Todd Hollenshead, CEO for id Software, recently sat down with kikizo. Among the smattering of topics covered, Hollenshead stopped to congratulate Apple on its newest push for Macintosh games and their partnership with EA. In fact, he even went on to say that developing for the Macintosh platform was getting easier because of the Intel chips and lack of crazy Apple-only “benchmarks.”
But if Steve had games on his show; not only did he give time to id, he gave time to EA, and I do think that it demonstrates at least a commitment at a high level to sharing the platform's face, if you will, with games.
…[we’re] not having to deal with this weird Power PC architecture; [Apple now has] Intel chips and all that stuff, and it does make it a whole lot easier for us to work with it. I don't think that they're hamstrung at a performance level - they don't have to create these weird Apple-only benchmarks.
This was all in reference to Valve executive Gabe Newell’s comments on the Apple platform, who cited that the company was changing their stance on games entirely too much to work with. Hollenshead agreed with the sentiment, but then added the above remarks to demonstrate a renewed faith. Nonetheless, he also showed off Rage actually performing on a Macintosh, which speaks louder than words.
The continuing development of id’s Rage on the Macintosh platform should excite any Apple enthusiast. As a Macintosh owner myself, I get tired of just citing Blizzard as the only real saving grace. Hopefully Jobs has made enough of an impression on every prospective publisher to further warrant a real collection of relevant titles on the Macintosh.
[Via gamesindustry.biz]
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Apple sells so many laptops it is incredible. You got a big market there. No need for Crytek graphics for a good game, thing civilization, sims, Galactic Civilization erc.
I'm not optimistic.
Every major keynote there's something about how "this is the time" for the Mac to catch up to Windows and have all manner of games. Back in the big thing was AppleOpenGL, and how games like Quake3 and Halo were going to rock our socks. We did get Quake 3, but Halo slipped and slipped and slipped, and landed on Xbox instead. And it did pick up some. We got Quake3 as promised, and it was good. We had Red Faction, we had Blizzard and all of it's Warcraft/Starcraft games.
Then OS X happened, and every single OS9 game (which was all of them) stopped working. You could still use OS9 if you wanted, but it meant restarting your computer every time you wanted to play a game. There was Classic, a sort of virtual machine that let your run OS9 apps inside of OS X, but most games didn't work well in it. Gaming grinded to a halt, as developers had to pretty much start over. OS9 and OS10 (X) are as different as Windows and Unix, hell, OS X is Unix. Square 1 again.
Then our savior was going to be the G5, and it's super-omega-fuckingawesome-99core-madness that was going to be just "so awesome". It was awesome, mind you, but it was still PowerPC, so all that power was for naught. Enjoy your speed-demon PhotoShop, because damn if they wrote any games for it. Sure, we still had Quake4, Doom3, and every OSX game, but none of them were optimized for the G5 instructions that were supposed to turn it all around for us. Foiled again.
Now the switch to Intel is supposed to be our tonic. It is actually possible, with things like Cider making it easy to get a Windows game working on a Mac, and the familiar architecture. Good ol' x86. It actually could turn around for us, but I'm not going to hold my breath.
I've held it too many times.
Now, I love Macs, but they are not the weapon of choice for gaming. They're not. Haven't been since OS9. Hell, even then they weren't.
That's why I have a separate gaming computer.
The only game I have ever played on my Mac is WoW, and I ain't touching that again.
"Apple are a computer company, they no nothing about music."
Never underestimate the shiny factory.
I don't personally mind the lack of games on the mac. Sometimes it sucks, but I'm a console guy!