Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

Impressions: Fighters Uncaged

12:20 PM on 10.05.2010   |   Ben Perlee

Impressions: Fighters Uncaged photo

As much as Microsoft would like to indicate, Kinect is a device that is going to leave most hardcore gamers in the cold...at least initially. With the upcoming launch set for November 4 in the States, most of the expected launch titles are made up of casual sports, health and pet games. However, there is one exception—Fighters Uncaged—that promises to offer the first hardcore game experience on Kinect.

I've gone, well—body-on—with the game, and am ready to share my results. Follow the jump for what gamers can expect from Ubisoft's first fighting addition to the Kinect lineup.

Fighters Uncaged (Kinect)
Developer: AMA Studios
Publisher: Ubisoft
To be released: November 4, 2010

When the developers of AMA Studios placed me in front of Kinect, it was pretty clear early on that the game was more than a little different from the rest of Ubisoft's lineup of games. This one was gritty and violent, a far cry from the cuddly animals and hoards of avatars. Designed explicitly as a hardcore title for Kinect, this one has been developed with gamers like us in mind.

However, those looking for a Street Fighting knock-off should best stick with their sticks, as Fighters Uncaged is less Street Fighter and more Punch Out!!. Considering players view the action from an over-the-shoulder perspective, this makes sense. However, unlike Little Mac, main character Simon can punch, kick, elbow, sweep kick, head butt, and a whole lot more.

As a matter of fact, there are over 70 different moves to perform, and while some of them are weird to pull off (I could never perform the leg sweep, and the special move—where you have to yell at the built-in mic in Kinect—was just a tad too goofy), the device is able to generally perform every move you yourself pantomime. It's a neat bit of tech, and while I can see that the training mode will help tremendously in getting a player to know what moves are most tactical, I just ended up flailing around.

Which is bad, as each of the different opponents have different fighting styles, appendage preferences, specific weaknesses, and more. For example, one lighter characters might be leg heavy, so you need to prepare to block their kicks, and go heavy on hitting their head. Combos can be performed depending on the chains that are built, so it takes a lot of recognition of the opponent responses. If you are good enough, you can damage their legs and arms, creating even more weak points for you to abuse. Again, it's very evocative of a full body version of Punch Out!!, so fans of that franchise should certainly pay attention.

Unfortunately, due to all of the fighting action, no more than one person can play at a time. There's really not much more to say about this, but it looks like multiplayer might be a universal problem with Kinect. For a title like Fighters Uncaged, this is a major buzz kill.

Oddly, there are no female character models in the game. When I asked this to Luc Verdier, Producer of Fighters Uncaged, he was pretty upfront: there was not enough time. While the team at AMA Studios would love to have the other gender a part of the game, women will just have to fight digital representations of their gender another time. Go figure!

Unfortunately, one other problem that has plagued a lot of Kinect titles is the amount of space you need to play. There is a very good reason why you never hear about Kinect titles allowing more than two players to play at any given time: the sweet spot for games to work is just too small. For example, in Fighters Uncaged, there is a box area between six to eight feet from the camera, and it's about three feet wide. Move too close or too far back, and many games balk at the player, Fighters Uncaged included. Certainly not the fault of the game, just be ready to shuffle back to that sweet spot every few minutes during particularly grueling fights.

After a good twenty or so minutes with the game, I can say that Fighters Uncaged could be a novel alternative to the swarms of sports titles coming to Kinect. It's not outrageously violent, but it is certainly different from the swarms of candy colored games ready to hit the market. Between the recognized long kicks and short punches, it's clear that the game is putting the device through its paces in recognizing different moves, and that in itself is a step up from other motion controlled fighting games.

Will it become the next great fighting game franchise? Probably not, as the somewhat generic art direction and the ambitious usage of Kinect means this may not be the perfect beginning of a franchise. However, there is a lot here that is exciting for a first generation Kinect title, and fans of fighting games and Punch Out!! should certainly pay attention to Fighters Uncaged.

LAUNCH GALLERY (7 IMAGES)
Photo Photo Photo Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

27 comments | showing # 1 to 27
prev next

amtalx's Avatar - Comment posted on 10/05/2010 12:25
amtalx
I'm a little shocked that it's not completely broken.
BalloonFighter's Avatar - Comment posted on 10/05/2010 12:26
BalloonFighter
Thats funny, I first thought the dude with the eye-patch was a very butch chick until I read that no women were in the game.
EternalDeathSlayer's Avatar - Comment posted on 10/05/2010 12:30
EternalDeathSlayer
Wow, no 2 player fighting? What's the fucking point then?
Apokalipz's Avatar - Comment posted on 10/05/2010 12:34
Apokalipz
They should at least include two-player online.
fetusmilk's Avatar - Comment posted on 10/05/2010 12:35
fetusmilk
i really wanted to post an animated GIF of the karate fighting scene from Team America.

thats how i feel about kinect.
so instead of 1:1 moves. you have 70 specific moves you can do. lame
Zepinephrine's Avatar - Comment posted on 10/05/2010 12:39
Zepinephrine
@ EternalDeathSlayer

Solution: Player 1 (on left) turns 90 degrees to the right. Player 2 (on right)turns 90 degrees to the left. FIGHT!
cool8man's Avatar - Comment posted on 10/05/2010 12:47
cool8man
When you say it's like PunchOut does that mean each character has a pattern you need to memorize or a specific weakness you need to discover to defeat them? I don't like fighting games much, but I do love PunchOut and basically any game that has boss battles with this type of mechanic (Zelda, Ninja Gaiden, etc.)
PsychoGrinch's Avatar - Comment posted on 10/05/2010 12:48
PsychoGrinch
@Apokalipz

That would be a nice addition, but the thing is that you have to add the lag of your connection plus the "not 1:1 moves" of Kinnect.
cool8man's Avatar - Comment posted on 10/05/2010 12:51
cool8man
"Wow, no 2 player fighting? What's the fucking point then?"

If the game is like PunchOut then 2-player mode is pretty pointless. PunchOut is not a fighting game like Street Fighter. 2-player PunchOut is boring. The fun of PunchOut is the single player game and figuring out the AI's weakness.
Ben Perlee's Avatar - Comment posted on 10/05/2010 12:51
Ben Perlee
cool8man: exactly.
RenegadePanda's Avatar - Comment posted on 10/05/2010 13:16
RenegadePanda
I really hate that the first thing people pounce on this generation is a lack of multiplayer.

Fuck multiplayer, give me a solid single player experience that won't die out in 3 months when another similar game is released and converts previous game's online audience.

When did gaming become all about the multiplayer anyway?
Sexualchocolate's Avatar - Comment posted on 10/05/2010 13:19
Sexualchocolate
It's not 1:1 is it? It's do punch move 1 to throw punch 1 right? Like buttons have been swapped for gestures?
WhiteX's Avatar - Comment posted on 10/05/2010 13:24
WhiteX
Linke int that novelty...the Wii
SKSith's Avatar - Comment posted on 10/05/2010 13:25
SKSith
@Zepinephrine then neither player would be looking at the screen.
KingSigy's Avatar - Comment posted on 10/05/2010 13:25
KingSigy
It doesn't sound too bad, but I'm getting bad visions of me kicking and my TV getting destroyed. I don't like that at all.
fetusmilk's Avatar - Comment posted on 10/05/2010 13:27
fetusmilk
@SC yes. lame huh?
mix's Avatar - Comment posted on 10/05/2010 13:40
mix
I will remember that yelling iniaites a sweep kick then sue Microsoft when I get in a bar fight and get my ass handed to me because yelling and posing did not lanuch me into a sweep kick or uppercut!

If this was 1:1 moves then I could see some fun but 70 "canned" moves done through various motions like yelling, does not sound fun. It's like rock paper sissors with 67 more things thrown in for good measure as you don't really control the outcome, just the initial movement.
Sæglópur's Avatar - Comment posted on 10/05/2010 13:52
Sæglópur
I hate launch software.
Excel-2011's Avatar - Comment posted on 10/05/2010 14:30
Excel-2011
No tactile response means this will be a very awkward fight. Imagine throwing a punch in the physical world and seeing it intercepted in the game, meaning you're throwing weight that the game ignores because your character was attacked. Until motion sensing technology is able to replicate that response in real time, I don't think this will be a very viable novelty.
Excel-2011's Avatar - Comment posted on 10/05/2010 14:31
Excel-2011
On that note, does anyone remember Mocap Boxing? from the arcades? Did anyone actually finish it?
josmeister's Avatar - Comment posted on 10/05/2010 14:45
josmeister
Could this be.... good?
Cali Yo's Avatar - Comment posted on 10/05/2010 16:27
Cali Yo
@Excel-2010: I worked at 2 different arcades, both with Mocap Boxing. I have beaten it on multiple occassions. The boss is named Ben Bigman, and he is cheap as hell.
Ehkard's Avatar - Comment posted on 10/05/2010 17:01
Ehkard
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
AlphaRedux's Avatar - Comment posted on 10/05/2010 23:42
AlphaRedux
Shouldn't this article be called ''Bimpressions'' or ''Benpressions''?
gaicoboosna17's Avatar - Comment posted on 06/14/2011 17:41
gaicoboosna17
platform; a busy throng of gentlemen crowded it instead, making cheap isoptin sr
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!