Also, games are a means of pacification. Getting greenlit for potantially millions of dollars of development money to make a political statement is just not going to happen.
The medium, nor the people that use it are quite there yet.
I cannot think of a more eloquent way to sum up how I feel about this issue than that. I am 100% in a agreement with you, and I hope this piece gets promoted.
Vishusdelishus brought up an intersting point though. Although you, I and the rest of the dtoid community might buy a game like that, few else would. Were not the average consumer, the homophobic dicks on XBL are, and I can't imagine of them ever buying or reading Night, or playing a game like it. That's why games like Passage and Stars Over Half Moon Bay are published as free flash games. They would be commercial failures if they were made into a for sale game.
However, I think a site like Destructoid is doing leaps and bounds for promoting these types of games, or at least has the capacity to, through its "Indie Nation" column. Furthermore, with game programming truly getting easier and easier (see: XNA Studio, Game Maker), we might see games come out of the era they appear to be stuck in (which is, IMO, comparable to music's disco phase-- entertaining and without substance) into a new renaissance, a place where social messages can be conveyed (kinda like how punk killed disco).
Then again, maybe I'm a hopeless optimist. Regardless, fucking CLASS post. I'm in awe.
That's why I brought up the idea of govt. or foundation funded gaming. I realize that people just aren't just going to buy games like this (sadly) so there needs to be an outlet where games are developed becasue they should be not just for a profit.
Sadly we'll have to wait till the goverment is populated by more gamers then not, which could be a couple of decades. Plus theyd have to be devoted gamers. Most of the people I know, IRL, who play games consider games just games, with no potentiol to be anymore then that. I hope someday we can change that though.
Also, Front Page Plox!
My sentiments more or less match yours, however I'd have to disagree with the idea that the gaming community isn't "mature enough" (or what have you) for intellectually challenging video games. It's like any other segment of society: there's a portion comprised of loud idiots who are looking for little more than tits and explosions in their entertainment, and another, quieter section that enjoys actual art. If you build it, they will make themselves apparent, and all that jazz.
I also think the gaming industry mirrors that of the film industry. Hollywood makes shitty movies that are appealing to the eye (geared toward the lowest common denominator) and cost millions to make, are made solely for profit and have no soul. The only way that a good film can be made is either if there's a ("revolutionary") filmmaker who has a lot of pull in the industry or a lot of money, or a smaller, independent company makes it (and this is because of the cost of producing / distrubuting a film, which due to new technologies is decreasing). The problem with the gaming industry is that it costs a lot of time and money to make a game, however as many have already said XBLA, WiiWare, PSN (and digital distribution as a whole) are really opening doors for those smaller companies to create their art and deliver them to a mass audience.
In short: mainstream shit usually sucks (no matter what venue), people are generally good at heart (well, at least half of them), and technology will save us all (at least those of us who desire fine films, games, and bionic penises).
But there are a number of these kinds of games out there; short gameplay experiences that are made to shock the player into the perspective of someone or some culture that they only see from their own perspective.
One the one side, this is highly effective because it gives people a way to instantly recognize problems rather than just reading about them. Then again, dying from rape/murder/starvation/thirst gets really boring. One of the reasons people play games is escapism, and people don't want to be forced into a realistic perspective if they are paying 60 bucks for it. Even if it sounds harsh, you can't expect the general public to care for longer than 5-15 minutes.
Even Hotel Rwanda had to pace its horror to deliver the story effectively, if it was just 2 hours of dead africans, people would've walked out or got bored with it. Or perhaps they would get some kind of The Passion of the Christ reaction to it because of the continuous exposure to human horrors.
You make a good point at gov. funding, since they fund other art-forms. Smaller, cheap/free games look like the way to go for now, unless someone will make a highly addicitive and successful AAA title that will cover social commentary and whatnot. Haze tried that with its story, and look where it got them.
I think we need our own Citizen Kane before we can move to Hotel Rwanda's and Constant Gardeners. It feels to me that we are still in the 80's action movie era with games. Then again, if someone could make a free XBLA/PSN game that helped spread awareness about social dilemma's etc, that would be great and probably a lot of people would play it.
Great post :)
I hope social activism in gaming comes about in the future. I definitely has the most potential as a medium to spread awareness due to its immersive qualities. The best way to enlighten and inform others is to have them experience or see the situation firsthand. Though a game obviously wouldn't be firsthand experience, it has the potential to be the next best thing.
"If you brought up a game about the genocide in Rawanda to a person their first thought would be of a gamer shooting a group of Tutsi with a machine gun."
Unfortunately, that's still what a large percentage of uninformed talking head viewers would still think, even if explained to them in pictures. Until we can come together and make gaming a culturally acceptable medium to all types, such as movies and music, this will always be a problem.
"The problem arises when that(money) is all the industry is about and thus support for other types of products is almost completely absent."
This is where you hit the nail on the head. Until we get a big studio willing to give major chances to a little guy, or make huge sacrifices to personal gain to release what they want (a la nin and radiohead), this is probably the major stopping point. Frankly put, the "social activistic" game is not gonna sell well. Maybe over a long period of time as word of mouth spreads, maybe with a site like this pushing it along it would, but frankly them xbox live bigots you mention will not spend cash or time playing a game like that.
Also, you mention how we get our games will change how developers and gamers alike will view them. Yes. The key word here is "eventually". When a smart, dangerous (because the first few will probably have to be, shock tactics sometimes are the only thing to get people to listen or watch) game eventually comes out on XBLA or PSN, you know at least most of the members of this site will own it. After backlash and what-not, if those games can show that not every game has to be pew-pew-bang-bang to make money (the driving force), then we'll start to make some changes.
I may have misconstrued some of your points, or gone off a different way then what you were talking about, just felt I had to read and respond to this. Great article. Front page plz.
Another thing, I see gaming as this; it's a form of entertainment, but with the potential to become a medium of art, so it could work to do something like this, but it just wouldn't get the attention besides the gaming community.
That's why that indie games would work, only that would transmit a message for the said community.
Sorry if I said something that has been repeated in the posts (haven't read them yet).
What a great post Cowzilla, as always.
Video games take years, and alot of money to produce and develop. No one is going to want to make a game that "opens eyes" if it's going to cost them X dollars. Sad but true.
I tried to promote that in that gaming needs support from independent sources that care more about the message than the money. They're out there for film and books and art but not for gaming.
Personally, I believe the reason we are not seeing these types of game in the mainstream is because no one has ever tried to create something you are describing. The closest thing I can honestly think of is something along the lines of Bioshock or the "morality choices" in splinter cell double agent. However, I believe these aspects of the games do not serve for us to question our own morality but instead are included just to benefit the game story-wise. The little sisters do not represent an arguement against let's say, who has the right to kill. They instead represent a tool to fascinate gamers and make the game seem deeper than it is. By all means I'm not calling Bioshock a bad game at all.(in fact I want more games to follow in it's footsteps.) Bioshock is simply the closest thing we have to compare the idea of social activist games and unfortunatly, it is syill a long ways away from being a game that truly is able to make us questions our choices.
Then again I am sure many game developers/publishers will ask "Why challenge people's perceptions of the world, why make people consider social implications in their actions, when it's so much more profitable to appeal to people's more savage nature?"
hope you like it.
And I do believe there allready is a small amount of all this in our games, just in a way that is too subtle for the mainstream media to notice... ( like the alien in AssEffect that want to copulate with other races since they believe 'inbreeding' is bad for their species, which is a quite open rejection of the common misconception that inbreeding is good for a race... or even the whole bioshoch which basicly shows what the result of a world without morals could be... )
I really hope they'll get it right one day...
I think rich companies should sponsor Achievement points. They're moving toward heavier amounts of advertising in videogames anyway. Imagine this:
"TACO BELL ACHIEVEMENT UNLOCKED: You killed 100 Zombies with headshots. 3 bowls of rice were just donated to orphans in Malaysia."
C'mon! You know it would work.
One thing I would like to point out that I didn't see explicitly mentioned was this. Think of a social activism game as similar to getting a documentary film made. From my experience, that is probably the closest parallel.
@vishusdelishus
Getting greenlit for potantially millions of dollars of development money to make a political statement is just not going to happen.
Millions of dollars is only if you are going to create something of massive scope. A bioshock, a GTA4. A flash game can be done for 50 grand (more likely even less). An xbla game will run you around 300-400k.
@Scary Womanizing Pig Mask
Were not the average consumer, the homophobic dicks on XBL are.
Not quite true. If the numbers are to be believed the average consumer on Xbox is actually the ones with Silver accounts.
@Professor Pew
Then again, if someone could make a free XBLA/PSN game that helped spread awareness about social dilemma's etc, that would be great and probably a lot of people would play it.
Free or not, you will still have to get MS to accept it. They still foot the bill for your download/online bandwith. PSN would be easier since they just host the content, provided you can get through their cert process. Also, if you own a website, you could make a flash game and distribute it to all the various flash networks out there as well pretty much on your own.
@blehman
Also, you mention how we get our games will change how developers and gamers alike will view them.
Honestly, its the marketing and PR types that will be the most difficult. I've never met a marketing person at any of the companies I've worked for that played many games. Anything outside of what they were required to play as part of their job usually wasn't a wide range of genres either.
As we search for better ways to present video games as a true artistic medium and not an endeavor capable only of expression through previously established mediums, do we really want to start pushing to politicize games? Especially when they cause so much controversy on our own? I think there is a purity in the art form that hasn't even been attained and might not be until the technology develops much further than it is now.
So to me, there might be a place for politicized games but if there is a push for social activism we might waste this period of deliberation we're in now, when we are looking to the actual "art" in our art form, and potentially even further marginalize those independent game creators out there really searching for an interactive medium's unique authenticity.
Was that just retarded? I don't know. But there's a part of me that thinks as soon as a work becomes political, and to be sure 99.9 percent of artistic works in every medium are political in one way or another, it loses a unique quality and becomes just another of the many cliches we already know so well in this society. So I personally would resist a social activist movement in video games because I think the benefits are much less than the potential harm to the medium. I think it would be best to slow things down and really look to the future. As the Greeks said, "Sophrosyne," or as we might say, "Slow down, you're moving too fast."
But if you take a hard look at mainstream gaming since the last generation era, there are a few good examples of how this is already being done in some way. Metal Gear Solid, for one, is pretty outwardly critical of nuclear warfare and war politics in general. Shadow of the Colossus is trying to make you give a shit about lives other than yours. Manhunt was a sort of absurd critique on the bloodthirst and gratuitousness of videogaming. Bioshock is a pretty vicious condemnation of objectivism and humanity's tendency towards self-destruction and manipulation. Call of Duty 4 applies pretty neatly to the times we live in and the wars we fight these days. Half-life 2's opening levels bear a curious familiarity that's hard to ignore. The recent flush of casual games, the brain training games that are everywhere, also the Wii Fit: admirable, although flawed and riotously silly attempts at making gaming productive on some level as opposed to escapist.
I think the issue lies with video games being treated by and large as a form of entertainment. While entertainment does not have to be mindless by any means, video games in particular are expensive to make and relatively time/effort intensive. Thus, the consumer is forced to be a little picky, the publisher has to make tricky budgeting calls, the developer is challenged with developing a suitably compelling experience, and the gamer is challenged with putting forth the time and effort to complete said experience.
It's tough to find some room in there for the soap box. Considering the vast majority of games tend to boil down to "us versus them," i imagine it would be difficult as a designer to create a game that is fun and compelling while also socially relevant (or rather, activist) in a major way. That, and people who are making piles of money tend not to find activism in their best interests: it threatens the status quo, followed by the cash flow, word up.
Videogames as art works in the mainstream because artistic intention is dependent on the game mechanic more often than it is at odds with it. However, it's hard to send a clear political or social message without being at odds with the game mechanic or the gamer. This is especially so in an industry as large and risky as this one is. a social message would have to be compelling enough to entice the gamer to pursue it in the context of the game, while also being palatable enough to sell many copies. This is not easy.
However, it isn't impossible. "The medium is the message." I think most artistic endeavours in general carry a degree of social relevance. Artistic intention in mainstream videogaming is already worth its weight in gold, considering how novel the medium is at the moment.
One example is Call of Duty 4. During the first 4 hours of that game, I, as somebody who knows and reads about the middle-east conflict, felt like utter shit. Especially things like going into the TV station. The TV station in Iraq being a focal point for one of America's atrocities during the bombing of Baghdad.
I do agree I would love to see more though, again, very good article.
Thinking back to games 10 years or so ago, there are quite alot more games that are thought-provoking. If a game can make someone stop their thoughts for a second and rethink something, then videogames are one step closer to becoming a real form of art.
I also believe that we are nowhere near this goal. It will take many, many, many years for this to ever occur and will require much of the development of gaming as an art from that gabrielcoeli points out. And please if going "college" brings up interesting points like yours do it more often :)
Just like there are "Movies for Watching" and "Movies for Talking", "Music for Listening" and "Music for Talking" (etc.), there are soon going to be "Games for Playing" and "Games for Talking".
Look forward to conversations like these :
You : So, you play games?
Pony-Tail Guy (PTG) : Oh yes, games are wonderful.
You : You looking forward to Gears of War 2? I can't wait.
PTG : Oh, I've never heard of that. What I really want to play is Obama, Fighter From Hope 2.
You : You mean the Flash game -- the Galaga-clone where Obama's head shoots special interests with words?
PTG : Yes, I think it's most important game that's ever been made. It not only has the best gameplay of any game ever, but it's also completely true. It's far better than mainstream games, which only promote violence, oppression, and racism.
You : Ok ... hey, you really like that Obama game, how much time have you spent playing it?
PTG : Five minutes. By the way, you should really play the Obama game instead of that "War" game, from what you've told me I'm pretty sure it was created by Neocons.
But proper social deconstuction and questioning social norms are prevelent in many games. MGS, Bioshock and even SSBB, (i mean where else can you classify the cultural value that Sonic can beat Mario despite having shittier games)
It sounds like you have put alot of thought in the article, but perhaps you just aren't looking hard enough?
Why should I have to look hard? Games are tackling these issues half heartedly and if you think Gears promotes anything but gun toting action and war than you're sadly mistaken. Not that I don't love Gears but taking a stance towards violence and war by having people shoot everyone around isn't really sending any sort of message. You learn moral lessons from any game with a plot even Mario what I'm talking about is actual real world experiences not an anit-war story covered in science fiction and then coated in the blood of all the people you just mowed down with your chainsaw.
btw Shadow of the Colossus made me cry when I beat it.

surf dtoid with 






Rising (10+)
People you follow



























follow