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[Editor's note: Monthly Musings aren't the only things that get promoted around here! Zulu took a look at Ikaruga and what it means to him. -- CTZ]

In a day and age where the majority of videogames have based their purpose solely on having us breeze through an experience, Ikaruga was there to throw us back again; back to a different time and period. A time when practice, consistency, discipline, and dedication all needed to be applied to complete a game. A time when videogames were merely all great tests of skill.

So, what exactly is the allure of Ikaruga? Why do so many spend countless hours day in and day out practicing and honing their skills at this game? Bragging rights? A sense of completion? Or is it just the simple dream of achieving the impossible, or in this case the almost impossible? I understand that many shmups are just as difficult, and possibly even more difficult than this game. Ikaruga though, in it's popularity, somehow took the position down the line as the poster child for impossible shumps. With that said, out of all the reason I believe people play Ikaruga, overcoming the impossible seems to be the biggest draw for myself personally, and for the many that do play it. 

Rocky, The Mighty Ducks, Rudy, The Replacements, When We Were Kings, all movies, but why, why am I listing these movies? Well, looking closer, these movies have a tendency to push back and move beyond their medium's curtain. They move beyond the state of motion pictures, they become and stay as small glimpses into our society's infatuation of taking on and following the role of an underdog. Overcoming enormous obstacles has become quite the common staple and cliche in the entertainment world. Not only does the story of Ikaruga adopt this, but the interaction with the game and player outside the interactive realm does as well. Pursuing Ikaruga's completion takes commitment. Except this time, there are no training montages.

After listening to RetroforceGO! maybe one too many times, I decided to finally put some metal to the grindstone, and slay this beast name Ikaruga. Although, I was extremely late discovering this gem, I instantly fell in love with it. The moment I turned on the game, I knew that I finally found something that not only would keep me excited and on my toes, but a game that I would have welcomed long ago in terms of the difficulty and dedication required. I smashed some booze on my Wii as a form of christening, and my adventure as Shinra, a passionate and courageous young man, finally began.


I went in expecting this game to be unrealistically hard; I was definitely not wrong in my assumption. Ikaruga is brutal. Since the day I fired up the game to now, I have always played on normal mode with defaulted options. My first day with this game, as sad as it may sound, I could barely get past the first stage. It took me a few days just to to hit level two. Even after mastering a level or boss, it is still always too easy to lose a life. Memorization, quick reflexes, and luck are all key here.

As hard as Ikaruga may be, it has never frustrated me. My heightened expectations for the difficulty may have been the cause. I tend to believe that it wasn't frustrating for me, because I truly had fun playing this game. After performing the same runs and rituals time and time over, nothing seems to ever fall stale. Pulling off perfection in a level is where some of my motivation comes from. Mastering certain areas of each level are extremely rewarding. Whatever the reason be though, Ikaruga has hooked me and many others like myself.

I may not be completely devoted to this game yet, as others have, but I do fire up Ikaruga to try my best. With less lives, I fight to move further. Trying to master each boss, area, and to beat my recent score. Every advancement, no matter how small or minuscule it be is rewarding. I generally find myself struggling, practicing, and really putting in buckets upon buckets of sweat in my attempts to bring down Tenro Horai's army. I haven't experienced a game like this since the age of Battletoads. Then again, until I played this game, I haven't ever really been into shumps.


Ikaruga, unlike many other shmups, has a pretty decent story and overall vibe to go along with the game. The story helps tie you in with your own struggles with the game. You are Shinra, a sole survivor of a federation of freedom fighters called the Tenkaku. The Tenkaku failed in their attempt to bring down Tenro Horai, his followers, and his overall conquest to take over nation after nation. It was a conquest that came as a result after Tenro discovered the power of the gods.

From a remote village named Ikaruga, locals pulled Shinra from the salvage remains of the Tenkaku army. Shinra later regained health, and eventually took matters into his own hands. The locals gave him all the help they could, since most of them were forced into exile by Horai's conquests. They gave him a fighter plane named after the Island itself, the 'Ikaruga'. It was the first of it's kind to integrate two polarities. Shinra, was set to take on an the impossible. Strapped into his new ship, no matter what got into his way, or what he could potential lose in the process, he was determined and ready to take down Tenro.

This same struggle exists on the other side of the screen as well. From the time you boot up the game to the time you end it, you are in fact Shinra. It is your responsibility to take down Tenro's army, and to save the world and it's future from the grasp of this mad mad man. The character Shinra put his own life in jeopardy when he swore vengeance upon Tenro. Sacrifice and risk are what make heroes and saviors. You will do the same if you so choose; with the time, effort, and thought you must put in to complete the game.

Jesus, Muhammad, Buddha, The Flying Spaghetti Monster, and Karnov. All big names to each of their given beliefs. There is one more individual to add to that small list of examples though, Shinra, the protagonist of Ikaruga. He delivered and saved his world from from evil. One man against a whole military of soldiers. Taking each down one by one; dodging, shooting, and risking it all for the future of his world.

Although Shinra is only a fictional character, his actions still can hold a heavy influence on the players themselves. Ikaruga is an example of a life fueled by dedication, discipline, and desire. Not only is this translated on screen, but in us, the players, as well. We can either take the lessons learned from the experience or we can simply move on. For the ones that look in and do take the influence, Ikaruga, much like the movies I posted above, has the potential to bloom beyond it's medium. It can inspire.

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33 comments | showing # 1 to 33

eternalplayer2345's Avatar
eternalplayer2345 at 10/16/2008 20:20
Have you meet my.friend topher cantler? I love the game too, I wasn't that big into the story but the game is such a shining example of difficulty done right, it feels like the hardest thing ever at first but strangely conquerable.
Zulu's Avatar
Zulu at 10/16/2008 20:23
I haven't met him, but the reason I picked up the game was because of RetroforceGO's treasure podcast.
Puppy Licks's Avatar
Puppy Licks at 10/16/2008 20:24
Front page this shit now.

I too am yet to defeat Ikaurga, but when (and I do mean WHEN) I do I will be complete.
BulletMagnet's Avatar
BulletMagnet at 10/16/2008 20:27
I'm not sure I'd call Ikaruga (or any shmup, really, as much as I love them) "inspirational," but it is an impressive effort in many ways. I might also add, though, that part of Ikaruga's popularity over here is simply the fact that it had little competition, especially on the likes of the Gamecube - heck, one might argue that its only stiff competition last generation (that made it outside of Japan) was Gradius V, which was also developed by Treasure. Additionally, while Ikaruga is less memory-based (in terms of what's needed to clear it, as opposed to scoring well) than Radiant Silvergun was, there are other titles which have a wider appeal but are still just as challenging to play "correctly." In short, I like Ikaruga, but I wouldn't call it the be-all end-all of shooters.

Off to the side, if you really want your head to explode, look for videos of the famous Ikaruga double play. That guy's dedication and skill are absolutely bonkers.
eternalplayer2345's Avatar
eternalplayer2345 at 10/16/2008 20:28
I too was inspired by topher to pick up the game (his ikaruga review) I actually did beat it on easy after 30 hours of practicing and I can honestly it feels like you conquered gaming itself when beat it.
Zulu's Avatar
Zulu at 10/16/2008 20:41
I'm not calling it a be-all end-all shooter as well. For the most part Ikaruga was the first real shmup I got into. I still hold it pretty close to me. Objectively though, I will say that you are right, it's definitely not the be-all end-all shmup.

I tried to add some breathing room into the article so that point could get across, but it was kind of a hard thing to do. Especially since the sole foundation of this article was built off of running together a larger then life idea with a great game.
Jesus H Christ's Avatar
Jesus H Christ at 10/16/2008 20:41
Great article. I bought it mainly thanks to Topher's praise of it as well. I still haven't gotten past early stage 4. I need to pick it up again and start practicing. I'd really like to be able to say that I one-coined it, even just on easy.
Scrixx's Avatar
Scrixx at 10/16/2008 20:41
Front page this shit now.
BulletMagnet's Avatar
BulletMagnet at 10/16/2008 21:07
Heh, I get what you're saying - as I said, there were so few shmups released outside of Japan this past generation in particular, so Ikaruga was pretty much destined to stand out more than usual, and make a big impression on those who caught wind of it. And yeah, connecting anything "universal" to shmupping is all but impossible, considering that the genre is almost by definition as separated from reality as games tend to get (seriously, all those pilots never figured out how to turn around?), but it is fun to try, heh heh.

I'll probably toss up an entry on that sort of thing eventually - in the meantime methinks I'll add your blog to my watch list. :)
GrayFox's Avatar
GrayFox at 10/16/2008 21:51
I haven't beat it yet, but after reading this I think I'll pick it up again and give it the old college try.

One of the better pieces I've read on here in a while, very nice work.
Wexx's Avatar
Wexx at 10/16/2008 22:03
I recently got Ikaruga too (one of the reasons I got a 360 :D). But I completely agree with every point you've made here. It's a great game, definitely in my top 10. I have yet to beat it, but I'm sure that when I do, I run around my neighborhood naked screaming OH MY GOD I BEAT IKARUGA!1!!111!!!!!
Wexx's Avatar
Wexx at 10/16/2008 22:05
Also: you've got some fancy art stuffs up on this post, did you make that or did you get it from an art book/article or something?
NihonTiger90's Avatar
NihonTiger90 at 10/16/2008 22:09
You're about to become Topher's new BFF. Awesome write up, Zulu. :D
Zulu's Avatar
Zulu at 10/16/2008 22:10
All of the art was from the game. I just photo shopped it all together. I wish I could draw that well.
Funktastic's Avatar
Funktastic at 10/17/2008 00:16
You guys had to wait until RetroforceGO before you guys knew/picked up this game? o_O FOR SHAME! =P This game is an ABSOLUTE gem for shoot-em-ups and such, and the practice and patience strikes a perfect balance. I haven't played for a while, but I'm pretty sure I beat it once, JUST BARELY, on Expert, but that was after countless hours of playing again and again and again . . . =S Still, if you guys like this game, DO EVERYTHING POSSIBLE to play Radiant Silvergun on Saturn . . . I PROMISE YOU, you WILL NOT be disappointed and it is even BETTER than this!
Cataract's Avatar
Cataract at 10/17/2008 00:48
Zulu, I've never even seen you on this site before, but I like you already. Very well written.

In the words of Mr. Sadistic, I love you.
Zulu's Avatar
Zulu at 10/17/2008 07:22
@Cataract

Ya, I've been here for a while. I'm just not very prominent. I introduced myself on the forums, but never in the Cblogs. I may make a late Cblog introduction in a few days.
king3vbo's Avatar
king3vbo at 10/17/2008 11:33
I love Ikaruga, but I'm so bad at it
Neonie's Avatar
Neonie at 10/20/2008 16:16
The impossible was mentioned....must...resist...urge...to pierce heavens...with drill...
Dexter345's Avatar
Dexter345 at 10/20/2008 16:18
I always thought that the reason people kept playing Ikaruga was the great combo system. After you can finally squeak through and beat the game, there is still so much more left to be done, chaining up combos and whatnot.
Professor Pew's Avatar
Professor Pew at 10/20/2008 16:26
Well done, I salute you! Now if only I could get through this game on one continue without 69 thousand other games distracting me eh? Oh consumerism....
The-Excel's Avatar
The-Excel at 10/20/2008 16:38
They should come up with an OVA to this to further flesh out the spirituality elements. I want to see this in tangible form.
Aziel13's Avatar
Aziel13 at 10/20/2008 16:49
wish I could find my game cube version
Coldbrand's Avatar
Coldbrand at 10/20/2008 16:58
As a member of the church of Ikaruga I find this article offensive and demand it be pulled from Destructoid.
welkstar's Avatar
welkstar at 10/20/2008 17:53
I was introduced to this game on the Gamecube. It was a total impulse buy; I hadn't touched a schmup in years, and I hadn't heard anything about the game prior to purchase. Boy did I get hooked fast. I was so happy when it came out on XBLA because I had lost my GCN copy a few years ago.
Stella Wong's Avatar
Stella Wong at 10/20/2008 18:03
I love your article~ It's so good! It sums up how I feel about Ikaruga as well I'm going to point this out to Topher later today :3
The Grudge's Avatar
The Grudge at 10/20/2008 18:50
Great article! I need to drop some change and get this game!
Lasbrook's Avatar
Lasbrook at 10/20/2008 22:30
Nice article, my first introduction to Ikaruga was back on the GC, i rented it from the store after hearing good things and spent a weekend getting my ass handed to me. Managed to get to level 3 before i had to return it. I came back though once it hit the XBLA and have made it to level 4. I think part of the allure you forgot to mention is it's just so damn pretty.

I may never beat it, hell i may never be "good" at it but damn do i love it.
0bshaky's Avatar
0bshaky at 10/20/2008 22:46
Mr. Zulu your avatar just made me unpack my Dreamcast and play Oratorio Tangram. This is one of the games that just begs to get ported to PSN and XBLA.
BulletMagnet's Avatar
BulletMagnet at 10/20/2008 22:54
@The Excel - You might already know this, but the artist for the game did put out a few Ikaruga mangas in Japan - they're pretty expensive to get ahold of though.
Prince Ghidorah's Avatar
Prince Ghidorah at 10/20/2008 23:10
Nicely done. Ikaruga is the definition of elegant simplicity.
Zulu's Avatar
Zulu at 10/20/2008 23:11
I'm glad you all liked my article. I had fun writing it. :)
tarzanell's Avatar
tarzanell at 10/21/2008 01:28
Nice write up, Zulu. I'm tempted to go pick the game up myself now....
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