games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


I suck at games: BlazBlue and a slapdash attempt at fisticuffs photo

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]  

When it comes to pitting two fighters against one another to do battle, Mortal Kombat is about where my pseudo-expertise ends. In terms of my current proficiency, the best comparison to make is probably this: my skill in fighting games is akin to the guy who leans back and flails his open palms in a flurry of half-hearted slaps. Pretty much how I fight in real life, too, so in that way I guess it’s pretty appropriate.

So when BlazBlue starting getting so much attention here, I struggled to convince myself to care. After all, I hadn’t played a fighting game in earnest since Tekken 3. My Interest had died. And why should BlazBlue be any different? Despite my reservations, the game arrived in the mail one day, and I gave it a shot, hoping that, by some miracle, I might latch onto it and reignite my passion for fighting games.

I didn’t.

Regardless, my journey through BlazBlue was an interesting struggle, knowing that I wasn’t really having any fun, but desperately wanting to persist, grabbing in vain for an inkling of what made this game so enjoyable for everyone else. But, of course, I was looking in the wrong place. It’s not you, BlazBlue, it’s me. If we look back at my fighting game dating history, it’s pretty obvious that we were never going to work out. We’re just too different. ays suck at fighting games.

In the past, fighting games were one of the more bizarre interests that I’ve ever had, at least in terms to my approach to them. Unsurprisingly, I began with games like Street Fighter II and Mortal Kombat. The Street Fighter games I was never hugely interested in, but Mortal Kombat was a different story. I played the crap out of those games.

However, that’s not the whole story. Much of my time spent with those games saw me engaged in what I like to call “fatality whoring.” In essence, this involved starting a two-player game, setting controller 2 down, and wailing on the helpless jackass across from me. When it came time to finish him, I would do my best to oblige this request. Once the later games added shit like Animality, I kept myself pretty busy.

In essence, there’s a pretty distinct source of my enjoyment of the Mortal Kombat series, and it doesn’t stem from my love of learning combos and beating the best players out there. I just wanted to see ridiculous depictions of violence, and at the time, Mortal Kombat was the place to get it.

Yet I kept playing fighting games even as I grew out of the “huh huh, blood is cool” phase. Hell, I’ve played a ton of fighting games in my time. I bought multiple Street Fighter games throughout the years. I picked up a few Virtua Fighters, and I played others in the arcades. I even bought and played quite a bit of Wu-Tang: Shaolin Style. Yeah, that happened. Hell, I bought a damn mod chip for my PlayStation and imported Tobal 2, which was a really shitty decision (waste of money, and it led to me being unable to play Tomba! 2, a game which fucking ruled). I played it a bit and quickly moved on to something else.

Looking back, one fact is clear: I really didn’t have any reason to bother with fighting games. I never had the patience to truly learn them. Sure, button mashing was always good fun if I had a friend over, but playing fighting games the way they were meant to be played was not a part of my modus operandi. My brain seemed to rebel against me as I tried to learn combos, causing me to revert back to an extended bout of random button presses. Moreover, I’ve never had the patience to stick with one game, fighting the same people over and over again, in order to reach a decent skill level.



When BlazBlue came around, I immediately wrote it off because it was a fighting game. It had people. They stood across from each other. They kicked. They punched. They erupted into bright rays of light and yelled stuff. I did not want to play this game.

Call me easily persuaded, but this feeling changed somewhat when people began to rave about the game. I could argue with the fact that it looked amazing, and it had been probably four years or more since I really dug into a fighting game. The time seemed right to do so. Here was a game that seemed original and fun, and I was really fucking bored. So, with some trepidation, I added it to my rental queue and awaited its arrival.

Being a story whore, I immediately began the story mode with the first character, Ragna the Bloodedge. Awesome name, dude. Want to be in my band? We cover Gwar songs using only mandolins and buckets, and we all wear fedoras.

Anyway, I was immediately treated to a somewhat lengthy written cutscene about a guy relaxing on a lovely day, becoming an unfortunate victim of fire and sudden arm loss, and turning into a giant dick because of it all. I had seen fighting games attempt stories before, but something felt better about this. There seemed to be a rich universe crafted, and I thought there might be a great reason for me to ball up my fists and try not to break my thumbs. The fact that the writing was pretty solid didn’t hurt either.

When it came to the actual gameplay, I was immediately lost. There were buttons that did stuff. And pressing some buttons together did other stuff. And then the right analog stick did some stuff that pressing some buttons together also did, and, stuff …

I quickly discovered the A button and promptly mashed the shit out of it, winning matches with relative ease. Occasionally I jumped. Sometimes I tried to pull of some of techniques from the moves list, but that godawful d-pad just looked at me with a smug smirk and returned to its business of being completely useless. (Remind me why I didn’t rent this on PS3?)



As I continued with the story mode, I for the most part lost track of what was actually going on, but it was entertaining nonetheless. The game came up with some very interesting scenarios for why these people needed to engage in a little combat (though there’s also a fair share of “Hey, look, a person! Let’s fight it!). The characters themselves were often well-developed and actually had some backstory to them. Backstory? In a fighting game?

However, as I struggled to finish the game with each character in order to get the game’s actual ending, I realized that I wasn’t having any fun. I knew quite well that it was my own fault, as my chosen fighting style (A, A, A, A, up, A, A, A, A) had more in common with stuffing envelopes than it did with playing a videogame. Regardless, I played on solely to see the stories of the characters, but the simple fact remained: I really, really suck at all fighting games, and fighting with myself to try to enjoy one of them was a losing battle. Once the story mode was over, it went back in the envelope never to be seen again, existing only as a 60/1000 blight on my Gamercard that I care oh so much about.

It’s easy for me to believe that I’ll never enjoy a fighting game again. Mortal Kombat and its ilk fail to interest me now, and the most basic aspects of fighting games -- stringing together various moves to create elaborate combos, climbing up the ladder and reaching the final boss, trying out various characters, and kicking the crap out of other people -- just don’t make for a game that I want to play, no matter how interesting the surrounding presentation, story, or graphics may be.



However, despite all this, and despite utterly sucking at them, I’m not prepared to give up on all fighting games yet. For instance, the idea of a new Bushido Blade with some updated mechanics excites me, and though I’m not sure that we’ll ever see it, I, for one, would play the crap out of it. So, King of All Fighting Game Cosmos, if you want me to like fighting games again, and cease all the sucking, here’s what I suggest. Call it a game pitch if you want.

I want a fighting game, first and foremost, with the strategy and pacing of Bushido Blade, only to a greater degree. For those who are unfamiliar with the game, it was much more about strategic single strikes on your opponent than it was about combos and bunches of punches. You grabbed your sword, stood opposite your opponent, and began a beautiful ballet of slashes, any one of which, if landed solidly, could end the bout. Thus, it was in your best interests to protect yourself from all damage with a good defense, waiting for the proper moment to strike rather than going balls out. In addition, you could wound specific body parts, which would affect a person’s ability to fight.

So, yes, I’d like to see this in a game, only using today’s technology to increase the realism. It doesn’t need to be realistic to the point of not being fun, but I really like the idea of one solid sword strike meaning death. I think, now, the right developer could pull this off in a way where the combat felt strategic without being slow, and difficult without being inaccessible. Hell, based on the sword fighting in Wii Sports Resort, I’d definitely play this game on the Wii. Done well, the blocking and slashing could feel incredibly rewarding.



Also, give me some more depth. BlazBlue, for what it’s worth, did give the fighting game genre a sense of depth that I hadn’t really seen before. There was narrative, and (some) characters felt as if they were striving for something other than to be the best around. There was even a (admittedly boring) “tips” feature that basically told the backstory of the game’s universe, detailing a war and the world’s existing establishments that are in opposition to one another. If a world is interesting, I won’t mind fighting in it.

Furthermore, fighting games can benefit from certain conventions of other genres. Soul Blade was one of the last fighting games that I really enjoyed, and even then, the actual fighting wasn’t a huge draw. Certain aspects of the game made it feel more like an RPG, especially in the “Edge Master Mode,” which involved traversing a map, engaging in various fights, and earning new weapons for your character.

So, why not give me a fighting game with some exploration, stat development, and weapon hunting? I know some games have included somewhat rudimentary systems that might fit into one of these descriptions (Tobal 2 had an extensive exploration mode), but nothing to my knowledge has ever really developed these systems into something that could really make me love a fighting game.



It may sound like I’m trying to turn fighting games into something that they aren’t, and perhaps that’s true. In their current state, with health bars, turning wheels of fate, and moves upon moves, I don’t know that I’ll ever truly love a traditional fighting game. But tradition is overrated. It’s time for a fighting game to really break the mold, offering something completely new.

Then again, maybe I’m just trying to explain away the fact that I will always suck at fighting games.

Continue: More Promoted stories stories





prev next

22 comments | showing # 1 to 22

the GAMEGOBLIN's Avatar - Comment posted on 08/05/2009 00:34
the GAMEGOBLIN
Good read, I'm a big fighting game fan myself but I can see where you're coming from. To play at a higher level you really have to invest in the game for little instant gratification. I wouldn't think Blazblue would change that either. I'm really pissed off that I can't find Blazblue anywhere in town though, I really want it

And second the new Bushido Blade, a next gen version would be incredibly awesome
Jack Maverick's Avatar - Comment posted on 08/05/2009 00:58
Jack Maverick
Ironically enough, your last line says that there needs to be a fighting game that breaks the mold, and to me, that game is BlazBlue. It was due to reasons you listed above, the narrative, the backstory for each character, the unique personality for said characters, etc. It manages to be a mold breaker for me, because no other fighting game has ever managed to make me care for characters as much as this game.
Y0j1mb0's Avatar - Comment posted on 08/05/2009 03:33
Y0j1mb0
Your header is awesome.
zombiekiller13's Avatar - Comment posted on 08/05/2009 07:20
zombiekiller13
I am pretty much the same way. I love fighting games, until I meet someone that actually knows combos and special moves. Then I'm out. I think my problem is that while I love video games, I hate having to do homework so I can play them. More power to you if you can remember 50 different button presses that allows your character to shoot fire from their eyes...but I just want to play the game and have some fun.

Not saying those that actually have the patience to memorize these moves aren't having fun. They are experiencing more from the game than I probably ever will.

Also, I'm a sucker and bought BlazBlue. I had thought about trading it on Goozex after realizing that, yes, I still suck...but since it's the special edition, I'm going to hang onto it. I also plan on giving it another go. Maybe I'll find the time to work on at least one character...
kauza's Avatar - Comment posted on 08/05/2009 10:56
kauza
@Gamegoblin: Someone had better be listening to us. Make it happen!

@Jack: To me, BlazBlue does break the mold, but not enough. While the presentation is great, and it's certainly deeper in that respect than most fighters, it's still Guilty Gear. The actual gameplay isn't evolved at all, really. Now, I realize that in some respects that fighting games will always be somewhat similar, but that's why I brought up Bushido Blade: it managed to be different, even if it wasn't 100% successful.

@Y0j1mb0: You're damn right it is.

@Zombie: You're right: for the uninitiated, fighting games can feel like an exercise in memorization much more than a fun experience. If you're not willing to put forth the time to do your homework, you'll never get full enjoyment out of the games.
Elsa's Avatar - Comment posted on 08/05/2009 11:05
Elsa
LOL! Great read and I laughed at your early adventures with Mortal Kombat because mine were similar! This was one of the few multiplayer games I had for the Dreamcast and it always got hauled out when a non-gamer friend dropped by... so we would each just sit there mashing random buttons and laughing our asses off!
zgerhard's Avatar - Comment posted on 08/05/2009 23:23
zgerhard
I'm in your shoes. I dabbled in the early street fighters and killer instinct, but never nothing special. Ppl raving about BlazBlue made me buy it.. and I am kinda forcing myself through it to learn it because I just think it looks great.

Story mode IMHO is garbage. Way too confusing. I have 75% on Ragna and I can't for the life of me figure out how to get the last quarter. Ugh.

Def wicked learning curve online. I think i have like 30 losses vs 3 wins, and one was a gimme :|
Brlito's Avatar - Comment posted on 08/09/2009 18:05
Brlito
WHERE DID YOU GET THAT HEADER?! WHAT IS IT FROM!? IT LOOKS HIRARRIOUS.
walkyourpath's Avatar - Comment posted on 08/09/2009 18:07
walkyourpath
Congrats on the front page!!!
Catmurderer's Avatar - Comment posted on 08/09/2009 18:14
Catmurderer
Melee is the only fighting game Ive loved.
BGFUSAB's Avatar - Comment posted on 08/09/2009 18:25
BGFUSAB
I don't play many fighting games myself, and I'll never be particularly good at them. But I've really been enjoying Blazblue. If there was one thing I'd change though is I'd make it so people of my skill level have an easier time separating out from the hard core fighter players so we could enjoy the game in our own less skillful way.

BlazeBlue has an option online to mark the room as beginner but it's rather pointless because almost every time some level 45 shows up looking to pad his winning percentage. Of course, you could kick them out, but I'm wondering if there is a way technologically to split off the hard course players that do 50 hit combos and destroy souls from those of us who aren't looking to dominate everyone but maybe just have a little fun. I enjoy the genre, but I'm not interested in memorizing frame data and tier lists, I just want to play.
Jonathan Holmes's Avatar - Comment posted on 08/09/2009 18:29
Jonathan Holmes
Kick ass write up, and hooray for Tobal 2 (though you're right, it's not sacrificing Tomba 2 for. Disk swap FTW.)
ninjikiran's Avatar - Comment posted on 08/09/2009 19:18
ninjikiran
I think games like Ninja Gaiden and Devil May Cry are more for you, they have the same fighting game mentality but don't require you memorize tons of combos to really grasp the game. I am a mediocre fighting game player, I can do some moves but will never truly grasp the competitive catch you mind state. Although I am slowly being able to beat the living poop out of spammers, I still sometimes fall victim to some characters spam, especially those with very simple catch ya 2 hit moves like jins ice car or ragna's rush punch and sword hit into the air which do considerable damage every time they land.

@BGFUSAB
Player matches don't actually count for ranking though, it just pads your card. If he has a high player win % and a low ranked win % chances are he won't be taken too seriously =P. All he is doing is getting beginners used to a slightly higher level of play. Someone better than him will eventually join though... it always happens and he'll cry and quit lool.
HiddenAHB's Avatar - Comment posted on 08/09/2009 19:19
HiddenAHB
Same here dude, no matter how much i try, i can't enjoy fighting games.
Maybe, i said maybe, i check Soulcalibur wich is a fighting game that i suck less, and find a little bit more interesting than the rest.
Oh, and good read.
kauza's Avatar - Comment posted on 08/09/2009 20:37
kauza
You people are so awesome. Thanks all for the comments.

@zgerhard: Yeah, the percentages in story mode are really weird. I didn't worry about that too much--I just played until I got the true ending.

@Brlito: I think I just Googled "slap fight" and that was one of the things that I found. Seriously, I come up with some of the most awesome images in some of the most obvious, straightforward ways.

@Jonathan: You know, perhaps I should do a writeup about the fact that I brought a brand new PlayStation simply so I could play Tomba! 2. You know...I think I will! Stories from the Past lives on!

@ninjikiran: The funny part? I've never hugely enjoyed those games either. I played Ninja Gaiden: Black and didn't love it, and I really liked Devil May Cry but never got into any of the sequels. I don't really know why.
StokeYdral's Avatar - Comment posted on 08/09/2009 21:33
StokeYdral
I feel as if you have peered into my soul and written the story of my life.

I may be more hopeless than even you though, I always get exited about "new fighting game x" that everyone seems to rave about and then when I cave in and get it I remember I suck at them and they can't keep my interest. Yet every time I get caught up in the hype and buy them. In fact Blaz Blue is on the way to my house this very night, and I suspect in a week it will sit next to Street Fighter 4 and Soul Calibur 4 forgotten, unloved, and unenjoyed.
Dan CiTi's Avatar - Comment posted on 08/09/2009 21:46
Dan CiTi
Great article. Although I'm not so good at fighting games, I think they are a lot of fun. I will always have a place in my heart for the most traditional (Street Fighter III: 3rd Strike, Garou: MOW) or the stramger or less traditional types (BlazBlue, The Last Blade 2, Bushido Blade, etc.). They are a ton of fun no matter what, if they are truly good games.

Your proposal of an adventure/RPG Fighting game similar to Bushido Blade sounds amazing. I've always wanted Vanillaware to make a fighting game, and I think this the kind they should do. Create a fun, easy to pick up fighting system with 8-12 characters that are unique in design in and moveset. Then, add similar elements from games like Bushido Blade and The Last Blade. Then, build an adventure/RPG around it. So basically a Muramasa fighting game.
KaliKot's Avatar - Comment posted on 08/10/2009 00:11
KaliKot
The 360 dpad could be better but its not really THAT BAD

I can pull off Guile's super with it in fact
protomark's Avatar - Comment posted on 08/10/2009 00:39
protomark
i remember when i first heard preview stuff about the bouncer, it sounded like it was going to be very close to something you describe - a fighting engine coupled with exploration and HIGH ADVENTURE

which would be very awesome

i suck at fighting games but i have had more fun with blazblue in recent days then i have had with pretty much anything else
ninjikiran's Avatar - Comment posted on 08/10/2009 02:57
ninjikiran
@kalikot

It is more about accuracy though, you can do all the moves on a 360 pad for the most part but problem is doing it accurately every time in the heat of a match (online or off).
kauza's Avatar - Comment posted on 08/10/2009 10:38
kauza
@ Dan CiTi: If Vanillaware made that game, I'd buy it so quickly. SO quickly.

@adultswim810: WTF. Haha.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51019 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Chad Concelmo: The tragic history of the videogame turkey





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006