For example, if I wanted to code in a shader, on a normal multicore I just make the code, but for the cell I have to arrange for the different operations to be shuffled to the different cores. It allows for faster cores for a given operating frequency, but much harder to work with, as it requires the programmer to do a lot of shuffling and extra management to take advantage of the architecture.
Sony fanboys could of course point out that, in the developing Xbox book released, MS was so impressed by Cell that they hired IBM to develop a bastardized version of it. Of course fantarded fuckwits never read anything more than a sentence so that little nugget of hilarity likely remains safe from idiot fanboy wars... for now.
Though this one still takes the crown
http://www.youtube.com/watch?v=2UbZiznRcDE
p.s. Cell Processor, we hardly knew you.
After all this rage over no backwards compatibility in PS3, and you still ask "does it matter?".
To some, it does.
http://www.driverheaven.net/news.php?newsid=344
Dragonball Z is one of the shows I actually preferred dubbed because of the ridiculously high Japanese voices in the original. It just doesn't strike a chord with me as much as the English or other dubs do. Sorta like how I love Kamina's English voice in Gurren Lagann.
I don't know maybe it's just a matter of taste?
http://www.itproportal.com/portal/news/article/2009/11/24/ibm-denies-pulling-out-cell-development/
You are right.
http://www.itproportal.com/portal/news/article/2009/11/24/ibm-denies-pulling-out-cell-development/

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