Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.


Impressions: Dota 2 beta photo

The Multiplayer Online Battle Arena genre has been fascinating to watch grow. Like many popular independent works, it started from humble beginnings with a little mod for a well-known game. I can only imagine that few could foresee just how popular the mod would get.

This appeal resulted in full retail releases of multiple games, taking the same basic gameplay and adding original spins to the formula. Some tried to refine and improve the base to be more accessible, while others went in different directions to have less-than-stellar success. A lucky few have become popular enough to find a spot within competitive gaming.

What of the original source? What of Defense of the Ancients, the mod map for Warcraft III that started the whole genre? Some still consider it the best of the bunch. For the most part though, it still remained in the realm of Warcraft mods, never seeing its own conversion to retail like Counter-Strike.

Thus, Valve shocked many when they announced Dota 2, which skips over the entire process of making a real "DOTA 1" to simply go for the sequel. The big question is, what makes this Dota 2? Is it merely Defense of the Ancients with a nice coat of paint, or is there something bringing it into a new generation of gaming? Read on to find out what I think after spending time with the ongoing beta.

DOTA 2 beta (PC)
Developer: Valve
Publisher: Valve
Release: TBA 2012

Those who follow my writing know that I'm a frequent player of League of Legends -- arguably the most popular current-running MOBA game -- and have covered it around the site frequently. I have never played the original DOTA though, so while not completely blind in walking into the beta for this game, I would not be able to tell you for certain what all of the aspects are maintained. From what I could tell, much was held over from the original.

The basic elements of the gameplay remain the same. There are three lanes connecting two bases on opposite corners of the map: one that curves at the top-left corner of the map, one that curves at the bottom-right corner of the map, and the third that crosses the center diagonally. Mindless and automated minions walk along these lanes, attacking the towers and enemy minions as they fight their way into the enemy base. Two teams of five players, each player controlling one hero character of their choosing, help these minions along in an attempt to skew each skirmish to their team's favor.

Dota 2 plays like any other MOBA. It retains the same overhead perspective, and controls much in the same way you would expect an RTS game to. It also offers some RPG flavor as your chosen hero can level up during the match, and you can allocate points into attributes and skills. Finally, there's an obligatory shop where you can buy items to equip using gold gained from kills.

Despite so many similarities, Dota 2 still has some good things going for it. The graphical fidelity is magnificent. Valve certainly has a solid track record of making detailed-looking games that manage to have a simplicity about them, and this is no different here. There is also a matchmaking feature for automatically setting up teams of people, which works really quickly, and seems to set up fair matches.

Should there be someone who quits your team after a match has been made, a helpful rule can save you from wasting time on a loss. If five minutes have passed since said person left, then you can leave as well, and you won't incur a penalty for doing so. Until that point, you could actually deselect your own hero and take over the one that person left behind to try an compensate for the lost player. It's something that I'm sure could be greatly helpful for experienced players if one member of the team has a momentary lapse in their connection, or some other unfortunate circumstance.

There is also a fully fleshed out Spectator Mode, in which any number of people can click on an in-progress match to watch it live as it happens. Perhaps the neatest thing about this is the inclusion of an automatic camera director, which will move your screen around to watch all the areas where the action takes place. There is also a spectator-only chat in this mode, allowing you to talk with other viewers watching alongside you. When making a private room for a game, you can disable the ability for people to watch in on you as well.

Unfortunately, there are also parts in Dota 2 that don't feel quite so good. While the graphical quality is really nice, the general art style and the color choices feel rather bland -- even borderline generic. There are a lot of dark colors, and even on the side of the map that's supposed to be vibrant, there is drab coloring much in the same vein as first-person shooters from three to four years ago.

The character designs also don't ring of any distinct uniqueness to them. Other MOBAs that have drawn inspiration from or pay homage to more famous icons, but here the characters all feel like they could be interchanged with anything from fantasy story-hood. This is also reflected in the lack of naming for each hero. While each character may have a name in their lore, the selection screen opts instead to name them by the closest thing to their "class."

This also hurts the gameplay to some extent. Targeting specific enemies can become hard as they clump up randomly with each other in skirmishes. Targeting enemy heroes can be just as bad considering there is little that distinctly makes them stand out from the minions. Sure, there is a floating health bar that is a bit bigger than the ones over the minions, but there are still plenty of times where lots of minions and screen-obscuring special effects make conditions where you could lose track of all the players engaged in the same skirmish.

The interfacing also hurts the game as well, taking up way too much of the screen for comfort. Given the level of zoom on the action, this can lead to situations where you end up clicking on your HUD instead of a spot on the playfield in an attempt to run away. The ability to deselect your hero is also problematic, as it makes the basic controls of your character slightly more complicated than they really need to be. Although there is a button you can hit to instantly re-select your character, miss-clicking can screw you over. Thankfully, you can bind the command to select your champion to any button, but the camera command only ever remains pressing the selection button twice.

The shop system is something that has also been inelegantly handled. There are multiple shops scattered about the map, each with different items in them. It's a holdover from DOTA that was supposed to help separate the different skill level of players, with more "advanced" players knowing what items are bought from where. It feels unnecessary in Dota 2, when the mini-map will ping which shop has the item you're trying to buy. The organization of the items in the shop is also very lacking. The categories are by the type of item, but this makes finding items that affect specific statistics a hassle, requiring you to read all the tool tips and data for each one as you search.

Dota 2 is still a beta product, and it shows. There are a variety of options that are unimplemented, or half-implemented. In private games, you can set up bots to play with, and they feel very reminiscent of how the bots are in Valve's other games. Not many of the characters have bots to play with, and even on the easiest setting, most of them are annoying and hard to play with and against. Bot matches could still become something useful for training and practice, but as they are now, they just feel incomplete. 

An option for a tutorial is visible, but remains unimplemented at the moment. There is stat tracking, and you can see what characters you like using, as well as success or failure rates with each. Some form of level tracking is shown, though it's non-functional at the moment, which will probably be used for better skill assessment in matchmaking.

All in all, Dota 2 is a much slower affair than some of the other established MOBA games to have come out in the past couple of years. It feels like an odd mix of a modern game and an antiquated game. It's clunky, and I would not say that it feels very friendly to new players looking to start playing a MOBA in its current form. Depending on how some of these unimplemented features turn out, they could make the game significantly more accessible for new people who are unfamiliar with the genre. A number of the problems I've found are things that can be fixed by the time the game goes out of beta.

As it stands, Dota 2 feels highly aimed at fans of the original, who would claim that the other popular MOBAs are too simplified or too casual. For the most part, I would say that they will be happy seeking a new home in the sequel.

For everyone else, I feel that it is a wait-and-see situation. As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell.

LAUNCH GALLERY (12 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo









More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

78 comments | showing # 1 to 50
prev
next 50 comments

Retrofraction's Avatar - Comment posted on 02/08/2012 16:04
Retrofraction
I found the menus not very intuitive, but it looks super slick!!!
Gorescream's Avatar - Comment posted on 02/08/2012 16:04
Gorescream
It started on Aeon of Strife, a mod for starcraft

Other than that, not a bad impression, and yes I do feel rather home at HoN/Dota 2, LoL is just not my thing.
and0's Avatar - Comment posted on 02/08/2012 16:18
and0
Dag, if you haven't played DOTA1 you probably shouldn't be doing previews for the new one. To say that the heroes in DOTA are unoriginal when HoN and even LoL have straight ports of DOTA heroes is kinda weird. I wouldn't say they look bland either, just less cartoony and more grounded than LoL (which I feel has pretty annoying character design.)
Sterling Aiayla Lyons's Avatar - Comment posted on 02/08/2012 16:24
Sterling Aiayla Lyons
@Gorescream

Wow, I had no idea about Aeon of Strife. Guess it just goes to show you just how big the original DOTA was, hehe.
JohnnyViral's Avatar - Comment posted on 02/08/2012 16:24
JohnnyViral
@and0

I guess Im the opposite side of the coin from you man. I hate the character design in HoN. Out however many Heroes they have on their roster Ive only ever liked how 1 looked. Every other one just seems like they have too much stuff on em, too much armor, too much shiny stuff.
SephirothX's Avatar - Comment posted on 02/08/2012 16:27
SephirothX
So, is there any reason to quit LoL for this?
Andrew5329's Avatar - Comment posted on 02/08/2012 16:28
Andrew5329
As for the character naming, all the heroes thus far are taken directly from the original game.

I agree the menu navigation isnt as clear as it should be, but the Secret shop is important. You probably didnt notice, but if you click other players you can see how much gold they're carrying. So if the guy in your lane is stockpiling the 3600 gold for a Demons Edge(+lots of damage)you can gank him at the secret shop, setting him back by 500gold.

It creates an extra level of stratagey where you have to weigh the risk/reward of going for the expensive item. (many a game of LoL where a squishy carry dies 2 or 3 times while saving for the B.F. sword, in Dota that stratagey is a LOT more risky when you lose gold when you die and the expensive weapons are sold on neutral ground.
KingSigy's Avatar - Comment posted on 02/08/2012 16:29
KingSigy
I played the beta this weekend. I had no idea what the fuck I was doing. No one was helpful, either. So, in conclusion, I didn't enjoy it.
JohnnyViral's Avatar - Comment posted on 02/08/2012 16:37
JohnnyViral
@sephirothX
Nope.

@andrew5329
I would normally that secret shops are fucking dumb, but now that you mention how they add a different level of strategy, I counter with my observation that gold seems to be amassed faster in DoTA 2 than in LoL. So I dont think its that much of an advanced strategy creator really.

But in all fairness Ive always hated the secret shops anyway. I thought they were unnecessary. And If I had to guess why they were implemented in the first place, Id say it was because the original DoTA needed a way for players to purchase high level items, but the shops near the fountains already had too much inventory for the game to handle.
Ffordesoon's Avatar - Comment posted on 02/08/2012 16:41
Ffordesoon
They really, really, REALLY need a camera that follows the player if they want to compete with LOL. I dug everything else about the game, but coming from LOL, where I use that feature regularly, it was really aggravating for the camera to constantly be scrolling away from me. I suppose I understand the appeal of that, but it's not fun to have people yelling "Why are you just standing around!?" at you because the camera isn't doing what you're used to.
Sterling Aiayla Lyons's Avatar - Comment posted on 02/08/2012 16:41
Sterling Aiayla Lyons
@SephirothX:

If you feel like you want a slower, yet more methodical pacing to your game, then yeah, I'd say it's worth checking out as it is. Like I mentioned, it's a game that requires a bit more thought to it, and is a bit more punishing if you mess up. I'd say it's more worth sampling before you decide to quit one game for the other.
vyuken's Avatar - Comment posted on 02/08/2012 16:42
vyuken
i wanna plaaaaay! this sucks i signed up for beta almost immediately after being able to sign up. and i never received an invitation. ='[

effin rejected T__T
Sterling Aiayla Lyons's Avatar - Comment posted on 02/08/2012 16:44
Sterling Aiayla Lyons
@Ffordesoon:

I think the default key for focusing on your character is F1. Double tap, and hold it on the second tap to bind your camera to your character, though you gotta keep holding it to keep it focused. It's not elegant in the least, I know, but it's still there.
void-haunter's Avatar - Comment posted on 02/08/2012 16:51
void-haunter
LoL is the TF2 of the MOBA world while DOTA2 is the Red Orchestra. Play LoL if you want to grin and faceroll, play DOTA2 (or just play the original) if you actually want a challenging game to master.
Bill Zoeker's Avatar - Comment posted on 02/08/2012 17:14
Bill Zoeker
I enjoy League tremendously. Admittedly, I haven't played most MOBAs, but the one round of DotA 2 I played frustrated and bored me. I often hear people ragging on League for being simplistic, but since when was simple gameplay a bad thing? Most games cherished as classic are the most simple games. And art preferences are subjective, but I think League looks crisp, clean, and pretty. DotA 2 looks like a pile of rancid butts. Also, you eat trees.

You. Eat. Trees.... That is all.
Sterling Aiayla Lyons's Avatar - Comment posted on 02/08/2012 17:16
Sterling Aiayla Lyons
@void-haunter:

Actually, I think a more accurate analogy would be to say that LoL is to Dota 2 as Street Fighter is to Virtua Fighter.
Chris Carter's Avatar - Comment posted on 02/08/2012 17:18
Chris Carter
I enjoy your LoL coverage so thanks for this :D
A Young Fresh Newbie's Avatar - Comment posted on 02/08/2012 17:18
A Young Fresh Newbie
First, I want to say I made an account on dtoid FINALLY because of this article.

Second, LoL and DotA can be compared with an analogy I came up with. It goes like this: LoL is like using a sledgehammer to break a lock. DotA is like using thieves tools properly to pop a lock open. Can you tell that I don't like LoL? Moving on...

@FFordesoon: If they made it easy to bind the camera onto your hero, it would cripple you. You need to learn how to move the camera and still know where your hero is to be very good at map control and awareness. It would be hard to argue otherwise, seeing as the definition of "bind" is restrictive.

A final note: Anyone else totally sick of random players who think they're so awesome and nothing is ever their fault? I love 'em, in a totally sarcastic and hateful way.
JohnnyViral's Avatar - Comment posted on 02/08/2012 17:18
JohnnyViral
@void-haunter

So I take it you are trying to tell us that you are amazing at LoL then? Im not sure why you say LoL isnt a challenge, when as a multiplayer, Player vs Player game there will Always be a level of challenge. At some point you will run up against teams better than yours, people who can out lane you, or with better builds, etc. And that doesnt have to be applied to only MOBAs, things like that happens in any multiplayer game, fighters, shooters, rts, you name it.
Karavision's Avatar - Comment posted on 02/08/2012 17:20
Karavision
Good article. Those who are old hands at DOTA don't need to read it. They either have a beta key or are subscribed to a DOTA blog that has been given a play by play on development since it's announcement. As a LoL player, I appreciate the insight from someone familiar to the genre but not the game.

I want to support Valve but I don't want to get in the way of an experienced DOTA player and have them cuss me out. Niche games are fine, not everything has to be for me but Valve has really been playing this one too close to chest when it comes to accessibility. Don't dumb it down but at least let people know if it is going to be aimed at hardcore fans of the genre and no one else.
Bill Zoeker's Avatar - Comment posted on 02/08/2012 17:25
Bill Zoeker
I forgot to mention: "DotA 2 has pwned your dignity"
Spencer Hayes's Avatar - Comment posted on 02/08/2012 17:28
Spencer Hayes
@Zoeker

You're wrong.
Johnny Luchador's Avatar - Comment posted on 02/08/2012 17:28
Johnny Luchador
This game doesn't have Marga Moon or Louis Gosset Jr eating a grilled cheese Sandwich. I'll think I'll stick to Ship Simulator Extreme.
quantumriian's Avatar - Comment posted on 02/08/2012 17:30
quantumriian
What the hell are you people going on about?
zombiefriend's Avatar - Comment posted on 02/08/2012 17:50
zombiefriend
I've never played a MOBA before this one, so I can't really compare it to anything, but I am having a lot of fun with it actually. Knowing Valve, I'm sure they'll be adding a lot of neat things to it, and I'm excited to see what that'll be.
Little Mac's Avatar - Comment posted on 02/08/2012 18:27
Little Mac
DOTA 2 is made for DOTA fans...and no one else.
The Get Up Kid's Avatar - Comment posted on 02/08/2012 18:55
The Get Up Kid
I've never played the first DOTA, I played LOL for more than a year (I stopped playing a few months ago), I played HON for 1 week(I wanted to give it a fair chance, it just wasn't for me).

Now, I'm in the DOTA 2 beta and I love the game. I was surprised I enjoyed it as much as I did, but I think it has the best mix of features/gameplay.
Blade Kiro's Avatar - Comment posted on 02/08/2012 18:58
Blade Kiro
This is pretty obvious where the player who wrote this preview came from and what experience they have.

DOTA 2 is not at all slower then LoL, it just isn't.
exobyte's Avatar - Comment posted on 02/08/2012 18:58
exobyte
DOTA has far far better infrastructure and engine than LOL. The player dropping, observing/casting support, is all stellar. LOL is just 100x more fun to play.
MrBoBo1's Avatar - Comment posted on 02/08/2012 19:15
MrBoBo1
"they could make the game significantly more accessible for new people who are unfamiliar with the genre."

Honestly, fuck them. I'm sick of my games being streamlined like fuck to the point of loosing any challenge.
JohnnyViral's Avatar - Comment posted on 02/08/2012 19:37
JohnnyViral
@MrBoBo1

You do realize the challenge comes from playing against other REAL people, not just the game right?
Natural 20's Avatar - Comment posted on 02/08/2012 19:40
Natural 20
Coming from HoN, having moved from the original Dota, the game feels like I'm moving through syrup. I have to play Night Stalker at night to feel like I'm moving at a pace that's anywhere near HoN, even then, abilities feel like they're lagging, even though I know they're not.

It's hard to explain.
Cymen's Avatar - Comment posted on 02/08/2012 19:41
Cymen
Why is someone who has not played the original making a preview of the sequel during the beta stage?
Besides, I think the Steam stats speak for themselves.
Bill Zoeker's Avatar - Comment posted on 02/08/2012 19:49
Bill Zoeker
@Cymen: And a lot of people like Jeff Dunham. Doesn't mean anything. ;)
Sterling Aiayla Lyons's Avatar - Comment posted on 02/08/2012 20:00
Sterling Aiayla Lyons
@Blade Kiro:

Given how I've noticed matches in both games last roughly the same amount of time, I might be inclined to believe that claim.

Of course, I still think that Dota 2 feels slower. The laning phase feels more obsessed with managing gold amounts, and last hitting/denying minion kills than actively trying to engage and force opponent champions away. I feel that the buildup to actively engaging enemy champions feels too drawn out, and it is tedious until you get there. Having to walk back AND forth to the shop manually(or have a donkey walk manually) also adds extra downtime. Having to walk back to your fountain to get full health or mana made it feel less like getting a quick refresh on my health, and more like an equivalence to the time penalty from death. This is even considering that there are items which let any champion teleport around the map freely. It feels too drawn out, and not in a good way.
A Young Fresh Newbie's Avatar - Comment posted on 02/08/2012 20:23
A Young Fresh Newbie
^You should ferry a potion with the courier, not return to the fountain. If you find yourself needing a lot of regen, did you then not get forced out by opposing champions harassing you?

Gold is very important for some heroes early game, particularly snowballing heroes like, say, Tinker. But many heroes, especially lanes like Witch Doctor + Juggernaut/Stunner will focus almost entirely on killing you from level 1. They will do it too, unless you're very careful. Also, middle lane should be running to the side lanes to gank at 2 minutes and 4 minutes with the rune. It's only slow if the teams are not doing what they could be doing to win.
Taerdin's Avatar - Comment posted on 02/08/2012 20:33
Taerdin
I'm also a huge fan of LoL who has never played the original dota... so when I filled out the beta sign up and was asked specific questions about dota... well... I guess they only wanted specifically dota players to beta test and everyone else can eff off.

I'm only a little bitter :P
JayCee's Avatar - Comment posted on 02/08/2012 21:07
JayCee
I never played any MOBAs before (unless you count SMNC one) DOTA 2, and I have to say I enjoy it. I was told that learning to play the game is different from LOL. LOL has a learning curve, DOTA 2 has a learning cliff.
I also hear the strats are different, something about LOL is just the same 3 lanes or something whereas DOTA 2 has multiple routes inbetween lanes and you can destroy trees to make a path to another side. I'm just going by what some people have told me, and that's why I simply jumped into DOTA 2 first.
Unfortunately, it does seem difficult to play with people who will explain things instead of rage and throw insults at you for not being accustomed to the huge demand of patience and skill required for this game.
I also hope that Valve will get some kind of matchmaking working so I can fight people of equal skill or close to it, and some balance after they finish adding all heroes.
pocky's Avatar - Comment posted on 02/08/2012 22:32
pocky
This game is fun, I just don't think there are enough clueless noobs playing. I wish I could get on and then basically every game get stuck with someone who plays like they've never seen the game before. Oh, also, I REALLY wish there were more foreign people who play. Brazilians are the best! I love playing a team-intensive game with someone who a.) doesn't speak your language and b.) has probably seen a computer twice, because he lives in the tops of trees.
Killimus2188's Avatar - Comment posted on 02/08/2012 22:41
Killimus2188
Figured I'd drop my 2cents since I've played a ton of DotA years ago, some DotA2 recently, and a lot of LoL in between. I played HoN for about a week at launch, but after realizing that it literally copy/pasted heroes from DotA with a new coat of paint, I quit. What puzzles me about DotA2 is that there are obvious design decisions in LoL that are arguably improvements to the MOBA formula that DotA2 neglects simply on the stance that "baby's game LoL" does it.

It is true that DotA has a much higher learning curve than LoL. It is far more punishing for dying, not last hitting, and denying minions. Compared to LoL, DotA games can snowball out of control much faster, with certain champions easily able to win 2 on 1 fights, or even three consecutive 1 on 1 fights. While a strong carry will do well early game in LoL, team fights ultimately decide which side takes home the prize. In DotA, one or two strong heroes completely win the day.

Anyone familiar with caster heroes "Ability Power" stat in LoL may also seem lost in DotA2. With the exception of certain heroes' ultimate spells, there is virtually no way to make your fireballs or AoE spells do more damage in DotA2. Because of this, most caster heroes are forced into support roles late game. Sure, your Zeus may be picking people off early game, but end game, you're reduced to purchasing crowd control items and just supporting your team.

This preview is spot on about the in game interfaces. LoL gives you a simple, intuitive menu to find what type of item you are looking for. In DotA2, you either need to be familiar with the items, or spend your time reading tool tips (subsequently wasting time farming your lane or fighting enemies). As someone who knows what items have what properties, I was still lost trying to find specific items in the menus.

As for the pace of the game, don't expect to win a DotA2 game in 20 minutes or less, unless of course you play a team of leavers. This brings up another issue I have with DotA2 is the simple lack of a surrender system. I have had bad games on LoL where the game was decided 18 minutes in. Thankfully the game gives you the option to surrender at 20 minutes to move on. DotA2 forgoes this and forces you to play out the remainder of an unwinable game. Worse, is that most snowballed games usually take about 35-40 minutes to finish, longer if your opponents are happy just farming and ganking without the want to push.

Graphics are all opinion based, but I still prefer the colorful look of LoL. LoL makes it easy to distinguish heroes apart while running smoothly. DotA2 bizarrely chugs on my machine. The terrain looks clay-like and drab, and the (mostly) shameless ports of classic DotA heroes doesn't translate well to their character design in DotA2 (Nature's Prophet is one clear example, he looks atrocious in DotA2).

While the game is still in beta and has not had its leveling system implemented, DotA2 does not have the addictive metagame progression that LoL has. No IP gains to work on unlocking sets of runes, no masteries, ect. In the end, DotA's progression is simply locked to the yet-to-be implemented level bar.

In conclusion, I see the games in this light: DotA2 is a reboot of the original with a new coat of paint. LoL is actually a sequel in that it makes design changes for the improvement of the game. Also, LoL has Dominion! :)
Sterling Aiayla Lyons's Avatar - Comment posted on 02/08/2012 22:43
Sterling Aiayla Lyons
@Newbie:
I wouldn't consider being low on mana to be "forced out", though I would still consider it enough to warrant a trip to the fountain instead of a potion(not that I always do it though). Also times when you get out of a mid of late game team fight, but are badly hurt after. It all adds downtime in total still.

@JayCee:
Meh, I think learning just the basics of a MOBA in general is harder than anything. After that, the differences in DOTA and LoL come down to little nuances. I've noticed that the harshness of the communities are bad on each though, unfortunately. I'm really interested to see what post-beta Dota 2 looks like, and how they manage to make the tutorial mode and the proper matchmaking.
Fire02's Avatar - Comment posted on 02/08/2012 23:06
Fire02
Half the complaints can be summed up as "I dont know how to play dota".
-sigh-
But hey, its your opinion right.
skateallday101's Avatar - Comment posted on 02/09/2012 00:35
skateallday101
Fire02 doesn't know how to comment on an article positively. But hey, that's my opinion right?
skateallday101's Avatar - Comment posted on 02/09/2012 00:35
skateallday101
Fire02 doesn't know how to comment on an article positively. But hey, that's my opinion right?
skateallday101's Avatar - Comment posted on 02/09/2012 00:35
skateallday101
Fire02 doesn't know how to comment on an article positively. But hey, that's my opinion right?
 iTzPea's Avatar - Comment posted on 02/09/2012 02:00
iTzPea
I have to say that Dota 2 is a great game. I used to play LoL up until I got into the beta, and at first I wasn't a fan of the game at all. It basically seemed like it was a lot harder than LoL and I didn't think I would be able to keep up or learn it. After putting some time in and actually reading online about the different systems within the game my opinion completely changed.

I personally LOVE the art style of Dota 2 and think the multiple shops really add to the game. I have no experience with Dota though so I can't really comment on how it will be for old players. Give this game a chance, but don't go into it expecting something based on your experiences with other MOBA games. If anyone gets the game just PM me here and I can help you learn the ropes!
jessejack's Avatar - Comment posted on 02/09/2012 02:05
jessejack
I've been reading destructiod for years, but this is review made me so mad I decided to make an account so I could let you know. I'll just quote you and point out how stupid you sound... you should really play get background information before you review things.

"Despite so many similarities, Dota 2 still has some good things going for it." What the hell is that supposed to mean? similarities too what? dota 1? Thats obviously what its going for... but thats a bad thing?

"Dota 2 is still a beta product, and it shows." How is it showing? Its basically a complete game. They have about 30 or so heroes and 3 or 4 hero selection modes to add and its finished. Save a tutorial button not working Idk what the hell your talking about.

"There are multiple shops scattered about the map, each with different items in them." No shit. It adds tact that isn't found in stupid games like LoL. Having all the items available in one spot in the game is dumb as hell.

"The interfacing also hurts the game as well, taking up way too much of the screen for comfort." This doesnt really make sense. Takes up exactly the same space as WC3, which isn't bad at all.

"the general art style and the color choices feel rather bland"... I'll bet you and the double rainbow guy have a lot in common. A lot of appreciation for bright colors... The grass is green. the water is blue. wtf are you expecting?

"As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell." Basshunter's not a dumbass. The song is called dota for a reason.

Theres probably more stuff that I missed but Fire02 is exactly right. Learn to play a game before giving it some shitty ass review.
jessejack's Avatar - Comment posted on 02/09/2012 02:10
jessejack
I've been reading destructiod for years, but this is review made me so mad I decided to make an account so I could let you know. I'll just quote you and point out how dumb you sound to anyone whos played dota before... you should really get background information before you review things.

"Despite so many similarities, Dota 2 still has some good things going for it." What the hell is that supposed to mean? similarities too what? dota 1? Thats obviously what its going for... but thats a bad thing?

"Dota 2 is still a beta product, and it shows." How is it showing? Its basically a complete game. They have about 30 or so heroes and 3 or 4 hero selection modes to add and its finished. Save a tutorial button not working Idk what your talking about.

"There are multiple shops scattered about the map, each with different items in them." It adds tact that isn't found in stupid games like LoL. Having all the items available in one spot in the game is dumb and has no penalty.

"The interfacing also hurts the game as well, taking up way too much of the screen for comfort." This doesnt really make sense. Takes up exactly the same space as WC3, which isn't bad at all.

"the general art style and the color choices feel rather bland"... I'll bet you and the double rainbow guy have a lot in common. A lot of appreciation for bright colors... The grass is green. the water is blue. wtf are you expecting?

"As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell." Basshunter's not stupid. The song is called dota for a reason.

Theres probably more stuff that I missed but Fire02 is exactly right. Learn to play a game before giving it some shitty ass review.
jessejack's Avatar - Comment posted on 02/09/2012 02:12
jessejack
I've been reading destructiod for years, but this is review made me so mad I decided to make an account so I could let you know. I'll just quote you and point out how dumb you sound to anyone whos played dota before... you should really get background information before you review things.

"Despite so many similarities, Dota 2 still has some good things going for it." What the hell is that supposed to mean? similarities too what? dota 1? Thats obviously what its going for... but thats a bad thing?

"Dota 2 is still a beta product, and it shows." How is it showing? Its basically a complete game. They have about 30 or so heroes and 3 or 4 hero selection modes to add and its finished. Save a tutorial button not working Idk what your talking about.

"There are multiple shops scattered about the map, each with different items in them." It adds tact that isn't found in stupid games like LoL. Having all the items available in one spot in the game is dumb and has no penalty.

"The interfacing also hurts the game as well, taking up way too much of the screen for comfort." This doesnt really make sense. Takes up exactly the same space as WC3, which isn't bad at all.

"the general art style and the color choices feel rather bland"... I'll bet you and the double rainbow guy have a lot in common. A lot of appreciation for bright colors... The grass is green. the water is blue. wtf are you expecting?

"As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell." Basshunter's not stupid. The song is called dota for a reason.

Theres probably more stuff that I missed but Fire02 is exactly right. Learn to play a game before reviewing it...
and0's Avatar - Comment posted on 02/09/2012 02:14
and0
That's a lovely offer, iTzPea.
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!