games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 






[Editor's note: coonskin05 takes a look at the Final Fantasy series and tells us how he would change it as part of May's Monthly Musing topic. -- CTZ

"Final Fantasy, have a seat. Your mother and me are worried about the kind of game you're becoming. We know you've been ... experimenting recently with different gameplay mechanics, and while some of them have made you a better game, others are isolating you from your fans. Is that really what you want to do to yourself?"

That is what I would say to Final Fantasy if I were its father. Final Fantasy is loved by millions, but recently the changes in the series have raised many an eyebrow. I know, however, for a game to stay relevant it has to do some things differently. So I would like to recommend Squeenix to implement the following changes to the series if they want FFXIII to be the best possible game it can be. Hit the jump to read on.




Battle System

Final Fantasy's battle system seems to be something no one can agree on. Some people prefer the Active Time Battle seen in the majority of titles. Some like the true turn based style as seen in FFX. Some deranged souls even enjoy the free roaming battles featured in FFXII.

I have mulled over what the best combination of these mechanics are and I truly believe that FFVII: Crisis Core has gotten it the closest. I agree with the free roaming people that just standing there scrolling through menus is boring, but I still believe the battles should be random. There are definitely things I would change about Crisis Core's battle system. As many agreed, it seemed to be just an "X" button mashing affair. Instead of having to press the X button for every swing a la Kingdom Hearts, simply selecting an attack button from a menu and then the character getting to attack on a set time schedule reflecting their speed, a la Star Ocean, would be way easier on our thumbs.

Of course, Crisis Core only had one playable character, which would be unacceptable for a real Final Fantasy game. So how would the extra two or three characters in your team be controlled? By an AI with basic options you could choose for each character, none of that Gambit bull. And the ability to switch between characters on the fly, borrowing from Star Ocean again. Finally, the DMW crap would have to go. The limit breaks would be gained as they are in Final Fantasy VII & IX, a meter that builds as you take damage. The summons would go back to being just really powerful materia, again like FFVII & FFIX.



World map

The World Map is sadly disappearing from games recently, as seen in FFX/FFX-2 and Lost Odyssey. This makes me sad because the world map has always been a staple of the RPG genre, and needs to stay. FFXII still did it wrong even though you actually traveled around the world instead of picking a place from a list. Final Fantasy needs an actual World Map that you can roam around as you go location to location, like every title from I to IX.



Character Customization

The recent trend of Final Fantasy's has been that you are given a cast of characters and that any of them can be anything they want. Want the main character to be a white mage and the damsel in distress to be a powerhouse? With the Sphere Grid and License Board, this was possible. This seems like a step forward in gameplay mechanics, but I think it hurt the game in terms of plot development.

In my opinion, the reason FFIV & VI were regarded as having the best stories in the series is that each character had their own specific role and that was part of their being. Take that away and part of their personalities are being forsaken as well.



Setting

Screw the Ivalice Alliance. Screw it. What made the old Final Fantasy games so great is that each one was a separate entity from the others. A new world and cast of characters to fall in love with. Personally I never became too attached to Ivalice. Gaia I favored more but I still think it would be in the series' best interest to not stick with a given setting. Honestly I believe the more focus is put on developing the setting; the less effort is put on the characters background and overall plot.



Amount of Games

This is one thing about the Final Fantasy series we can all agree on. There are way too many spin off Final Fantasy games coming out nowadays. Some I enjoy, such as Final Fantasy Tactics and Crisis Core. Regardless, it would be for the best if there were only the regular numbered games. Square-Enix is a huge, powerful company, if they want to do another kind of game they can name it something besides Final Fantasy and still have it be a smash hit. The Final Fantasy games are so big that they don't deserve to have attention be divided between tens of spin offs. I want FF13, and after that FF14, and so on.

There you go, my dream Final Fantasy. I'm sure some of you will disagree with me, and I'm certainly not the God of Final Fantasy (I believe that position goes to Ms. Bennett), so I'm open to suggestions of what you could do better.

Continue: More Promoted stories stories





prev 50 comments
next

57 comments | showing # 51 to 57

Elandarex's Avatar - Comment posted on 05/22/2008 02:25
Elandarex
Random battles, good? What?

This didn't feel so much like a "If you love it, change it", it felt more like "If you loved it, change it back". Every one of your ideas seemed like a step back for a series that is most notable (in my opinion) for its evolutionary changes. I know I'm in the minority here, but I honestly loved everything about FFXII's gameplay, especially the gambit system.

I don't know about you, but I always look forward to a new Final Fantasy because it's almost always a fresh experience, even with the direct sequels (for good or ill). Love FFXII I do, but I don't want the next Final Fantasy to be like it, much in the same way I don't want it to go back to being FFVI (except maybe in plot).
moggle's Avatar - Comment posted on 05/22/2008 05:52
moggle
OMG! GIRL CLOUD!! SQUARE SUXORZ. LULZ.
Eh. Honestly, Syntax, I'm really trying to figure out why I should care about what you just spammed the comment board with. Tetsuya Nomura was the character designer for both FFVII and FFXIII, so his characters are naturally going to have similarities. Who's the bigger dork: The guy who says that Cloud and the chick from FFXIII aren't the same, or the guy who melds the images together to prove the other dork wrong?
Exactly.
Anyhow, I gotta say, I do terribly miss world maps. A lot. In FFVI, I'd level up my party on Brachiosaurs and Tyrannosaurs for a few days, and then blast around the world map smacking punk-ass bitch monsters who could only weep in terror as Cyan dropped an 8-chop Offering/Genji Glove combo on their poser asses. Good times, neighbors. Good times.
And another thing coonskin brought up that was spot on was character classes. I'm definitely a supporter of the white mage who has to hang out in the back row and cast curaga all day. I don't want to take anything away from folks who choose to have their mage also wield the biggest sword in the game with gusto -- it has its place in certain games, certainly -- but I guess I come from the school where Sabin tanks for Relm, not Penelo for Basch.
Nice write-up all said, coonskin. I wasn't with you on everything, but I definitely appreciate the thought you put into your article as a Final Fantasy fan.
SyntaxError's Avatar - Comment posted on 05/22/2008 07:21
SyntaxError
Sorry, my bad... I didn't know the picture would look like that under here. Anyway, I found that pic from my "digging".
dclark's Avatar - Comment posted on 05/22/2008 08:19
dclark
Mostly good points. "If you love, change it back" should probably be the title though. One thing I disagree with is suggesting AI controlled characters. While that's good for some, the option must be there to take control when they're needed and are about to do something retarded. FFXII despite all of its faults had the only AI (gambits) that I ever liked. Basically because I wrote the AI code myself and knew exactly what everyone was going to do and also had the option of interrupting them to change if need be.

One point you missed that others have already mentitoned is the generic she-male-man-boy character. The last main character that had a personality was Zidane.
BulletTrain's Avatar - Comment posted on 05/22/2008 11:10
BulletTrain
I agree with you on a lot of points.

Final Fantasy's used to be known for being unique to each other and having fresh new places and characters and stories to dive into each time. Now we get half baked sequels and rehashes dropped into our laps.

I think we all agree VI had the most intriguing characters and the best mix up of gameplay and story. I think tactics is a very close second. Followed by VII.

I felt that XII was abysmal. I couldn't get very far into the game because every aspect of it was horrible. The characters and enviornments looked horrible. It had a very uninteresting and un-engaging plot, and the battle system was HORRRRRRIBLE.

Also Mission based gameplay in an RPG is the worst idea ever. Whoever though it up needs to die. It breaks the flow of the plot and makes me want to murder awful game designers.

Also for the love of god, put out a proper tactics sequel. None of this cutesy GBA crap with moogles and banga and judges and stupid crap like that. I want another political intrigue story please.
moggle's Avatar - Comment posted on 05/22/2008 15:26
moggle
@syntaxerror
Just as a point-of-clarification, I wasn't lambasting you. I figured you just found that tidbit somewhere and wanted to share it. I just found it almost painful that whoever put that image together would use the words 'delusional fanboy' and 'retarded argument' whilst he or she took the time to construct the example that would prove some dorky point.

Ah well. Whether it's just Cloud with pink hair or not, it won't stop me from picking up FFXIII. No, not owning a PS3 will do that just fine on its own.
Fading Star's Avatar - Comment posted on 06/03/2008 23:05
Fading Star
Interesting.....Good job.
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51171 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006