally hit the PC. Even more surprising is none other than Capcom helping the fine folks at Hitbox Team bring their dusting platformer to PlayStation 3 and PS Vi...

Review: Zen Pinball 2 (PS4)

Jan 10 // Brett Zeidler
Zen Pinball 2 (PlayStation 3, PS Vita, PlayStation 4 [reviewed], Wii U)Developer: Zen StudiosPublisher: Sony Computer Entertainment, Zen StudiosReleased: September 4 2012 (PS3/Vita) / March 21 2013 (Wii U) / December 24, 2013 (PS4)MSRP: Free (Sorcerer's Lair table included, other tables are various additional prices) As usual, Zen Pinball 2 is a free platform that offers a "try before you buy" model for each table, and an import process for players who own any tables from PlayStation 3 and/or PlayStation Vita's Zen Pinball 2. Whereas on PS3/Vita this was a simple Cross-Buy purchase, on the PlayStation 4 this has to be done through an import button on the game's main menu. Since this entry is not technically a Cross-Buy title, the import process does not work backwards from the PlayStation 4 version to any other system, so a player with multiple systems who would like the most bang from their buck would do well to remember this. It's clear the import system was not the easy solution, so the effort Zen Studios went through to make sure players would not have to re-purchase anything is definitely appreciated. PS4's Zen Pinball 2 does not currently offer the entire back catalog of tables. Instead, it has Star Wars Pinball, Star Wars: Balance of the Force, Marvel Pinball, Avengers Chronicles, Plants vs. Zombies, Epic Quest, Paranormal, Earth Defense, and Sorcerer's Lair in starting line-up. This collection includes arguably the best tables Zen has put together so far and will no doubt give players plenty of pinball action to digest while the rest of the library -- and new tables, of course -- will inevitably make their way to the platform in the coming months.  The game runs in 1080p at a blazing 60 FPS, and looks stunning in motion. There doesn't appear to be any noticeable visual edge here, but there didn't need to be. Zen Studios' tables are consistently colorful, vibrant, and have always had an unmatched visual presentation. It looked stellar before, and still does in this outing. Ball physics also appear to be untouched; which is also great as they were perfect the way they were. Zen Pinball is not a simulation of the real pinball experience, but rather what I colloquially refer to as cinematic pinball. Objects and characters will move around the table and directly influence the ball, with the camera sometimes moving to set pieces that do not exist on the table itself. These are pinball tables that can only exist in a videogame, and that's what makes them -- and this game -- so special. Controls are standard fare, with things like the DualShock 4's TouchPad not being used for any radical control option. Of course, this is just fine as it wouldn't make any sense and would more than likely end up feeling imprecise; detrimental to something like a pinball videogame. L1/R1 (or L2/R2) control the left and right bumpers respectively, and the left analog stick handles nudging (don't tilt!). The controls are simple, but there's a sense of even more control now with the fantastic DualShock 4 feeling much more tight and precise than the DualShock 3. Leaderboards, personal statistics, the in-game trophy system, multiplayer, and an operator's menu are all here, and create a wide range of incentives to continually return to the game outside of simply wanting to impulsively best personal high scores. Zen Studios were undoubtedly the digital pinball kings last-gen, and are already well on their way to claim the same title on current-gen. PS3/PS Vita players, other platform players, and complete newcomers alike all have no reason to miss Zen Pinball 2 on the PS4. There's no added benefit to this version; just the same game with the same tables we've come to adore, but that doesn't stop it from being a game absolutely everyone should play. Zen Pinball is a must-have anywhere you can grab it, and Zen Pinball 2 specifically on PlayStation 4 is equally just as desirable -- if not more-so.
Zen Pinball 2 PS4 review photo
That PS4 sure plays a mean pinball
You've no doubt run into at least one of Zen Studios' pinball platforms by now, appearing on virtually every current device out there that can play games (the only exception being Xbox One as of right now). They hit it big ov...

Year of Luigi swag photo
Year of Luigi swag

Club Nintendo Japan gets Year of Luigi goodies


I need all of these
Dec 20
// Brett Zeidler
Not to be outdone for once by the US Club Nintendo, Club Nintendo Japan will be getting its own Year of Luigi items to celebrate everyone's favorite Mario character's year. These include a 3DS XL case, notebook and pen combo,...
Runner 2 Vita impressions photo
Runner 2 Vita impressions

Runner 2 plays exactly how you would expect on the Vita


And that's only a good thing
Dec 19
// Brett Zeidler
Bit.Trip Presents Runner2: Future Legend of Rhythm Alien launched very early on in the year for just about every platform under the sun. We reviewed it, and really liked it. Not long after that, Gaijin Games announced that R...
Terraria Vita impressions photo
Terraria Vita impressions

Terraria feels so right on the Vita


And it looks better than it ever has on the hardware
Dec 18
// Brett Zeidler
You might not think it, but Terraria is definitely one of the more hotly anticipated games to come to the PS Vita. I myself have been looking forward to playing it on the go for the better part of this year after putting ple...
NES Remix for Wii U photo
NES Remix for Wii U

NES Remix announced for the Wii U, available today


Takes old games and reimagines memorable scenes
Dec 18
// Brett Zeidler
Iwata had yet another announcement to make on this morning's Nintendo Direct, this time somewhat more surprising than Hyrule Warriors. NES Remix was announced for the Wii U, compiling many different games from the NES days i...
New Kirby 3DS modes photo
New Kirby 3DS modes

Two new modes announced for Kirby: Triple Deluxe


Kirby Fighters and Dedede's Drum Dash
Dec 18
// Brett Zeidler
Iwata brought Kirby: Triple Deluxe with him to today's Nintendo Direct, showing off some new gameplay including 2.5D gameplay, and a hyper nova inhale ability. Most interesting, however, was the announcement of two new modes ...
Wario Land 4 eBook photo
Wario Land 4 eBook

Wario Land 4 to be critically analyzed in 600-page eBook


I'm jealous I didn't think of this first
Dec 17
// Brett Zeidler
Game Design Companion: A Critical Analysis of Wario Land 4 is a 600-page eBook that will analyze the entirety of Wario Land 4. I'll just give you a moment to let that sentence sink in. Seriously, Daniel Johnson has put togeth...
Robot Chicken x Killzone photo
Robot Chicken x Killzone

Sweet Tooth planks in this Robot Chicken Killzone ad


No, seriously
Dec 17
// Brett Zeidler
Sony partnered up with Adult Swim recently to task the guys over at Robot Chicken with creating an amusing little ad for Killzone: Shadow Fall. It starts out with Sweet Tooth enjoying the game in his living room, and getting...

Turn 10 responds to Forza Motorsport 5 economy feedback

Nov 27 // Brett Zeidler
Starting this Friday and ending Sunday, all cars will be 50% off (both credits and tokens). Forza 5 VIP members will receive a 2013 Lotus E21 Grand Prix, and if they have already bought that they will receive a 1962 Ferrari 250 GTO. Players who have purchased the LaFerrari car pack or car pass will have the LaFerrari placed directly in the garage. For the entire month of December, credit payouts will be significantly increased through Forza Rewards. Turn 10 did not stop there, and issued an apology specifically to players who bought the limited edition of the game and were mislead to believe the 1,250 tokens included with the edition would be enough to purchase any car available in the game, which turned out to not be the case. Sometime between today and December 16, a page will go live that will allow these players specifically to add any car of their choosing directly to their garage. This is definitely a good start, but the vague promise of future permanent changes to the economy simply is not good enough. The presence of free-to-play microtransaction pricing (or microtransactions at all) used to hold back content with the intent of nickel and diming consumers in a $60 game is extremely off-putting and should have never been included in the game in the first place. If anything, these apology programs should be permanent until future revisions to the economy are made. It's a shame, because the game outside of these decisions is really good. Given the franchise's history, it's hard to believe the direction taken with this entry is entirely Turn 10's fault and probably came from higher up at Microsoft. We can only hope they understand this is not the way to go in the future.
Forza 5 economy changes photo
Implementing temporary programs to hold players over for permanent changes
If you've been playing Forza Motorsport 5, you're probably very familiar with the game's awful microtransactions. If not, basically the game uses tokens you buy in-game that can be used to purchase cars if you don't have enou...

PS4 update 1.51 photo
PS4 update 1.51

European PS4 buyers can download 1.51 update early


Get ahead of the game Thursday at lunchtime
Nov 27
// Brett Zeidler
The PlayStation 4 is all set to launch in Europe this Friday, and those of you eager to jump on Killzone: Shadow Fall or Resogun as soon as humanly possible once your brand new machine is all hooked up can download the 1.51 f...
PS4 living room shows photo
PS4 living room shows

Twitch cracking down on PS4 living room broadcasts


Only if they break Twitch's Terms of Service, of course
Nov 25
// Brett Zeidler
The PlayStation 4 brought with it an unprecedented ease of streaming with the DualShock 4's share button, and when a massive wave of new users is mixed with ease-of-use there's a whole slew of new problems to watch out for. P...
Activision owns Crash photo
Activision owns Crash

Activision states it still owns the Crash Bandicoot IP


Publisher is looking for ways to bring the series back to life
Nov 25
// Brett Zeidler
Any Crash Bandicoot fans getting excited over rumors of the orange ex-Sony mascot returning to the house of PlayStation for a much-needed reboot may have raised their hopes in vain. Rumors sparked early last week after an all...
Tearaway demo photo
Tearaway demo

Tearaway demo will launch alongside the game on Friday


If you like it, you can unlock it right from the demo
Nov 20
// Brett Zeidler
Did you know Tearaway is coming out this Friday? Did you know we really, really liked it? Good, because I wasn't going to let this one slip right past you. That's not happening on my watch. I don't think Sony is going to let...
Adventure Time trailer photo
Adventure Time trailer

Adventure Time: Explore the Dungeon gets a launch trailer


Because I DON'T KNOW!
Nov 19
// Brett Zeidler
In case it slipped under your radars, Adventure Time: Explore the Dungeon Because I DON'T KNOW! has a quick new launch trailer to remind you that this is a thing that came out today among all the awesome stuff launching thes...
3DS holiday commercial photo
3DS holiday commercial

3DS holiday ad will make you wish you were a kid again


I wish I had the opportunity to grow up with a 3DS
Nov 18
// Brett Zeidler
I've always been a fan of Nintendo's advertising, from Pokemon's link trading commercials to Wayne Brady rapping about Wii Party U -- it's always been spot on. Don't question my unironic love for Wayne Brady. I suppose it co...
Pokemon Origins now live photo
Pokemon Origins now live

First two episodes of localized Pokemon Origins are live


It's so good, you guys!
Nov 18
// Brett Zeidler
Well, it's finally here guys. The first episode of the localized Pokemon Origins went live this past Friday, the second went live today, and it's all free to watch on Pokemon TV. If you're not up to speed, Origins is an anime...
EA says PS4 is unstable photo
EA says PS4 is unstable

EA support site says PS4 firmware has 'stability issues'


Apparently was 'posted in error'
Nov 15
// Brett Zeidler
EA added a support page to its site that was taken down very quickly and, as of this writing, is still down. It claimed that the PlayStation 4 firmware required for all PS4 users to download is causing stability issues for al...
Destiny beta first on PS photo
Destiny beta first on PS

First access for Destiny beta will be on PS3 and PS4


Huge win for the house of PlayStation
Nov 14
// Brett Zeidler
Announcing a partnership at the PlayStation All Access launch event between Bungie, Activision, and PlayStation, Pete Parsons of Bungie announced that Destiny will have first access beta on both the PS3 and PS4 early next ye...
inFamous: SS release date photo
inFamous: SS release date

inFamous: Second Son releasing March 21, 2014


Not that much longer to wait!
Nov 14
// Brett Zeidler
At the end of a trailer showcasing Delsin's neon powers at the PlayStation All Access launch event, Sucker Punch announced that inFamous: Second Son will be launching for the PlayStation 4 on March 21, 2014. Looks like Sony is definitely delivering on games releasing within the launch window! Definitely give the trailer a watch, as the game is looking pretty slick.

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