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I, The Author: Tales of an omnipotent public servant photo

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]   

There is a time only spoken of in hushed whispers within the darkened halls of online gaming's inner sanctum. A time chronicled only in forgotten, dusty html scrolls and sequestered away in the ancient archives of long neglected servers. Tended by mad digital hermits and fanatical acolytes of the retro gods, these stories speak of an era when MMOs did not exist in fully in three dimentions but rather two. They speak of an era when guilds communicated solely through typing. They speak of an era that many gamers deny ever took place. An era before World Of Warcraft.

You would do well to heed these legends, for I am a gaming demigod who has seen firsthand these cyber-realms of times long past. If you care to sit with me for a time, I will share with you some of the wonders I have witnessed. Long before the Lich King began his reign of terror, before even the EverQuest began its graphical revolution, there was another land that travellers such as yourself would inhabit. A land of isometric cameras and occasionally unendurable lag. A land from a time known to the sages as 1997. It was called Britannia by some, and known to adventurers as Ultima Online

UO, as seen through the eyes of a GM. The Red Robes of Power make pimps jealous.

Ultima Online, more so than any MMO to come after it, was geared to players looking to make their own stories. While the geography and mythos of the Ultima universe were clearly defined, the real draw of the game was the society that sprang up on each shard. The economies of towns, the rivalries of competing guilds, the eccentric personalities of both PK griefers and the self-styled lone-wolf paladins who attempted to save newbie travellers from them all contributed to a rich pastiche of stories into which I was plunged on a daily basis.

Back in the day, I spent six months working as a Game Master for Ultima Online before EA bought out Origin Systems. It was hands-down the funnest job I've ever had. When you talk about players creating stories, I was truly in a unique position to see this phenomenon in action. As GM Backlash, I saw multitudes of plotlines unfold before my eyes each shift; most as an observer, but a select few each day as a participant. As a ex-professional deus ex machina, I have a brain full of these stories that bubble up unbidden in my memory from time to time. I thought you might enjoy if I shared a few of the more interesting stories I took part in.

The Cloak Of Epic Fail

Criminals in real life are mostly stupid. This is why cops are able to catch them. As a GM, my job of policing in UO was roughly the same, and I had an almost Reno 911-like rotation of players who would lamely attempt to scam me in the game. A few elementary precautions insured that 99% of them were unsuccessful.

On this particular day, I received a page from a player saying that another player had used an exploit to rob them of 50,000 gold and a magical cloak, and that I needed to reimburse them right away. So I made myself invisible and transported myself under the player's house to listen, only to hear this genius and his friend hatching their plot.

Genius #2 : So how will u get dat much gold?
Genius #1 : E.Z. I told that dum-az GM Backlash that some1 used exploit to take my gold and cloak n he'll just give it up like a biatch.
Genius #2 : dat will work?
Genius #1 : hells yeah, GMs r stoopid!

At this point I turn visible and tab up through the floor of the house, so the two nimrods in effect see me phase up through their floor, Kitty Pryde style.

Genius #2 : OH #$%@!!!!
GM Backlash : You were saying?
Genius #1 : How u do that???!!!!
GM Backlash : I didn't mean to interrupt, please continue. You were talking about how GMs are stupid?
Genius #2 : It wasn't me! It waz all his idea! Plz don't ban me!!!!!!
GM Backlash : <sigh>

Like this, if Dangle and Junior had red robes on.

Ye Olde Smut Shoppe

I'm firmly of the opinion that if you took the combined ingenuity that players used to advance their station in UO over the years and applied it to other pursuits that we'd have a moon colony, cure for cancer, and a collective ban on all future iterations of American Idol.

I almost hated to bust this guy, because his scheme was so simple and brilliant. He owned a house near one of the shard's major cities, and I had noticed that there was almost always a crowd of people hanging out in front. It wasn't until I got a complaint page from a disgruntled player that I realized why it was so popular.

His entire house was filled with nothing but bookshelves, and UO allowed you to write your own text in books. Well, this player had been industrious, as every single book on every single shelf contained a copy/pasta'd softcorn porn story (over 400 in all) for the reading pleasure of this establishment's patrons. It turns out he was charging 10-20 gold for 10 minutes in the house, then use the boot feature to kick the patron out unless they paid up for another 10 minutes.

This place had been in operation off and on, for maybe three months, and had already netted nearly 250K in gold. I had to shut the guy down, but I did leave him his earnings. I should have zapped the gold too, but I admired the entrepreneurship too much to take it away. No adventuring, no guild involvement -- just a guy, a dream, and a boatload of moral ambiguity.

Porn + PC + Pathetic Players = P-P-P-Profit!!!

The Shrewing of the Tamers

Any RTS or MMO diehard will tell you that balancing is what separates a really strong game experience from a weak one. Blizzard has built a huge part of their reputation on this tenet. But the process isn't always a smooth one, and there are always those classes that will get upset when their characters inevitably get nerfed in the name of game balance.

After a certain tweak, the animal taming skill was weakened, and those who relied on taming dragons for their survival and livelyhood in the game were naturally up in arms. Having had their petition denied through the offical channels like the UO forums, they decided to take their protest in-game.

I get back from a bathroom break that night to find my page queue spammed with complaints that players are stuck in the town square of Britain and cannot move. I show up invisible, as usual, on the top of the town bank, only to find over 50 players milling around all with dragons in tow. Now, in these days, having this many players and objects in one place was too much for a server to handle, and the lag created made the game unplayable for those unfortunate enough to be in the town square when the protest began.

Well, this situation called for an snazzy entrance. So with the help of a few developer scripts, I make a bolt of lightning hit the roof of the bank, followed by a column of flame from where the bolt struck, then made myself visible. This way, it looked as if I appeared in all my red-robed glory out of the column of flame. That got their attention.

After attempting to reason with the mob for a time, explaining that in-game was not the proper forum for voicing their concerns, and that their actions were impacting the ability of others to enjoy the game, I was left with little choice. The only way for me to alleviate the lag, was to reduce the number of objects on the screen. I thought that killing the players was a bit extreme, so I came up with a kinder, gentler solution that still sent a strong enough message.

I moved my cursor with great enthusiasm to that button I rarely got the chance to use. But this time, I was justified. This time, I had no alternative. I clicked on the little grey button labelled -- "SLAY".

Click. One dragon dead. Click, click. Two more. Clickitey-click-a-clack-a-lack! THE POWER! THE ABSOLUTE POWER! A-hahahahahaha!

Needless to say, the tamers quickly dispersed, as the ones who hadn't lost their pets didn't want to go through the time and effort of taming new ones, and the riot was stopped. The lag was lifted, and life returned to normal for the players in Britain. As I basked in the glow of my utter dominance, I knew that this was a story I would cherish for the rest of my life.

If you didn't want Fluffy to die, you shouldn't have stepped to this, son!

One final footnote: The "SLAY" button was eventually removed from the GM God Client, as my example became a precedent for others who would abuse the power solely for their own amusement.

And so end my tales of yore. I now pass the torch of wisdom on to you. What tales will you tell the gaming generations to come of your travels?

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36 comments | showing # 1 to 36

kauza's Avatar - Comment posted on 07/09/2009 14:54
kauza
Holy shit, awesome tales. I had no idea that the stuff that you could do in that game was so varied and, well, awesome! It's the sort of game that was just a little but out of reach for me when it came out, so it's great to hear such rich stories about the way that it was.

The softcore porn publishing house will forever remain in my memory now :)
Chocobo Knight's Avatar - Comment posted on 07/09/2009 14:56
Chocobo Knight
Wow. That was a great read!

My UO days were limited as I was much more into text-based MUDs, MUSHs and the like at that time. I did roam with a few friends who were grandmaster mages who dressed down to make PKers that they were newbies. Ah, it was hilarious and fun even if it made us more enemies than friends.

I wish being an EQ guide had been this exciting. I did get to host a few RP events that were quite awesome. It's a pain to get a crowd to play along when they want to kill the special mobs for loot. At least, I could teleport people away to the jail cell if they got in the way. Hehe. :)
Blindfire's Avatar - Comment posted on 07/09/2009 15:03
Blindfire
The most hilarious tale I have from UO was from watching a friend play.

He and another friend were wandering around. It was unfortunate, but hilarious, that his friend was a Red who wandered a bit too close to town and was subsequently guardwhacked. They decided to try an experiment. My friend had to go within the town limits to rez him, but upon helping a red, he would be immediately guardwhacked as well. Lo and behold, the rez worked, and there was a red, standing within the town limits, alive, and my friend was struck down the moment it happened.

Then we see the text from his friend. "WE BEAT THE SYSTEM!" Then he moved an inch and got guardwhacked again.

I haven't laughed that hard at a game in a long, long time.
Jordan Devore's Avatar - Comment posted on 07/09/2009 15:59
Jordan Devore
Incredible stories.
Silverhertz's Avatar - Comment posted on 07/09/2009 16:23
Silverhertz
Bravo! Wonderful tales, I especially liked your dramatic entrances XD I brought this game on a whim as a young teenage boy, only to realise my dads old computer plus dial-up modem could'nt handle it, so I never ended up paying for the full game. Kinda wish I had been able to play it properly now.
walkyourpath's Avatar - Comment posted on 07/09/2009 16:38
walkyourpath
@Kauza -- for looking so simplistic, there was a lot of complexity built into that game. Ex. If iron ore was overmined by miners, then supply would shrink and prices on iron ingots would rise, which drove up costs for the blacksmiths, which drove up the "retail" prices on armor from PC vendors in town. Really facinating.

@Chocobo -- thx for the feedback! I lol'ed when you mentioned the GM mages who would dress down to coax PKers to come after them. I saw that a few times and I always rooted for the mages. I didn't get to do any role-play event hosting there, which is one of my few regrets about the whole experience there.

@Blindfire -- LMAO! We Beat The System -- file that under "famous last words". There was a story I left out because the post was getting too long about a guy I called the French Taunter, because he would roam around town in a loin cloth and bait people into attacking him so that they got guardwhacked and he could loot their corpses. Hilarious.

@Jordan -- Appreciate the comment, thanks for reading!!

@SilverHertz -- Thx! I didn't have a machine for it either at the time, so GMing was the only way I could experience it. There are actually still people who host their own private servers for UO old-schoolers, talk about staying power.
Elsa's Avatar - Comment posted on 07/09/2009 17:46
Elsa
Those are AWESOME stories!!! I love your take on this month's Musing theme.

... and yeah, the porn library whorehouse where they charged for 10 minutes... still laughing over that one!
walkyourpath's Avatar - Comment posted on 07/09/2009 21:07
walkyourpath
@Elsa -- Thank you! Yeah, I'm still laughing about it 12 years later. :) This post was a walk through nostalgia-ville.
megaStryke's Avatar - Comment posted on 07/10/2009 00:13
megaStryke
Oh my goodness! That's like the best job EVAR!
Arttemis's Avatar - Comment posted on 07/10/2009 11:41
Arttemis
Damn, these stories were amazing. I was planning on doing a monthly musing on my MUD experiences with my friend/now-roommate.

With all of the nostalgia dripping from this blog, I'll wait a few weeks before posting mine.

Definitely an enjoyable read, though!
walkyourpath's Avatar - Comment posted on 07/10/2009 13:30
walkyourpath
@Mega -- It was pretty f'n rad. The break room had ping-pong, air hockey, 5-6 arcade cabinets. . . unfortunately the pay was uber-lame, or I'd be trying to do something similar right now!

@Arttemis -- I'll be interested to read your MUD experiences, because mine were fairly limited. I tried to get into a few, but the hard-core players always had the best paths and tactics macroed, and I was typing stuff in by hand, so I never had a chance. Killed the enjoyment for me. Thanks for the read/comment!
HiddenAHB's Avatar - Comment posted on 07/13/2009 19:15
HiddenAHB
Dude, write a book!!
I would totally buy, i'm not much of a MMO guy, but for someone who has to stay in it for shitloads of time(like you)it must be a memorable(and a little bit painful)experience.

Why there isn't softporn houses in WoW?
Magnalon's Avatar - Comment posted on 07/13/2009 19:35
Magnalon
Yes, ladies and gents, Ultima Online is indeed freaking amazing. Some of the best moments of my gaming life. I used to macro: I'm glad you didn't ban me ;D

@HiddenAHB
He could write a best-seller IN Ultima! It was that amazing!
T9X's Avatar - Comment posted on 07/13/2009 19:47
T9X
Awesome write up
Stahlbrand's Avatar - Comment posted on 07/13/2009 20:16
Stahlbrand
Good read. I had a friend how played UO back then. I used to watch now and then, and I spent only one or two afternoons playing myself, but having some experience helps put those stories in context.

Also, I remember being the beneficiary of one of the noob-sheparding paladins you referred to.

It sometimes saddens me that our great gaming anecdotes will rarely be met with much interest. Who really wants to hear about crazy coincidences and amazing feats in City of Heroes, etc? Not many you're likely to meet, but thats what the internet is for I guess.
vitaminh's Avatar - Comment posted on 07/13/2009 20:28
vitaminh
Oh man, this takes me way back to my all-too-brief experience in UO. I think I quit after my newbie character was jumped by a gang of thugs and forcibly separated from my belongings for the billionth time. I would never want to play the game again as it existed in the early days, but tales of the crazy things that happened in-game from that time always make me laugh.

Great post!
walkyourpath's Avatar - Comment posted on 07/13/2009 20:29
walkyourpath
@Hidden -- I don't know about a book, maybe I'll do another blog down the line with a few more stories if there's any interest for it. It was 12 years ago, but like you said, when you're immersed in that culture for 10 hrs. at a stretch, it tends to stick with you.

@Magnalon -- Oh, you were one of. . . those. You have no idea how many complaint pages you generated for me! :D You're a stand-up guy now though, so I gotta forgive you.

Honestly, macro users were hard to catch. . . you had to have pretty hard proof to pop a ban on someone.

@T9X -- appreciate the positive vibes, man!

@Stahlbrand -- yeah, it's weird how gaming, which is this huge digital medium, has pockets of its history which will only be remembered via storytelling for the most part. It is cool that we have places like this to share those experiences.
The Pat Man's Avatar - Comment posted on 07/13/2009 20:41
The Pat Man
@ walkyourpath

Make another blog with more stories please. I beg of you. These were fantastic and fun to read. This was good enough that I have to agree with Hidden, write a book filled with these stories. I would buy it day one.
Zodiac Eclipse's Avatar - Comment posted on 07/13/2009 20:50
Zodiac Eclipse
These are great stories, if you ever feel the urge to jot down more I'd love to read some. I think a lot of the newer MMO's have turn the focus so much toward grinding and gear that they forget that people can really make their own fun. Some of my best memories online had nothing to do with quests or loot, but just shenanigans with my buddies. Thanks for the surge of nostalgia.
Redbluefire's Avatar - Comment posted on 07/13/2009 20:58
Redbluefire
I played official UO a good three or four years, and a private server a good two years after. (The day a veteran prize would pop up always made me so excited!) Your stories really bring back the memories... Definitely post more! I sure wish we had something like it nowadays.

I remember the day I got my first player-house. It was before the big age of shadows expansion (thus land and housing was expensive), and some guy decided he was quitting. Greatly wary, I followed him deep into Felucca, and to my surprise, he didn't kill me! I loved my two story marble house so much. :] He also gave me a million gold. I wish I remembered his handle.
aZZmodan's Avatar - Comment posted on 07/13/2009 21:17
aZZmodan
UO. There will never be a game like it. The graphics, the feel, the gameplay, the mere vastness of it... Thank you, I'm oficialy depressed now...
Wexx's Avatar - Comment posted on 07/13/2009 21:45
Wexx
Awesome post. I wish there were more games that told player-generated stories as well as these :)
walkyourpath's Avatar - Comment posted on 07/13/2009 21:52
walkyourpath
@Pat Man -- Don't think I have a book's worth of stories, but it sounds like I'll have to do another post down the line to finish up with the few stories I didn't get to tell in this one. Thx!

@Zodiac -- "Misty water-colored memories. . ." Yeah, Diablo kind of changed it all didn't it? Such an amazing game, but ever since it came out, most MMOs have had a heavy loot and levelling focus. Was so pleased that the Elder Scrolls picked up the tradition of skill advancement being usage based rather than XP based. It really keeps you focused on the act of playing. Thanks for reading!

@Redbluefire -- "Greatly wary," Yeah, I used to get pages on a nightly basis where someone either scammed them and gave out a blank deed or lured them into the boonies to smash and grab. Houses were so hard to get that people would take all kinds of risks if they thought they could net a house. Sounds like you found the needle in the haystack!

@aZZmodan -- It still has more depth than any MMO out today, despite the fact that the graphics didn't quite keep pace. I hear you, man! <pours a 40 on the pavement in honor of dear games passed>
runtheplacered's Avatar - Comment posted on 07/13/2009 21:59
runtheplacered
@walkyourpath or whoever

How is UO these days? Is it worth a damn to try it out? I've actually been wondering this for a little while.

I was playing Meridian 59 while UO came out, so I never had a chance to try it.
Andvari3d's Avatar - Comment posted on 07/13/2009 22:09
Andvari3d
oh memories... I have so many UO stories... the best game ever :)
walkyourpath's Avatar - Comment posted on 07/13/2009 22:52
walkyourpath
@Vitaminh -- sry, missed responding to you before! Yeah, the UO life could be pretty unforgiving until you got a character strong enough to stay alive. . . I was sure glad I had an invulnerability script! Thx for the read.

@Wexx -- there's always good old fashioned D&D on the tabletop, or Neverwinter Nights servers on the PC, if you're looking for a good player driven story experience. . .

@runthe -- haven't been near the game in nearly 10 years, so I'm not sure what it's like now. . . I do know they're still putting out new content for its official incarnation (impressive) and that there are many private UO servers still running. . .

@andvari3d -- "Time, time, time. . . see what's become of me...."
Havoc Fang's Avatar - Comment posted on 07/13/2009 23:31
Havoc Fang
Whenever I played an MMO, I never had any cool GMs who would be all fun and stuffz.
charsquatch's Avatar - Comment posted on 07/14/2009 00:10
charsquatch
that game was awesome, my favorite char was a treasure hunter, he had all hte skills required to find and open treasure chests, and a boat to get to the islands, then i would buy treasure maps, decode them and hire a group of adventururs to accompany me to slay the monsters that would come out of the chests and then split some of the profits, like vanq weapons and stuff... you dont get to see things like that in mmo's now adays
Batthink's Avatar - Comment posted on 07/14/2009 02:33
Batthink
Great stories, I loved the Cloak of Epic Fail one, that made me LOL. :O)
Chronic Logic's Avatar - Comment posted on 07/14/2009 03:33
Chronic Logic
UO is ancient as hell. How about a sequel instead of releasing new dlc packs?
Kagasumi's Avatar - Comment posted on 07/14/2009 09:18
Kagasumi
I was a GM on UO, back in the days before the company nerfed the "god client". It was very powerful, and could even crash the servers on demand (we didn't).
I carried a staff that no player could pick up themselves. If they were holding it, they could not move. Sometimes players ran from me, which I thought was funny. I could open up their character window as they ran away, and drag my heavy staff into their hands. On screen, the staff would fly off-screen and chase them down even if they ran really far. They instantly froze, unable to drop the staff and unable to move.
I enjoyed busting players that broke the rules. They were clever, but we had tools at our disposal. Following around very clever scammers to watch their behavior took a long time, but paid off. I tried to be as fair as possible, and a "good cop". There's always a small percentage that are out to ruin the game, and would destroy it entirely if given the chance. Just for the lolz...
walkyourpath's Avatar - Comment posted on 07/14/2009 09:50
walkyourpath
@Havok -- That's just like any game I suppose, video or otherwise. If you're playing with fun people, you'll have a fun time. It pays to find those games and players you really connect with!

@char -- The treasure hunter was such an interesting class! Dependent on other characters to thrive, but other characters needed them too. . . it's true, you don't see that kind of imagination in MMOs too often anymore.

@Batthink -- :D Yeah, those guys were comically lame. . . in truth, it was easy to stop most of the scammers. We kept a list of repeat offenders and their alt accounts, so most of the time you knew before you even showed up if they were full of it or not.

@Kagasumi -- A max weight item? That's a great idea. I enjoyed busting players too, and also strove to be "firm but fair". Out of curiosity, what shard did you GM on mostly? I was most often on Baja and Pacific.
SiK99's Avatar - Comment posted on 07/14/2009 12:25
SiK99
These stories have brought back some memories for me! Although I wasn't able to get in on the fun of the official UO pay-to-play servers, I did play on private servers for years. I even had the opportunity to GM on a handful as well so I can relate to your stories. In a way UO kinda ruined gaming for me. To this day I have yet to have a gaming experience as good as I did when playing UO.
walkyourpath's Avatar - Comment posted on 07/14/2009 14:18
walkyourpath
@Chronic -- I'd be all for that. . . a graphical reboot with the same elements of depth and freedom would be an awesome thing. Probably won't happen with Garriott no longer focused fully on games and EA at the helm over @ Origin.

@SiK -- that seems to be a theme in the comments so far! Remembering UO seems to be bittersweet since there's really nothing like it out today. I never really thought about it, but that may be why I never felt compelled to play EverQuest or WoW, even though I was facinated by the whole concept of MMOs.
Grasshopper7's Avatar - Comment posted on 07/14/2009 15:46
Grasshopper7
These were great man, I hope you do more! The Ye Olde Smut shoppe was pure distilled genius!
snoogans775's Avatar - Comment posted on 07/20/2009 11:15
snoogans775
I loved UO as well, I once bought a marble house that was paid for by an incredible amount of mining and dungeon crawling. Another player and I had gotten all ready to set up our house ont his little plot of land that was going to be set up after some GM's were going to clear a shitload of land ouside of Britannia, and some horrible server crash happened right when I recall'ed to the spot, I lost my deed, and I was inexplicably warped to some unpopulated fishing town in the middle of nowhere, no GM would help me, so I stopped playing.
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