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[Editor's note: coonskin05 takes a look at the Final Fantasy series and tells us how he would change it as part of May's Monthly Musing topic. -- CTZ

"Final Fantasy, have a seat. Your mother and me are worried about the kind of game you're becoming. We know you've been ... experimenting recently with different gameplay mechanics, and while some of them have made you a better game, others are isolating you from your fans. Is that really what you want to do to yourself?"

That is what I would say to Final Fantasy if I were its father. Final Fantasy is loved by millions, but recently the changes in the series have raised many an eyebrow. I know, however, for a game to stay relevant it has to do some things differently. So I would like to recommend Squeenix to implement the following changes to the series if they want FFXIII to be the best possible game it can be. Hit the jump to read on.




Battle System

Final Fantasy's battle system seems to be something no one can agree on. Some people prefer the Active Time Battle seen in the majority of titles. Some like the true turn based style as seen in FFX. Some deranged souls even enjoy the free roaming battles featured in FFXII.

I have mulled over what the best combination of these mechanics are and I truly believe that FFVII: Crisis Core has gotten it the closest. I agree with the free roaming people that just standing there scrolling through menus is boring, but I still believe the battles should be random. There are definitely things I would change about Crisis Core's battle system. As many agreed, it seemed to be just an "X" button mashing affair. Instead of having to press the X button for every swing a la Kingdom Hearts, simply selecting an attack button from a menu and then the character getting to attack on a set time schedule reflecting their speed, a la Star Ocean, would be way easier on our thumbs.

Of course, Crisis Core only had one playable character, which would be unacceptable for a real Final Fantasy game. So how would the extra two or three characters in your team be controlled? By an AI with basic options you could choose for each character, none of that Gambit bull. And the ability to switch between characters on the fly, borrowing from Star Ocean again. Finally, the DMW crap would have to go. The limit breaks would be gained as they are in Final Fantasy VII & IX, a meter that builds as you take damage. The summons would go back to being just really powerful materia, again like FFVII & FFIX.



World map

The World Map is sadly disappearing from games recently, as seen in FFX/FFX-2 and Lost Odyssey. This makes me sad because the world map has always been a staple of the RPG genre, and needs to stay. FFXII still did it wrong even though you actually traveled around the world instead of picking a place from a list. Final Fantasy needs an actual World Map that you can roam around as you go location to location, like every title from I to IX.



Character Customization

The recent trend of Final Fantasy's has been that you are given a cast of characters and that any of them can be anything they want. Want the main character to be a white mage and the damsel in distress to be a powerhouse? With the Sphere Grid and License Board, this was possible. This seems like a step forward in gameplay mechanics, but I think it hurt the game in terms of plot development.

In my opinion, the reason FFIV & VI were regarded as having the best stories in the series is that each character had their own specific role and that was part of their being. Take that away and part of their personalities are being forsaken as well.



Setting

Screw the Ivalice Alliance. Screw it. What made the old Final Fantasy games so great is that each one was a separate entity from the others. A new world and cast of characters to fall in love with. Personally I never became too attached to Ivalice. Gaia I favored more but I still think it would be in the series' best interest to not stick with a given setting. Honestly I believe the more focus is put on developing the setting; the less effort is put on the characters background and overall plot.



Amount of Games

This is one thing about the Final Fantasy series we can all agree on. There are way too many spin off Final Fantasy games coming out nowadays. Some I enjoy, such as Final Fantasy Tactics and Crisis Core. Regardless, it would be for the best if there were only the regular numbered games. Square-Enix is a huge, powerful company, if they want to do another kind of game they can name it something besides Final Fantasy and still have it be a smash hit. The Final Fantasy games are so big that they don't deserve to have attention be divided between tens of spin offs. I want FF13, and after that FF14, and so on.

There you go, my dream Final Fantasy. I'm sure some of you will disagree with me, and I'm certainly not the God of Final Fantasy (I believe that position goes to Ms. Bennett), so I'm open to suggestions of what you could do better.

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57 comments | showing # 1 to 50

wardrox's Avatar - Comment posted on 05/20/2008 22:22
wardrox
A very very nice read :)

I would comment with something insightful, but it's 4:30 am and I know I would embarrass myself.
Lurkmon's Avatar - Comment posted on 05/20/2008 22:26
Lurkmon
Good article, though I still prefer turn-based over active time :)
NihonTiger90's Avatar - Comment posted on 05/20/2008 22:26
NihonTiger90
Good read, coonskin. I was planning to do one of these on Final Fantasy, and I'm glad there's a few points you didn't bring up I can touch on :)
Tubatic's Avatar - Comment posted on 05/20/2008 22:30
Tubatic
Nice write up! I agree with most of it.

Ivalice is nice enough, but there certainly are a lot of games built on top of it.

And yes yes YES concerning character customization! I liked being locked into a character class. More freedom ended up meaning more unnecessary micro management, which was not fun.

But I think there is some merit in the way they're branching the franchise into different play styles. I'll go on again and say that FFCC:MLAAK is a pretty brilliant game and could really stand as the base build for a fleshed out and fresh excursion into the old worlds, or even a new one.
Vongore's Avatar - Comment posted on 05/20/2008 22:38
Vongore
Nice artticle, even though i found Final Fantasy games as boring as hell can be.. Well that might be because i don't play any RPG except EarthBound and Golden Sun
Wexx's Avatar - Comment posted on 05/20/2008 22:48
Wexx
I'd have to agree with you on pretty much every point you made. Ivalice is dumb. Final Fantasy was good, if not better, without a pre-defined canon/setting whatever, and it ought to stay that way. And World maps too. My favorite song from the Final Fantasy games is probably the world map theme from VI/VII (they're both so damn good).
Redzie's Avatar - Comment posted on 05/20/2008 23:19
Redzie
I bet FF13 will be more like Crisis Core. A mix of turn based elements with characters moving on a battlefield with a traditional menu system.
ajaxender's Avatar - Comment posted on 05/20/2008 23:39
ajaxender
I like all your points. I would handle the battle system a little differently, but the important thing is that its semi-real time (at least like X-2, the only good part of that game, or like the Grandia series) and the summons and limits are like they were in VII or VIII.
braulio09's Avatar - Comment posted on 05/20/2008 23:42
braulio09
I'm not sure but I think the Sphere Grid was only used in FFX. In it, your characters were locked into a class, I thought. Lulu was always the Black Mage and her whole persona reflected it. Rikku was the thief and she also showed it.

Otherwise, nice read and I definitely agree on the "GTFO Ivalice Alliance" thing.

On the battles, I'm kind of a purist and would prefer turn-based battle, however, i know it's considered outdated so Active-Time Battle would definitely work best for me.
Gen Eric Gui's Avatar - Comment posted on 05/21/2008 00:26
Gen Eric Gui
"so I would like to recommend Sony implement the following changes to the series"

Sony has no say as to how FF games are developed.
Coonskin05's Avatar - Comment posted on 05/21/2008 00:31
Coonskin05
I have no idea what you're talking about Generic Guy. :)
The GHost's Avatar - Comment posted on 05/21/2008 03:39
The GHost
Excellent stuff Coon. I definitely miss the good 'ol world map exploration.
007's Avatar - Comment posted on 05/21/2008 06:38
007
I got up at 5 am to read this?!


Nice post. Actually agreed on about everything you said. FF10 had to be my last favorite FF. After that, the games seemed to be a joke.
Joseph Leray's Avatar - Comment posted on 05/21/2008 14:59
Joseph Leray
FFX-2 had the best battle system to date, period. Hands down.
Professor Pew's Avatar - Comment posted on 05/21/2008 15:36
Professor Pew
Gratz on the promotion! I dunno anything about FF so I'm gonna assume you're right :)
king3vbo's Avatar - Comment posted on 05/21/2008 15:47
king3vbo
I completely disagree about the battle system and character customization.

FINAL FANTASY 5
Job class system, old school ATB. Thats what i want. Give me that now!
Scientist tz's Avatar - Comment posted on 05/21/2008 15:47
Scientist tz
FFXII was terrible. So much of it was just forgettable repetition that I would have trouble running off a list of things I actually liked about it.

I'm not sure the series can be saved at this point. FFXIII is not a game I plan on buying. After all these years I think they finally lost me.
kratosmaster's Avatar - Comment posted on 05/21/2008 15:51
kratosmaster
It seems that people who like Final Fantasy in general hate XII and the people who actually like video games love it...


Said in jest, my friend. I do completely disagree with you about XII in every category, and yes, I have played other FFs (1, 2, 3, 9, 10).
0042214's Avatar - Comment posted on 05/21/2008 15:54
0042214
Eliminate the stupid mini-games like the cards in FFVIII and FFIX, or bliztball in FFX!! Boy, was that dumb. Sure, FFVII had the Gold Saucer, but the games were there for leisure and you didn't feel forced to play them.

"The fate of the world can wait, now draw your card!!"
Vlambo's Avatar - Comment posted on 05/21/2008 15:55
Vlambo
Congrats on the front page Coon. You woulda thought a CRRRRRRAZAY texan like you would play FF.
Holiday's Avatar - Comment posted on 05/21/2008 15:56
Holiday
There are very few turn based games I enjoy. I prefer something more along the lines of Mass Effect where combat doesn't mean everything grinds to a halt. In fact I am intrigued by the idea of a game like The Bourne Conspiracy with it's cinema like action sequence then adding some RPG elements to that...Then maybe add some free roaming like GTA...Woot!
the GAMEGOBLIN's Avatar - Comment posted on 05/21/2008 16:05
the GAMEGOBLIN
I am disappointed in the lack of yall in this blog.
Aertyr's Avatar - Comment posted on 05/21/2008 16:05
Aertyr
Can all the genders be distinct too? That'd be nice so I know I'm not fapping to a man. Damn, Tidus was hott.
funran's Avatar - Comment posted on 05/21/2008 16:17
funran
Man, this makes me so sad. FF12 is amazing, the quality of everything was over the top. Sure it didnt have a world map, but in place it has a REAL world map. You walk outside, the town is behind you and you walk out into each zone...it's a more realistic world map. I know everyone will always have different opinions but.....I don't understand the hate.
ShadeWithin's Avatar - Comment posted on 05/21/2008 16:21
ShadeWithin
FFXII is a great game, and I've played every single Final Fantasy to date, including Mystic Quest. I love the setting of Ivalice, but I think they should just stick to the Tactics series being set there, and give us another Tactics, not Tactics Advanced, which doesn't nearly compare. And what was described about the fighting system being changed can already be achieved in FFXII, you can practically play the game turn-based if you want to, the gambits are just there to make it less micro-managing, at least toward the end (I will admit it was slightly annoying until you got a majority of the possible gambits).

Also in FFX, everyone is pretty much locked in to their class by the sphere grid, except Kimahri who is the Blue Mage/Mime, my favorite character, and vastly underrated. I do think XII gave far too much freedom, because by endgame all of my characters could do everything, the only difference was how much I used them and what niche I wanted them to occupy. V & VI are def. my favorite as characters go, V because of the sick combinations you can make with job abilities and VI because all of the characters are different and while they're all capable of being powerful (I don't agree with the 'Worst FF Character' contests and all that, Relm and Strago can be as powerful as Sabin or Cyan) they're powerful in different ways, unlike FFXII.

All in all I think the essence of FF as a niche in RPGs is their tendency to try new/different things with pretty much each one, it keeps it fresh.

In closing, I know it's blasphemy as a fanboy-ish devotee to the series, but VII is my absolute least favorite, the graphics continually make me vomit all over myself, and it just really doesn't add much from VI as far as gameplay goes
Monte's Avatar - Comment posted on 05/21/2008 16:30
Monte
I kinda disagree on the world map... When it comes down to it, the world maps are very plain and it's rather dull trip to get from point A to B... frankly, i like the idea of it going WAY more detailed and immersive as FFXII kinda did. The only problem with FFXII though was that the world felt like it was broken up into separate areas (which it was), and that made it loose that feeling of traveling across the world. What they needed to do was make the whole world as one piece, so that you were never conscious of exactly when you entered a new area since their is no "Zone" except for when entering cities, dungeons and so forth. Bascially something more like out of GTA, but with much more varied environment... also, FFXII lacked good airship travel (what... i like flying aroudn the world in circles)

I definatly agree on the customization issue though... though another reason i would throw in is the fact that having defined roles actually forces you to use most or all of your characters. Games like FFXII, FVIII and such are games that you could get through just fine by only picking three characters and sticking with them... very little reason to bother with the others except in a few cases like the last fight in FFVIII... Without the full customization, you have proper encouragement to use all the characters. Not to mention, personally, i'm very indecisive, and that becomes a problem when i'm being indecisive over a very trivial issues... like stuff as little significance as names can bug me... much less stuff like picking between certain skills (especially when i can't undo the action)

@braulio09
It was a little half and half... due to the lack of higher level sphere's that block your path, early on in the game you are pretty much forced into a single path... however, later in the game you get the sphere's needed to open other paths and thus can get customization of the characters... Kamari for instace was placed directly in the middle because he was meant to go on ANY path.
foxhound009's Avatar - Comment posted on 05/21/2008 16:39
foxhound009
another "if you love it, change it" ...
jasoncb's Avatar - Comment posted on 05/21/2008 16:46
jasoncb
It is all in the story. VI, VII, VIII.
Syn's Avatar - Comment posted on 05/21/2008 16:48
Syn
I want like a turnbased/action mash kind of deal. It would probably operate a lot like Star Ocean except that you control everyone, but while one person moves the others are frozen unless you are within a certain range, but even then you only move when the other guy is moving too (a la Vandal Hearts 2). But I want to be able to execute battles that would be as visually pleasing as, say, Advent Children or Dragonball Z.

That probably sounds crappy but I've been tossing it around for awhile and it looks really really cool in my head.
h3lios's Avatar - Comment posted on 05/21/2008 16:52
h3lios
Godlike read Mr. Coonskin.

+1 awesome-sauce to you.
Knyte's Avatar - Comment posted on 05/21/2008 17:11
Knyte
I agree that Final Fantasy is losing its old fan base. I am 1000X more excited for the FFIV remake on the DS, then I am for XIII.

If you want to make a new awesome Final Fantasy, then use the power and graphics of a modern system and the play style of the can't be bested classics. (ie FF4-FF7)

I personally thought "Lost Odyssey" was a better sequel to the Final Fantasy series, then XII was!
Crunshii's Avatar - Comment posted on 05/21/2008 17:14
Crunshii
great article, good read.

As I agree with some points mentioned, I do see the good part in SquareEnix doing bad, this gives opening to other RPG companies to do what they been sucking to do for years.
CWal37's Avatar - Comment posted on 05/21/2008 17:36
CWal37
Hmmm, my favorite FF's are VI & XII, so I may a bit of an oddball. I love both of those battle systems. Apparently there was even more hate for XII than I thought, but I loved that game, the characters and all that ambiguous crap was annoying, but I felt like the battle system and huge interconnected world more than made up for it.

As for VI awesome story, awesome characters, awesome fun.
TheDirtyHobo's Avatar - Comment posted on 05/21/2008 18:01
TheDirtyHobo
FFX's turn based system is more or less the exact same as doing an Active Time Battle, but the turn chart on the right just tells you who's bar would fill up in what order for the next few turns ahead.

One of its problems is that it keeps the time between different people's turns at a constant instead of a variable, which, given your character has enough speed, allowed you to abuse the quick attack command to attack for like 3+ times when you should only be attacking once.

Active Time Battle is much harder to find loopholes for, but also does very little to factor in what action you're taking compared with your overall delay before your gauge restarts.

Round-based battle systems (set battle round, every character guaranteed to make at least one action per round) make a characters speed ranking virtually useless, as a character hitting for 500 at the beginning of the round will never have the chance to use his/her speed to keep up with someone hitting for 700 at the end of the round. With no way for a character to "lap" another character in turns, the 'hard-hitting but slow' will always be better than 'fast but weak'.

Personally my favorite battle system is the ones in Grandia. A simple, compact bar/ring that keeps everyone's (including your enemies) information all in a small space, but is still easy to know what's going on. It's closely linked to ATB system, as each character has to cover a certain distance before they can perform an action, and the rate you go across that area is determined by your speed. They also make spells/abilities take different amounts of time, depending on your familiarity with them, and you can delay enemies from casting dangerous spells by attacking them during their charge up time. It just seems to me like it's the most constant system that keeps both balance of characters and a decent amount of strategy in battles.

World maps, honestly, I can live without. The efficiency of point and click beats out "exit city, board airship, check coordinates on map, go to next city" any day. I can't count the amount of times I've fought so much stuff on the world map while on the way to my next area that by the time I got there, I had to turn back and go to the city inn and heal myself up.

Character customization is nice, the job systems in FF5/X-2 were some of the best of the series. So you can make Penelo weild weapons that are bigger than she even is? She'll never be as good at it as Basch would be with the same liscences, and Basch will never be as good as Penelo at healing everyone. You try and make someone into something they weren't built for, and you're gimping yourself. As far as I know, a characters stats are based on their level, not what liscences they have. FFX's system, however, was just plain broken once you got to the end of the game. Having every character with 255 of every stat is ridiculous.

I haven't played any of the Ivalice-based games except for FFXII, which I hated, so I can't say much about that. My *personal* preference would be for them to drop the Final Fantasy titles for all of them, and make Ivalice a stand-alone series.

Some Final Fantasy spinoffs are good, some are just to make money with a cheap game. Tactics could have lived with being a non-FF game, but Crisis Core and X-2 are both directly based on other FF games, and both would need the title to work as a game at all.
Poopface Morty's Avatar - Comment posted on 05/21/2008 18:14
Poopface Morty
I put in FFXII for the first time in about a year sometime last week, and remembered why I stopped...I cannot get past the Elder Wyrm in the Forest area, and I've grinded my characters for quite some time. Evidently, I have more grinding to do...i.e., get bored off my ass.

The battle system though was great in that title, but I would have preferred something a little simpler for my already "too much shit inside" brain.
Cacophony's Avatar - Comment posted on 05/21/2008 18:22
Cacophony
Yes, yes, and yes. Beautiful points. As for as the battle system is concerned I'm all for a return to the old ways.

I really don't mind my characters standing in a line while timers tick down or turns pass by. It like it that...a lot. Hell, X is still my favorite battle systems with the old ATB's running right up behind it. XII is a dismal behind even last place.
Cowboy TTop's Avatar - Comment posted on 05/21/2008 18:36
Cowboy TTop
I really have to admit, I have gone off the FF series, even though FFVII was the very reason I purchased a PS1.

The problem for me is Square Enix. I understand them wanting to strive from strength to strength, the trouble is we only see this much attention go to the FF series.

Square Enix games catalogue lacks variety, and this is something they are only now starting to realise (cue their comments this week).

Dear Square, Atlus are beating your ass. Persona 3 was superb and acclaimed. Trauma Center was new and original, with a great sequel on the way. Odin Sphere was cool (yes I know its made by Vanillaware). Persona 4 is on the way. Suddenly I care less about Square, until they diversify their games more.

What would I like to see? Square put FF series on ice for a two to three years, concentrate on their forgotten hits and build some new IP, some in different genre than rpgs.

So more Front Mission, Vagrant Story, Parasite Eve, Einhander. Even a new Live A Live game would be cool.

I want Front Mission Online ported to 360 and PS3, which would be a nice in a Chrome Hounds mold, even if it was an action game and not an rpg.

If Square want to hook up with outside talent, I'd say Ubisoft, Konami, Epic, Bethesda, Bioware or Take Two would be great, as these lot can create good action and rpg games.
welkstar's Avatar - Comment posted on 05/21/2008 19:03
welkstar
Congrats on being front-paged.

I like your ideas, especially bringing back the world map. I'd like to add something though; they need to bring back secrets! Remember how many hidden things there were in the old FF games? That seems to have disappeared.

I've only played a very short bit of Star Ocean, so I can't really comment, but what about adding team-up attacks and spells like Chrono Trigger? You could have your specialized characters, and party management would come into play because if you didn't keep certain characters in your party, you couldn't use certain team-up attacks. Even so, those who don't participate in battle should still receive EXP so they are actually usable later down the line.
keener's Avatar - Comment posted on 05/21/2008 19:04
keener
[b][big]DO WANT REAL SEQUEL TO FFT, NONE OF THIS FFTA BULL!!

ALSO WANT REMAKE OF FF6 (and 7 [and chrono trigger{and SoM}])!!!!![/b][/big]
theestampede's Avatar - Comment posted on 05/21/2008 19:42
theestampede
Oddly enough I want 13 versus more than I want 13. Also I don't like my games random, like you were suggesting for the combat. I also want to be able to customize my characters' skills, not to mention I want the Items that I equip to actually change the look of my character.
Curious George's Avatar - Comment posted on 05/21/2008 19:53
Curious George
I've actually always enjoyed Final Fantasy games for what they are... games. I play them to experience the story. The game mechanics, battle systems, character customizations, etc are kind of secondary for me.

One thing I miss is how learning magic/skills was in the early games. FFIV you learned based on level. I'm okay with learning with Espers, Materia, and Equipment because those choices aren't as permanent (at least to me) as the Sphere Grid, Dress Sphere, or Gambit Board. Espers and Materia.

When you learn the skills/magic from Espers, Magic, or Equipment you change to another of the above if you realize you need to learn a different skill you desperately need to beat the next boss.
Edco's Avatar - Comment posted on 05/21/2008 20:27
Edco
I'm not with you on everything, but I hear what you're saying. Probably the biggest tug of war for me would be character customization. I loooooooved the sphere grid and license boards, but I totally get how you say the earlier games' characters had specific roles that not only strengthened the story, but needed to managed strategically.

Ultimately tho the different iterations and evolutions of the FF games is a big part of what keeps me coming back.
brainderailment's Avatar - Comment posted on 05/21/2008 20:37
brainderailment
I don't mind remakes, only if I never played them on the original system and they are different in graphics only.
DOmeN's Avatar - Comment posted on 05/21/2008 20:43
DOmeN
Good read for sure.
It took me a while but I did actually got to like the battle system in FFXII. However I turned speed to max, menu paused the action, and took those stupid targeting lines away. Essentially making it more like a active time system. It worked nicely. I could see them making more use of a battle system like that in some form, if not another FF. I really like active time battle system but at the same time I like to have more to do in the battle (i.e. Mario & Luigi Super star saga).
Pretty much agree on all other fronts fully, except I really like Ivalice, but that's because I LOVE the original Final Fantasy Tactics.
Eschatos's Avatar - Comment posted on 05/21/2008 21:28
Eschatos
Never really gotten into Final Fantasy. Got about half way through FFVI then stopped.
BlackSunEmpire's Avatar - Comment posted on 05/21/2008 23:46
BlackSunEmpire
I liked the battle system from X. Especially the way it would show how casting slow, or haste would change the turn order, maybe it added another level of strategy??

But I think you missed the one way FF could truly redeem itself. I think remakes of 1 and 2 need to come out badly for the 360 and the wii. I mean, whats with the hate Squeenix?? I'm pretty sure they have every other system covered.
SyntaxError's Avatar - Comment posted on 05/22/2008 00:16
SyntaxError
AI controlled teammates was already done. It's called Persona 3.

Ditch the metrosexual blonde. I mean it. It throws me off when the people involved in the "lovers angle" both look like females and the "male" looks prettier than the female.

Also:

vertice's Avatar - Comment posted on 05/22/2008 00:33
vertice
ffxii restored my faith in the series after ffx

i got to the last boss in ffx, and just realized i actually wanted all the characters to die. painfully.

so i deleted my save game.
SyntaxError's Avatar - Comment posted on 05/22/2008 00:39
SyntaxError


I suck at BBCodes.

@vertice:
at least you felt that you wanted them to die. FFXII had bland characters (for me anyway). By the time I reached the final boss and handed him his ass and I was watching the ending, I was thinking: "That's it???"
evermourn's Avatar - Comment posted on 05/22/2008 00:48
evermourn
ive been able to enjoy nearly every FF as far as characters, story, battle systems are concerned. but every game had something i didnt agree with. but, im very excited about where square will take us next.
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    living the dream since March 16, 2006