Granted, that's a very specific genre, but this article just shot right to the top!
You're more concerned with the art style as opposed to ancient gameplay mechanics?
I can't remember them introducing anything "new" outside of Galaxy, and even then most of it was still extremely SM64.
That said, I'm totally cool with the art direction on the New Super Mario Bros. games. Mario is like the Simpsons. The visual style evolved a bit for the first few years, then they got what they wanted and kept it, with a few variations a long the way (that didn't really stick).
I'd be totally up for a claymation Simpsons as well, but I'd be cool without it too. I'd just rather the Simpsons get good writers again :(
How did you get that out of my post? Regardless, the actual level design in NSMBWii is very clever for the most part. It's that UGLY, Fisher-Price art direction that's the real issue.
If the next SMB game at E3 is revealed to look like NSMB, I'm gonna sigh, shake my head, and probably buy it anyway because the game will be good. Then I'll buy Rayman Legends and remember how good 2d platformers can look.
But I hate this claymation idea. I've hated it in Clayfighters, those Tim Burton films, Wallace and Gromit, Fantastic Mr. Fox, that NP cover, all of it. Can't stand it.
Yes, because anything that isn't painted or digitally painted is trash. It's people like you that give cell-shading and cartoonism a bad name.
This idea actually reminds me of Stay Tuned, with the constantly changing styles, so maybe call it Mario Channel and the "story" is that Bowser has Mario trapped in a TV and he changes the channel every level. Or maybe something about alternate universes/timelines.
On a related note, I have been thinking about that cloud point technology from Euclidean. Say what they claim about it is true and that you can import 3D scanned objects easily with it, then a claymation game with a 3D rotable camera would be possible. Of course, some other technical quandries would arise because the way 3D models are animated in games nowadays is a lot different from the way claymation is done (picture of a model-->another picture of model in different pose -> so on)
Nintendo is no more Creatively bankrupt than any other game developer in this day and age. In fact, they are one of the few devs that does anything interesting.
Kirbys epic yarn, Kid Icarus and dillon's rolling western are a few creative concepts that come to mind.
As for the article, I was to lazy to read it... but a clay Mario isn't a bad idea. Mario, being such a weird yet base character, lends himself to a lot of strange possibilities... I mean, he's been made of Paper, Metal and Ghost(...is that a material...?^_^;) so Clay wouldn't't be to far a stretch.
To me, Dinosaur World is entirely plausible (like Pangaea or something). The Galaxy games look like realistic planets. Hell, even Mario Bros. 2 is somehow workable.
Mario in Clay just seems too far fetched to me.
Wind Waker, SMT3: Nocturne, El Shaddai, Okami, Prince of Persioa '08, Afro Samurai, Borderlands and Dragon Quest 8 are among my favorite games as far as graphics are concerned.
Next time just say "I prefer teh cel-shadings" and you won't look like such a poopy-head. ;)
As 3DS games already look like diaramas the clay artstyle would amplify this effect.
Whilst I agree a clay Mario would be out of this world amazing, I'm not sure I'd find it that much more amazing than Galaxy. Say what you will about the NSMB games, but the Galaxy games were inspired in terms of art direction.
I'll wait for more than 4 screenshots before directing my scorn at Nintendo though, I'm pretty sure they know what they are doing and are keeping the NSMB games constant so that the millions of people who bought NSMB Wii do so again.
And overall a very solid idea for a new Mario game - well done sir!
Well said.
Nintendo has never been shy of giving Mario a drastic aesthetic overhaul which also dramatically affects gameplay. (sometimes I wish they would run with those ideas even more with an entirely new IP though...)
@Ninja In Distress
Tony didn't say clay for "future art direction of Mario titles", he's presumably talking about one game. That was the whole complaint that led to this article, that Nintendo used to constantly change both the visual look and the settings of their Mario games, which also led to remaining imaginative and some gameplay changes itself. Making three or four clay-themed Mario games would just be repeating their current problem in a new setting.
If you want to recycle the theme, the best bet might be to put Mario into a world that can be spun off without him. You do one real Mario game there, then do a spin-off with the characters exclusive to there. (Hrm, I wonder if Nintendo could do that with Kirby's Epic Yarn. They might could turn Prince Fluff back into a real lead without Kirby around, while benefiting from Kirby's presence selling the first game.)
I have this image of the player just fucking around, rolling up clay and squishing stuff in one part of a stage for a really long time until the whole thing, once beautiful, is just a mess, sort of deformed, with different colours of clay running into each other and stuff. I love it.
Gosh, I can't stop thinking about it now. Great idea Mr. Ponce! It could look amazing on the HD WiiU.

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