...unlike Silent Hill Downpour's possible intro theme (performed by KORN), which maybe will sound like they're latest track with SKRILLEX (which sounds like every SKRILLEX song made ever except with more "SHUT THE FUCK UP" lyrics).
I fudging love ICO, but I could take or leave SotC to be honest. Seeing this makes me want to play ICO again, probably try and get on with SotC while I'm at it.
Why are you showing me not-HD videos of a game that's specifically being redone to be in HD? I had to go Youtube these trailers to really appreciate the difference between the PS2 and PS3 versions of these games.
Or in ICO's case, the lack of upgrade in quality in the game's graphics. Oh well, I don't own that one. This package will be a day one purchase for me (whenever it comes out in America).
The ones that didn't make the cut in the original game because that would be hands down the most awesome thing ever.
@Scuffles
I'd like that too, an extra Colossi or two would be very nice. I doubt it though.
looking forward to experiencing them, and doing so at current gen HD quality.
Granted, the game is simple, and compared to the bombastic gameplay and amazing set pieces of Shadow of the Colossus, it can be hard to understand the appeal. In the end, I think they make great companion pieces, and the few ties that have between each other, story wise, and really fascinating.
Anyway, Shadow of the Colossus is the best PS2 game. picked up a collection for him too.
Part of my fear with ICO is that people will play it and compare it to today's games, without realizing how big of an influence ICO has been on the industry and many of the games that came later. Even people in the film industry have cited it as an influence. At the time ICO was published, it was a completely new experience, and it blew me away.
ICO reminds me of the very best of young adult literature, where the prose and plot are purposefully simple and accessible to anyone, but special care is given to exploring developing feelings and relationships. What makes it beautiful is the purity and the innocence. This isn't an action-adventure with characters who have been-there-done-that, it's a fairy tale about two very different people who are completely out of their element for the first time in their lives. ICO was one of those rare videogame experiences where I felt like my own emotions were tangled up with those of the characters. I was genuinely furious with the Queen, and absolutely determined to defeat her, to avenge all the wrongs she had committed, and then beyond that .. let's just say there were a couple of times while playing ICO where my heart was in my throat.
[SPOILER WARNING for those who like to go into a gaming experience as "clean" as possible.]
Unfortunately, I never felt a connection with Yorda in-game. When there´s a boy and a girl you kind of expect or hope for some kind of chemistry between the two. Especially given the time spent together and effort put out by the protagonist. Maybe due to the apparent age difference (which from a boy's perspective can be quite intriguing) that tension was never there. I'm ALL FOR doing anything BUT the unexpected, it's just that in this case it didn't rock my boat. For me, Yorda came across a bit too much like a re re to be dragged along (sorry, Mr. Ueda) and didn't really seem interested in escaping her prison, leaving me as a player with a feeling of "Why am I doing this?".
That kind of makes the character Ico shine, though. While I, the player, go: "What's in it for me?", Ico the character risks life and limb because saving Yorda is simply the right thing to do, no matter what Ico gets out of the deal.
These things may be conscious design choices that I just didn't get or things that could have been tuned for better effect. I'm certainly open to it being the former, given how SOTC schooled me on every level. In Shadow, for example, some people don't get the horse programming, and complain that Agro is hard to control, expecting a reaction to every controller input from the player. This was intentional on the part of the developer, and a damn good feature for immersion, in my opinion. Being creatures with a will of their own, horses don't always do what you want them to. This I got.
Virtually the only in-game value I got from Ico were the environments, but even those can't hold a candle to the vistas found in SOTC. Nature > architecture. In other words, I'm more likely to stare at and enjoy a landscape than a building.
The point of playing Ico, in hindsight, was to see the story unfold. When I get old, the cutscenes are what I'll remember from this game. Since I value the emotional impact of any form of entertainment very highly, though, this goes a long way. If I had to throw away the memories of all but five game experiences, Ico would be safe on the basis of story alone.
-------------------------
As far as Shadow Of The Colossus goes, it's the best game I've ever played.
The game got so much right:
Originality:
"Here's our game idea: Sixteen boss fights! That's it."
Dynamics:
Alternate between virtually the calmest thing you could do (nature walks with horsie, no music) and the most intense thing you could do (fight a giant by yourself, no guns).
Story:
Intriguing on many levels, yet not so complicated that you couldn't tell your kids the bedtime story of Wander and the Giant.
Music:
Adaptive to what happens in the game, and includes many tracks good enough to add to my MP3 player's "all time favorite music" folder.
Graphics:
Realistic graphic design with nice effects to help immersion and push the console it's on to the seeming limit of its potential.
End credits sequence:
Movies included, possibly my favorite one ever. The editing gives me chills virtually every time.
[SPOILER]
Also love how the same creature that brings us into this non-kliche-heavy MASTERPIECE sees us to the door in the end.
The frame rates of the original game didn't bother me. Maybe my PS2 slim for some reason handled the game slightly better than the older PS2's. I thought the stuttering that would sometimes occur blended well with the stuttering that must occur in your mind when fighting a colossus to the death. Either way, I thought it was the right design choice to push the graphics that far, since the strength of the realistic graphics to me weighed heavier than the price of the low framerate.
Well said.
I was just playing ICO the other day (my kids like to watch me play it). It's still got it. I'm seriously considering getting this.

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