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IGA Worldwide knows you like ads, has stats to prove it photo

Remember those silly ads in Madden 2009? You do? Good. You’re now a statistic. IGA Worldwide -- a huge in-game advertising agency -- recently uploaded a video on YouTube (via VG247) that is positively jammed with statistics that publishers will undoubtedly use as fuel to put more McDonalds billboards in your favorite games.

There are two big claims in the video. The first is that “90 percent of gamers recalled brands they had been exposed to through in-game ads.” The second claim -- and perhaps the most unsettling one of the bunch -- is that “36 percent of gamers bought or requested information on a product after seeing an in-game ad.” Uh oh.

I look forward to the day when I boot up Street Fighter V and choose to fight with the free version of Blanka, who just so happens to be wearing a pair of Nike shoes in an arena sponsored by Lucas Oil. Oh wait, nevermind -- “86 percent of gamers feel contextual ads fit the games.” Scratch that scary dream.

[image via Flickr]








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25 comments | showing # 1 to 25
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Woocifer's Avatar - Comment posted on 04/18/2009 15:06
Woocifer
How the hell are they going to track that those users went out and requested information about those products unless they went through the channel of communication attached to the actual game...?
Dimly's Avatar - Comment posted on 04/18/2009 15:11
Dimly
This gives me an icky feeling all over.
Chris Carter's Avatar - Comment posted on 04/18/2009 15:18
Chris Carter
Burnout Paradise had ads too.

To be honest, I feel like a consumer whore, but I love them. It adds a bit of realism to the game I feel. I can snicker at the funny fake ads in Bioshock, but if some of them were real products from that time period, I'd smile.
Magesx's Avatar - Comment posted on 04/18/2009 15:27
Magesx
I don't mind 'em as long as they fit the setting/time period.
Qraze's Avatar - Comment posted on 04/18/2009 15:27
Qraze
most companies are doing it way wrong, with a billboard or newspaper that is non-interactive. mgs4 did it brilliant, making it an item or weapon and not forcing it on you. they never said "buy an ipod" but i had one for changing the music, they never said "buy an mac" though Otocon used one. that kind of advertizing was brilliant, just a billboard or poster is the cash-in way of doing it and extremely lazy i might add. if i could go to the mcdonald's and eat a samich in game and gain health (irony) instead of just a billboard in the background it would work wonders for companies.

some companies can do it very well, without that whoring feeling attached to it but most don't and won't. they should all look at mgs4 as the model of how to do it right.
Chronic Logic's Avatar - Comment posted on 04/18/2009 15:38
Chronic Logic
"If you stare into the billboard long enough the billboard stares back at you."
Qraze's Avatar - Comment posted on 04/18/2009 15:42
Qraze
also, sports are filled with adds and sponsors to begin with so the real sports game simulator should be filled with just as much and that's a problem because its mostly the games sponsors and not the actual real teams sponsors. that will be a problem down the line with sports games and the royalties aspect, do the developers give more royalties to the team/league or their sponsors? watch, very soon it will become an issue especially for ea and the monopolising of sports games and likeness rights.
eternalplayer2345's Avatar - Comment posted on 04/18/2009 15:47
eternalplayer2345
I'm for sports games having these ads and stuff like tony hawk and racing games name dropping companies that fit the game.
mrplow8's Avatar - Comment posted on 04/18/2009 15:48
mrplow8
I'm for in game ads as long as they make sense. I don't want to see Blanka with Nike shoes, but I wouldn't mind a billboard or two in Gotham City if it means I can play DC Universe Online without having to pay a monthly fee.
Qraze's Avatar - Comment posted on 04/18/2009 15:56
Qraze
a billboard is not advertizing, its just being there with a name on it, reeces pieces sales went through the roof when E.T. was in theaters because they became a story element, not because it was on a fucking billboard in the background.

once again, the right way of doing it.
mrplow8's Avatar - Comment posted on 04/18/2009 16:04
mrplow8
If billboards didn't work they wouldn't exist. If you're playing a game for an hour and you get hungry, and while playing the game you've passed by an Arby's billboard about 5 times, there's a good chance you'll go to Arby's because it's on your mind.
Cowboy TTop's Avatar - Comment posted on 04/18/2009 16:24
Cowboy TTop
When this started with Burnout, I didn't mind it so much, because I whizzed past them, with little thought. Unless ads are funny or something, I don't bother looking much. Enough ad whoring in the real world, anyway.

If they are done cleverly and creatively, without being getting in the way, I have no problem with them. The real danger is when they become so entrenched in games, like they have in tv, film and music, that they could potentially damage or get in the way of the product itself.
Qraze's Avatar - Comment posted on 04/18/2009 16:31
Qraze
billboards are only there so the publisher can get easy money from saying "its there arby's, now pay me ". its a lazy practice. i paid for the game to entertain me, not to be subjected to the same thing i get when i turn on the tv or go on the internet or go into town. games are self sufficient, they don't need a mcdonald's add to sell them but mcdonald's needs a mario toy for there happy meal to sell better. halo didn't need mountain dew ads in the game to sell but mountain dew needed master chief on the 12 pack to sell. point being, games do not need ads in them to sell but after ea gets $10 million to put ads in games they will.

there's an even greater way of doing it by having the ads being relevant to the game. why is an arby's billboard even in burnout? will my character eat arby's after pulling up to the drive-through to order? its a cash in. if i'm playing a game and see billboards advertizing food and i get hungry, i go to the fridge before i choose to waste gas for unhealthy food.
The Prodigal Son's Avatar - Comment posted on 04/18/2009 16:36
The Prodigal Son
I can understand why a large percentage of gamers think the ads "fit" the game. The ads reflect something happening in the "real" world, and that adds
"realism" to the game. Whenever I see an in-game ad, I just think about being exploited, because I'm not getting anything from the ad. The next step is going to be commercial breaks on loading screens -- or intro videos that are un-skippable.
Maurice Tan's Avatar - Comment posted on 04/18/2009 16:57
Maurice Tan
Just more lies to sell more stuff without actually having sold anything. Hey you could kinda build an economy based on that! Oh wait..
mrplow8's Avatar - Comment posted on 04/18/2009 17:21
mrplow8
@Qraze
And if it didn't work Arby's wouldn't pay them to do that.
BlackSunEmpire's Avatar - Comment posted on 04/18/2009 18:58
BlackSunEmpire
I'm hyperattuned to these sort of things. I cant watch a movie without noticing all the product placement. I guess it's a product of growing up in a consumerist society, but it turns me off movies when theres too much of it. I would hope it doesnt affect my gaming.

Was there not a recent study that showed that if theres one thing we hated more than obvious advertising, it was realising advertising had been stealthily applied??

Also, bullshit on the stats. I know they probably can defend them, but theres no way more than a third of people requested information because of ingame advertising. Thats a huge success rate.
AgentMOO's Avatar - Comment posted on 04/18/2009 19:08
AgentMOO
YO DAWG I HERD YOU LIKE BLU RAYS SO I PUT A BLURAY AD IN YOUR BLURAY GAME SO YOU CAN WATCH BLURAYS WHILE YOU WATCH YOUR BLURAYS
AgentMOO's Avatar - Comment posted on 04/18/2009 19:10
AgentMOO
@pew SHH... they will catch on! If people figured that out, our economy would tank! I mean if that... wait... *checks 401k balance* shit.
dmgi's Avatar - Comment posted on 04/18/2009 19:52
dmgi
I'd like to see a drop in Sports games prices. It's bullshit that they have tons of ads and sponsorship, they tighten up the graphics and change the soundtrack and that justifies for a $50-$60 game every year? If they were $20-$35 on release that would completely increase how many people pick it up. The reason why soccer games broadcast non-stop is because of those ads on the side, if that alone justifies the cost for >45 minutes of straight airtime then how does it not justify a game where you see the same advertisements dozens if not hundreds of times.
Wexx's Avatar - Comment posted on 04/19/2009 00:19
Wexx
It doesn't really bother me. I'm kind of immune to ads, so nothing really phases me about them any more. Now if you'll excuse me, I have to buy some Diet Dr. Pepper, I'm out.
Vrynix's Avatar - Comment posted on 04/19/2009 07:17
Vrynix
It's a thin line to walk. Most important is that the ads do not break the flow of the game.
In-game advertising is simply the new sweetheart on the block, a lot of companies will see it as a new platform to get name recognision and maybe a audiance that was hard to reach before this.
The statistics aren't really stating anything. But even if it isn't effective it wouldn't matter. TV commercials are unbelievably ineffective if you start looking at percentages and people are still lining up for them. Although the numbers I look at are European and I don't know if America has a different enough culture to make the numbers change.

In a related note, I read that Domino's is thinking about a digital ordering system. "So you could be playing WoW and with two clicks your pizza would be on its way."
-----'s Avatar - Comment posted on 04/19/2009 13:53
-----
Until savings are passed on to me, I say fuck ALL in game advertising. I'm subjected to enough ads everyday as it is. I don't need more suggestions in my leisure time.
BluDesign's Avatar - Comment posted on 04/19/2009 23:49
BluDesign
I don't feel the least bit of guilt in smashing the fuck out of every sponsored van I see in Burnout Paradise.

Good on the unmentioned-brands featured in the game for allowing their product name to be sullied in such a manner, even if I dislike their products and would never buy from either company.
Swizzler121's Avatar - Comment posted on 04/20/2009 11:53
Swizzler121
I prefer in game ads to entire games as ads, like "kool-aid man: wall breaker" or (and this ones really crazy) one where a rapper goes to a desert to retrieve stolen property, where the entire point of the game is to promote his new album, I mean, no one would EVER do that!
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