Yesterday at the Apple Worldwide Developers Conference, John Carmack revealed his new id Tech 5 engine and dropped our digital jaws with powerful promises. Carmack said he believes his technology "practically eliminates the texture memory constraints typically placed on artists and designers" and with just four screenshots to look at, I was reluctant to be blown away. David already brought all the details from the id Software demonstration, but now that a shaky cam video has been uploaded, it helps to see this whole scene in motion to realize just how much texture Carmack is talking about.
This should certainly help us get the most out of our Xbox 360s and PS3s in the future. Are you still blown away, or still not impressed?
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This engine will be revolutionary. I can guarantee that. Anybody focusing on the graphics in the demo completely missed the point, and should go back and listen to what Carmack is saying, rather than looking at the demo. Then they should listen to it again. And then once more. Then they should shoot themselves.
I can't wait to see the progress they will have made by QuakeCon. This engine is going to be fucking epic. I'm sorry, Unreal3 what?
It's great and everything, but still aint gonna improve game design, whatever new tech they develop, the job of sitting down and cracking gameplay is all done in the human brain.
I have some level of faith that this engine will at least streamline the process for artists and programmers. Revolutionary? Maybe eventually. The greatness of id's work is never apparent until the engine goes through about half a dozen modifications.
And yes, the demo looks kind of crappy. It's a demo. These are the geeks who create the underpinnings of what you see more than the actual textures and prettifications. What licensees do with this will be far more interesting than whatever id shows with it.
Just because the engine improves the ease of design doesn't mean the games that use it will be better designed than others. That's all up the the skill of individual designers, and, let's face it...many of them aren't that creative or talented. An engine can only do so much, the rest is up to those that use it.
Also, throwing together a demo like this sounds great on the surface, but doing the same in UE3 is just as simple, provided you have the art assets already, which I'm imagining was the case here as well. This engine looks just like Quake Wars, which looks good, but better than UE3? No fucking way.
It's just too little, too late. UE3 is already here and it's already stolen the show and claimed all the licensees.
It looked pretty good, though it's still hard to tell with the shaky-cam. I agree that other engines such as Cry Engine 2, UE3, and what have you have been more impressive, but I am interested to see where this new one goes and if it can live up to Carmack's promises.
From a graphics stand-point, I'm not impressed. But I believe the focus in what he was saying had more to do with the artists on the team being able to change things easily. I guess I either mneed to see a more in depth demo of what he's actually talking about or I need someone to better explain it to me. Maybe if I could see a game in action using it.
From a graphics stand-point, I'm not impressed. But I believe the focus in what he was saying had more to do with the artists on the team being able to change things easily. I guess I either mneed to see a more in depth demo of what he's actually talking about or I need someone to better explain it to me. Maybe if I could see a game in action using it.
I wonder what the precache times are. There's no way that an engine can resample that many mipmaps in realtime. So long as it runs with v-sync, it's all good. If it jerks or tears, all the detail in the world doesn't matter.
Of course, it's REALLY nice to see a truly scalable engine. The technology exists to truly end the dependency on high-end hardware, but nobody does it (or wants to do it) correctly.
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Not after Unreal 3.
@SLiFE: 10 days of working time on the engine vs 7+ months of retail games from an engine. There's a BIT of a level in polish left in Id's engine.
I can't wait to see the progress they will have made by QuakeCon. This engine is going to be fucking epic. I'm sorry, Unreal3 what?
While "blown away" may be a bit strong, that just got alot more impressive.
ANYONE ELSE NOTICE THAT THE DUDE IN THE TECH DEMO WAS PLAYING WITH THE SOULCUBE!?
And yes, the demo looks kind of crappy. It's a demo. These are the geeks who create the underpinnings of what you see more than the actual textures and prettifications. What licensees do with this will be far more interesting than whatever id shows with it.
Just because the engine improves the ease of design doesn't mean the games that use it will be better designed than others. That's all up the the skill of individual designers, and, let's face it...many of them aren't that creative or talented. An engine can only do so much, the rest is up to those that use it.
Also, throwing together a demo like this sounds great on the surface, but doing the same in UE3 is just as simple, provided you have the art assets already, which I'm imagining was the case here as well. This engine looks just like Quake Wars, which looks good, but better than UE3? No fucking way.
It's just too little, too late. UE3 is already here and it's already stolen the show and claimed all the licensees.
make The Almmighty Cell Processor useful...maybe..
1up!
Of course, it's REALLY nice to see a truly scalable engine. The technology exists to truly end the dependency on high-end hardware, but nobody does it (or wants to do it) correctly.