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I couldn't believe the size of Dragon Age: Inquisition's world - Destructoid

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Dragon Age: Inquisition  




I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world

11:00 AM on 06.18.2014

The rest of the game looked damn fine, too


Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

Dragon Age: Inquisition centers around the on-going war between the mages and templars. The presenter emphatically stated several times throughout the demo that this was our goal. That might be what's on BioWare's mind, but honestly, it seems like the more important objective in Inquisition is simply keeping the world from tearing itself apart.

All across the land are breaches that need to be repaired, which is the protagonist's duty as the Inquisitor leading the Inquisition. There's plenty of room for customization here as four races and nine specializations (as well as choice of gender) are offered. If Inquisition's going to ask the player to make decisions to affect the outcome of the game, it's a good thing that the option to play several different ways is represented.

Not that the Inquisitor would attempt this on his/her own, however. Inquisition has many playable characters that are leaders in their own right, effectively making the player a leader of leaders. These characters react based on choices made throughout the game. For instance, in the demo, we sent one to Redcliffe Castle where she was captured and tortured. We eventually freed her, but the presenter remarked that it'll have a long-term effect on our relationship moving forward.

It's probably for the best that relationships be tended to as carefully as possible, because you'll anyone and everyone on your side in the thick of battle. The combat system has been sort of reworked for Inquisition to compromise between Origins' and Dragon Age 2's. Now, the player is able to pause time entirely to take an overhead tactical approach, or get into the fray themselves while switching characters on-the-fly.

This was displayed flawlessly in a battle against a ferocious Fereldan Frostback dragon. With different reticules aiming for specific parts of the dragon, the team chipped away. This is where Focus was shown off -- a shared resource that slows down time for everyone but our party. After inflicting some major damage, the dragon was wounded enough that we could move in and deliver the coup de grâce.

By the time the 30-minute presentation was up, I realized that we had barely even scratched the surface of what Dragon Age: Inquisition will have to offer. With a massive play space that changes based on in-game decisions and actions, dynamic RPG offerings, and an entire story to tell, Inquisition needs several hours to express what it's all about -- not just a thirty minutes. That being said, a half hour was sufficient time to impress; I can't imagine more time wouldn't just build on that.





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Dragon Age: Inquisition Updates, Screenshots, & Videos







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Dragon Age: Inquisition



5:30 PM on 07.22.2014
Dragon Age: Inquisition pushed to November

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3:45 PM on 07.11.2014
Dragon Age: Inquisition is just as pretty indoors as out

The first part of this walkthrough with creative director Mike Laidlaw managed to get me excited for Inquisition despite not touching previous Dragon Age games. This one, too, looks pretty darn cool, even without bears to freeze. Plus, Dorian's sweet mustache. more



2:30 PM on 07.11.2014
Here are five reasons I'm curious about Dragon Age: Inquisition

I've liked just about everything I've seen from Dragon Age: Inquisition, which is weird, because historically I've basically avoided the series. Here is literally everything I knew about the previous Dragon Age games go...more



3:15 PM on 07.09.2014
This one area in Dragon Age: Inquisition is bigger than all of Origins

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7:00 AM on 07.07.2014
Leliana re-confirmed to have a part to play in Dragon Age: Inquisition

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12:45 PM on 07.01.2014
Dragon Age: Inquisition has a gay male party member

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2:05 PM on 06.23.2014
Dragon Age: Inquisition's Cole is an angsty teen listening to CKY

I've never actually listened to CKY. However, I knew two angsty teens that did. Both were white and had dirty blonde hair over their eyes just like Dragon Age: Inquisition's Cole. "All Cole knows for certain is that the world...more



10:30 AM on 06.23.2014
Freddie Prinze Jr. tells us a bit about his role in Dragon Age: Inquisition

I wasn't a big fan of Freddie Prinze Jr.'s role of James Vega in Mass Effect 3, but his new turn as "Iron Bull" in Dragon Age Inquisition sounds a lot more interesting. This new video from Bioware gives us a glimps...more



5:00 PM on 06.16.2014
Find some solidarity in this new Dragon Age: Inquisition 'Stand Together' trailer

Honestly, I'm a little lukewarm on Dragon Age: Inquisition. The footage out of E3 2014 failed to impress, and I find myself joining The Witcher 3: Wild Hunt's camp instead. But this trailer piqued my interest in a strange wa...more





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