Amoral means neither moral nor immoral. I think you just meant immoral.
Good write-up but the gameplay part of this would be pretty lame. Having all of that power and her own company, Gladys wouldn't need to do any more killing herself, which makes it boring for the player. A movie would be better suited for this, I think.
Being an aid to a politician/CEO(in more ways than one) would work to maintain the idea that the player still has to do the work, but would allow the window to satire these figures.
The thing is, by BEING the CEO or the Candidate, she would have others that would do the dirty work. So arriving at those positions would, in my opinion, be better off left for the last part of the game.
Also, I want to see a "massage" assassination mission in this game if they ever make it.
It would still be ridiculously controversial, but hey, we'd have a few great defenses.
To be clear, at no point in my proposed game would the gameplay switch to a strategy/sim style. It would be murder, whoring, and car theft from beginning to end, and just like in the past GTA titles, no witnesses would ever report these crimes to the police.
It would be acknowledged in cinemas that Gladys is putting herself a great risk by continuing to do her dirty work herself. Her publicity team would constantly complain that she is making their job too difficult, but Gladys wouldn't care. In fact, she'd enjoy it. And if anyone one on her team tries to quit her company and/or campaign, or even complains to much, they wouldn't make it through the night. Think Oren Ishi(link NSFW).
If, for purposes of comedy, one of her crimes did make it into the news, think of all the parody opportunities there in to mock the ways celebrities and politicians apologize after getting caught cheating, doing drugs, or even shooting people?
Example--
News Anchor- "So, you shot over 30 people yesterday with an automatic machine gun."
Gladys- "Allegedly."
News Anchor- "Yes, allegedly. Any comment on this and how it will affect your campaign?"
Gladys- "Well, there is only so much I'm at liberty to disclose, but I will say that I'm not perfect. However, I am proud to be an American, where at least I know I'm free... to defend myself... with an automatic weapon. You see, we Americans are now living in a world filled with terrorists attacks occurring on soil almost every day, where random school shootings are commonplace, and violent videogames are being sold to unsuspecting minors like they were cotton candy. In this modern climate, today's American has every right...no... every obligation to protect themselves and their children from these threats that constantly surround us."
News Anchor- "So you are admitting guilt to the charges put against you?"
Gladys- "Guilty, innocent, these are just words, just sounds, just letters on a page. There meanings are totally subjective, completely open to interpretation. But one thing I know for sure is that I am an American... an American of today. In the end, I think that's all that really matters."
(Uproarious applause from the studio audience)
i kinda lost a bit of interest in the later parts though... Politics, even dirty politics, doesn't sound all that too much fun to play =/
I can see where your coming from. It would be like how Tony Montana still has to deliver his own supply and pick up his own cash(in the game) even with his own large empire of peoples. I'm still a little skeptical about how much can be done with that part though without it being too repetitive or slowing down the pace of the game.
So maybe a structure like this would work.
Act 1, 40-45% of the game's story. Making the connections.
Act 2, 30-40% of the story. Climbing the ladder(being the CEO's puppy)
Act 3, the rest of the story(aiming for something like (15-20%). On top candidate stuff.
Thats my opinion though.
I do like what the possibilities are though for the story and possible missions. Imagine getting interrupted during the current mission to get the added hassle of covering up your lackys screw-ups.
When I said repetative and slow, I mean gameplay wise, not story and satire wise. There's definitely enough satire to last for a few days considering the subject.
Though we get it in Multiplayer, I'd kind of want a GTA where you pick from a list of avatars, with unique job roles/issues/addictions/etc, that you can play through with. Though the voice acting bills would be through the roof . . .
but they can afford it.
but at the end of the game would be she be literally THE PRESIDENT HERSELF? that would be pretty funny to play a president who goes around killing people and stealing cars :P
I'm assuming that killing Duane netted me an entirely different sequence of events. Oh the irony.
I always thought that would be cool
I don't want to have kids in a game...I think games allow us to step away from our resl life responsibilities. I don't want to go from hooker to president...aside from just being an absolutely ridiculous notion, where is the fun? Do I get to whack the other candidates, and then go veto universal healthcare, bang for a few bucks, then rob a bank....As the president?
No offense meant, but I cannot see how this hits the front page (regular contributor or not). I'm sure your whimsical flight of fancy was a fun trip...But for me this sounds like less fun than Superman 64. You didn't change GTA, you created a different game...I don't think that was supposed to be the goal, and maybe not your own goal when you wrote this...But you can't make a game something it inherently is...This is GTA...While I would welcome new formulas and ideas, this one just ain't wrapped too tight...Too many holes...
But you can't make a game something it inherently is no longer be that thing.
I think it'd be cool to have multiple protagonists. Like SpencersGifts said maybe you could play a crooked cop for a portion of the game who has to tie up the loose ends the "whore" leaves behind. Or maybe you could play as a nanny type character who helps the whore protect her kids.
Clearly, if Rockstar did something so drastic to their narrative structure for the next game, they would obviously make all of their classic gameplay fit within the context of the story. So worrying about what missions you do and don't do or who gets skewered in the satire isn't even worth worrying about, let alone voicing your concern for here.
As it stands you have laid the groundwork for a very promisingly deep GTA experience, whether people here happen to acknowledge that or not. While I happen to agree with SPencersGifts in thinking a dirty or undercover cop story (possibly a la The Departed) would make a great tale as well, I applaud you for the time and effort you put into this.
@Palidi: Don't worry 'bout her not doing the misisons/work. Tommy did all the missions in Vice City and he was the coke kingpin of the town. They'd still let you do missions, no matter what your "role" was within the game world.
@Ocified Xboxer: I don't know what GTA games you've been playing for the past couple years but the political and social commentary/satire is exactly what these games are built around. Saying that you don't want to play a GTA game where those aspects are not at the forefront of the gameplay/story means you have not been paying much attention to anything within the game world(s) sine GTA3.
These games were originally created as complete and utter satires of our American culture and the cities and characters created as caricatures of real-life counterparts to help build the strength of that scathing commentary.
Take two minutes and listen to talk radio or commercials or sit back and look at character archetypes. Go ahead, I'll wait for you. K, thanks. See, claiming that such a game would BECOME something it ALREADY IS is pretty ludicrous.
Also, worrying about an eight paragraph condensed summary of a story that would stretch across 30-40 hours of gameplay is dumb. It's not like you'd be hit across the head with this stuff ALL the time.
Ugh, sorry, John. I'm rambling in your comments section.
Not to mention guys will not appreciate playing as a woman and dominating other men. The whole immersion and being able to relate factor will drop down an extreme notch.
Just because the GTA game is bullet proof now doesn't mean a bad direction will send it flying. GTA is always given a good dose of marketting, and I just can't seem to see how Rockstar can market the "be a bitch and screw everyone over" thing properly.
What GTA needs is to make the whole thing a more story driven experience. To INCREASE the immersion by 10 folds, to improve the gameplay. Have mutliple stories branching out (like in Japanese Eroge). NOT to add a woman into the main helm. IMO Tommy Vercetti and Niko are fine as main characters.
Have you ever actually met a woman?
But I do agree with you on the point that some men would have a tough time letting themselves get comfortable playing a game as female prostitute. This game would need to utilize the "Lara Croft factor" to the max in order to work, meaning the gameplay would need to allow for constant shifting between identifying with the main character and lusting after them.
I say it could be done.
@ B-Rad- Feel free to ramble in my comments section any time you like. That was a damn fine ramble.
@ SpencersGifts- Playing as a cop would be cool, but was already done (in a way) with NARC and Crackdown. That's not to say those games compare with GTA in craftsmanship, or that a GTA about a Training Day style cop wouldn't be awesome. It's just not as completely unexplored territory as the "whore-hero" concept (pats self on back).
The first being that women would be upset to be put in a position of power and control within the GTA game world. I agree with Jon in that such a drastic change would likely allow Rockstar to avoid the criticism of objectifying women (like killing hookers and such) in the series.
Also, I disagree that they need to push the envelope any more with the story-driven experience than they are already doing with IV. In my opinion (and a few others on the site) the gameplay seriously suffered any sort of advancement or evolution in IV because they focused so heavily on creating a solid story.
Look back at Vice City and San Andreas at all the extra little things like character and car customization and store front ownership and the like. Instead of building upon those (sometimes) flawed but always entertaining aspects of the game they outright excised from the experience. Instead of creating a deeper world to play in, they stripped it back to GTA3 levels and just made it prettier with more cutscenes.
I for one think they can stick with the current amount of story and should focus on reintroducing gameplay that should never have been removed in the first place, let alone make them stronger and more strongly tied to the narrative structure.
Not to mention fix all the bugs that still plague the series since the GTA3 days (I'm looking at you car disappearance/pop-in and car spawning).
I agree with Christiangamer - the male protagonists of GTA already are whores. All you're doing here is putting a negative focus on the gender.
I agree with Christiangamer - the male protagonists of GTA already are whores. All you're doing here is putting a negative focus on the gender.
And for the record, I do not think Hilary Clinton is a whore, but don't take that as a compliment to her. Through my work as a social worker at a mental hospital, I know a lot of self professed whores personally, and I generally have more respect for them than I do for any politicians, regardless of gender. The whores I know would friggin' love my game idea. I know, because I asked them.
You're clearly not getting where I'm coming from, which I'll just chalk up to my need to work on my writing skills.
@SorcererXIII: You bring up a valid argument. Putting a woman at the forefront of such a controversy-addled series will certainly only cause more controversy. However, knowing Rockstar, they'd shake it off anyway.
What few people understand about the GTA series is that it's a big joke and all the people who get shaken up about it are the punchline. Just look at the socio-political commentary throughout the series, especially in IV. IV has reached new heights in terms of scathing commentary on our culture and beyond.
For every immature picture (the Memory Lanes logo) or company name (Sprunk) there is a truly sardonic radio commercial (the scooter one) or station (Weasel News) that takes the state of the world around us and unabashedly forces us to look at it for what it really is, laughable.
The scaremongering and "terrorist" threat jokes throughout IV sadly fall on many a deaf ear because we as a society have become so accustomed to them in real life. The genius of Rockstar shines through, however, when they take the reasoning behind it (in the game world, anyway) and throw it out the window. If you listen to Weasel News after you unlock each island they say that there was no real threat and the authorities are looking for more to close them down again.
Ring any bells? How many false terrorist threats have we been subject to since 9/11? Countless. And they exist because those in power choose to frighten us and force us to live in a society of the scared and not the free and the brave as we so historically have been.
For every "problem" they may run into in having a female lead protagonist, I feel it only opens that many more doors, as Jon has stated, for more effective satire. Anyone who doesn't think that is genius-level wit and humor is likely part of whatever party they are trying to poke fun at anyway. So be it.
@B-Rad - I understand it is a rough translation/outline as opposed to something well crafted and thought out over the course of a GTA dev cycle. I think more of JHs ability to write more than to think that his idea was an entire plotline.
I think my point was more thatin a world where ridiculous things can happen (like casting lightning bolts from my fingers, and nailing blue alien chicks) the idea itself sounded (to me) like it wanted to be over the top ridiculous, but keep its feet on the ground...And I dunno if that can work.
My rant was more or less what I took from the write up...That it wasn't so much 'fixing' GTAs issues (whatever they may be to the writer) and more about creating a completely different game loosely based upon GTA...See? Which I think goes against the notion of "If you love it, Change it". If you were insulted Jonathan, I'm sorry. That really wasn't my intention.
Thanks everybody. I feel like this has been a fun mock up of how a meeting amongst game designers would really happen in the initial planning stages of a new game. It doesn't get much more fun than that.
@ Chrisiangamer- Lol! Took me a a little while, but I get it now.
The core of this article could very well be "Vary up the mission designs! I'm sick of tailing criminals without being spotted!". By featuring a completely unique and random character, you hope that more interesting missions could be created around him or her.
Indeed, it seems that Rockstar would be best served in taking parts of this approach. Not necessarily any of the specific charecters you described, but rather creating the game's protagonists and side characters first, creating their story, and finding the right city to tell their story last. That's the one point I'm in lock step with you: it's definetly felt like Rockstar has created characters to fit inside whatever city their creating this time(It's 90's California! So it's gotta be a black guy!)
Hopefully, Rockstar, having proved their tremendous storytelling abilities in GTA IV, will start with charecters first for the next entry of the series
I'd be all over that Training Day-esque GTA thing...You think about it, and usually a game will end with the player winning...But what if the game could end, and you lose...Like really lose. Life, Freedom, Job, everything. It would set you up for a hell of a sequel too....
If this hypothetical game were made, I'd like it if gave you one of those plot changing decisions before the end of each act:
At the end of act one, you can choose one mission and become the CEO, or you can choose another mission and become the leader of the mafia... at the end of act two, you can decide to enter politics as a liberal or as a conservative (no middle ground!), and at the end of the third act you can choose to run for president, or decide to leave politics behind and go back to being the CEO or Kingpin.
I like the idea of starting with the characters, too. As good as GTA IV's story is, it still feels like they said "Let's go back to Liberty City!" "But how do we keep it fresh" "We can introduce the city through the eyes of an immigrant!" Location-wise, this game sounds like it would start out in either Harrisburg, Baltimore, or Richmond, have you going to New York (Wall Street) for the second act and into DC for the third... or really the whole thing could play out in DC from start to finish.

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