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Israel-based indie developer SpikySnail is getting its game The Splatters published by Microsoft Studios for release on Xbox Live Arcade in 2012. Previously, this title was called Confetti Carnival when it became an Independent Games Festival finalist for technical excellence.

It looked like a ton of fun back then, and it still does today. I wouldn't have expected Microsoft to pick this up, but if the end result is more exposure for The Splatters, sounds good to me. Those attending PAX Prime later this month can get their hands on a playable build at booth #6301.








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5 comments | showing # 1 to 5
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NotoriousBIG420's Avatar - Comment posted on 08/10/2011 14:08
NotoriousBIG420
This looks awesome! Kinda reminds me of Peggle in a way. I would def pick this up, looks like something my wife and I would enjoy together trying to beat each others high scores.
Mr Andy Dixon's Avatar - Comment posted on 08/10/2011 14:10
Mr Andy Dixon
Awesome!
TheLupineOne's Avatar - Comment posted on 08/10/2011 16:03
TheLupineOne
Rats! I really enjoyed playing this (while it was Confetti Carnival) at GameCity in Nottingham, October 2010. Sad that Microsoft Studios have picked this up, pretty much rules out a Steam release. Can no longer consider SpikySnail indie. /fanboyism
Still, Israel is still an awesome country on my view.
Exu's Avatar - Comment posted on 08/10/2011 17:04
Exu
Great, another game that they'll charge top whack for because they'll put it being "indie" and "arty" above whether the game's actually any good or not.

Does look bloody gorgeous though, but I could see thegameplay becoming stale. Too early to say for sure.
Niv Fisher's Avatar - Comment posted on 08/11/2011 03:35
Niv Fisher
TheLupineOne - thanks! we will actually be bringing this to PC (Steam) shortly after the XBLA release. Regarding "indie" or not, everyone has their own concept of what is indie - i can only say that having a publisher (Microsoft or other) doesn't mean we're not funding this 100% ourselves while eating pizza ;)

Exu, I hope you'll give it a shot and see just how much work and love we've put into Splatters to make it a fun, personal, challenging game with plenty of depth to the game-play mechanics. hell, I still have fun with it after ~3 years of working on it ...

Niv Fisher
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