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I couldn't believe the size of Dragon Age: Inquisition's world - Destructoid

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Dragon Age: Inquisition  




I couldn't believe the size of Dragon Age: Inquisition's world photo
I couldn't believe the size of Dragon Age: Inquisition's world

11:00 AM on 06.18.2014

The rest of the game looked damn fine, too


Fantasy games have some of my favorite settings in all of videogames. Forests, mountains, chasms, rivers -- they all have a serenity and majesty about them that wonderfully adds to the sense of scale. It shouldn't surprise me that Dragon Age: Inquisition is poised to be incredibly huge and make nice use of the locations. At the beginning of a 30-minute presentation, I couldn't help but be amazed anyway.

The first thing I noticed in the hands-off demo was simply how big everything was. The open area that we started in seemed to stretch on forever -- mountains book-ending the sides, with a ton of detail in between, thanks to the use of the Frostbite 3 engine. Inquisition's executive producer made sure to make a point that everything we could see could be traveled to.

I wasn't out of my mind for thinking that it looked big. That area alone was larger than the entire play space of Dragon Age: Origins. Inquisition will be the biggest Dragon Age game to date. But, all that area isn't going to waste. Every location in Inquisition is part of a larger story.

Dragon Age: Inquisition centers around the on-going war between the mages and templars. The presenter emphatically stated several times throughout the demo that this was our goal. That might be what's on BioWare's mind, but honestly, it seems like the more important objective in Inquisition is simply keeping the world from tearing itself apart.

All across the land are breaches that need to be repaired, which is the protagonist's duty as the Inquisitor leading the Inquisition. There's plenty of room for customization here as four races and nine specializations (as well as choice of gender) are offered. If Inquisition's going to ask the player to make decisions to affect the outcome of the game, it's a good thing that the option to play several different ways is represented.

Not that the Inquisitor would attempt this on his/her own, however. Inquisition has many playable characters that are leaders in their own right, effectively making the player a leader of leaders. These characters react based on choices made throughout the game. For instance, in the demo, we sent one to Redcliffe Castle where she was captured and tortured. We eventually freed her, but the presenter remarked that it'll have a long-term effect on our relationship moving forward.

It's probably for the best that relationships be tended to as carefully as possible, because you'll anyone and everyone on your side in the thick of battle. The combat system has been sort of reworked for Inquisition to compromise between Origins' and Dragon Age 2's. Now, the player is able to pause time entirely to take an overhead tactical approach, or get into the fray themselves while switching characters on-the-fly.

This was displayed flawlessly in a battle against a ferocious Fereldan Frostback dragon. With different reticules aiming for specific parts of the dragon, the team chipped away. This is where Focus was shown off -- a shared resource that slows down time for everyone but our party. After inflicting some major damage, the dragon was wounded enough that we could move in and deliver the coup de grâce.

By the time the 30-minute presentation was up, I realized that we had barely even scratched the surface of what Dragon Age: Inquisition will have to offer. With a massive play space that changes based on in-game decisions and actions, dynamic RPG offerings, and an entire story to tell, Inquisition needs several hours to express what it's all about -- not just a thirty minutes. That being said, a half hour was sufficient time to impress; I can't imagine more time wouldn't just build on that.





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Dragon Age: Inquisition Updates, Screenshots, & Videos







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Dragon Age: Inquisition



8:01 AM on 08.27.2014
BioWare: 'We will support Dragon Age: Inquisition's multiplayer far beyond Mass Effect 3'

During my time with Dragon Age: Inquisition's multiplayer, I had a chance to chat with the team who was responsible, specifically regarding their plans for the future. A BioWare representative confirmed that they would "suppo...more



8:00 AM on 08.27.2014
I enjoyed Dragon Age: Inquisition's multiplayer a lot more than I thought I would

There have been rumors of a multiplayer component in Dragon Age: Inquisition for quite a while. BioWare has been keeping things under wraps for months after a small hint of its inclusion, and speculation was rampan...more



7:16 AM on 08.13.2014
BioWare states that one complete playthrough of Dragon Age: Inquisition is 150 hours

Today at EA's gamescom press conference, BioWare's Aaryn Flynn talked a bit about how long Dragon Age: Inquisition would take to complete. The answer? If you did everything in one playthrough, it would take roughly 150 hours. Sounds like a lot, right? Well let me break that statement down based on my experiences with the game at a recent preview event.more



6:30 AM on 08.13.2014
Dragon Age: Inquisition plays like a solid mix of Origins and Dragon Age II

I wasn't very happy with Dragon Age II. Whereas Origins was a glorious return to old-school RPG sensibilities, Dragon Age II played like an action game that took place in the same universe. I liked the sequel for di...more



1:00 PM on 08.07.2014
Dragon Age: Inquisition's tactical camera is better than it was in Origins

I had a lot of problems with Dragon Age II, but one of my chief complaints was the lack of a tactical camera, which really took a lot of strategy out of major encounters. So when I sat down with the team from Dragon Age: ...more



4:30 PM on 07.29.2014
Dragon Age: Inquisition combat makes me want to play Final Fantasy XII

Let's be fair, a lot of seemingly arbitrary things make me want to replay Final Fantasy XII. A lack of time coupled with a naive hope for an HD re-release always keep me from doing so, leaving me in a perpetual state of want...more



5:30 PM on 07.22.2014
Dragon Age: Inquisition pushed to November

Battlefield Hardline, and now Dragon Age: Inquisition -- it's delay day at Electronic Arts. BioWare has moved Inquisition from October 7 to November 18 (Nov. 21 in Europe). Considering how stupidly packed with high-profile re...more



3:45 PM on 07.11.2014
Dragon Age: Inquisition is just as pretty indoors as out

The first part of this walkthrough with creative director Mike Laidlaw managed to get me excited for Inquisition despite not touching previous Dragon Age games. This one, too, looks pretty darn cool, even without bears to freeze. Plus, Dorian's sweet mustache. more



2:30 PM on 07.11.2014
Here are five reasons I'm curious about Dragon Age: Inquisition

I've liked just about everything I've seen from Dragon Age: Inquisition, which is weird, because historically I've basically avoided the series. Here is literally everything I knew about the previous Dragon Age games go...more



3:15 PM on 07.09.2014
This one area in Dragon Age: Inquisition is bigger than all of Origins

So big they've added mounts, from regular old horses to the more exotic.  I never felt the Dragon Age games looked too hot, but BioWare has done a nice job making a more lush world. And then you get attacked by a g...more





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