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id talks Doom 4, becoming a multiplatform developer photo

Not too long ago, id CEO Todd Hollenshead spoke with GameSpot about a slew of interesting topics, including the company's shift towards multiplatform development with Rage, why the Wii isn't worth investing copious amounts of time and money in, and what's going on with the next Doom

Although Doom 4 is still very early in development, Hollenshead dropped a few hints. "It's not a sequel to Doom 3, but it's not a reboot either. Doom 3 was sort of a reboot. It's a little bit different than those, and if I told you why, I would get my ass kicked when I got back," he says.

We're also told that there's been a "fundamental, sort of philosophical shift" inside of id from being a PC developer to a multiplatform developer. Hollenshead says that as an independent developer, you have to be on "all the relevant platforms" to be successful.

"So we don't really view ourselves as PC first," he adds. "I think I would say that John says that probably the primary development platform for Rage is actually the 360."

Something to think about on this glorious April day, I'd say. Make sure you glance over the full interview, as it's lengthy and full of some pretty good tidbits.

[Via Eurogamer]








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13 comments | showing # 1 to 13
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killias2's Avatar - Comment posted on 04/14/2009 10:03
killias2
Interesting to see the slow transition of FPS from PC to 360. I mean, the process is almost complete now, but, only a few generations ago, the whole idea seemed ridiculous. I can't help but wonder if strategy will take the same route, although I think consoles will probably have to use mice and keyboards before that will happen.
foolishwolf's Avatar - Comment posted on 04/14/2009 10:05
foolishwolf
after getting Wolfenstein 3D for my iPhone I'm suddenly hyped and excited for anything from id again. Here's hoping Doom 4 isn't a bust.
Demtor's Avatar - Comment posted on 04/14/2009 11:12
Demtor
Hell ya, id! Go get em with your multi-platform move. One of first companies I readily recognized as a gamer. I was so young when I had my first taste of blood with Wolfenstein 3d. I will forever be grateful to them for that.
Grimhound's Avatar - Comment posted on 04/14/2009 11:12
Grimhound
@killias2: FPS games have always been universal. id especially has. Doom has been ported to pretty much everything capable of projecting to a screen. Quake was multiplatform. Quake 2. Quake 3. Doom 3. Quake 4. Wolfenstein. All have been ported around or made for multiple platforms. It isn't anything new.
Jetsetlemming's Avatar - Comment posted on 04/14/2009 11:16
Jetsetlemming
Way to send all the PC and PS3 fanboys into a Rage (lol), Todd Hollenshead.

@Grimhound: I agree, ID's games have always been on pretty much every available machine. I dunno what they're talking about as if this is new. They've certainly pushed up when they make those ports to "currently during development", but it's not like these are some strange alien devices they have no experience in.
RaelXX's Avatar - Comment posted on 04/14/2009 11:31
RaelXX
@Grimhound: But the change is their primary goal: now they focusing multi-plataform development. Up to now what they did was develop for PC and make a port (usually by another company).

@Jetsetlemming: On the contrary my friend,Carmach's already said it's been difficult to program on the 360 because of medium issues. That means Rage's textures don't fit well on a DVD9 and that they'll use more than one disc.
http://www.shacknews.com/onearticle.x/53976

Aside from that, every time Id released a new game I had to buy a new PC because they would include new edge tech. Quake 4 doesn't count because it wasn't developed by Id.
Narishma's Avatar - Comment posted on 04/14/2009 12:32
Narishma
@Jetsetlemming: Those ports were usually outsourced to someone else. They've never done a multi-platform game before Rage. They always did the PC version, then outsourced the console versions to someone else.
Chronic Logic's Avatar - Comment posted on 04/14/2009 12:32
Chronic Logic
I hope Doom 4 doesn't turn out to be like Doom 3.

As for the company trying to focus on multi platform, isn't that what most companies try to do? Diversify so you won't hit rock bottom when shit hits the fan.
Holyetheline's Avatar - Comment posted on 04/14/2009 13:03
Holyetheline
Hell yeah. Primary focus on 360 eh? I'm looking forward to more FPS' on my 360... heh.
Suigyoken's Avatar - Comment posted on 04/14/2009 13:25
Suigyoken
Hmm... well it would have been nice if they developed for PC first still, but my main worry is now if they just botch the "port" to the PC.
killias2's Avatar - Comment posted on 04/14/2009 18:18
killias2
As has been said, there's a difference between allowing third party ports and focusing on being multiplatform to begin with. I'd also add that not all of those early console FPS's were terribly successful.. there's a reason the genre was PC dominated until Goldeneye opened shit up.. although I'd say Halo was probably the big breakthrough.
Naim Master's Avatar - Comment posted on 04/14/2009 22:53
Naim Master
Gotta love developing for the least able console and dumbing down the other versions ...
RoninZero's Avatar - Comment posted on 04/15/2009 09:22
RoninZero
Confirmed: id wants to develop for the Wii. Expect Rage to turn into pixelated crap.

Joking aside, Doom was my first experience with PC shooters, and although people are moving shooters to the 360, I don't think a console (without accessories) can beat the experience of a FPS on the PC. The closest console is actually the Wii (go Conduit!)
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