Other than that, not a bad impression, and yes I do feel rather home at HoN/Dota 2, LoL is just not my thing.
Wow, I had no idea about Aeon of Strife. Guess it just goes to show you just how big the original DOTA was, hehe.
I guess Im the opposite side of the coin from you man. I hate the character design in HoN. Out however many Heroes they have on their roster Ive only ever liked how 1 looked. Every other one just seems like they have too much stuff on em, too much armor, too much shiny stuff.
I agree the menu navigation isnt as clear as it should be, but the Secret shop is important. You probably didnt notice, but if you click other players you can see how much gold they're carrying. So if the guy in your lane is stockpiling the 3600 gold for a Demons Edge(+lots of damage)you can gank him at the secret shop, setting him back by 500gold.
It creates an extra level of stratagey where you have to weigh the risk/reward of going for the expensive item. (many a game of LoL where a squishy carry dies 2 or 3 times while saving for the B.F. sword, in Dota that stratagey is a LOT more risky when you lose gold when you die and the expensive weapons are sold on neutral ground.
Nope.
@andrew5329
I would normally that secret shops are fucking dumb, but now that you mention how they add a different level of strategy, I counter with my observation that gold seems to be amassed faster in DoTA 2 than in LoL. So I dont think its that much of an advanced strategy creator really.
But in all fairness Ive always hated the secret shops anyway. I thought they were unnecessary. And If I had to guess why they were implemented in the first place, Id say it was because the original DoTA needed a way for players to purchase high level items, but the shops near the fountains already had too much inventory for the game to handle.
If you feel like you want a slower, yet more methodical pacing to your game, then yeah, I'd say it's worth checking out as it is. Like I mentioned, it's a game that requires a bit more thought to it, and is a bit more punishing if you mess up. I'd say it's more worth sampling before you decide to quit one game for the other.
effin rejected T__T
I think the default key for focusing on your character is F1. Double tap, and hold it on the second tap to bind your camera to your character, though you gotta keep holding it to keep it focused. It's not elegant in the least, I know, but it's still there.
You. Eat. Trees.... That is all.
Actually, I think a more accurate analogy would be to say that LoL is to Dota 2 as Street Fighter is to Virtua Fighter.
Second, LoL and DotA can be compared with an analogy I came up with. It goes like this: LoL is like using a sledgehammer to break a lock. DotA is like using thieves tools properly to pop a lock open. Can you tell that I don't like LoL? Moving on...
@FFordesoon: If they made it easy to bind the camera onto your hero, it would cripple you. You need to learn how to move the camera and still know where your hero is to be very good at map control and awareness. It would be hard to argue otherwise, seeing as the definition of "bind" is restrictive.
A final note: Anyone else totally sick of random players who think they're so awesome and nothing is ever their fault? I love 'em, in a totally sarcastic and hateful way.
So I take it you are trying to tell us that you are amazing at LoL then? Im not sure why you say LoL isnt a challenge, when as a multiplayer, Player vs Player game there will Always be a level of challenge. At some point you will run up against teams better than yours, people who can out lane you, or with better builds, etc. And that doesnt have to be applied to only MOBAs, things like that happens in any multiplayer game, fighters, shooters, rts, you name it.
I want to support Valve but I don't want to get in the way of an experienced DOTA player and have them cuss me out. Niche games are fine, not everything has to be for me but Valve has really been playing this one too close to chest when it comes to accessibility. Don't dumb it down but at least let people know if it is going to be aimed at hardcore fans of the genre and no one else.
Now, I'm in the DOTA 2 beta and I love the game. I was surprised I enjoyed it as much as I did, but I think it has the best mix of features/gameplay.
DOTA 2 is not at all slower then LoL, it just isn't.
Honestly, fuck them. I'm sick of my games being streamlined like fuck to the point of loosing any challenge.
You do realize the challenge comes from playing against other REAL people, not just the game right?
It's hard to explain.
Besides, I think the Steam stats speak for themselves.
Given how I've noticed matches in both games last roughly the same amount of time, I might be inclined to believe that claim.
Of course, I still think that Dota 2 feels slower. The laning phase feels more obsessed with managing gold amounts, and last hitting/denying minion kills than actively trying to engage and force opponent champions away. I feel that the buildup to actively engaging enemy champions feels too drawn out, and it is tedious until you get there. Having to walk back AND forth to the shop manually(or have a donkey walk manually) also adds extra downtime. Having to walk back to your fountain to get full health or mana made it feel less like getting a quick refresh on my health, and more like an equivalence to the time penalty from death. This is even considering that there are items which let any champion teleport around the map freely. It feels too drawn out, and not in a good way.
Gold is very important for some heroes early game, particularly snowballing heroes like, say, Tinker. But many heroes, especially lanes like Witch Doctor + Juggernaut/Stunner will focus almost entirely on killing you from level 1. They will do it too, unless you're very careful. Also, middle lane should be running to the side lanes to gank at 2 minutes and 4 minutes with the rune. It's only slow if the teams are not doing what they could be doing to win.
I'm only a little bitter :P
I also hear the strats are different, something about LOL is just the same 3 lanes or something whereas DOTA 2 has multiple routes inbetween lanes and you can destroy trees to make a path to another side. I'm just going by what some people have told me, and that's why I simply jumped into DOTA 2 first.
Unfortunately, it does seem difficult to play with people who will explain things instead of rage and throw insults at you for not being accustomed to the huge demand of patience and skill required for this game.
I also hope that Valve will get some kind of matchmaking working so I can fight people of equal skill or close to it, and some balance after they finish adding all heroes.
It is true that DotA has a much higher learning curve than LoL. It is far more punishing for dying, not last hitting, and denying minions. Compared to LoL, DotA games can snowball out of control much faster, with certain champions easily able to win 2 on 1 fights, or even three consecutive 1 on 1 fights. While a strong carry will do well early game in LoL, team fights ultimately decide which side takes home the prize. In DotA, one or two strong heroes completely win the day.
Anyone familiar with caster heroes "Ability Power" stat in LoL may also seem lost in DotA2. With the exception of certain heroes' ultimate spells, there is virtually no way to make your fireballs or AoE spells do more damage in DotA2. Because of this, most caster heroes are forced into support roles late game. Sure, your Zeus may be picking people off early game, but end game, you're reduced to purchasing crowd control items and just supporting your team.
This preview is spot on about the in game interfaces. LoL gives you a simple, intuitive menu to find what type of item you are looking for. In DotA2, you either need to be familiar with the items, or spend your time reading tool tips (subsequently wasting time farming your lane or fighting enemies). As someone who knows what items have what properties, I was still lost trying to find specific items in the menus.
As for the pace of the game, don't expect to win a DotA2 game in 20 minutes or less, unless of course you play a team of leavers. This brings up another issue I have with DotA2 is the simple lack of a surrender system. I have had bad games on LoL where the game was decided 18 minutes in. Thankfully the game gives you the option to surrender at 20 minutes to move on. DotA2 forgoes this and forces you to play out the remainder of an unwinable game. Worse, is that most snowballed games usually take about 35-40 minutes to finish, longer if your opponents are happy just farming and ganking without the want to push.
Graphics are all opinion based, but I still prefer the colorful look of LoL. LoL makes it easy to distinguish heroes apart while running smoothly. DotA2 bizarrely chugs on my machine. The terrain looks clay-like and drab, and the (mostly) shameless ports of classic DotA heroes doesn't translate well to their character design in DotA2 (Nature's Prophet is one clear example, he looks atrocious in DotA2).
While the game is still in beta and has not had its leveling system implemented, DotA2 does not have the addictive metagame progression that LoL has. No IP gains to work on unlocking sets of runes, no masteries, ect. In the end, DotA's progression is simply locked to the yet-to-be implemented level bar.
In conclusion, I see the games in this light: DotA2 is a reboot of the original with a new coat of paint. LoL is actually a sequel in that it makes design changes for the improvement of the game. Also, LoL has Dominion! :)
I wouldn't consider being low on mana to be "forced out", though I would still consider it enough to warrant a trip to the fountain instead of a potion(not that I always do it though). Also times when you get out of a mid of late game team fight, but are badly hurt after. It all adds downtime in total still.
@JayCee:
Meh, I think learning just the basics of a MOBA in general is harder than anything. After that, the differences in DOTA and LoL come down to little nuances. I've noticed that the harshness of the communities are bad on each though, unfortunately. I'm really interested to see what post-beta Dota 2 looks like, and how they manage to make the tutorial mode and the proper matchmaking.
-sigh-
But hey, its your opinion right.
I personally LOVE the art style of Dota 2 and think the multiple shops really add to the game. I have no experience with Dota though so I can't really comment on how it will be for old players. Give this game a chance, but don't go into it expecting something based on your experiences with other MOBA games. If anyone gets the game just PM me here and I can help you learn the ropes!
"Despite so many similarities, Dota 2 still has some good things going for it." What the hell is that supposed to mean? similarities too what? dota 1? Thats obviously what its going for... but thats a bad thing?
"Dota 2 is still a beta product, and it shows." How is it showing? Its basically a complete game. They have about 30 or so heroes and 3 or 4 hero selection modes to add and its finished. Save a tutorial button not working Idk what the hell your talking about.
"There are multiple shops scattered about the map, each with different items in them." No shit. It adds tact that isn't found in stupid games like LoL. Having all the items available in one spot in the game is dumb as hell.
"The interfacing also hurts the game as well, taking up way too much of the screen for comfort." This doesnt really make sense. Takes up exactly the same space as WC3, which isn't bad at all.
"the general art style and the color choices feel rather bland"... I'll bet you and the double rainbow guy have a lot in common. A lot of appreciation for bright colors... The grass is green. the water is blue. wtf are you expecting?
"As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell." Basshunter's not a dumbass. The song is called dota for a reason.
Theres probably more stuff that I missed but Fire02 is exactly right. Learn to play a game before giving it some shitty ass review.
"Despite so many similarities, Dota 2 still has some good things going for it." What the hell is that supposed to mean? similarities too what? dota 1? Thats obviously what its going for... but thats a bad thing?
"Dota 2 is still a beta product, and it shows." How is it showing? Its basically a complete game. They have about 30 or so heroes and 3 or 4 hero selection modes to add and its finished. Save a tutorial button not working Idk what your talking about.
"There are multiple shops scattered about the map, each with different items in them." It adds tact that isn't found in stupid games like LoL. Having all the items available in one spot in the game is dumb and has no penalty.
"The interfacing also hurts the game as well, taking up way too much of the screen for comfort." This doesnt really make sense. Takes up exactly the same space as WC3, which isn't bad at all.
"the general art style and the color choices feel rather bland"... I'll bet you and the double rainbow guy have a lot in common. A lot of appreciation for bright colors... The grass is green. the water is blue. wtf are you expecting?
"As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell." Basshunter's not stupid. The song is called dota for a reason.
Theres probably more stuff that I missed but Fire02 is exactly right. Learn to play a game before giving it some shitty ass review.
"Despite so many similarities, Dota 2 still has some good things going for it." What the hell is that supposed to mean? similarities too what? dota 1? Thats obviously what its going for... but thats a bad thing?
"Dota 2 is still a beta product, and it shows." How is it showing? Its basically a complete game. They have about 30 or so heroes and 3 or 4 hero selection modes to add and its finished. Save a tutorial button not working Idk what your talking about.
"There are multiple shops scattered about the map, each with different items in them." It adds tact that isn't found in stupid games like LoL. Having all the items available in one spot in the game is dumb and has no penalty.
"The interfacing also hurts the game as well, taking up way too much of the screen for comfort." This doesnt really make sense. Takes up exactly the same space as WC3, which isn't bad at all.
"the general art style and the color choices feel rather bland"... I'll bet you and the double rainbow guy have a lot in common. A lot of appreciation for bright colors... The grass is green. the water is blue. wtf are you expecting?
"As for which MOBA game the famous Basshunter will choose as the best, and make a new song about, only time will tell." Basshunter's not stupid. The song is called dota for a reason.
Theres probably more stuff that I missed but Fire02 is exactly right. Learn to play a game before reviewing it...

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