
It's after December 5th and I'm done writing for my finals, so I now have the time to tell you what was in the "locked" F.E.A.R. 2 promotional suitcase. I say "locked," but anything that my friend Grant can break open with nothing more than a screwdriver and about thirty seconds of spare time can't really be considered "locked" in any legitimate sense, can it?
Just a bunch of random crap, really.
Some photocopied schematics of what looks like a gaming rig designed by Anthony Burgess, some photographs of two dudes in Shady Covert Military gear taking a parcel from a jeep, a video on a USB drive of a bunch of random people performing "psychic" miracles that wouldn't have been impressive thirty years ago, and two letters -- one in English, one inexplicably scrambled -- suggesting that I might be going to New York City to play F.E.A.R. 2 in January.
At Kotaku, Fahey went through the trouble of taking pictures of all the stuff and uploading the silly video, which is great because I really didn't want to do any of that.
Like I told you: the contents of the case weren't as interesting as this.
I really thought it was going to be a ghost. Seriously.