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[Editor's note: Justice takes a look at Assassin's Creed and gives us his take on how he would go about improving the series it as part of this month's Monthly Musing. -- CTZ]

I know a lot of people didn't really care for this game and/or didn't enjoy it much at all when they played it. But for some reason, the game appealed to me quite a lot. I enjoyed it the whole way through except for the crappy ending.

However, I did notice a lot of faults in the game (as did many other Dtoiders), and these are the main changes I would make to the game. Hit the jump to read on.

Also please note that the game is the first in a series, and so these changes can be seen from one of two points: how to change the first game, or what to add in the sequel (which is supposedly set in Japan).


Add variation to the landscape

One thing annoying about Assassin's Creed for me was that although the landscape was beautiful, most of the buildings looked the same. I know the buildings may not have been that varied back in old Jerusalem, but surely they were more varied than how the game presents them.



Add night and day effects

The entire game is set in daylight. Not once did I see a hint of sunset, sunrise or night. It never even rains! How on earth do the people go to sleep and not die of thirst! It would be good if night and different times of day were added in to add variation to the game. The buildings would look different in the light and dark too (think GTA IV). Perhaps certain buildings would only be open at certain times in the day.


Add more variation to the missions:

In Assassin's Creed, apart from assassinating people, the player has to gain information on targets through a few different types of missions: eavesdropping, interrogation and pick pocketing. There are also a few other missions such as assassinating a few people for a brother within a time limit and taking out a few people hassling a civilian in the city. It's nice that these were added but it's too much of the same thing. Plus, when you help a civilian out they'll say something like I wish my sons were as great as you or I'll make sure my husband hears of your kind service and repays you kindly. Yet for some reason, this husband never repays the favour, and it doesn't benefit me at all helping these people (unless you're an achievement whore).

How about some missions that actually pay off, like smashing up some bazaar that belongs to an enemy of the brotherhood so that he knows the brotherhood is not to be messed with. Then the main character could be repaid in money or with +5 aggression points or something.



Add more customization

The only thing that you gain throughout the game is more abilities (mainly for fighting) and your weapons back. How about the main character not have superhuman strength that allows him to hang from high places for unlimited amounts of time? Instead, the player gains grip points the more he trains hanging from places. The same goes for his speed and balance based on a points system, rather than having him being able to run at the same speeds the entire time.

The main character (Altair) never really changes throughout the game. How about he has choices in clothes that allow him to blend in with different types of people, rather than getting sweaty since he's in the same clothes the whole time.



Add more weapons

Throughout the game you gain back your weapons, which are: a small knife (perfect for slitting necks), a long sword, throwing knives and your fists (perfect for knuckle sandwiches). This is all well and good but it's not enough variation really. Where is the bow and arrow?! Where is the torch that you can light up that lets you set people on fire?! There could have been so many more weapons.

Change the fighting system

Fighting is pretty damn easy in the game. You can block and punch and all that, but it's easier to just tap the X button (square on a PS3 pad) when someone is about to attack you because it initiates a combo kill. Taking out a group of 20 or more isn't really a problem. The system should be re-worked so that combo kills are harder to execute, and punching and blocking are actually worthwhile.

Let the main character swim

The guy can kill a man with his bare hands, but if he touches water he drowns straight away? That is so Vice City. Give him the ability to swim, and make areas of the levels only reachable by swimming there.

Make free running useful

It's all well and good that if I want to get from point A to point B, I can take a different route every time. Other than that, it hasn't really got much use (except for escaping and reaching look out points). Add some chase missions against free-running thieves that give you a run for your money (C WUT I DID THAR?!) Or chasing a cat to return it to an old woman who pays handsomely.

Change the cover system

To escape pursuers, you usually have to run and hide in some hay, or in these booth atop most buildings without being seen going into them. To me, this isn't very imaginative, especially when you just narrowly manage to get into a booth, followed by your pursuers walking around the top of the building and checking everywhere on that building (the ceiling is flat for goodness sake) EXCEPT THE BOOTH. The only thing on most buildings is the damn booth. Either these guards are the offspring of a cow and a goldfish, or they've fallen from buildings so many times that their only brain cells left only understand one command: hit with sword.

I understand that attempting to keep it fairly historically accurate produces limitations but I still think most of my points could be implemented without changing history too much. What do you think?








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54 comments | showing # 1 to 50
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quiche's Avatar - Comment posted on 05/20/2008 13:04
quiche
oh god what happened to your apostrophes
king3vbo's Avatar - Comment posted on 05/20/2008 13:04
king3vbo
Hahaha I loved the pictures.

I really like the idea of missions that incorporate more free running
Justice's Avatar - Comment posted on 05/20/2008 13:12
Justice
@ quiche
It's because I wrote the article in MS Word before pasting it here. Thus the apostrophes in Word and different to the normal apostrophes (which I commonly forget).

I would change it to the normal apostrophes but I can't see where to edit the blog with this new layout (dammit!).
DaedHead8's Avatar - Comment posted on 05/20/2008 13:13
DaedHead8
The pictures are win.

I too enjoyed Assassins Creed up until the shitty ending. in fact, thats the only thing I'd like to add to the list.

SPOILERS

In the end when the doctor and his female assistant just leave the room and they expect you to walk into the bedroom to view the credits I was seriously like WTF?! Altair's ending was weird yet satisfying but the "real world" ending was such a letdown. I was playing, playing, playing then BOOM game over. It hit me like a brick in the face. So my improvement would be to wrap up the OTHER storyline a bit better than they did.
Daddygerplex's Avatar - Comment posted on 05/20/2008 13:14
Daddygerplex
I couldnt stand the game personally but your pictures are pure win :)
Dynamic Sheep's Avatar - Comment posted on 05/20/2008 13:16
Dynamic Sheep
I thought I was the only one seeing that quiche... wtf did happen to your apostrophes. Also, nice write up.
Satsumomo's Avatar - Comment posted on 05/20/2008 13:20
Satsumomo
The worst of it all has to be the stupid booths in the building rooftops.

And the hype.
Justice's Avatar - Comment posted on 05/20/2008 13:21
Justice
@ DaedHead8

Yeah, it annoyed me how the ending seem to be built specifically to open up for sequels.


@ DynamicSheep
Are you using a mac?
Anus Mcphanus's Avatar - Comment posted on 05/20/2008 13:22
Anus Mcphanus
Those pics made me lol!

Also agreed with your points. I'd also make it more beneficial to do more of the information gathering missions. You can do 3 of them and jump straight into the assassination and there was no real benefit to doing the others. Also when you get a map of the guard patrol routes, how about showing it to us so we can see where they will go! Maybe by gathering more information you can take out other key individuals and make the target more vulnerable.
Also don't have so blatant cliff hanger endings and get rid of the fucking beggars and lepers!
JohnTheCrow's Avatar - Comment posted on 05/20/2008 13:22
JohnTheCrow
Agree 100% with everything you wrote. Well done.
DaedHead8's Avatar - Comment posted on 05/20/2008 13:24
DaedHead8
@justice

Yeah, they certainly did that but I hesitate to call Ubisoft out on that because honestly, what game doesn't leave a little room for a sequel. AC definitely took it to another level though.
Arttemis's Avatar - Comment posted on 05/20/2008 13:27
Arttemis
I loved Assassin's Creed, and I genuinely look forward to its sequels. You made some great points about what would improve the game's style! I think I'd make an addendum to #3, though.

In addition to more varied missions, there should be a reason (aside from collecting flags) to keep playing after you've beaten the game. Giving players randomly generated peasants to save from guards/brutes would be a nice start, but something more varied would be required to really allow a player to continue to get enjoyment from playing.
Another small element that would help is allowing us to view the tops of the towers in the same cinematic fashion as you would throughout the missions.

Giving at least some of the buildings genuine interiors would also improve replay value in that the game is no longer the same free-running over and over.
razerangel's Avatar - Comment posted on 05/20/2008 13:32
razerangel
Surely it should be if you change it, you'll love it :P!

Haha kidding, i really liked Assassin's Creed, apart from the ending. Your criticisms are well placed, great write up!

Also, love the pics they made me lol.
Aertyr's Avatar - Comment posted on 05/20/2008 13:34
Aertyr
Everything was well put except I think that the PC version did a great job with variety of missions. Really the PC version was so much better then the console one it's retarded. I played it and loved every second on the PC but couldn't stand it on the console.

Good write up man.
Samit Sarkar's Avatar - Comment posted on 05/20/2008 14:01
Samit Sarkar
Awesome write-up, Justice. Ive had problems with apostrophes and quotes, too, since I also write everything up in MS Word beforehand. I never bothered with Assassins Creed because the general consensus was that it wasnt good, so hopefully Ubisoft will implement some of your changes in the sequel. Also, your pics are hilarious!
SLiFE's Avatar - Comment posted on 05/20/2008 14:06
SLiFE
I loved the game as well, and I'm with you on most points, but I thought the combat was great.
Sure it started out pretty simple, with counter-attacks accounting for 9 out of every 10 of my kills, but it gets pretty deep towards the end. Counters, evading, grappling; it was pretty tough.

Did anyone play both the console and PC version? Did the extra investigative objectives help at all?
welkstar's Avatar - Comment posted on 05/20/2008 14:15
welkstar
"or chasing a cat to return it to an old woman who pays handsomely."

NO.

Otherwise, great write up. I too loved AC, but it would definately benefit from the changes you've mentioned.
rmsk8r05's Avatar - Comment posted on 05/20/2008 14:17
rmsk8r05
Assassin's Creed was good game and I agree with all the things that you said, so here's hoping that they really improve on all the gameplay elements from the first and give us real ending. I getting tired of those "to be continued" type endings.
B-Radicate's Avatar - Comment posted on 05/20/2008 14:31
B-Radicate
I loved AC, even the ending, which is apparently uncommon. Oh well.

In my review of the game on Dtoid here I mentioned a lot of what you said but you had some great points, too (especially swimming and extra weapons and such).

My biggest gripes were the weapons and dumb enemy AI. I wish they gave you the ability to kick down ladders from rooftops while people were climbing them and have some humorous enemy chatter. I wanted to strike fear into the hearts of my enemies but no one was ever really scared of me, which they rightfully should of been.

Which brings me to my next point which was that I also found it unrewarding that I, as a master assassin of the highest order, was commonly chased AT A FASTER SPEED by enemy guardsmen THAT COULD SCALE BUILDINGS JUST LIKE ME. Why exactly was I so special if every other random guy on the street could pull off the same moves AND run faster than I could? It just didn't make sense to me.

I sorta wished they made Altair weaker in one-on-one (or ten) combat prowess but made him faster and more agile so as to promote stealth and escape instead of just standing and countering everyone who approached, thusly killing them in a single blow. The whole game is based on a character who is supposed to be some shadowy assassin/ninja type dude and yet the best way to resolve problems was to murder dozens of guards in the middle of broad daylight in the streets. Not so secretive if you ask me.
Corak's Avatar - Comment posted on 05/20/2008 15:05
Corak
Nice writeup man, the points you make would be a welcome change in a sequel and simple enough that they don't sound to hard to implement, I'm looking at you Ubisoft.

Something for you to consider when you talked about adding variation to the rooftops. The pic below is a rooftop shot of old Jerusalem, as you can somewhat see the roofs aren't really all that varied, at least in this shot. While some variation might help for navigation sake, I think I still prefer something more accurate in real world terms.

PaperBowser0's Avatar - Comment posted on 05/20/2008 15:46
PaperBowser0
Yeah, excellent job on the pictures and the article. ;)
Darren Nakamura's Avatar - Comment posted on 05/20/2008 16:05
Darren Nakamura
I still haven't played it, but if it looked like those pictures you drew, I would.
Scientist tz's Avatar - Comment posted on 05/20/2008 16:07
Scientist tz
Assassin's creed wasn't a great game. It wasn't even a good game. It was a tech demo for the "free running" concept. The concept got old after a couple hours.

The combat system was lame. Why bother running away from guards when my character can slaughter them by the half-dozen? It was deep enough, I suppose, but I always felt that my character was overpowered. Likewise I always felt like everyone in old Jerusalem (and the other cities) must be complete fucking idiots not to recognize my character after I had just finished killing 5 guards in the street after a long rooftop chase. All that stuff just compounded to ruin the immersion and make the whole experience seem dumb.

Then the game kicks you in the balls at the end by making you wait for AC2 to find out what's really going on.
Luigi takes over's Avatar - Comment posted on 05/20/2008 16:08
Luigi takes over
Iiiiiiiiiiiii disagree almost entirely on a few points. Adding character customization for balancing and gripping ledges seems like it would only serve to GIMP Altair in the end.

Also, when you rescue a villager and she says "I'll see that my husband/sons hear about you." Typically that means it generated Vigilantes near her. Presumably her husband. If you're being chased they do repay the favor by blocking guards.

I also don't like the idea of hobo-peasant Altair. I personally like the assassins robes, but I can't really argue the fact that it could use some customization. Altair COULD use a disguise here and there.

On swimming, I don't know. I'd rather exclude water levels entirely. I have a hard time believing that in the middle of the desert the order of assassins has found the time and area to train in the art of swimming. If you MUST include water then I suppose arguably your character should be able to swim, though.

On the weapons. I feel like THIS is where the customization should start. You could pick your own fighting style and advance in it. Maybe you like the sword? Maybe you prefer the dagger? Maybe you're a brutal hand-to-hand expert or a marksman. Each should have its own unique advantages. Perhaps dagger gets combo kill early but loses counter and has lower guard rate. Perhaps hand-to-hand is faster and could disarm and stun at lower levels. I honestly feel like having customizable fighting styles/trees would be awesome. Maybe even advance your eagle vision and gain other super-natural benefits like seeing suitable hiding spots glow red or routes to the target glow green.

All in all, its a good write up. I like some of your changes like day and night but disagree on where the customization should start. Hopefully UBI will do SOMETHING to change the game. I loved Assassins creed but it could've been SO much better.
Droll's Avatar - Comment posted on 05/20/2008 16:20
Droll
I LOVED Assassin's Creed. I was shocked that so many people were so vehemently opposed to it. Ultimately, maybe that comment from the Ikaruga review best explains it. If you spent all your time complaining that the lack of mission variety kills the game, than "you don't deserve to play the game."
You make all the right points about changing the game(and, yes, more variety would be nice). But you really didn't like the fighting system? I thought it was a pretty elegant change of pace: counter kills are all about perfect timing, and racking up combos require far more skill than in any number of more repetitive hack and slash games. To me, it seemed like Ubisoft had watched the phenomenal success of the rhythm game genre( Guitar Hero and Rock band are all about rhythm and timing) and applying to a fighting system. Totally out of left field and great.
Perhaps the most interesting possibility for a sequel is the time period it takes place in. The ending of the game(another cliffhanger) doesn't necessarily give the player a good idea where the sequel would take place. It might very well involve a similar free running system of gameplay, now in a future setting.
In which case: Totally on board.
Great Writeup, and grats on Front Page!
Moltar's Avatar - Comment posted on 05/20/2008 16:27
Moltar
I don't agree with all the points made, but some of them I agree with 100%. I think the most important one was the need for variety to the missions. Collecting the information in EXACTLY the same way for the last assassin as the first was a bit unfulfilling.

Nice write-up though!
tgammet's Avatar - Comment posted on 05/20/2008 17:08
tgammet
I loved the game. It was one of my favorites last year. I also like some of your ideas. Not all of them (I think the combat is just fine, and I don't like the restrictive idea of a grip meter for example) but most of them I like.
DaedHead8's Avatar - Comment posted on 05/20/2008 17:16
DaedHead8
Congrats on the frontpage Justice!
manasteel88's Avatar - Comment posted on 05/20/2008 17:20
manasteel88
pictures rocked hard
Batthink's Avatar - Comment posted on 05/20/2008 17:23
Batthink
The pictures are utter win. :OD
bleep's Avatar - Comment posted on 05/20/2008 17:23
bleep
I didn't realize so many people didn't like AC? guess I thought it was pretty cool so I didn't listen to what others had said

Its a shame nobody has mentioned your pictures yet.....

They Be Rockin'
Kryptinite's Avatar - Comment posted on 05/20/2008 17:26
Kryptinite
Great write up!! I really enjoyed this game but it had some major flaws. Specifically the repetitive nature of the game. I hope the next one is amazing.
Dynamic Sheep's Avatar - Comment posted on 05/20/2008 17:26
Dynamic Sheep
CONGRATURATION!
ApocSin's Avatar - Comment posted on 05/20/2008 17:30
ApocSin
I Agree 110%. I would really like to see More customization. Like a Character creator. That would be awesome! and the ability to change clothes based on your surroundings would rock. I Would Really Like To See Weather Effects and Night and Day effects. I was really disappointed in the game after hearing all the Hype.
bangra's Avatar - Comment posted on 05/20/2008 18:00
bangra
like some here, i agree on several points and with others i disagree. i liked the idea of changing day times. i also would like to see more variablity . more vaiablity in the missions, or the look of the game. most of the pedestrians in all the cities look the same, they talk the same. deeper missions would also bee cool. think about , a information gathering mission. your muslim trade goes for prayers 2 times a day to the mosque, youll have to wait for your prey, before that youll have to gather information where he works, in which mosque he goes, gather info about his/hey behaviour.
helping shouldnt be just restricted to save them from the soldiers but different things too (i.e Raping, theft). different type of buildings . stealing infos souldnt be only restricted to , stelaing them from the street, also from the owners home or its destination(if it fits the stroy).
different faces would be nice too. more options to disguise (hiding in a garden or balcony, get lost in a crowd in the basaar, and on and on and on)
i liked the fighting system, but the idea with different strenght of weapons is also nice. i have a lot of other ideas , but to tired now.^-^
LxMadrid's Avatar - Comment posted on 05/20/2008 18:14
LxMadrid
Like your points, but the biggest problem I had with AC was the fact that no matter what I did, no matter how many missions I accomplished, nothing I said or did had any impact on the way the game unfolded.

The archetype was set with Hitman. Freedom is the name of the game and I should have the FREEDOM to assassinate someone anywhere I damn please. Why is it that every hit I make has to end with a brilliantly timely monologue? Sure it advances the story, but the point of being a silent killer is to do so without being noticed/seen/caught.

Hell, if the point was to just take out the main guy in front of the largest audience possible, then why hire the Assassin's Guild? Why not just hire any moron with good aim or a trusty sword?
FreePablo's Avatar - Comment posted on 05/20/2008 18:35
FreePablo
There's only one thing that needed changing: LET ME SKIP THE GODDAMN CUT SCENES.

If there are people out there who actually enjoyed hearing the Assassin boss repeat the same 5 minute speech to you every time you killed someone or the Assassin guy in each city give you the same 5 minute speech, more power to them. But the other 99% of us didn't care. It was some of the worst writing in any video game. Far worse than kiddy stuff or badly translated stuff because this was trying to be serious and intellectual! And the cut scenes in the future? What the hell was the point of those? So I could twiddle my thumbs for 10 minutes before walking to the bed?

Oh yeah, the game itself was maybe a 6/10 at best to begin with. But the cut scenes dragged it down incredibly.
FreePablo's Avatar - Comment posted on 05/20/2008 18:49
FreePablo
Oh yeah. How could I forget the 5 minutes Ubisoft put into the voice acting for this game. When compared to GTAIV, where I haven't heard the same thing twice after 3 weeks, it's embarrassing. In AC, if you bump into someone or climb a ladder you will hear either two things "WHAT IS HE DOING?" or "THIEF! I'LL HAVE YOUR HAND FOR THAT!" That's it. Two lines. I wish I was exaggerating how crappy the sound was in this game. I'm sure there was a 3rd line of dialogue and maybe even a 4th(!) but I've tried to forget everything about this tech demo.
DOmeN's Avatar - Comment posted on 05/20/2008 19:37
DOmeN
I also enjoyed Assassin's Creed, and agree with all points in the article. For the love of GOD please add more recorded responses and speeches for the different towns. They all keep saying the same damn 3 things!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1!!!111111!!1 .... :*(
CreamyGoodness7's Avatar - Comment posted on 05/20/2008 19:41
CreamyGoodness7
I thought Assassin's Creed was awesome but it's all style over substance really but luckily I adored the style. If they incorporate some varied gameplay in the next installment I'll buy it for sure. Also, nice write up but I think they should also ax the whole 'Go back to base so I can just go back to another city' thing.
BattyAdroit's Avatar - Comment posted on 05/20/2008 19:42
BattyAdroit
"but surely they were more varied than how the game presents them."

wrong.
dclark's Avatar - Comment posted on 05/20/2008 20:13
dclark
Great points.

I think the ideal direction for Ubisoft to take is drop off their free-running system on Bethesda's doorstep and let them use it to make Elder Scrolls V. Taking the good points from both would result in the greatest game ever.
manta's Avatar - Comment posted on 05/20/2008 20:16
manta
How can you say the ending was crappy? The only thing that was crappy about it was that it was such a cocktease. Just means the next game is going to be awesome.

Also, I disagree on most of your points. The only thing I think would be better is if you AREN'T able to take on entire squads of enemies. First, it looks stupid. Why wouldn't the six guys behind me swarm me? And second, it's really unrealistic in a game that grounds itself in realism.

My MAIN gripe like many others is the repetition. But I felt that (at least in the PC version) the gathering information videos felt fine. The only things that were repetitive were A) The AUDIO and B) The Rewards.

A) The Audio: It's guaranteed that on YOUR FIRST MISSION, you're going to hear civilians repeat the SAME exact lines. Hell, they even had different voice actors record THE SAME LINES. This gets REALLY repetitive and tedious.

The worst IMO is the dude's that are standing around giving speeches. Not the ones that are for the interrogation missions, but just the normal npcs. THEY ALL HAVE THE SAME SPEECH. HOLY SHIT. It's so annoying hearing the same crap over and over again.

Ubisoft, spend a little more time on recording more audio this time. I've been playing GTA4 for two weeks and I can't think of an instance where I've heard the same thing said twice.

B) The Rewards: The rewards for completing assassinations are fine. Those are great. The rewards I despise are the Vigilantes. Seriously, this is your reward for almost every save a citizen. WTF. First off, it's not even useful. Why the hell would I be running when I can just defeat a squad of 30 with my sword? Second, when I AM running away, why would I be running on the streets? I'll be on the rooftops being a badass, jumping from roof to roof.
Maxsunset's Avatar - Comment posted on 05/20/2008 20:38
Maxsunset
Excellent post. For all of its criticisms, I felt Ubisoft nailed the most important thing in Assassins Creed, the so called "free running" climbing mechanics. To me the biggest thing they need to do differently in the sequel is add variety to the missions, while staying within the bounds of the core gameplay mechanics and theme, that is stealth and free running.

Personally, I felt the story was too dense and hard to follow, and it felt really contrived. It would have been stronger had they focused more on the themes of stealth, assassinations, and old Jarusalem, and not gone and make it all sci-fi'ish. It took me completely out of the game every time it flashed forward to modern day or the future, whenever that was supposed to be. They should be looking at GTA4 now for a prime example of much better story telling for a open world game. They already have a unique setting and wicked stealth assassination mechanics, they just need to capitalize on those themes for the game's story, and it could be a really memorable story.

I would also like to see more non-linear gameplay elements that capitalize on the sandbox nature of the game (side missions), and some sort of reward system to make it worthwhile (Like money to purchase new tools or weapons, etc..). I enjoyed exploring the cities for flags, but got bored with it after a while because there was no real payoff for doing so (not counting achievements). It would also be cool if there were some good secrets worth exploring the world for. For me, exploring is really fun in games when theres a payoff for doing so. This game was almost begging for a few RPG elements...
Zhal's Avatar - Comment posted on 05/21/2008 01:18
Zhal
Free running needs to be more challenging. I can't really feel anything for it when you can just press few buttons and then move forward and the game takes care of the rest.
Make me press "the feet button" when I'm jumping from something to something.
Make me press "the feet button" repeatedly when I'm trying to run wall up, or even when I'm just trying to run faster (like in GTA IV, for the running bit), not just one more button down.
Make me press "the feet button" (again, I know :( ) when I land a jump/drop to make a roll and keep momentum, if I was running. (like in Mirror's Edge, or so they are saying)
Make me press "the hands button" when I'm trying to catch a ledge.
GIVE ME CHALLENGE!

This kind of game screams for platform game's kind of challenge yet they delivered none of that. Just that automated bullshit.
jakebattey's Avatar - Comment posted on 05/21/2008 03:38
jakebattey
Pro Tip: Copy/Paste from word to Notepad first, thereby stripping out the MSO formatting.
Justice's Avatar - Comment posted on 05/21/2008 06:16
Justice
Thanks everyone, those who disagree with me have made some good points, aswell as those who agree with me.

@jakebattey
Cheers!
garrfunkel's Avatar - Comment posted on 05/21/2008 09:09
garrfunkel
Very nice article. I think you covered pretty much every reason I didnt like the game. The potential is there its just not excecuted well.
glandseck's Avatar - Comment posted on 05/21/2008 09:50
glandseck
I worked on Assassins and guess what? Most of these were originally planned but eventually cut due to time constraints. We even had night and day cycles working (and even indirect lighting!), it just didn't make any sense to use it anymore due to the features that were going to use it were cut too.

The landscape was changed when the swimming was cut.

The extra weapons were shaved off because of the amount of animation required versus time, as well as the the whole pickpocket money + economy thing for extra gear was cut too.

Extra missions had to be cut because they couldn't be code-supported, the programmers already had too much on their plates.

All in all, approximately 15% of what we wanted actually remained in the game. Too much time was spent on basic stuff that comes with developing a new engine and stuff. It's a pretty safe assumption that since this whole back-end stuff has been dealt with already, a sequel would probably re-integrate a lot of the originally-planned, missing stuff and generally be kickass.
dtomek's Avatar - Comment posted on 05/21/2008 09:53
dtomek
As for helping the civilians being useless I would have to disagree. Helping them all in a district before the assassination made for a much more dynamic escape everytime for me. It eliminiated the whole run to the top of a building and hop in a garden dynamic. Now I would definitely agree to them being entirely uneccesary to beat the game.
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