The announcement at E3 that Hideo Kojima would be taking over the Castlevania series with the next game, Lords of Shadow, was met with much excitement, but one man was probably not as excited. That would be Koji Igarashi, the man behind the three Castlevania DS games and a participant in the series since 1997. One mediocre Wii game gets made under your watch and you lose the franchise you've helped to make one of the most popular in the world? Igarashi can't be too happy about that.
Of course, I'm sure there were a plethora of other behind the scenes dealings that led to Kojima taking over the series, but fear not fans of Igarashi, he's still developing and still trucking on with Konami. He could even be working on Lords of Shadow itself. Speaking with Kotaku, company spokesman Jay Boor said, "He is still at Konami, and he is still working on projects." He then neither confirmed nor denied Igarashi's involvement in Lords of Shadow. The company did however say that they are hoping to announce Igarashi's next game at the Tokyo Game Show.
And just to get you a tiny bit more excited, when Boor was asked about a Castlevania DS game coming out this year all he said was, "I can't say anything." Totally confirmed.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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No. And from what I understand Kojima isn't even that involved with it now. It was just Konami trying to pimp the game.
As long as Igarushi is still actively doing stuff at Konami, I'm happy.
Amen to that!
Truth be told, I'd rather have a new Castlevania game in the style of the classic level-based ones anyway, and I don't think I'd get that from Igarashi. Castlevania has been making these Metroid style spin-offs (which aren't great) for too long, and I'd appreciate a return to the classic style (the best section since Igarashi took over has been the Training Hall from Order of Ecclesia. Unbridled, HARD but FAIR 2D Platforming. I'd pay good money for a game that was completely that).
P.S. I know Kojima (and/or his production company) isn't (aren't) bringing it back classic-style either (I bet this sentence would piss an English Teacher off). I'm saying that I'd like someone at Konami who was actually a fan of the old games, and not just the atmosphere of the old games (Igarashi).
I actually like the Metroid-vania style gameplay over the old level based one. Makes exploring that much more fun. As much as I enjoyed playing the old ones a lot, they were still just 'meh' as platformers primarily due to the controls. Belmont's simply don't jump that well :/
But, it's all a matter of taste, I suppose.
Personally, my favorites in order would be SotN, Dawn of Sorrow(though they started getting a tad bit overly anime-ish on that one, the story of the Sorrow games was clever) and Order of Ecclesia. From an artistic standpoint, I'd rank SotN first and OoE second.
That's cool, man! I'm not saying they're bad games. I feel that from a technical standpoint they're not great games. I do enjoy the atmosphere and some of the art design (I don't mention the music since that's a different department (Michure Yamane and others).
I do think that there is no reason why they should have stopped making the level-based ones once they started the Metroid-style ones. They could have made games in both styles and pleased both fanbases rather than assuming that being a Castlevania fan meant that you like anything with Castlevania embroidered on it rather than a specific type of game in the franchise.
Think Nintendo stopping making 2D Mario's once 3D Mario became a focus. They assumed that since it said Mario on the cover, it is a Mario game. That is only half-true. It is a Mario game, but not the same type of Mario game. Different strokes for Different folks. Only with the release of New Super Mario Bros. and it's massive sales (over 18 million to Galaxy's over 8 million) did Nintendo finally realize that 2D Mario and 3D Mario are very different games (and RPG Mario too).
Same thing for Castlevania. Do you consider Lords of Shadow the same type of Castlevania as the SOTN ones or the Classic ones? Of course not! It may be a Castlevania game, but it's not the same type. There is no reason why they can't have all three series (Platformer, Adventure, and now 3D Beat-Em-Up) running at the same time (assuming Lords of Shadow is a success and spawns sequels).
I'm very much hoping that Wiiware leads to a classic-style Castlevania game (with the success of Mega Man 9 proving there is a market for "Old-School" games).
One good game CV game and he's been trying to recapture that magic ever since.
Aside from graphics and maybe room (although the games are certainly long enough on the GBA/DS), what would a console allow Igarashi to do that the DS doesn't?
@Kyousuke Nanbu
I'd at least say he's produced three great games (Castlevania Chronicles and Order of Ecclesia being the other two(although, admittedly, I don't think he had much to do with Chronicles, and even if he did it's a remake), but yeah, he's basically been trying to match SOTN and has never succeeded (except for the aforementioned other two great games he produced, and those were partly great because they weren't trying to surpass or, more accurately, be SOTN).
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