Not long ago, id Software’s John Carmack told Edge magazine that the PlayStation 3 version of RAGE was running at a cool 20-30 frames per second while the PC and Xbox 360 versions were hitting 50-60 FPS. Carmack said the PS3-centric issue had something to do with Rastafarians and not being able to “split things off.” The fact nugget caused a bit of brouhaha on the Internet, one in which id is rightfully attempting to stomp via the official RAGE Twitter account.
“The Edge Magazine article has caused quite a ruckus. We are committed to ensuring that gamers on all platforms have a great RAGE experience,” the studio said in a recent tweet.
RAGE, by the way, is an unfinished property by a studio known for its ability to create great videogame engines. RAGE currently has no release window which means id has all the time it needs to create the experience indicated by the tweet.
[via Shacknews]
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[big]it runs better on 360.[/big]
:3
Rage will be equal on all platforms. <3
it's ["size=10"]TEXT["/size"] by the way. Without the "s of course.
Nonetheless, I don't know why people get so wound up by this. It's a framerate. You're really grasping at straws to prove your fanboyism if you're complaining about something that you can barely notice.
Seriously, I bet the videos for this comparing the two will have so little difference it just shows that it was pointless making a ruckus in the first place.
Anyway, the game will probably suck. Carmack should stick to making engines. See, e.g., Doom 3.
You're strange.
Seriously.
If a game can run the same graphics at either 30 or 60 frames, then there is absolutely no benefit to the lower framerate.
I'm hoping your comment was a joke.
Actually, in some instances, I fall under the same category as Losari. I actually think 30fps looks more realistic than 60. 60 just looks way too smooth sometimes, like someone put oil all over everything and then gave something a push.
I know, what the hell is up with that. I think maybe he means a PC with 360 like specs.
Naughty dog with uncharted 1 and 2 can do something amazing on the PS3 ... why not them
What's more bothersome, is their inability to pick up a phone, and contact the folks from ND, Insomniac, or Sony's internal emergency team, for assistance with whatever they aren't figuring out.
If this was the way it was at launch, great let's take up pitch forks to the man with the Ferrari, but this happens all the time, even in PC development. Sometimes some engines do not work right on ATI until they tackle the specific issues keeping ATI rendering working right. or nVidia, or AMD specific optimizations. or Intel.
The RSX GPU in PS3 is significantly weaker than the Xenos GPU in Xbox 360. The RSX is merely a downgraded variant of the NV47 / G70 (GeForce 7800) that came out in summer 2005. The RSX is downgraded in a number of ways. 1.) the number of pixel rendering pipelines (aka ROPs) was cut in half from 16, to 8. this is not to be confused with the number of pixel SHADER pipes/ALUs which is 24 in both PC 7800 and PS3 RSX. The cut in ROPs results in a lower pixel fillrate. 4000 Mpixels/sec with PS3 RSX vs 6800 Mpixels/sec with PC 7800. 2.) The external memory bus was cut in half from 256-Bit to 128-Bit. This reduced the bandwidth from 54 GB/sec with 7800 to 22 GB/sec with RSX. These things severely impact performance of PS3 games. The Xbox 360 does not have this problem because it's fillrate efficincy is 2x that of RSX when 4xAA is used, and the bandwidth situation is much better because of the massive 256 GB/sec internal bandwidth on the EDRAM. This allows Xbox 360 to push graphics at a faster rate than PS3 most of the time. And please, do not bring PS3's CELL into this discussion, it absolutely CANNOT help PS3 as far as pushing more pixels or help the bandwidth problem which both impact framerate.