Ico and the last guardian as a movie? Ouch. I don't think Ico's theme would work in a movie. The last guardian on the other hand could work if it's CGI but with human characters and the bird thing? That would be really really tough to handle.
that sound like hollywoodizing it (ie. let's add cliche bullshit!)
I've been watching a lot of good foreign films lately.
I mean, they essentially HAVE TO have scenes where Wander has full on conversations with his horse if you want to keep audiences interested, and I think that will come off as weird to us.
And as for the Silent Hill movie; Just take away the very beginning and the very end of the movie and you have a frickin' awesome movie on your hands.
Basically, it should begin with the Mother-Daughter drive to Silent Hill, with only a hint that they're going there due to the daughters dreams, then BAM, car crash and missing daughter. (like, the long drive there is the credits scene)
Then, remove the stupid 'white light and "Here's exactly what happened" explanation' scene and we're left to piece together the story on our own (as any good Silent Hill tale SHOULD be).
I just wish they'd release like a directors cut or something with these changes.
As soon as you remove their control over the main character and give the audience a passive point of view rather than an active one, that emotional connection is excised as well.
This is especially true with SotC, since a lot of the panic and excitement that comes from battling the colossi is derived from the gameplay mechanics themselves. Trying to plan your next move while precariously perched on the back of a giant magical golem, or desperately trying to get the final strike in before your grip gauge empties entirely makes the fights a hell of a lot more interesting than just watching someone do it and having no control over what actions he takes.
I think if they just borrowed the basic premise "dude has to kill a few huge ass monsters to save his chick" that would be MORE than enough of a reference to the games.
The jump from game to movie is tons harder, unless the games were designed to play out like movies.
SOTC was not designed like that. It was cinematic, but it was primarily a interactive experience for a reason. Movie will be "meh".
Don't these people understand the strengths of different mediums? Can't they accept that?
I'm all for pushing a medium forward and trying to blend them and all, but that is not what this is.
SotC was already cinematic for a game, so they probably though "oh, this may translate well."
But, no. It won't.
Just. Stop.
The Ico realm is all about NOT EXPLAINING ANYTHING AND LETTING YOU WONDER IN THE MYSTERY. It is about vagueness. It is not about learning experiences. It is about something beyond language, and language is used sparingly because it destroys that effect.
No one wants this to happen except the people making the movie.
I get it. Creative people are stubborn. They can see potential where others can't.
They want to be part of the franchises they love.
And so they create really expensive, really terrible fan fiction.
Someday they'll look back and say "you know, it was obvious in retrospect. We got a couple of things wrong in our heads... and that allowed us to spend our lives defiling things that people loved. Everyone said stop, and we were like, 'no, you don't know what it's going to be- so great!' and they were right. We should have stopped. It was fun, though, I guess. I'm glad I got paid for making films no one wanted to see, but I probably could have done something better with my time."

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