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In-game advertising to be worth $1 billion in five years? photo

Media analyst Screen Digest has predicted that in five years time, in-game advertising will be worth $1 billion, turning it into an irresistible prospect for businesses. Audience media habits and the "unique advantages of dynamic in-game advertising" will drive videogames to become 1% of all digital media marketing by 2014, according to the report.

"There are many ways in which advertising can help evolve business models for video games and we have only just begun to explore that potential," says number cruncher Martin Sorrell. "Given gaming is now a mainstream leisure interest, in-game deserves the same consideration as mobile and social media."

Maybe it's just me, but the projection of $1 billion by five years seems a little ... low. We'll see how it goes, but one would expect videogames to be exploited far quicker than that, especially with Activision in this industry. You can bet they'll welcome the rise of in-game advertising with open arses. 

It is inevitable that videogames will be sucked into the world of advertising in the game way everything else has. We can hope and pray that it's kept tasteful, but we're asking for a lot.








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11 comments | showing # 1 to 11
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Sexualchocolate's Avatar - Comment posted on 05/26/2009 10:11
Sexualchocolate
Realistic billboards and posters in a suitable setting i see as a good thing, see Yakuza 3 - all the in game advertising just leads to further the feeling that you're in a real city.

But adverts at the beginning of games, perhaps before the "press start" screen would suck balls. Or like running around Helghan and seeing Coke adverts would be shit.

Also, take GTA, the TV would be a brilliant place for adverts, but it would be a shame to lose the funny ass mock ads that are on their.

hmmmmmm, whether this will enhance or ruin gaming is yet to be seen.
ran24's Avatar - Comment posted on 05/26/2009 10:14
ran24
In-game advertising is pretty useless though I'd think, and that might be why it seems low to you, though I think thats kind of high. Nobody really pays attention to it, it's just a nuisance to immersion I think, and I doubt it's effective if you could quantify its benefits somehow. Advertising could only really work in sports games I think, if it's anywhere else it kind of destroys the "universe" of the game.
ran24's Avatar - Comment posted on 05/26/2009 10:17
ran24
Wow, I really wish you could delete/edit your comments on this site. I said "I think" far too many times to appear anything but retarded.
Nicojay2's Avatar - Comment posted on 05/26/2009 10:29
Nicojay2
I don't believe subtle in-game advertising has much effect. I personally cannot recall any ads within games, same with the internet I seem to just filter it away. TV, magazine and real life billboards seem for me to be the only advertising to grab my attention.
Intrusive in-game advertising would piss me off so maybe the future is in subliminal 1/60 of a second image of Pringles during game play. Wait a sec... that's my favourite snack.
Sexualchocolate's Avatar - Comment posted on 05/26/2009 10:34
Sexualchocolate
Shhhhh, we know we filter it out, but if game developers can make more cash to make better games then all the more power to them!

Apparently there are real billboards in Burnout? - never seen them.

But games like Heavy Rain, if that has like real world products in it, i think it will be all the more immersive.
SephirothX's Avatar - Comment posted on 05/26/2009 10:41
SephirothX
I wish game advertisements branched out into real life stuff. Who wouldnt want to see those MGS4 commercials during American Idol?
Qraze's Avatar - Comment posted on 05/26/2009 10:44
Qraze
if its like how they handled it in mgs4 then yeah. but if its just billboards then no. i believe more people would want an ipod after seeing Snake use one than just a billboard of an ipod. its the E.T. method.
Jon B's Avatar - Comment posted on 05/26/2009 11:00
Jon B
@SephirothX
Personally, I'd prefer to see Snake IN American Idol.
Chronic Logic's Avatar - Comment posted on 05/26/2009 11:02
Chronic Logic
Do video gamers actually buy stuff because they are persuaded to do so by in-game billboards?
Chris Carter's Avatar - Comment posted on 05/26/2009 11:45
Chris Carter
@Chronic
Didn't you make the same comment in a very similar "billboard vs. MGS4 strategy story" like a month ago? I can dig up the counter arguments again on "why marketing firms know what they're doing".
Chronic Logic's Avatar - Comment posted on 05/26/2009 11:59
Chronic Logic
Yes I did say the same thing about a month ago I think. I just find the fact that ingame advertisement can boost profit up to a billion dollars yearly a little crazy. Is ingame advertisement the same thing like normal advertisement you see on tv or on a newspaper clipping? I must've seen like hundreds of in-game advertisements and have only been persuaded to buy only 3% advertised products in-game. Mostly because I want to see what the product was like or they were cheap.
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