Quantcast


Inafune spills some Dead Rising 2 beans: Clock-mechanic is back, more goals photo

At this point, we know very little about Dead Rising 2 outside of the fact that it's in development for the Xbox 360, PlayStation 3, and PC. Capcom's Keiji Inafune, on the other hand, knows a lot. And he should -- he's produced the original title, and is working alongside North American developer Blue Castle Games to bring Dead Rising 2 to life.

In a recent discussion on the Bionic Commando podcast "Top Secret," Inafune gave up a few bits of information about the upcoming title.

  • He explained limitations of approaching a game like Dead Rising from a Japanese perspective, saying that working with Blue Castle has been great. He says they "really understood the Japanese flavor that made Dead Rising so unique."
  • They are "planning on fixing problems that we think should be fixed," but he wouldn't say if that included the original game's sometimes-frustrating save system.
  • The clock-based mechanic will return, which should have players running all over the place once again, a slave to time.
  • Goals will be more varied, not just missions based around escapes or waiting for rescue.
For fans of the original, these little morsels of info are more of a tease than anything. Casino-based zombie-slaughtering mayhem can't come soon enough.

[Via Eurogamer]







More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

44 comments | showing # 1 to 44
prev next

Dimly's Avatar - Comment posted on 02/18/2009 12:08
Dimly
Why can't the clock be an option?
Cowboy TTop's Avatar - Comment posted on 02/18/2009 12:12
Cowboy TTop
I welcome news of it, but the return of this dumb clock shit is annoying. If there were an option to switch that shit off, then that's fine. If not, I'll just play it like I played the last one, I won't care for the story or saving people. I never cared for the story in Final Fight either

Me vs the zombie hordes is all I want from this game. Sometimes keeping things simple is a good thing,, Capcom. Why on earth can't you just leave it, to a more Left 4 Dead open style of play?

Oh well...
Bob Muir's Avatar - Comment posted on 02/18/2009 12:18
Bob Muir
Excellent. The time limits really helped give the game its own unique identity, seeing as you wouldn't have infinite time in a zombie invasion. However, it would be nice if they included a freeplay option with no clock (and no decreasing health) to satisfy the whiny whiners who have made comments above me and don't realize what they are going for.
Timtoid's Avatar - Comment posted on 02/18/2009 12:21
Timtoid
*sigh* Why the time again? Hopefully it will be relevant to the plot, or at least be able to go back and not have to worry about restarting your whole game over again. Ah well, thanks for the news!
Cynical Gamer's Avatar - Comment posted on 02/18/2009 12:24
Cynical Gamer
I hope they have a better save system.
Scientist tz's Avatar - Comment posted on 02/18/2009 12:26
Scientist tz
The time limit is fine but for the love of god can they please put the game in real time?

72 hour time limit, it ticks by in real time, when you save your game by "sleeping" it costs you 1 to 8 hours (your choice.)

Something like that should leave vast amounts of time for dicking around between missions.
LukienAkeela's Avatar - Comment posted on 02/18/2009 12:31
LukienAkeela
Well, the time mechanic was a b!tch. No doubt about that. However, it was also something unique and that is the way that they wanted you to play the game. Also, it provided the replay value that so many gamers clamor for in AAA games. Also, didn't the first one have an infinity mode?
elsteveo's Avatar - Comment posted on 02/18/2009 12:44
elsteveo
Hopefully the aiming mechanic is fixed. It fucking blows.
Krow-Kupo's Avatar - Comment posted on 02/18/2009 12:45
Krow-Kupo
The clock is what makes this game what it is. I agree with Necros.
Usedtabe's Avatar - Comment posted on 02/18/2009 12:55
Usedtabe
Thank God the time mechanic is back. Finally the whiners don't get their way. Maybe if other developers learned to not listen to the whiners (EPIC), then their games wouldn't be colossal pieces of shit(Gears2). Bring on the zombies!!!
Fugue's Avatar - Comment posted on 02/18/2009 13:02
Fugue
Yeah, I'm totally fine with the time limit coming back. Though it would be nice if they also had a genuine free play mode available. Seems like it would be an easy fix for everyone.
Scroll's Avatar - Comment posted on 02/18/2009 13:02
Scroll
Glad about the time mechanic like others. Hopefully there are moments that let the player do his own thing and maybe missions that take place at close times so you'll have to chose, stuff like that would be cool.
monosylabik's Avatar - Comment posted on 02/18/2009 13:05
monosylabik
whiners be damned...bring back the clock!
Gen Eric Gui's Avatar - Comment posted on 02/18/2009 13:14
Gen Eric Gui
What was wrong with the save system in Dead Rising? People -always- complain about it, but they never give any reasons as to why it was bad! There was a bathroom in every single part of the mall except for the maintenence tunnels, and the bathrooms were all clearly marked on the map. All you had to do was duck into the area with a bathroom, save it, and duck back out and continue playing. How is that "poor" when it's exactly like every other save system in existance?
Chibi_Zero's Avatar - Comment posted on 02/18/2009 13:23
Chibi_Zero
All I ask for is a freeplay mode...
Stahlbrand's Avatar - Comment posted on 02/18/2009 13:33
Stahlbrand
Thank crust that they're keeping the time mechanic. I would have been sorely disapointed if they had nixed one of the defining gameplay elements of the game for the sequel.
ajefferism's Avatar - Comment posted on 02/18/2009 13:43
ajefferism
Blech. I hated the time mechanic from the first game. Its a sandbox game! Let me explore! Now, if they altered the time mechanic where it only has a timer when you accept a mission, then I would find that acceptable. That way you still have the sense of urgency, but you can also explore the city at your leisure and do side stuff. I think that would be a great compromise. If they keep it like the first game though, I'll probably not buy it. I was severely disappointed with the first game.
Kalmah's Avatar - Comment posted on 02/18/2009 13:49
Kalmah
Give me some bigger text for crying out loud!
Cowboy TTop's Avatar - Comment posted on 02/18/2009 14:40
Cowboy TTop
I'm sorry Necros, but i have to agree to disagree. The time mechanic destroyed the game for me (IMO), kudos to those that loved it and your opinion is respected, none the less.

I don't know where you are going, mate. After all, I recently defended Capcom over their RE5 controls, because I can see where the RE5 game, becomes somewhat broken with out them. Such a run n'gun approach would destroy if not shake the foundation that game. However its okay to disagree too.

My reason for hating the time system is simple. I hate time keeping and it feels like torture. I'm all for saving survivors from zombie jaws, but asking me to do it in a set time limit takes the piss out me and the fun somewhat out of the game.

Fair enough Capcom, you want it in, fine, but give me the option to switch it off, just like you do the time limit in all SF games out there. This is not hard to do, without adjusting their game design too much.

I'll still buy DR2 though, cause I like zombie mashing. I'm glad to see I can still get my zombie fix on, besides RE5 and L4D.
Cowboy TTop's Avatar - Comment posted on 02/18/2009 14:46
Cowboy TTop
I think I'm gonna have to head over to Capcom Unity, to let them really know how I feel. One of the good things about Capcom, is that they seem to be good at listening.
jaygerbomb's Avatar - Comment posted on 02/18/2009 14:48
jaygerbomb
@ Gen Eric Gui

What WAS a pain about the save system was the fact that you only had one slot, and when combined with the clock, it was possible (and also likely if you were playing for the first time without a guide) to save yourself into a corner where you absolutely couldn't complete any more story missions, because you simply didn't have the time to get to a destination. This was expecially true toward the last few story missions. Personally, I liked the challenge it added.
CypherVR's Avatar - Comment posted on 02/18/2009 14:53
CypherVR
There should be a optional freeplay mode just so you can dick around.

Lots of options and customizable features, dammit.
JiR INC's Avatar - Comment posted on 02/18/2009 15:08
JiR INC
save system was fine, it stopped time travel and less time pissin around and you actully enjoying the game more for seing how deep of a game it is.
The time system could do with a bit of tweeking but I liked it
DO WHAT YOU MUST DO CAPCOM AND GRACE US AGAIN!!!
WarZombie's Avatar - Comment posted on 02/18/2009 15:17
WarZombie
I don't know how I feel. It's good that they stand on their own two legs and bring back the clock management system in the face of a lot of scrutiny, but a mechanic like that can sometimes be kind of annoying. As long as the overall game is good, then I'll be happy.
Wedge's Avatar - Comment posted on 02/18/2009 16:04
Wedge
So what's the word on the zombie strip club so you can rack up those erotic photos?
Wedge's Avatar - Comment posted on 02/18/2009 16:07
Wedge
No seriously though, I'd love to see more done with the camera taking, like lots more situations and specific things you can photograph. And then like, have a blog you can post pictures from the zombie apocalypse to in your save point to rack up hits. That's be awesome.
D-Nez's Avatar - Comment posted on 02/18/2009 16:19
D-Nez
what is the supposed issue with the save mechanic? I thought the way it was implemented was fine for this type of game. There certainly wasn't a lack of save points. I supposed it could auto-save after a major boss fight but otherwise I enjoyed it.

The clock mechanic however is a bummer. Limiting your ability to explore in a sand-box game seems to go against the idea of sandbox.
CaptainApocalypse's Avatar - Comment posted on 02/18/2009 16:43
CaptainApocalypse
The only thing I would do is make the controls a little bit smoother, but not perfect. The "obstinate" controls, like the ones in the Resident Evil games, make the terror so much better, imo.
carg0's Avatar - Comment posted on 02/18/2009 17:32
carg0
the fact that this sequel had to be handed over to a third-party developer just to see the light day epitomizes just how pathetic the state of the industry in Japan has become.

its been very frustrating to hear how difficult it's been for Dead Rising 2 to become a reality in spite of it's overwhelming success (it was the 360's first million+ seller).

Satoru Iwata was being kind when he said Japan was the "least robust" games market.
Kyousuke Nanbu's Avatar - Comment posted on 02/18/2009 17:42
Kyousuke Nanbu
Glad they kept the clock, looking forward to this more than ever now.
JohnnyViral's Avatar - Comment posted on 02/18/2009 17:48
JohnnyViral
I agree with Necros. Though sometimes I found it annoying, the clock made Dead Rising unique and just as nerve racking as a real zombie invasion would be. I know we would all like to imagine a Zombie Invasion scenario where you could do whatever you want with no consequences for being exposed for too long, but lets get real, you would start feeling sick very quickly, not to mention hunger, paranoia,lack of sleep, etc., hence why Frank lost health during the survival mode.

However Necros, I do not think you should be so condescending to those who want a mode with no clock where they can explore and do anything they want. Not everyone wanted a zombie game with a time limit, most just wanted a zombie game in a mall where you could spend as much fucking time as you wanted and slowly progress through the story at your own pace.

I believe an un-timed, non-story, mode would be very useful to you for the Achievements in the real game. Finding secret places, better escape routes, where better weapons are located, etc. an un-timed free roaming mode would be quite useful, not to mention fun.
Jonathan Holmes's Avatar - Comment posted on 02/18/2009 17:57
Jonathan Holmes
If I were in a real zombie invasion, I wouldn't be scared of missing appointments with random government agents I just met, I'd be scared of THE GOD DAMN ZOMBIES!!

Please Capcom, make the zombies the threat of DR2, and not the clock.
Usedtabe's Avatar - Comment posted on 02/18/2009 18:25
Usedtabe
@jonathan Holmes: It was a great mixture of both. You were trying to beat time and the zombies. But don't worry, if they make one a part 2 for the wii, I'm sure it will be as simple as you wish. ;)
Endstiem's Avatar - Comment posted on 02/18/2009 21:42
Endstiem
Clock returning = me not playing.
Dan CiTi's Avatar - Comment posted on 02/18/2009 21:42
Dan CiTi
Oh Necros, you're just as much of a whiner complaining about people who want it both ways.
Kyousuke Nanbu's Avatar - Comment posted on 02/18/2009 22:06
Kyousuke Nanbu
I'm laughing at all the clocks whiners.

I mean you guys do realize you could ignore it right? This wasn't GTA this was Dead Rising, the game had an end, and if you ignored the clock you had at least 8 or 10 hours of running around doing silly shit, a game where ALL you do is kill zombies in a variety of ways is gonna get old pretty fast, its like the people that complain about GTA being boring and repetitive when all they do is steal cars.
Captain Cranberry's Avatar - Comment posted on 02/19/2009 01:23
Captain Cranberry
I just hope that they keep the glitch where if you don't start the first mission its just sandbox zombie killing. Cause that's what I'm mostly in for. Just to smash the hell out of zombies. I don't think I've actually played though the storyline of Dead Rising.
TheStripe's Avatar - Comment posted on 02/19/2009 01:30
TheStripe
"Blech. I hated the time mechanic from the first game. Its a sandbox game! Let me explore! "

DR was not a sandbox game. Note the time restrictions.

The save system forced you to make careful choices. Were you going to bother hitting up that save? Did you make enough progress in the time you took to make the save worthwhile? I personally believe that finishing the game without having to start over keeping Frank's levels was intentionally impossible. I made it all the way to the butcher with plenty of power ups and weapons and for the life of my couldn't beat that fat fucker. If I could've reloaded to an earlier save to pick up more shotguns or samurai swords, or trade some weapons for smoothies, I might have been able to pull it off. Unfortunately, I only had sixty some of my seventy-two hours to get there, and one save slot to do it. That meant I got to start over and plan better. (in addition to keeping the twenty some levels I earned the first time around)

Without the "dumb" clock and "horrible" save system, these strategic decisions would never have been made. This is a game with consequences. You either do it right, or you do it all over. That sort of gravity makes the choices you make more significant, IMHO.

And those of you complaining about the aiming, Frank is a photojournalist, not a soldier. Notice he could walk while aiming his weapon of choice: his camera. "I've covered wars," doesn't mean "I'm a mercenary."

I'm going to bet if you didn't like the first game because of it's über-significant design choices regarding time limits, game saves, and firearms, you're probably not going to like the second. Be sure to come back and disagree with the review when the game finally hits.
TheStripe's Avatar - Comment posted on 02/19/2009 01:35
TheStripe
Also:

There is an untimed mode. Ignore the clock. Kill Zombies. Pow: Untimed Mode.

Useful Criticism from the flood of comments: TEXT SIZE. I bought an HD TV so I could read the damned screen, fer fucks sake. At least make it adjustable for those on the mortal-sized screens know what the fuck is gong on.

Lastly: The lack of a camera hanging 'round the new protagonist's neck distresses me very much. VERY much. No photos = unhappy Stripe.
10BobMarleys's Avatar - Comment posted on 02/19/2009 02:44
10BobMarleys
A little bit of info is still better than nothing. Dead Rising 2, I still can't quite believe it's actually gonna happen...... I'm so hard right now.
ghoti's Avatar - Comment posted on 02/19/2009 03:49
ghoti
Without the clock and save system, it wouldn't be Dead Rising. The whole point of both was to force you into proper time management; you had to decide whether you had the time to save your game, and if you could risk the additional hazards of getting to the save point since they were out of your way.

I hope they keep both of them, although additional save slots wouldn't go amiss.

I just hope to God there's no Otis-alike in this one - or if there is, I hope that their scoop notifications will be less obtrusive.
jp007's Avatar - Comment posted on 02/19/2009 09:11
jp007
Wow, you people complaining about the save system and the timer.. I'm going to have to COMPLETELY disagree with you. If you want those aspects changed, you don't want Dead Rising 2, you want a different game altogether. Why would you make a sequel, only to strip out some of the defining gameplay elements? These are the elements that really gave the sense of urgency and panic to the experience. Without them, the pace of the overall game is slow, and meandering. I liked the challenge of having to haul ass to take my survivors to a safe place, then high tail it in the other direction to make the next event. Without that, there is no incentive to play in that style. You could just dilly dally around the mall, no consequences, and that's fucking LAME.

These are just NOT problems that should be addressed. There are two primary things that I think DO need to be addressed though.

The first is Otis and the notifications. There was nothing wrong with the idea of this, it was just implemented badly. And by that, I refer to the fact that you were completely and utterly helpless when talking on the walkie talkie. I mean, you couldn't swing, or even jump anymore when talking? If you got hit, you had to start the conversation all over again? I understand that they tried to make it a little challenge to successfully take the call, but it just ended up frustrating due to the seemingly artificial limitations placed on Frank while listening to Otis. Now, it's 2009. Lets just give the lead character a hands-free bluetooth headset, and be done with it.

The other, is the survivor AI. THIS...is by far my biggest complaint with the original. There are many times felt like I wouldn't have missed deadlines if my survivors weren't soooo fucking retarded. And I don't mean necessarily by running into zombies..that's to be expected really, and I can fuck a zombie up and set them free. But when you had like 5+ survivors with you and made it back to the roof, man that was frustrating. They wouldn't climb up onto the platform before the vent, because they were too busy bumping into and blocking each other. Sometimes it would take a few, very precious, minutes just to get them up on the damn platform, and that was time you often just didn't have.

I had some other, more minor issues with the original (respawning prisoners?) but I will be more than happy with Dead Rising 2 if they fix the above two issues, while leaving the core gameplay intact..
Endstiem's Avatar - Comment posted on 02/21/2009 00:42
Endstiem
And those of you complaining about the aiming, Frank is a photojournalist, not a soldier.

Fuck off. We don't play games for that level of realism. A bad aiming system is simply just poor game design.
Shannon's Avatar - Comment posted on 03/02/2009 08:55
Shannon
I love this game http://www.twenga.co.uk/dir-Video-gaming,Microsoft-Xbox360,Xbox360-games-057723 and I also thing that is a great combination of both
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!