Not too long ago, id CEO Todd Hollenshead spoke with GameSpot about a slew of interesting topics, including the company's shift towards multiplatform development with Rage, why the Wii isn't worth investing copious amounts of time and money in, and what's going on with the next Doom.
Although Doom 4 is still very early in development, Hollenshead dropped a few hints. "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back," he says.
We're also told that there's been a "fundamental, sort of philosophical shift" inside of id from being a PC developer to a multiplatform developer. Hollenshead says that as an independent developer, you have to be on "all the relevant platforms" to be successful.
"So we don't really view ourselves as PC first," he adds. "I think I would say that John says that probably the primary development platform for Rage is actually the 360."
Something to think about on this glorious April day, I'd say. Make sure you glance over the full interview, as it's lengthy and full of some pretty good tidbits.
[Via Eurogamer]
@Grimhound: I agree, ID's games have always been on pretty much every available machine. I dunno what they're talking about as if this is new. They've certainly pushed up when they make those ports to "currently during development", but it's not like these are some strange alien devices they have no experience in.
@Jetsetlemming: On the contrary my friend,Carmach's already said it's been difficult to program on the 360 because of medium issues. That means Rage's textures don't fit well on a DVD9 and that they'll use more than one disc.
http://www.shacknews.com/onearticle.x/53976
Aside from that, every time Id released a new game I had to buy a new PC because they would include new edge tech. Quake 4 doesn't count because it wasn't developed by Id.
As for the company trying to focus on multi platform, isn't that what most companies try to do? Diversify so you won't hit rock bottom when shit hits the fan.
Joking aside, Doom was my first experience with PC shooters, and although people are moving shooters to the 360, I don't think a console (without accessories) can beat the experience of a FPS on the PC. The closest console is actually the Wii (go Conduit!)