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I don't think I'll mind getting lost in The Witness - Destructoid




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The Witness  



I don't think I'll mind getting lost in The Witness


3:00 AM on 02.21.2014
The WitnessI don't think I'll mind getting lost in The Witness photo



I'm looking out my window as I type this and what I see is a mostly overcast sky and lots of drab grays and blues. It's sleepy. What I'd rather be looking at are these warm, teeming-with-life screenshots from Jonathan Blow's exploration-puzzler The Witness.

"Color was a big challenge in getting the area to look nice, since it is a marsh research facility with lots of crazy colored algae pools...there was a high risk of making it look like a clown exploded on it," wrote artist Orsi Spanyol. "With some careful color choices, attention to every detail and blocking in the views on a step by step basis, however, I think we managed to avoid that risk and succeeded in creating a pleasant, colorful area."

It feels as if The Witness has flown under the radar somewhat, perhaps intentionally. I'm still not entirely sure what it will entail, but I like everything that's been shown of the game and it's apparently quite lengthy. Mid-2014 is what the official site says for a release date. Drat.

Marsh Update [The Witness]

I don't think I'll mind getting lost in The Witness photo
I don't think I'll mind getting lost in The Witness photo
I don't think I'll mind getting lost in The Witness photo
I don't think I'll mind getting lost in The Witness photo
I don't think I'll mind getting lost in The Witness photo
I don't think I'll mind getting lost in The Witness photo
I don't think I'll mind getting lost in The Witness photo







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timeline following:
The Witness



2:30 PM on 05.14.2014
Development on The Witness is coming along nicely

There's no news on when The Witness is releasing. Designer Jonathan Blow is standing by his "when it's done" policy, which will serve us well when we finally have this exploration-puzzle game at long last. But until then, mo...more



1:45 PM on 12.02.2013
The Witness might receive Oculus Rift support

The Witness, Jonathan Blow's follow-up to the universally well-received Braid, is definitely a highly anticipated game. It's been in the works for quite some time, and the hype surrounding it has sort of just kept building. I...more



2:30 PM on 10.16.2013
Jon Blow: The Witness might be largest puzzle game ever

Jonathan Blow's next project sounds absolutely massive. The Braid designer and his team are currently putting the finishing touches on The Witness, an open world puzzle game coming to PlayStation 4 that is reportedly somewher...more



8:45 PM on 06.14.2013
Blow's enigmatic The Witness is the highlight of the PS4

Braid creator Jonathan Blow's The Witness is probably my most anticipated PS4 game -- almost definitely among games that are coming to the system this year. It, in its own way, stole the show at Sony's PlayStation 4 announcem...more



9:00 PM on 05.23.2013
The Witness looks lovely in this latest PS4 footage

While The Witness might seem like quite the departure from Braid, at least at first glance, there are similarities to be found -- particularly with the way the games' overall themes are presented. "When you go in, if you jus...more



7:30 PM on 03.11.2013
Jon Blow praises the power of the PlayStation 4

I think many eyebrows were raised when Braid developer Jonathan Blow came on stage at the Sony Press conference last month and announced his upcoming title, The Witness, would be a "timed exclusive" for the PlayStation 4. Spe...more



3:00 PM on 02.22.2013
Blow explains why The Witness is a timed PS4 exclusive

Designer Jonathan Blow talking about The Witness was not something I expected to see during the PlayStation 4 reveal event this week; it was one of the more pleasant surprises of the evening. While the exploration-puzzle game...more



2:30 PM on 03.08.2012
GDC: Witnessing Jonathan Blow's The Witness

During the 2012 Game Developers Conference, I had a chance to sit down with Jonathan Blow to talk about his new adventure/puzzle game The Witness. I would like to stress that what I played was a very early version, without mo...more




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