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This, my first Monthly Musing that I've actually gotten around to finishing (it's still August, garsh darnit!), will take the theme in a slightly different direction. In this case, I'll be writing about a trait of mine that is technically a good strategy; a skill that should make games easier and lead to success. This seems to go against what this month's theme is about, but let me explain. This gaming trait is one that, combined with my personality and my earlier gaming experience, ends up making some games feel more frustrating, difficult or simply less fun. So, even if I don't necessarily "suck" at the game, I end up failing in what is the more important goal of playing a game: having fun.
So, what was that preamble referring to? As my title states, I'm an item hoarder (I was going to put in a pun in the title about being item "whore-der", but it didn't seem to be too funny). Most modern games have a large variety of items to collect, store and use. Ammunition, energy, medkits, potions, shields, power-ups, superweapons...the possibilities are endless. These items are supposed to be used whenever the player is in a difficult situation when the added power or protection will help him or her win the day.
The problem is that I have the dual tendencies of wanting to collect as many items as I can, but being reluctant to use them. First, I often go out my way to purchase or find one-time use items, to ensure that I have a plentiful supply for a long dungeon/boss fight. However, when I actually get to the difficult area, I end up thinking "I can't use that powerup now for this fight, there might be an even harder one later where I'll really need it." One can see how this train of thought can continue for the entire game, so often I end up never finding enough need to make use of them. Of course, usually I'm able to prevail with my self-imposed handicap, but this isn't at all what the developers intended when they put in items. ... er ..."well prepared."
As you can figure, the genre where my "problem" causes the most grief is in RPG's. Of course, there are the usual curative items, which I can sometimes tolerate using (although I prefer to make the longer trek to inn or other recuperative point instead). Then there are the "buffs": items that give a temporary boost (usually a single battle) to a character's skills, like attack, defense, magic, etc. I
never use these items because their effects seem negligible enough to not be
absolutely required for any battle. I get more enjoyment out of hoarding them, with satisfaction coming from knowing I have a plentiful supply ready for an emergency, even though I'll never consider any situation to be dangerous enough to use them.
A rarer, though even more frustrating, type of item in RPG's is the limited-use item: one that can be used more than once, but has a known or hidden limit that will eventually lead to the item breaking either permanently, or requiring repair. For me, the worst offender would be the
Fire Emblem series. Most (if not all) the weapons in the game have a finite number of uses before breaking, making every single combat action seem like a torturous waste of a precious resource. Since common weapons usually last longer than rare ones, it leads me to mostly use the former, for the sake of saving those special weapons for, you guessed it, "an emergency". Of course, I do know that most weapons can be repaired in the game, but what if my special weapon broke in the middle of a boss battle? Better to keep it at full strength, safely tucked away in storage, to await that desperate struggle that will never happen.
So, as you can see, my item hoarding doesn't make me suck at RPG's. It's more like I add a layer of frustration to the games, both from my over-worrying about collecting and saving items and the increased difficulty that comes from refraining from using them when I really should be.
Now, how did my, er, mental problem come about? Time for a bit of self-psychoanalysis.
Right now, I've been cleaning out my room at my parents' house in preparation for moving into university residence thousands of miles away. Having lived at home for over twenty years, naturally I've accumulated a lot of possessions. But in going through the various drawers, shelves and boxes in my room, I noticed that I've also collected a lot of pointless items (actually, let's just say junk) that I only kept because I
might need them, want to look at them again, or just simply never could bring myself to throw them away. For example, I had kept Grade 9 math notes when I'm about to start a Masters' degree in History! I had trinket souvenirs, childrens' toys. airline ticket stubs, clothes that hadn't fit me in years, and all kinds of obsolete technology like blank VHS tapes and floppy disks. I finally was able to bite the bullet and get rid of a lot of this junk. My personal hoarding wasn't extreme, since my room wasn't crammed floor to ceiling with stuff, but it does show that my real-life tendency toward keeping items without using/getting rid of them drifted into video games.
However, like most addictions, there is some sort of enabler. A "gateway drug", as some anti-drug advocates use to refer to marijuana. So, I looked back on my early childhood experience at gaming, which was in the late NES and early SNES era. For most early games, such as the original
Super Mario Bros. the only items that were usually stored were extra lives, and it was totally rational to collect as many as possible but not want to have to use them. So the training already began that hoarding was a positive goal. Later, in
Super Mario Bros. 3, one could actually keep an inventory of powerups like mushrooms, fire flowers and stars to be used whenever the player felt like it. Like I mentioned before, for common items I could usually bring myself to use them once in a while. However, there were other powerups that were considerably rarer.
Yes, I'm talking about the Tanooki Suit and the Hammer Bros. Suit. These items come into your possession only a handful of times in the game, if you're lucky. They're also incredibly cool looking and powerful. So, the problem arose of when would be the best time to make use of them. If you get hit just once while using them, fall in a pit or accidentally grab a different powerup, they're gone. Forever. You'll never get another chance to taste the deliciousness that is Mario throwing hammers at enemies or becoming a statue that has the power to kill formerly unbeatable enemies like Thwomps. At least, that's how it felt like to the younger me as I was playing the game. So, it led me to hold them tight against Mario's digital chest, waiting for that nonexistent crisis. Even on the final level against Bowser, I would refuse to use them, because my hoarding logic argued that "Oh, I'll try to beat Bowser normally for this life. Maybe if I die enough times, I'll
really need to pull out one of my trump cards." So, it was these powerups that started me off on my terrible path of hoarding items in games. Goddamn Hammer Bros. Suit.
Looking at the past and the present, in real life and in games, I have been an item hoarder. In most cases, it hasn't caused me tremendous difficulty, but has caused me to play games in, let us say, a more "sucky" way. I know that the items were put there by developers to be used to make the game experience easier or more enjoyable. I am also completely aware that by hoarding items I am ignoring this fact. Still, despite all that, I still feel that I get a ... perverse ... enjoyment out of collecting items and not using them. I don't totally understand
why I enjoy hoarding, but in the end, as long as I'm having fun, even if it wasn't intended by games, I don't actually suck at them. I might be a hoarder, but at least I'm ... er ... well prepared.
Try it, you'll like it:).
Very nice read.
*Except the Fat Man in Fallout 3. Those are for big clusters of enemies and/or giant super mutants.
There is an advantage to the 'Dont use powerful/temporary items' compulsion in some games though. Ive been selling most of my temp stat boost items for large amounts of currency to acquire the stronger skill sets earlier in the game. Though I still cant bring myself to sell my attack items, despite never using them...
It actually BOTHERS me that people I know don't concern themselves with the way things are ordered or uneven numbers of various items in their games.
I guess I have a problem, because I do notice this 'order' fixation bleeding into my real world.
*starts looking for intervention...*
Oblivion made my life miserable! At least in Fallout there were only two main homes, Oblivion had what seven, one in each town, not to mention miscellaneous quest property, PLUS DLC digs! Not only did everything have to get organized, but each set of quarters had to have a theme. Sneaking/assassin 'evil' gear in Deepscorn Hollow. Straight-up warrior gear in Battlehorn castle, yadda yadda. I love that game, but I think I could have shaved a few hours of gameplay off just putting everything in on place.
Bethesda owes me some time back. DON'T THEY KNOW I'M SICK!
This habit goes even further into my eating habits. Say I'm eating a salad, I'll end up with a bunch of peaces of meat, but no lettuce at the end.
I found the last of the Stray Beads on playthrough #6, and now with the 100 Beads item, I now find myself needing almost zero items - I am now wandering the countryside staring at chests I have no desire to open.
BTW, 100 Beads gives you infinite health, infinite ink and 10x attack power. So, yeah...no need to heal a goddamn thing anymore, thank you very much. :oD
I NEVER used one time use items no matter how awesome or powerful they were (I also actually went through and collected every item in the entire game).
The most awesome thing about hoarding in THAT game was, once you got enough cash, you could buy the item duplicator and actually USE all of those awesome one time use items at NO COST!
Jeebus, I will hold onto items. Sometimes, especially if I'm just goin' through, I won't bother stocking up on items I know I'd rather not use (Mid-Tonics over Tonics in a PS1 CT run), but once I decide to max things out, well... My current problem is CTDS, where I'll have to go through so many times (and may stick around on this run, to try to max out the optional character's EXP, since getting him negates stackable Amulets). However, right now (or maybe not, since I fought some more basic enemies just previously), I have 98 Potions, since one of the rats nabbed it. Gah!
*sees Everyday Legends's post* Coolies, I may have to keep that in mind.
Anyway, in FFX-2, it's possible to get 99 Hero Drinks in 3 and 3 one-halfs playthroughs. Against the final boss section that drops the item, have every person alive at the end with Double Items, and get two HD drops, so you'll get 16 of 'em. Do this for six times, to get 96. Then, three of the playthroughs (the first, one in the middle, and, for the point of doing close-to-the-end runs, the last), steal one from the final boss. There, 99, all set for an uber-file.
*reads Solgrim's post* Gah, had to use one in a Fallen+Soul battle (or whatever they're called in PS1), since it was kicking my butt around, and I'm trying to hold off on saving often, what with the game keeping track of it. This then transferred over to my DS playing, where I had to go through the Giant's Claw again just to get to the trial portion again, where I forgot to have Ayla in the Charm the boss).
Although, Legend of Dragoon let you have 32 items maximum (attack, healing etc) and let you have up to 255 of weapons, armour, trinkets that could be equipped. Because apparently 32 Angel's Prayers encumbers you as badly as 255 Great Axes.
it's actaully causing me slight dificulty now i'm playing mercenaries 2 as i will almost never use an airstrike... which makes later missions near impossible... will prob break teh habbit on this game!
On FPS it means not using the best weapon that only has 5 shots and trying to kill everything with the pistol you start with :P.
You start out trying to hoard, but soon you'll have to throw something out to fit something else in, and eventually you realise - "If I don't use this stat boost, I'm going to have to throw it away later". Pretty soon you're just using items as soon as you get them.
It's profoundly liberating.
There's even an NPC who denigrates hoarders: "Have you heard about that group of adventurers who carry around a ton of food, but never eat it? That's weird." Or something like to that effect.
Okay, that's a lie. If my room looked like the house I commandeered in Morrowind, I'd be on the news as one of those crazy people who accidentally blockade themselves inside and starve to death. It's an issue.
Maybe the whole "can't carry foodstuffs" limitation in Bioshock wasn't such a bad idea after all...
The two biggest offenders for me are pokemon and diablo games. In diablo it is all about anything I put into a socket I am so afraid of using no matter how useless it is and pokemon its the stat boosters Ill have huge inventories full of them but I will never use them for fear of there being something more important to use them on just around the corner
The same with Super Mario RPG. You had limited slots so even important items were subject to scrutiny. I think there were 30 slots or something (correct me if I'm wrong), so 5 mushrooms, 5 mid-mushrooms, 5 max-mushrooms, and you're already half way out of space. Then you have status restores, mana restores, combat items, and you start throwing out useless stuff right away.
A good game I thought dealth with this was Dead Space on Impossible diffculty. Sometimes id use an entire inventory up in one room. Most games on the hardest setting can solve this really. The only fool proof way is to give us less or make what we have an unlimated usage. Now back to realigning those damn unique guns in fallout...
Made that particular boss fight piss easy though.
@Zodiac Eclipse heh ive been there to many times
"I'll save my Supernova attack for Sin..... nevermind"
One other thing I end up doing is selling crap items and accumulating tons of Gil... and never spending it on anything useful... like Casa de Cloud in FFVII.
But by the end of RPGs, I could always set-up a shop if I wanted to.
http://tvtropes.org/pmwiki/pmwiki.php/Main/TooAwesomeToUse
I have OCD or something because I just have to loot and steal absolutely everything. I hate leaving stuff behind in dungeons - even though I know for a fact I wont use it. I'll make trips back to the dungeon to get good loot or make countless "ease burden" spells and stack the shit out of them to make my inventory space over 1000lbs
Its bad - I have a ritual after every raid on a few caves when I get back home to my castle. In my room are 15 containers all assigned for storing different things so I spend too much time organising all my loot:
* Regular & enchanted clothes
* Enchanted armour and weapons
* Regular armour
* Regular weapons
* Very rare, one of a kind items (weapons, armour and objects)
* Arrows
* Enchanted rings and amulets
* Regular jewellery
* Potion ingredients
* Potions
* Soul gems and sigil stones
* Books and parchment
* Scrolls
* Crappy lv1 - lv7 armour and weapons
* Misc items
I had to break it down like this when I noticed it was taking too long loading up the item list when activation a container. I have about 80+ enchanted weapons, countless Daedric armor pieces and weapons (worth 5000 gold per warhammer!) and a fuck ton of arrows (I never use the bow) collected from enemies and I never used a single one - I just like having them. I'm ashamed to say I've even killed some NPCs if I spot them wearing something I really want.
Worse part is that you can only carry a certain amount of items. Fallout 3 is a little more lenient; you go over the limit, you can move slowly but can't jump or fast-travel. Oblivion just flat out locks you in place until you've dropped some stuff.
And yeah...RPGs can be a bitch.
And I find it applies to games beyond RPG's. Any classic shooter - 2D or FPS - that features a weapon with unlimited ammo is instantly my go-to weapon (Jazz Jackrabbit 2 comes to mind for some reason). I would collect full ammo for every other weapon, use them only rarely, and freak out any time my ammo supplies got below 80% of full capacity for any weapon.
I usually just sell the items that only give you a buff for a set amount of time (any perma buff items like the tabs in Chrono Trigger automatically go to whomever the main character is regardless of stats and abilities)
oooh Fallout 3 was especially bad. I would hoard all kinds of mundane items to use with the Rock-It Launcher...then I eventually got the Rock-It Launcher and used it for only but a few mins before I found it impractical. yet I STILL kept hoarding mundane items to use for it for I feared running out of ammo for my REAL weapons lol
This impacted my enjoyment of the first Tomb Raider; on the last levels, I would refuse to use health packs and repeatedly die and restart as a result. I had a lot left when I took on the boss... O_o