games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


I almost died to get you this interview on Ride to Hell, a 1960s biker game photo

A couple of months ago, Dyson and I went down to this town in the middle of f*cking nowhere called Joshua Tree. It’s about two hours east of Los Angeles (or five hours east if you’re going on a bus that breaks down halfway there), and the fact that there is civilization out there is amazing. I guess you have to be crazy to live out there. We seriously passed by a house that had a giant boat in their backard. Keep in mind that there was nothing but desert for miles around. Crazy people, indeed.

Anyway, I almost died out there for Destructoid to get this interview with Martin Filipp, developer relations on Ride to Hell, an upcoming game set to hit Xbox 360, PlayStation 3, and PC later this year. Martin and I talked a bit about the game, giving me a chance to find out what it’s all about. There’s virtually no information out there about the game, so now is your chance to learn about what Ride to Hell is shaping up to be. Try to guess at which of the three activities almost left me crippled for life while you’re reading the interview.

Hit the jump for the interview and to see how I nearly took myself out for Destructoid. And be sure to keep an eye out for some videos of the game coming soon from Dyson.

Destructoid:
What’s the story in Ride to Hell?


Martin Filipp:
It’s about a Vietnam veteran who has returned from war who was imprisoned in Vietnam. He’s returned to an America that he doesn’t understand anymore. The game takes place during the ’60s and there’s a lot of change going on in the culture, society and so on.

He tries to find his way back, get his feet back on the ground. In doing so, he joins a motorcycle gang called the Devil’s Hand. They’re his family now and they help him get his feet back on the ground, to get settled and to get everything done. He starts off, in classic biker terms, as a Prospect that will become the leader of the biker gang as you go through the story.

The game is about freedom of choice, simplicity. You can explore the whole [game] world; there are no boundaries in this world. It’s really an open sandbox, which means every part of the world we show to you is accessible. We don’t have the philosophy that if we show you something that is cool that you’re not allowed to go there.

Why did you decide to tackle such a unique story? What was so appealing about the 1960s and the biker gang culture?

We tried to find something that was new and a rich setting that hasn’t been done in the games industry. We didn’t want to do a World War II shooter because there’s so many out there and there are cool companies that do them very well and we don’t want to interfere with them.

So we were searching for something new, new content and new gameplay. So we came up with the ’60s and we realized there was no game covering that era so far. By doing research of the ’60s, we came across the biker culture. We put the puzzles together and we ended up with a sandbox game called Ride To Hell.

 

 

When I think about motorcycle games, the first thing that always comes to my mind is the Road Rash series. How you can punch, kick, and use weapons against other riders. Will we see any of that in Ride to Hell?

Absolutely. You will have the opportunities to fight with opponents that are riding parallel to you. We use weapons like baseball bats, tire irons, chains, typical biker weapons. You can also interact with vehicles on the road.

Will we be able to jack cars and drive them around the whole time if we want to?

Sure, if you want to do that. That’s the choice thing that I mentioned. We give the opportunity and it’s the choice of the player to do whatever they want in the game.

Will we see anything other than cars and motorcycles in the game? Like maybe planes or helicopters?

Everything is on the ground [laughs]; there are no planes or helicopters. We do cover everything from a child’s tricycle, to small motorcycles, cars and the biggest thing we have in the game is a huge mining truck. There’s a huge mining company in the game and you can take their mining truck to drive around.

It’s not just about bikes, that’s the important thing. All vehicles are accessible and can be used in the game.

 



How deep is the customization feature for the motorcycles?

Customization is one of the key features of Ride to Hell. A bike shows off the personality of the biker. The cooler the bike is, the more respect you have. We’re not like any other racing game where you can only just change the color of your vehicle. We offer the possibilities to really build bikes from scratch. You can pick a frame, engine, wheels, fender, mirrors, headlights, handlebars, turn signals, foot rests -- all of the parts that are needed to get a bike are offered to a player. If you see a bike in real life and want to rebuild that bike in the game, you can.

How many possible combinations are there?

When we started adding the amount of parts we were adding to the game, we did the calculations which ended up being one point something trillion possibilities. Then we added more parts and now we can’t calculate it anymore. There are an infinite number of possible bikes.

How will you gain new parts?

You start off with some basic parts in the beginning and as you progress through the game, you gain access to new parts. You can build a variety of bikes and have several bikes in your garage.

 

Are all the bikes based on realistic designs? Will we be able to build a super bike that can go light speed?

[Laughs] It’s all based on real bikes. You can make your own crazy creation, but it’s still got to look like a bike and run like a real bikes. There are no real brands in the game, it’s all made up.

 



Where is Ride to Hell set?

It’s set in the West Coast of America, mostly California. It’s all based on real satellite data so we actually picked all the nice cool parts that we think would be interesting to players. Borders of Canada, San Francisco, down to the Mexico border and as far east as the Sierra Nevada. We have different environments available to the player so it’s not always the same boring setting. If you travel a lot, you’ll see the environment is changing based on real-world facts of California. It’s a compact version of California, our own little version.

 

How will the game progress? Will there be any type of side quests?

There is the main mission that you can follow to see how the story will evolve. There will also be a lot of side missions that will give you more information about the [game] world. There’s a lot of hidden information that is given to you by characters in the game. You can also do nothing and just ride around. We believe, as a studio, that the player doesn’t need to unlock 30 missions to get access to the world. When you get Ride to Hell, and you start the game, the whole world is open to you straight away.

Some of the side missions will also see you expanding your territory. You can get diners, gas stations, repair shops and more.

How long is the game?

I can’t give you figures. It won’t be five hours, it won’t be 200 hours. It will be a reasonable time, it won’t be too much. We believe a lot of people would like to see the end credits and if we have an insane amount of hours, people won’t be motivated to play all the way through.

Did the team look at any movies or books from the ’60s for influences?

We totally believe in proper research. We really spent a lot of time in pre-production just getting our stuff done and preparing to make sure we got a cool product on the market. We looked at all of the movies done in the ’60s, not just the major things that are obvious like Easy Rider and Hell’s Angels on Wheels. We also looked at a lot of slick biker movies that were done then, where a lot of actors started their careers. Jack Nicholson starred in a lot of those movies and they were cool inspirations for us.

We also read a lot of the books of the era like gonzo journalism from Hunter S. Thompson, who spent a lot of time with the bikers. He did a nice book based on that experience that had a lot of influence on us.

We looked at a lot of different things from movies, books, and pictures that influenced the style of the game.

 

 

Were there any influences from other videogames used in Ride to Hell? Was there something you saw in another game and said to yourself, “Hey, I can improve on that. I can do it better!”

We would be a bad developer if we didn’t do that. We screen all of the competitors, we screen all the products. That’s kind of the development process -- if you don’t do that, you’re doing something wrong as a developer. You always have to see what other people do, check what they’re doing and see what you can pick for your game and as you said, make maybe better. Obviously all of the sandbox games out there, recently released, are of an interest for us.

It’s not just about the sandbox in this genre because a lot of functionality and features that are used in any game not used in that genre can be useful to that genre. Maybe it hasn’t been done yet because no one has taken the time to look at that.

Basically, all games that are out there are inspirations. All games are being watched, screened and if it’s cool we will use it.

What’s the soundtrack like?


We have licensed music, over 300 songs! They are the original songs recorded back in the ’60s. We also hired a band for some original exclusive songs.

We thought a lot about having music on the bike. Bikes didn’t generally have radios on them. We figured the atmosphere of the setting lives for the music. So we needed to have the music. The explanation for us as a developer to justify music on the bike is that the biker could have a small transistor radio on the handle bar. Music transistor radios were popular back then.

 


 

Any talk radio stations?

Yes. We have different radio stations, different announcers. They will give you information about the world, about the game based on things that actually happened in the 1960s. They’ll also talk about things that the player does in the game. So if you do something and change something in the world, you will hear about what you did.

Thanks for your time, Martin!

---

So what happened in Joshua Tree? Now, I would love to tell you that I started a fight with a biker at the bar because I was hitting on his girl or something cool like that. Sadly, that wasn’t the case. What actually happened was that I’m not really good at driving ATVs.

Basically, I took a jump way too fast and lost control. I fell off the ATV, and my right hip took the entire impact from the fall. Not to mention that the ATV landed on my left leg. Like the shark that I am, I got right back up, checked to see if anything broke, and then flipped the ATV to check if it was damaged. The only thing that broke was the flag stick on the back of the quad, which I promptly planted into the ground, claiming the desert for Destructoid. After that, I got back on the ATV and kept on riding for another half hour before calling it a day.

Good times.


LAUNCH GALLERY (23 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More Xbox 360 stories





prev next

30 comments | showing # 1 to 30

brainderailment's Avatar - Comment posted on 01/13/2009 15:11
brainderailment
I like motorcycles, this game might be cool.
atastysammich's Avatar - Comment posted on 01/13/2009 15:17
atastysammich
@brainderailment


You should take care to take motorcycles at face value.
Primo's Avatar - Comment posted on 01/13/2009 15:19
Primo
I love Road Rash, I am buying this.
Usedtabe's Avatar - Comment posted on 01/13/2009 15:23
Usedtabe
Nice interview. Hamza, if I'm ever in LA or you're ever in Houston, we're going streetwalker hunting. On me.




(Just don't tell the missus)
AngelsDontBurn's Avatar - Comment posted on 01/13/2009 15:25
AngelsDontBurn
I want a new Road Rash so bad. A good one at that. So if this is the closest thing to it, I'm definitely interested.
maltman1856's Avatar - Comment posted on 01/13/2009 15:28
maltman1856
Joshua Tree.... oh the good times out there, lol.

Everybody in california knows that is either the place to go rock climbing or my personal favorite... shroom your brains out!
-PL-'s Avatar - Comment posted on 01/13/2009 15:31
-PL-
The character designs are pretty awesome.
Monodi's Avatar - Comment posted on 01/13/2009 15:31
Monodi
I am going to love the it out of this
Magnalon's Avatar - Comment posted on 01/13/2009 15:32
Magnalon
@maltman1856
Haha that's so popular that it was even featured on an episode of Entourage.
Hamza CTZ Aziz's Avatar - Comment posted on 01/13/2009 15:37
Hamza CTZ Aziz
Usedtabe: I don't know what that is but awesome!
timtheterrible's Avatar - Comment posted on 01/13/2009 15:45
timtheterrible
Looks a lot like "Hell Ride."
Drack48's Avatar - Comment posted on 01/13/2009 15:52
Drack48
Really digging the concept..but a great concept does not always a great game make..

I have more faith in the GT4 expansion right around the corner!
13thDragon's Avatar - Comment posted on 01/13/2009 15:55
13thDragon
Sooooo.....it's a GTA clone?
Jumbo's Avatar - Comment posted on 01/13/2009 15:55
Jumbo
You forgot to ask him what he thinks about GTA's biker drama DLC coming up.
Hamza CTZ Aziz's Avatar - Comment posted on 01/13/2009 15:59
Hamza CTZ Aziz
Jumbo: I did the interview a couple of months before GTA's DLC was announced. Might be a good idea to ask them about it once it's released.
sumdawg's Avatar - Comment posted on 01/13/2009 16:01
sumdawg
I want this! I'm a huge roadrash fan and it makes me think of it.
vexed alex's Avatar - Comment posted on 01/13/2009 16:33
vexed alex
If this turns out to be my answer to the next gen Road Rash game, I'm fucking sold.
aptiva's Avatar - Comment posted on 01/13/2009 16:39
aptiva
I was kinda bummed when I saw no mention of full throttle in influences -_-
liam2015's Avatar - Comment posted on 01/13/2009 17:00
liam2015
Very interesting. I'll be looking forward to info on this.

Also, my friend did the exact same thing on an ATV, except he dried to jump a drainage pipe. He has a cool scar, identical to Tony Montana's. Do YOU have a cool scar similar to Tony Montana's?
Mxyzptlk's Avatar - Comment posted on 01/13/2009 17:28
Mxyzptlk
Oh man, I love cheesy 60's biker movies/culture. This could potentially be fantastic.
Hamza CTZ Aziz's Avatar - Comment posted on 01/13/2009 17:55
Hamza CTZ Aziz
liam2015: I do have a scar, but it was from another accident.
Naim Master's Avatar - Comment posted on 01/13/2009 18:43
Naim Master
No Full Throttle reference? I'm gonna get some torches and crazy medieval villagers ...
Rosseh's Avatar - Comment posted on 01/13/2009 19:07
Rosseh
I fixed your door...It's was sticky.
007's Avatar - Comment posted on 01/13/2009 19:17
007
"It’s about a Vietnam veteran who has returned from war who was imprisoned in Vietnam."

...LOL
akathatoneguy's Avatar - Comment posted on 01/13/2009 19:38
akathatoneguy
I thought before when I heard about this that it sounded like a cool concept. I hope the gameplay is good, because it is at least an original setting/plot for a game. And I loved Road Rash...I even liked riding around on the highways on a bike in GTA: San Andreas!
Solgrim's Avatar - Comment posted on 01/13/2009 20:04
Solgrim
This looks like it could be awesome.
enfaw's Avatar - Comment posted on 01/13/2009 21:09
enfaw
Did he say tricycles?
IncredibleScott's Avatar - Comment posted on 01/13/2009 21:19
IncredibleScott
Road Rash? Sandbox? Count me in!

Having been raised much of my life here in the west, it'll be great to see what they have included. Since it extends up to Canada, it sounds like they will be including a bit of the Pacific Northwest (yay!).

Echoing akathatoneguy's comment, riding bikes through the desert and countryside in GTA: San Andreas was a big highlight for me. I really hope the best for this game and it's definitely on my wishlist.
CrocBox's Avatar - Comment posted on 01/14/2009 06:27
CrocBox
Sounds like you literally had to ride to hell to get this interview. Eh? EH?!

:D
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 50878 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jonathan Holmes: Why No More Heroes HD could mean a Wii total victory





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006