By now you should have read our review of Sonic Unleashed, a title that Sega has been calling a game of two halves. Indeed it is, but not just because it's split between running and brawling, but because it's also split between amazing and terrible.
One of the problems with recent Sonic games is their lack of purity. Sonic Team seems incapable of just allowing Sonic to do his thing without cramming in Werehog brawling or terrible faux-RPG hub worlds. One Sega member was asked about this, and he gave an interesting answer.
"I was like, come on, everybody just wants Sonic running, like, what's up with the werehog?", explains David Clayman of IGN, detailing how he took Sega to task at TGS. "And he was like, well, here's the deal ... he runs at this miles per hour, kilometers per hour, and he laid out all of the statistics on how fast this hedgehog goes, and he was like, 'In order to make a game where Sonic is running and everybody enjoys the whole thing we'd have to design this many miles of level, and it was some ungodly number'. And he's like, 'And that would be like maybe a three-hour game'."
Certainly an interesting reason, and one with a kind of twisted logic to it. Indeed, the speed runs of Sonic Unleashed are only five to ten minutes long, and with so much work put into those ten minutes, I can see how it would be difficult to extend it. However, I don't think broken platforming sections, forced NPC interaction and unresponsive Prince of Persia-style acrobatics are the answer, really.
Stay tuned to Destructoid for our own Q&A with Sonic Unleashed producer Yoshihisa Hashimoto!
They should start releasing shorter 2.5D Sonic games in the fashion of Donkey Kong Country. It gives the fans what they want and cuts down on the work involved in making the game. If they consciously went into releasing 2-6 hours games they'd probably have to relegate Sonic to a purely Wiiware/XBLA/PSN field which would complicate graphics prowess. Hmmmmm, designing shit is hard.
Why didn't we make a very good game? Because it's difficult, and people will buy a mediocre one.
You better nail that producer in the interview. I want him to name the man who thought "let's make him a werewolf" was a good idea.
Now that you think about it, that is true. But... maybe small episodic Sonic games are the answer then?
Yeah, I'd be more than happy with Sonic back in 2D. Sonic Rush was amazing and the original Genesis games are still some of my most favourite of all time. I think Sega is just over-complicating to the whole problem.
Sega needs to take a cue from Capcom and just make the next Sonic an HD version of their original 16-bits. That would be a must buy for me.
I heard that sonic beat olbivion AND Wow in like, 5 minutes one night.
I don't see the math behind it as back in day when Sonic was on Sega it was pretty sweet and it wasn't just a "hold forward to run and beat the game" type game. Sega just sucks balls at doing something good.
Goddamn. Go play a real Sonic game on the Genesis and tell me how much of it is actually running. Because a good bulk of the game ISN'T.
@sirjester: I like the cut of your jib!
This Sonic game is one of the best actually.
What is the solution Jimmy?
Nobody seems to mind that Left 4 Dead is three hours long.
Why don't they just make another 2D Sonic game. You can still have fancy levels and everything but make another 2D one. I still play the original Sonic today. Or if they want it to be both brawler and runner then make it like Smash Brothers.
I'm okay with 3 hours of gameplay as long as it has replay value. You can probably beat any of the Genesis titles in less than one hour, and they're still fun to replay over and over.
They, instead of making weird transformations, bring back the difference characters... Just make the missions fun.
I personally liked the Emerald and Shooting levels. They should have it be 2/3rds Sonic, but it would be a nice way to balance out the game. Chao Gardens also add a TON of replay value.
i just want a re-imagined Sonic & Knuckles 3 in 2.5D with Chao.
instant millions made if thhey just did that.
comment posted at 1337 time.
my idea wins, rite?
adding to my original comment. i found the sonic segments rather enjoyable compared to previous games in 3d. it was still slippery, but it looked really nice when it was side scrolling.
the mileage for super speed sonic game and space restrictions is a bullshit statment.
the original games were more densely packed with paths and platforming elements, that if they took the time to actually design a fun level then they wouldn't need a level to be over 9,000 miles long for us to play it.
make a game with a time limit so the score junkies can have fun replaying well-designed levels.
it's really not that hard. i mean, they made the original sonic games and those were what, on 16 bit systems. don't give me bullshit about space restrictions.
Thats kinda funny cause i remember 3d sonic games on the dreamcast with all running stages. Sega needs to slow sonic down and make a platformer first and a sonic game second.
Sonic is a platform game, not a racing game.
Maybe if they didn't waste money on churning out a couple of shittastic Sonic games every year they'd have the time and resources to make all that track. I'm sure shaving a few MPH off his top speed wouldn't kill anyone either. There's a million ways they could make it work.
Of course if people keep buying mediocre/sub-par games that can be knocked out with little thought or care why bother?
Portal was short, Sonic was long. Both have a single, awesome mechanic. Which was better? But which was a full game. Gaa, so confusing :(
Also, why not just make you have to go round each track twice? That would be fine.
I cleared the original Sonic 3 in like an hour something. I still love it and replay it more than any of the modern 8+ hour sonic games. So yeah I'd rather have a shorter sonic game I could replay.
Length =/= Value.
Sounds like they're just trying to be lazy...
Oh come on! That's the stupidest thing I've ever heard.
Lame.
I would rather have a 3 hour long Sonic game that's amazing than one that's 10 hours long and sucks eggs! Heck, I'd go back to having 2D sprite-based graphics if it meant I could finally have a pure Sonic game with no werehog crap or anything like that. Sega REALLY needs to go back to the Genesis games and look at what made them work.
I wonder if they actually ever tried listening to what the fans want. I know hardcore fans can usually be unreasonable or just demand way too much, but I think in this case, SEGA really needs to make an effort to see what fans would like, since, you know, I think at this point, we're the only ones that even still care anymore.
Here's a solution: TAKE OUT THE RING BOOST FEATURE AND 2/3 OF ALL THE DAMN ZIP PADS!!
Wow, he gave a precise, pretty logical answer, and the best some of the tards here can come up with is, "THERE(sic) JUST LAZY!!!!111"
I'd love to see where some of you work.
(Good article, Jim.)
Hey guys, lets cut of Sonic's legs. Then you'll have your true "Sonic" title.
You heard it here folks, pure Sonic is NOT a video game! ;-)
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