Ignition Entertainment has today announced a brand new first-person-shooter for Xbox Live Arcade and PlayStation Network that has been billed as a "AAA quality" game, with all the trappings and features of a full retail experience. Current-gen graphics, multiplayer, and customization features.
GLENDALE, CA – March 2nd 2010 – Ignition Entertainment, a UTV Media Communication Company, and Zombie Studios are developing Blacklight: Tango Down, a near-future first person shooter that will offer AAA-quality military shooter action in a downloadable package. Blacklight: Tango Down will be available Summer 2010 through Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network for PlayStation®3 computer entertainment system, and for personal computer.
“We’re excited to be working on a gripping new franchise that will deliver the intense action, thoughtful tactics and in-depth strategies of today’s best multiplayer shooters immersed in an all new universe that gamers will really sink their teeth into,” said Ajay Chadha, Head of Worldwide Publishing, Ignition Entertainment. “Blacklight: Tango Down is set to change the way gamers view the possibilities of downloadable content because it will offer shooter fans the top quality, deep content and exciting experience that they are used to finding in a retail product but in a downloadable package.”
"We could not ask for a better partner than Ignition,” said Mark Long, of Zombie. “Their digital distribution focus is visionary. It matches the aspirations we have for this franchise which already include a feature film and comic.”
Blacklight: Tango Down is a fast-paced first person shooter based in a new fictional universe called Blacklight. Utilizing the cutting-edge graphical power of Unreal Engine 3, Blacklight: Tango Down’s near-future setting is brought to life with disturbingly detailed and old-world architecture dripping with modern sci-fi lighting and brightly lit advertisements, an effect that causes each environment to appear both futuristically alien as well as hauntingly familiar.
Blacklight: Tango Down will deliver some of the most exciting multiplayer gameplay available in the shooter category and features numerous gameplay styles and functionality. These modes include traditional formats like Deathmatch, Team Deathmatch & Control Point, with other modes being .announced in the build up to launch.
Blacklight: Tango Down will set itself apart from other games by virtue of its incredibly deep customization features. Players will be able to alter and upgrade not only their character through experience gained on the battlefield, but also their weapons. Weapon customizations will unlock as the player gains skill and experience points and will include more basic add-ons like sniper scopes as well as more complex enhancements, such as improved accuracy.
Blacklight: Tango Down is expected to be available in Summer 2010 through Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation® Network for PlayStation®3 computer entertainment system, and PC via various digital outlets. www.playtangodown.com
unless it has 256 player battles a persistant online war, a fully featured command and control system and character customisation I don't care.
Back to MAG....
I'll be excited to see this "disturbingly detailed" "near-future setting" featuring "modern sci-fi lighting and brightly lit advertisements", and try out the "most exciting multiplayer gameplay" with modes like "Deathmatch and Team Deathmatch". And don't forget the "complex enhancements, such as improved accuracy".
Come on guys. Just say "hey y'all we're making a sweet FPS. It's gonna look cool and stuff and it'll be cheap and downloadable k thanx".
I kinda like this idea, a descent $15-20 game that you can get from the comfort of your home. Keep it up!
So, you know, it claims to be a AAA game, therefore it might be sold at AAA pricing. probably $40-$50. I doubt $60 though, it has no packaging and whatnot.
If its got good team based play, I'll check it out. Would prefer a dvd copy though, as one of the mistakes with many such games, is we don't get a physical option.
its really quite dumb of them to even do this right now the market is flooded with these titles, and unforgettably it looks like it will stay that way for quite some time.
It looks like a failed PC game made into a digital download so it can't be resold. No thanks.
I'm all for a "AAA" package released at PSN/Live/Wii Store prices. The computer market place has shown that this model is viable.