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Destiny  



I'm officially getting excited for Bungie's Destiny


7:15 PM on 06.11.2013
Destiny first lookI'm officially getting excited for Bungie's Destiny photo



We saw Destiny running, live, on multiple PlayStation 4's, and I'm suddenly a bit more into the whole ordeal. We began on a run down Earth in the same spot last night's Sony press conference featured. In the more intimate, closed-doors setting we got to take a bit more time to stop and smell the roses, which turned out to be just what I needed.

The game is ridiculously pretty. We were shown off the dynamic lighting system which will give areas different feels based on time of day, helping to sell the world as a livable, believable place. Every blade of browned grass rustled in the wind as the trees bent and creaked against the breeze. Both on the large and small scale, the game world is picturesque and alive.

After an amazing, third-person dance taunt, the team of heroes headed inside and I was sad to say goodbye to the sweeping vista -- until they walked into the beautifully realized indoor environments.

The run down indoors the team began crawling through was impressive. The dynamic lighting, both natural and man made, looks gorgeous and really adds to the game. In the eventual boss fight, the luminescent, halogen-looking lamps produced haunting, long obsidian shadows across the vacuous corridor and it looked stunning. The game is incredibly pretty.

At one point, your chatty "ghost" companion serves are you lamp in a pitch black area. As he floats away to bring power back to the area, you're left in a consuming blackness and seeing hit light reflect off all the various level geometry as he flits throughout the environment and it's fantastic. There's something about pitch black -- or barely lit -- portions in games I love (Metal Gear Solid 3 comes to mind).

After the power came back, however, enemies were alerted and the gunplay began, breaking my dreamlike immersion. After all, this game is still ultimately a massively multiplayer first-person shooter, and so the shooting began.

In expected Bungie fashion the combat seems tight. Headshots were rewarded with white buffs of luminescence, and I'm totally in love with the revolver that was shown off at Sony's press conference. The cloth-draped Fallen, one of the game's enemy types, were also impressive in motion, while theVanquish-styled slide move is rad. Speaking of locomotion, the player character's jumping looks so satisfying. Jumps are meaty, with good height. It stood out.

One member of the press went hands-on against the giant, final tank shown off in the Sony press conference. Three people managed to take it out, compared to the seven that were working during the press conference. 

Some customization elements were also shown off, as well as notes about "exotic" weapons with cool names and even cooler abilities that can be accessed via upgrade. Loot is individually allotted, precluding cooperative squabbles, and multiple sets of armor or weapons can be taken into the field.

I wasn't impressed by Destiny before, but I'm more than interested now that I've seen it running in-person. A part of me sort of begrudged remembering that, at the end of the day, it's a first-person shooter, but it's a damn fine-looking one all the same.





Destiny is getting more bank space soon, but the previous generation is already having memory issues photo


Bungie actively working on vault space, raid fixes, and audio options for Destiny photo


Destiny will get one more update before the next expansion photo


Bungie adds support for moving Destiny items between characters online and in-app photo


Bungie implements patch 1.1.1 in Destiny, mostly changes weapon balance photo


Destiny to get matchmaking for Heroic Weekly Strikes photo


Destiny's 1.1.1 patch brings another minor fix, still ignores content drought photo


Samuel L. Jackson is the real Ghost we deserve photo


Bungie is overhauling some weapon types in the next Destiny update photo


Praise The Speaker: Bungie to fix Destiny's heavy ammo bug photo


Destiny Updates, Screenshots, & Videos







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Destiny



11:00 AM on 03.27.2015
Destiny is getting more bank space soon, but the previous generation is already having memory issues

Bungie has detailed what we can expect from an upcoming April update for Destiny, and it's mostly slanted towards extra vault space. Now instead of 20 spots for armor, weapons, and general items all around, that number w...more



9:30 AM on 03.13.2015
Bungie actively working on vault space, raid fixes, and audio options for Destiny

Bungie is ready to share a bit more of what it has in store for patch 1.1.2 and beyond, and as incremental as this game slowly updates over time, they all sound like good changes. Vault space is always mentioned every so ofte...more



8:00 AM on 03.06.2015
Destiny will get one more update before the next expansion

The last update for Destiny was pretty great. I logged in to check it out, and promptly quit because there really isn't anything to do. Bungie is teasing the next update however (1.1.2), of which it isn't giving details ...more



8:00 AM on 02.27.2015
Bungie adds support for moving Destiny items between characters online and in-app

Chalk this up to "it should have been in at launch," but you can now transfer items between characters in Destiny. The process isn't perfect though since it isn't in-game, but you can do it by way of the companion app or Bung...more



1:30 PM on 02.26.2015
Bungie implements patch 1.1.1 in Destiny, mostly changes weapon balance

Bungie has unloaded patch 1.1.1 into the Destiny world, which has a number of weapon balance adjustments, in addition to a new reputation window, matchmaking for weekly Heroics, and a fix for the dreaded heavy ammo bug. ...more



9:00 AM on 02.20.2015
Destiny to get matchmaking for Heroic Weekly Strikes

Bungie has been teasing a big change for Strikes (dungeons) going forward, and drumroll...it turns out that it's matchmaking for Weekly Heroic Strikes. As one of the three "weekly" events you can do for rewards (Heroics, Nigh...more



8:00 AM on 02.13.2015
Destiny's 1.1.1 patch brings another minor fix, still ignores content drought

Along with the heavy ammo glitch fix and weapon adjustments, Destiny will get another minor improvement -- the ability to see reputation rank within the pause menu. Previously you had to go to the Tower and manually chec...more



9:00 PM on 02.06.2015
Samuel L. Jackson is the real Ghost we deserve

One of the many knocks against Destiny is its story -- I mean, if you can call it that. And after earlier versions of the game, there was a vocal group of gamers who suggested that Peter Dinklage, the loveable Tyrion Lannist...more



5:30 PM on 02.05.2015
Bungie is overhauling some weapon types in the next Destiny update

Bungie has posted its weekly update for Destiny, and surprise, it actually has some substance for once. New weapon changes are coming, mostly to the tune of auto rifle, shotgun, pulse rifle, and hand cannon adjustments. The f...more



10:00 AM on 01.30.2015
Praise The Speaker: Bungie to fix Destiny's heavy ammo bug

Destiny has had a major bug in it since launch regarding heavy ammo. Often times you'll straight-up lose ammo due to a variety of situations, especially when you equip some of the game's best armor. It's a huge pain beca...more




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Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode

This is unexpected. Geometry Wars 3: Dimensions is rolling out a free update across all platforms (PS3, PS4, Xbox 360, Xbox One, PC) on March 31, 2015 that's large enough to warrant a name change. Going forward, the game wil...more



8:00 AM on 03.06.2015
Destiny will get one more update before the next expansion

The last update for Destiny was pretty great. I logged in to check it out, and promptly quit because there really isn't anything to do. Bungie is teasing the next update however (1.1.2), of which it isn't giving details ...more



6:30 PM on 03.05.2015
Call of Duty developer Activision showing off Fun at GDC

We are very busy at the Game Developer Conference eating hamburgers and erecting edifices, but between those activities we are hunting for hot scoops. Ducking behind corners of the Moscone Center's corporate labyrinth, we stu...more



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