[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]
I mean isn't this guy GOOD? If he's so damn good, why doesn't he want a challenge. As people progress up the ranks, as they get to know the maps and strategies, they should get less stuff. Make them choose a gun to throw away and armour to dump. And the very best 1% in the game, those guys or gals at the very top of the leaderboards -- yeah, they're the one's running around in undies and a knife! If they start dropping down in the leaderboards again, give them back some stuff, maybe a gun or some light armor. I hope they feel bad about it too. I mean wouldn't you want to be that awesome avatar in the undies with a knife, right?
In Killzone 2, if you play often enough, you not only rank up and unlock lots of options, but you also unlock permanent point bonuses. You can play the exact same game as another player, but if you have unlocked the headfetish, corpse counter and other badges, you could be getting as much as double points or more for each kill. How does that make sense? Someone who obviously plays the game more, is better at the game and will get more kills anyway is getting extra points for kills? Are gamers so pathetic that they can't just win but the devs have to reward them with bonus points so that they own? What's the sense in that aside from discouraging new players? Undies and a knife ... yeah, that's the answer!
In single-player games, the challenges increase. Why can't it be this way in multiplayer games? The n00b should have access to everything. All the amour, guns, rocket launchers, dog attacks ... hell, nuclear strikes if they're in the game! They can try everything out, see what they like, what they don't. As they go up the leaderboards or gain ranks they lose options/items. Keep the dog attack if that's what you want, then just sneak around using your dog attacks with skill. Just like Killzone and the 1% ribbon, stats can reset once a week and you can drop in rank. You reach the "Undies and a knife" rank and don't play that week, you drop down in the leaderboards and get some of your stuff back. Clan games would also change. They'd actually be recruiting for that n00b that only plays once a week because competitive games having that heavily armored n00b-bait could be an important strategy.