[ x ] remove ads and scale site to 1080p+
[ x ] remove the ads & get mobile premium
pay whatever you want to upgrade
 
 

I hacked a bush in Double Fine's Hack N Slash

11:00 PM on 04.14.2014·  2 minute read   ·  Patrick Hancock@therealhancock
0

Take that, stupid bush

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hack N Slash is more about hacking than anything else. But not physical swinging-of-the-sword hacking, this is computer hacking we’re dealing with here.

Changing a Boolean for a door’s locked status is par for the course in Hack N Slash, and even if you have no idea what a Boolean is, Hack N Slash is easy to enjoy and experiment with.

\ We've blogged about this before: read (2) back stories 

 

The beauty of Hack N Slash comes from its freedom. More specifically, the freedom to potentially crash the game. The main character, Alice, has a USB-sword that can jack into things around the environment and change their core coded values. For example, when hacking into a bush, the player can set the status of “on fire” to true, and the “amount of hearts dropped” to 5. This would cause the bush to burst into flames and drop five hearts. Players can also set the hearts dropped to 5,000, which causes the game to likely crash.

My favorite moment of the demo was when I hacked an enemy bird and forced it to attack me faster but for negative damage. This way, I essentially had an ally that would heal me for five hearts every 2 seconds or so. I could have simply set the bird’s aggressive status to “false,” but where’s the fun in that? Seeing different players approach puzzles in different ways was an absolute blast. Some players preferred to push blocks, while others, including myself, much preferred to pull them (or, in the game’s words, set the push distance to a negative number).

Hack N Slash will be hitting Steam Early Access in two weeks, and will launch with three of its planned four acts. The fourth act will be added in later (for free), and will be designed around player feedback from the first three acts. The game evolves pretty quickly, eventually allowing the player to actually change the core values of the game itself, instead of just entities in the world. Double Fine is even planning for players to be able to edit the actual code of the game and go nuts with it, which would allow the game to truly live up to its name.

How people break the game is going to be the most interesting aspect of Hack N Slash. Double Fine has gotten ahead of the issue, and displays an in-game message about crashing the game, which essentially warns the players to stop doing whatever it is they did. The game also keeps many backup save states in case players hack a situation that leaves the game unwinnable. The fact that these scenarios are even possible are a beautiful thing.

 

Enlighten an uninformed cougar: FacebookTwitterRedditEmail
 

#Double Fine #indie #pax #pc #previews
 
 
 
[x] advertisement
 
 


Patrick HancockContributor // Profile & Disclosures
Fronts557Posts12Blogs 8Following16Followers18

During the day he teaches high school kids about history. At night he kicks their butts in competitive games like Rocket League, Dota 2, and Counter-Strike. Proponent of eSports and indies. ~ ... more
Similar stories on Destructoid:
 
 


Dtoid is fighting adblockalypse without native ad article bullsh* thanks to Huge Members. Please give them sex or donuts:

Nepugia
Nepugia


Since 8:11 PM on 08.25.2012

Adam Ruining
Adam Ruining


Since 5:32 PM on 08.04.2010

Spell
Spell


Since 12:41 PM on 02.18.2016

skwerlyman789
skwerlyman789


Since 10:29 PM on 06.23.2014

 

Please login (or) make a quick account (free)
to view and post comments.





Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!