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Impulse gets a new GUI, Goo support, and much more photo

Today will undoubtedly be a day of celebration for Stardock, for digital distribution platform Impulse got its third major update yesterday, and it was a doozy. Seeing as how one of the most noticeable changes for the client is a sleeker user interface, it's only fitting that I outline the other additions using bullet points.

  • Player rankings, achievements, "intelligent" match-making, and a new tray application that allows you to track friends and receive update notifications.
  • The beta for Impulse Anywhere, "a web-based method for users whose home Internet connections are non-ideal to download their software on another machine, take the files home and install them."
  • Impulse Reactor, a development platform that can allow devs to integrate Impulse features like multiplayer tournament support, friend lists, and community features into a game without making users downlad the actual Impulse client.
  • Impulse Reactor overlay, which is an in-game overlay that lets you access chats, friends lists, profile data, and micro-expansions. Demigod will be the first to support this feature and Impulse Reactor.
  • Game Object Obfuscation (Goo): Stardock's new consumer-friendly form of DRM that has no limit to activations, transferable licenses, and Goo'd games can be downloaded from any digital store, not just from Impluse. Read more about Goo here.
Wow, that's a lot of text. My thoughts on the new Impulse? It's inching closer and closer to rivaling what Steam offers. Don't get me wrong, that point isn't coming any time soon -- Impulse needs more publisher support -- but it is coming, and that's kind of a big deal.

Stardock's Impulse Phase 3 Complete: New User Interface, Features and Impulse Reactor Developer Tools Now Available

PLYMOUTH, MI (APRIL 7, 2009) - Stardock (www.stardock.com) announced the third major update to its digital distribution platform, Impulse today. Known as Impulse: Phase 3, the update includes a host of new features.

Impulse Phase 3 includes five major new features that developer Stardock believes will be compelling to both PC users and software publishers. These new features are:

1. The Impulse client has had its user interface significantly improved and updated with features such as player rankings, achievements, intelligent match-making, and more. It also includes a new tray application that lets users track friends, receive update notifications, and much more.

2. The beta of Impulse Anywhere, a new web-based method for users whose home Internet connections are non-ideal to download their software on another machine, take the files home and install them.

3. The release of Impulse Reactor, a development platform that lets users add many new features to their games without having to re-distribute a third-party client (i.e. users don't have to distribute the Impulse client). Impulse Reactor includes features such as intelligent match-making, multiplayer tournament support, NAT negotiation, friend lists, rankings, community features and much more. Gas Powered Games' much anticipated PC game, Demigod, is being released next week and makes full use of Impulse Reactor.

4. Impulse Reactor Overlay, an in-game overlay that lets users instantly access chat, friends lists, profile data, micro-expansions, and more. Demigod will also be the first title to make full use of this.

5. Game Object Obfuscation (Goo) - An alternative method for developers to protect their intellectual property. Goo allows developers to associate licenses with people rather than their PCs which will eliminate the issue of "limited activations". It also provides the underpinnings to support vendor neutral software downloads and transferring of licenses.

"One of the key things about Impulse Reactor and Goo is that it's a win-win for users and publishers. For users, it begins the process of our customers owning their software license. For publishers, it provides the highest level of security for their software but in a way that doesn’t inconvenience legitimate customers," said Brad Wardell, president & CEO of Stardock.

Stardock is in the process of migrating from traditional activation on its digitally distributed software to Goo and working to incorporate Impulse Reactor into its existing titles.

"Stardock's well known objection to most copy protection schemes and DRM has been that they penalize customers while pirates end up with a better experience because they don't have to put up with the annoying copy protection. Our strategy has always focused on rewarding customers for buying our stuff. With Goo, now we can share some of the technologies that have been so successful for us with other developers," continued Wardell.

One of the first publishers to adopt Goo is Paradox Interactive, whose titles on Impulse will soon be protected via the new technology.

In addition, Stardock and Activision Publishing, Inc. recently signed a distribution agreement which will make select Activision titles available on Impulse in the near future. Stardock expects to add additional major publishers this spring.

"With Phase 3 of Impulse completed, we are now focusing on bringing the catalog of games and applications on Impulse up to parity with what is available on other services," said Wardell.

For further details about Impulse please visit www.impulsedriven.com.

For more information about Stardock please visit www.stardock.com.

About Stardock

Stardock is one of the world's leading developers and publishers of PC games and desktop software. Its PC games include Sins of a Solar Empire, the highest rated and best selling PC strategy game of 2008 as well as the critically acclaimed Galactic Civilizations series. Its desktop software includes Object Desktop, WindowBlinds, and a host of other programs for customizing the Windows experience. Learn more about Stardock by visiting www.stardock.com.


Continue: More Stardock stories





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8 comments | showing # 1 to 8

Jonathan Ross's Avatar - Comment posted on 04/08/2009 11:37
Jonathan Ross
I am dreading the day when I'm going to have to have 4 separate competing programs open just to play my games.
aaronf's Avatar - Comment posted on 04/08/2009 12:15
aaronf
@Jonathan Ross:

It's already like that now. To play DoW2 I need to have GFWL and Steam open.

To be honest, if the DRM doesn't hassle me, I don't care. Installing DoW2 and the various components was hassle free for me, although I understand others had issues.
Narishma's Avatar - Comment posted on 04/08/2009 12:21
Narishma
Jonathan Ross: That day already came. If you bought GTA4 from Steam you have to run the Steam client, the GFWL client, the Rockstar club thingy and the game.
Jonathan Ross's Avatar - Comment posted on 04/08/2009 12:28
Jonathan Ross
I avoid GFWL like the plague, so I've missed that already...just having it in Fallout 3 (even though it's integrated with Steam) is bad enough.
Shirley Temple's Avatar - Comment posted on 04/08/2009 14:58
Shirley Temple
Hey, that interface looks familiar!
AKK's Avatar - Comment posted on 04/08/2009 14:59
AKK
I wish Steam looked like that.... Impulse is so much sleeker and shinier and nice looking.
Knives's Avatar - Comment posted on 04/08/2009 15:13
Knives
I'll stick with Steam, I like Stardock games but I prefer having just one account to manage for my PC game buying.
Chronic Logic's Avatar - Comment posted on 04/08/2009 15:27
Chronic Logic
Oh no! There's too much virtual competition in delivering virtual goods!!!
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