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Impressive Sonic CD port for iPhone being pitched to Sega photo

Future!

Christian Whitehead remembers when Sonic was good. I'm guessing that he's with me on the feeling that Sonic CD was the game series' highpoint. Why else would he be busting his ass to port the Sega CD game to the iPhone.

It may sound like a crazy idea, but his concept demonstration shows that this could be great. Check out the video on that page -- it looks solid.  He credits his own Retro Engine, which he says allows him to create 2D games "in a fraction of the time it would take to start from scratch." The proof? He says that this Sonic CD concept only took a month to put together, and that's without using the original title's source code.

If you're interested in the release of Sonic CD for iPhone, Whitehead is asking that you let Sega know. Sega, if you're listening, know that this is an official request. Also, Shining Force.

[thanks, Tim]








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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23 comments | showing # 1 to 23
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Diverse's Avatar - Comment posted on 07/28/2009 11:26
Diverse
This looks fantastic.

Now all I need is a iPhone/iPod Touch...
Sterling Aiayla Lyons's Avatar - Comment posted on 07/28/2009 11:29
Sterling Aiayla Lyons
I think the effort would be better focused porting Sonic 3 & Knuckles(as in Sonic 3 when locked on to Sonic and Knuckles).

Ah, what do I really care. I don't have an Iphone or an Ipod Touch.
DaedHead8's Avatar - Comment posted on 07/28/2009 11:31
DaedHead8
I would download this on my girlfriends iPod in a heartbeat.
Chronic Logic's Avatar - Comment posted on 07/28/2009 11:33
Chronic Logic
You know what can spark some life into Sonic? Making it just like the fan project, Mega Man 2.5D

http://www.youtube.com/watch?v=i6KMAm_228s
coffeesash's Avatar - Comment posted on 07/28/2009 11:37
coffeesash
"Retro Engine" = emulator? :)
Diverse's Avatar - Comment posted on 07/28/2009 11:41
Diverse
@coffeesash: He has to choose his words carefully lol.
coffeesash's Avatar - Comment posted on 07/28/2009 11:42
coffeesash
Whoops, watched the video now, this is great, although I would have reservations about the d-pad control. Still, looks great for iPhone users!
Jon B's Avatar - Comment posted on 07/28/2009 11:53
Jon B
That is pure awesome. When I used to frequent that site, they did some really damn impressive stuff with ye olde 16-bit stuff. Clearly that hasn't changed.
Tron's Avatar - Comment posted on 07/28/2009 11:54
Tron
no thanks, I want Sega to release Sonic R on the iPhone.
atastysammich's Avatar - Comment posted on 07/28/2009 11:59
atastysammich
Past!

Sega needs to greenlight this, to make amends for the embarrassing ports of the first Sonic to the iPhone and GBA.

On the flipside, this heavily dampens my hopes of Sonic Nexus, that sweet fangame whose team Christian's on, getting finished. I'm officially changing my bets to Team Plays the "Real-Life Commitments" Card and Weasels Out of Finishing.
DF's Avatar - Comment posted on 07/28/2009 12:30
DF
No.

1.) Sega would never allow this.
2.) I honestly don't believe this hasn't been reverse-engineered in some way. Some of the best Sonic hacks have been RE'd or whatnot, but this guy claims to have been able to make this proof of concept in the stretch of a month? Why aren't companies hiring him if he's so talented? The fact that it looks identical to the real thing makes me wonder.
3.) And honestly, virtual pad controls on the iTouch suck. Apart from the fact it obscures the screen, there's no feedback either. I'm not a fan of it, but thankfully it's not accelerometer-controlled.

*skeptical*
TheBigFeel's Avatar - Comment posted on 07/28/2009 12:44
TheBigFeel
While I'm not certain, I think Sega would rather invest in emulating the hardware on the iphone and laying a control scheme on top of that. Then they would likely follow with inexpensive-to-produce releases of other titles.

It's better for them to only pay the "porting tax" once if the hardware can support emulation.
LividChihuahua's Avatar - Comment posted on 07/28/2009 13:09
LividChihuahua
It's not emulated and not reverse engineered, if you go to the site you can see it is running through a game engine, not an emulator, but a full featured SDK for creating retro games, he has a few images of it on the bottom of the page, looks like a custom make OSX SDK just for this sorta thing, actually quite impressive, wish he would release it.
AgentMOO's Avatar - Comment posted on 07/28/2009 13:55
AgentMOO
Oh boy I bet Sega's lawyers are foaming at the mouth as we speak. Basically what the guy has done is rip the Sega assets and use them to promote his emulator.

There's a remote possibility Sony will look at this and see an opportunity for cheap labor here, but that is very unlikely. The more likely action is a C&D and a suit for damages in the form of whatever profits might result from the use of Sega's IP to sell his product.
Conan-san's Avatar - Comment posted on 07/28/2009 14:01
Conan-san
@A.Moo

I thought he was selling this concept to Sega as a means of having a not shit port of Sonic CD

Well, as close to "port" as you can get when your basicly making the game from the ground up again.
TimmiT9's Avatar - Comment posted on 07/28/2009 14:09
TimmiT9
No problem :)
Also, Sega noticed it, it's going to be mentioned in a brainstorming meeting: http://twitter.com/SEGA/status/2892372715
AgentMOO's Avatar - Comment posted on 07/28/2009 15:01
AgentMOO
@Conan-san
Right, but he had to do illegal things to get it running, and he wasn't hired by Sega, so it's in their hands how to interpret it.
AgentMOO's Avatar - Comment posted on 07/28/2009 15:15
AgentMOO
Nevermind all that - I was unaware that Sony had legitimately requested proofs of concept like this: http://blogs.sega.com/usa/2009/07/27/community-brainstorm-we-want-your-iphone-game-ideas/
Vendettagainst's Avatar - Comment posted on 07/28/2009 17:06
Vendettagainst
For those who don't know, this isn't an emulator. It's a fan-made engine which has been customized to be as close to the engine of the original Sonic games as possible. The sprites and other graphics, along with the music, is freely available on the internet and SEGA doesn't care. This is a great idea, and I'm sure SEGA will take it pretty seriously, considering it's already faster and better than their emulated "port" of Sonic the Hedgehog to the iPhone/Touch.
Grandmas Boy's Avatar - Comment posted on 07/28/2009 21:36
Grandmas Boy
Do want badly.
Infininja's Avatar - Comment posted on 07/29/2009 02:02
Infininja
@AgentMOO: It's really hard to believe any knowledge you might have on the subject when you keep talking about Sega as Sony.

I hardly think this man is in any danger of having a lawsuit filed against him.
TheToiletDuck's Avatar - Comment posted on 07/29/2009 06:20
TheToiletDuck
Hmm, that dpad looks a little dodgy for those with fat thumbs.
FunkzillaBOT's Avatar - Comment posted on 09/10/2009 02:45
FunkzillaBOT
How is this game going to work on a touch pad? SonicCD was made for a controller with buttons.
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