While id was happy to share news and trailers on three upcoming shooters at this year’s QuakeCon, there was one franchise left out in the cold. John Carmack confirmed to the disappointed fans in attendance that Quake -- the best game to play during an actual quake -- does not currently have a sequel in development.
This doesn’t really strike me as too odd, seeing as id is already hard at work on Rage, Wolfenstein, and Doom 4: The Doomaning. They probably just don’t want to spread their development resources out too thin.
If you absolutely must play something Quake related right now then there’s always last year’s Enemy Territory: Quake Wars or the upcoming free-to-play Quake Live, which is set to go into open beta mode sometime soon.
Does the lack of any new Quake announcements -- at the convention named after the franchise, no less -- bum you out?
[Thanks, Joe]
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I, too, am hoping for a continuation of the story with the slipgate explorer, and those Lovecraft-inspired worlds. I don't even want to imagine what would be possible in that regard with the technology id are working on at the moment. Durrrr...
Actually, back before Quake 4 was announced, I thought it was really awesome that Quake, Quake 2, and Quake 3 had absolutely NOTHING to do with each other continuity-wise. They all felt similar gameplay wise, but the universes were completely different (one was Lovecraftian, one was a Sci-fi war, and one was a hellish gladiator world). If I was in charge of Quake V, I'd do something totally different that had nothing to do with any of the other quakes.
Except rocket launchers and gibs of course. =p
More gothic monster slaying, less borg.