"Shigero Miyamoto for helping me see what I don't want to emulate"
No one disses Miyamoto.
No one.
/art geek
//nerds lead the way
However. The current body of work of these so called persuasive games are highly lacking in solid gameplay principles, from what I've seen. Obviously, they're a small company going against giants like the Big Three, but still, I don't see a solid experience there yet, even if the message is important.
Furthermore, he says that current games are power fantasies which, while often true with games like Gears of War, is not the steadfast rule. Games like Silent Hill and early Resident Evils put you in control of weak people just wanting to survive, while games like Sim City, though giving you power, are more about making decisions to benefit your community.
(Hope some of that makes sense, as I just woke up.)
Some games should be there to make you think, just like not all movies should be mindless action, burnt-out, overdone horror, or comedies full of dick and weed jokes. It's not that those aren't great at times, bu there needs to be something more to the medium than that.
I'm a big fan of people like Chris Crawford, Stephen Poole and anyone else who attempts to analyse what makes a game and why we play them. I don't particularly like referring to this guy but even Danny Ledonne (creator of the Super Columbine Massacre game) can derive insight into new styles of games with overtly political tones, played not for fun but for bringing the user's attention to an issue.
I've now read up on Ian Bogost and believe that I may have encountered him before with him commenting in many articles on sites I regularly visit. And I really don't want to sound like a marketer when commenting on what he is trying to achieve with his games and I by no means think that what he is doing is a bad thing as a whole or for the games industry. But for all his comments about the scope of what games can achieve, what I see is him cashing in on the hype that surrounds video games at the moment to put across messages on political issues and social commentary. And while I really want to like him and what he's trying to achieve, I find myself increasingly disillusioned with people who use games to facilitate their expression of a particular opinion. It's beginning to get to the point where games are more of a pop-soapbox than the "all that they can be" implied by his writings.
So, for the moment, I'll respect his research and opinion, while being annoyed by his current implementation of both.
Silent hill, final fantasy and elder scrolls just to name a few, I think all of these games are artistic.
Can I then specifically direct you to page 153, which states that GTA III was released in 1999. Strange when the PS2 wasn't released until 2000. He also quotes from distinctly dubious sources throughout his book (33, 156).
I think you should revise your accolade of 'genius' before applying it to Bogost. His academic work is riddled with errors. I haven't read his latest ('Persuasive Games') yet, but I hope it's good, because a lot of the stuff coming out of America (cf Wark's Gamer Theory) is unadulterated rubbish allied with shameless self-promotion.
If it was in any other 'discipline' other than game studies, this stuff would never be published. As it is, anything with 'videogames' as the topic gets printed - and that includes the UK too.
I'm not sure I entirely subscribe to this guy's newsletter, but I would be interested in hearing more from him. I might have to check his book out.
Excellent stuff.

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