I have found that, when it comes to indie games, it's best to try and have no expectations whatsoever. Impossible, really, when you see a field full of platformers and space shooters but it's something I that I keep in mind. Icarus Proudbottom in: The Curse of the Chocolate Fountain is a perfect example of why.
I thought this was just going to be a forced-scrolling dodge-em-up. And it is. But Chocolate Fountain is made a little bit deeper through a strange narrative and the introduction of melee combat about a third of the way through. It's also a 20 minute poop joke.
Not phenomenal, but there's that thing about expectations again.
Icarus Proudbottom in: The Curse of the Chocolate Fountain [Online Gamesector via RPS]
Life as a mother badger doesn't strike me as something that would be particularly easy, but conflict sure does make for an interesting story. Pid developer Might and Magic is going where no one to my knowledge has gone befor...more
Microsoft's Matt Booty affirmed earlier today that digital publishing policies on Xbox One would be no different than they were on Xbox 360. Any hope that Microsoft would right the ship that has inconvenienced a good number o...more
[Castle Vidcons by Tyler Rhodes] Both Sony and Nintendo are bending over backwards to make their platforms as attractive to indie developers as possible, from waived licensing fees to free patching. Microsoft has been slippin...more