Cheap scares can work well in movies when done right, but when id attempted it for Doom 3, results were not exactly satisfying. The game was full of "monster closets" -- areas where enemies would hide and ambush the player when triggered from a certain distance. Maybe done once that could work. Not so much all the time. Lukcily, id has promised that Rage won't have such shenanigans.
"[In Rage] when you're going to the RC-Bomb base [from the demo] to deal with the Shrouded clan they're doing whatever they're supposed to be doing," begins Matt Hooper, "If they're supposed to be defending against you coming there, they'll be doing that. If they're just tinkering or having a conversation they'll do that. You will never see [a monster closet.]"
Good stuff. To me, an enemy that can actively seek you out or hold its ground in a defensive position is far more scarier than an enemy that sits still and jumps out at you. Rage sounds better and better the more I hear about it. Hopefully id can deliver on the huge promise.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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In this day & age there's no reason for men or monster to remain in the closet.
but with borderlands coming out. i dont know. borderlands just looks like so much fun.
@xHOGUEx
You are right about shit not popping out at you, although they still liked to spawn stuff behind you. Somehow it still worked though, I guess because usually said spawned enemies were still unaware of your existence.