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I lost track of time with the laid-back Hohokum

1:15 PM on 06.13.2013

Jordan Devore

Managing Editor

Weird name, amazing game

Hohokum is one of the games at E3 that might just convince me to buy a PlayStation Vita already, even if it is also coming to PS3 and PS4 next year. Playing it on Vita with a nice pair of headphones seems like the only way to go. In describing Hohokum to others, I felt like a raving lunatic. I'm excited by this unusual game in which you are a snake thing that flies around imaginative worlds -- that much is clear. But communicating what exactly it's about is no easy task. The art style and characters look like something out of Katamari Damacy, which will hopefully attract attention; this one deserves all of the attention it gets.

The first world I played was filled with floating pockets of water that surged in and out, occasionally overlapping with one another. By coming into contact with schools of fish, they began to follow me, so I took them across the stage, one water bubble at a time. I led them to what looked like garbage, which the fish ate for some reason, turning them into poisonous fish? I'm not entirely sure. At any rate, I brought the now-infected fish to this monstrous octopus that sucked them up, causing it to turn into a barnacle. At least, I think that's all true. I can't be too sure. You're thrown into Hohokum and aren't told what to do; more games should do this.

A second level involved flying over stars to create shapes in the sky, while the third had me finding little people and taking them to pinecone-looking objects that eventually turned into kites. The more people I set up with kites, the more elements were added to the soothing music which played a large role in helping me lose track of time. Most relaxing game of the show? Almost certainly. Hohokum is in the same vein of other calming PlayStation Network titles, though I must say, the gameplay itself -- flying around, solving puzzles you don't even know are puzzles -- is a step above. One of my favorite titles here at E3, no question.

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More Hohokum  updates:

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Hohokum is amazing. It can also be awful. My time with it was often as captivating as it was arduous. Hohokum is everything right and wrong with videogames. It's equally worthy of condemnation and acclaim. I adore this horrible thing.
Sometimes I worry not enough of you appreciate how good Hohokum is. It has a poop factory.  It also has a great soundtrack, which I've been listening to on repeat for most of this dragging day. You can, too. Just click here. And if you like it enough that you want to buy it when it comes out on August 12, just click here.
Hohokum isn't an easily described game. It's one of those cases where it's not until you try it for yourself that you fully grasp the appeal, which can be a tough sell. Yeah, the whimsical art direction is terrific, but the ...
The original design for Hohokum, as shown this making-of video, doesn't look very good at all. Thankfully, after a "long, strange, meandering journey," developer Honeyslug settled on something that is truly great. It's set f...
Super Time Force, Transistor, and now Hohokum -- these next couple of months are going to be full of wonderful indie gems. Everything about Hokohum just looks like it was designed for pure delight and fun. Artist Richard Hog...
We recently had the pleasure of diving into Hohokum with Sr. Producer, Zach Wood, live on Dtoid.TV. It seemed to put everyone in the room into a technicolor joy trance, and we've heard similar reports of players elsewhere being pacified by the vibrant world of Hohokum. Watch the video above to see for yourself.
Hohokum was the first game I played on PS4. The hectic din of the E3 show floor dulled as I lost myself in its beautiful world, flitting about with my kite snake, rescuing strange little people. It's all about exploration and getting lost and I love it. Now we just need a release date. Hohokum on, guys. I've been waiting patiently.








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