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Yesterday at the Apple Worldwide Developers Conference, John Carmack revealed his new id Tech 5 engine and dropped our digital jaws with powerful promises. Carmack said he believes his technology "practically eliminates the texture memory constraints typically placed on artists and designers" and with just four screenshots to look at, I was reluctant to be blown away. David already brought all the details from the id Software demonstration, but now that a shaky cam video has been uploaded, it helps to see this whole scene in motion to realize just how much texture Carmack is talking about.

This should certainly help us get the most out of our Xbox 360s and PS3s in the future. Are you still blown away, or still not impressed?








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25 comments | showing # 1 to 25
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Andy_J's Avatar - Comment posted on 06/12/2007 13:45
Andy_J
Its impressive. But does it have DOA beach volleyball physics? That game should have come with a complimentary box of tissues.
BlindsideDork's Avatar - Comment posted on 06/12/2007 13:46
BlindsideDork
So they can worry about making a good game first! score....
SLiFE's Avatar - Comment posted on 06/12/2007 13:47
SLiFE
Impressed, but not blown away.
Not after Unreal 3.
BlindsideDork's Avatar - Comment posted on 06/12/2007 13:47
BlindsideDork
It's FRONZ! how do I track down his email...
bhive01's Avatar - Comment posted on 06/12/2007 13:48
bhive01
Anyone know of a place to watch the whole keynote?
JamesSorensen's Avatar - Comment posted on 06/12/2007 13:50
JamesSorensen
WOW, they ported motorstorm to the MAC
DeusPayne's Avatar - Comment posted on 06/12/2007 13:52
DeusPayne
John Carmack is a god.

@SLiFE: 10 days of working time on the engine vs 7+ months of retail games from an engine. There's a BIT of a level in polish left in Id's engine.
TheStripe's Avatar - Comment posted on 06/12/2007 13:52
TheStripe
Ick, I hope not. Motorstorm < fun.
Oni's Avatar - Comment posted on 06/12/2007 14:06
Oni
This engine will be revolutionary. I can guarantee that. Anybody focusing on the graphics in the demo completely missed the point, and should go back and listen to what Carmack is saying, rather than looking at the demo. Then they should listen to it again. And then once more. Then they should shoot themselves.

I can't wait to see the progress they will have made by QuakeCon. This engine is going to be fucking epic. I'm sorry, Unreal3 what?
SLiFE's Avatar - Comment posted on 06/12/2007 14:07
SLiFE
10 days, eh? Wow...
While "blown away" may be a bit strong, that just got alot more impressive.
ReyWep's Avatar - Comment posted on 06/12/2007 14:11
ReyWep
This is great news actually. developers can focus more on the actualy design then worry how to do it, I'm expecting great things from id
dv8withn8's Avatar - Comment posted on 06/12/2007 14:17
dv8withn8
Sounds pretty neat. The more tools developers have to choose from the better.
Pucho's Avatar - Comment posted on 06/12/2007 14:46
Pucho
I know I've been gone for a while, but...

ANYONE ELSE NOTICE THAT THE DUDE IN THE TECH DEMO WAS PLAYING WITH THE SOULCUBE!?
zardoz's Avatar - Comment posted on 06/12/2007 15:14
zardoz
It's great and everything, but still aint gonna improve game design, whatever new tech they develop, the job of sitting down and cracking gameplay is all done in the human brain.
Aequitas's Avatar - Comment posted on 06/12/2007 15:31
Aequitas
I have some level of faith that this engine will at least streamline the process for artists and programmers. Revolutionary? Maybe eventually. The greatness of id's work is never apparent until the engine goes through about half a dozen modifications.

And yes, the demo looks kind of crappy. It's a demo. These are the geeks who create the underpinnings of what you see more than the actual textures and prettifications. What licensees do with this will be far more interesting than whatever id shows with it.
Zanch's Avatar - Comment posted on 06/12/2007 15:34
Zanch
@ Oni

Just because the engine improves the ease of design doesn't mean the games that use it will be better designed than others. That's all up the the skill of individual designers, and, let's face it...many of them aren't that creative or talented. An engine can only do so much, the rest is up to those that use it.

Also, throwing together a demo like this sounds great on the surface, but doing the same in UE3 is just as simple, provided you have the art assets already, which I'm imagining was the case here as well. This engine looks just like Quake Wars, which looks good, but better than UE3? No fucking way.

It's just too little, too late. UE3 is already here and it's already stolen the show and claimed all the licensees.
908peruvian's Avatar - Comment posted on 06/12/2007 15:55
908peruvian
maybe this engine will
make The Almmighty Cell Processor useful...maybe..
TheStripe's Avatar - Comment posted on 06/12/2007 16:08
TheStripe
Except it's not for the cell, it's for core 2 duo and xenon x86 mpu's.
TheHunter234's Avatar - Comment posted on 06/12/2007 16:49
TheHunter234
It looked pretty good, though it's still hard to tell with the shaky-cam. I agree that other engines such as Cry Engine 2, UE3, and what have you have been more impressive, but I am interested to see where this new one goes and if it can live up to Carmack's promises.
GuitarAtomik's Avatar - Comment posted on 06/12/2007 17:51
GuitarAtomik
From a graphics stand-point, I'm not impressed. But I believe the focus in what he was saying had more to do with the artists on the team being able to change things easily. I guess I either mneed to see a more in depth demo of what he's actually talking about or I need someone to better explain it to me. Maybe if I could see a game in action using it.
GuitarAtomik's Avatar - Comment posted on 06/12/2007 17:51
GuitarAtomik
From a graphics stand-point, I'm not impressed. But I believe the focus in what he was saying had more to do with the artists on the team being able to change things easily. I guess I either mneed to see a more in depth demo of what he's actually talking about or I need someone to better explain it to me. Maybe if I could see a game in action using it.
GuitarAtomik's Avatar - Comment posted on 06/12/2007 17:51
GuitarAtomik
2x post!

1up!
Drift64's Avatar - Comment posted on 06/12/2007 18:00
Drift64
It looks more of heavily modified Doom 3 engine and does that opening of that track reminds you guys of Star Wars Pod racing?
Burnt Meatloaf's Avatar - Comment posted on 06/13/2007 05:28
Burnt Meatloaf
I wonder what the precache times are. There's no way that an engine can resample that many mipmaps in realtime. So long as it runs with v-sync, it's all good. If it jerks or tears, all the detail in the world doesn't matter.

Of course, it's REALLY nice to see a truly scalable engine. The technology exists to truly end the dependency on high-end hardware, but nobody does it (or wants to do it) correctly.
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