I am dumbfounded that there are people in this world that don’t respect, let alone remotely understand, the dramatic power of videogames. I get that there are millions of people that can’t understand a medium that they don’t participate in, but if I ever approach someone to talk about how much a videogame changed my life, I expect a little more invested interest and less staring at me like I am talking about kicking puppies in the face.
Just recently, I received some pretty terrible family news. Now, I don’t mean to bring up some personal family issues on a popular videogame Web site, but there is a point to all this. At the time of this news I was one mission away from finishing the outstanding Valkyria Chronicles for the PlayStation 3. (I assume most of you are like me in that playing videogames is a great way to distract your thoughts and take you away from the sometimes tough real world for a few hours.)
Upon completing the game I had no idea what my emotions were in store for.
But, in a weird, wonderful way, the ending of Valkyria Chronicles was exactly what I needed to help me get through this hard time. I know that sounds odd to say -- and it surprised me as well -- but it’s completely true. Hit the jump to understand this hyperbole-be-damned, life-changing experience, but be warned: There are MASSIVE SPOLIERS ahead. And I really mean MASSIVE. Proceed with caution.

I am assuming if you are reading this sentence right now that you have already completed Valkyria Chronicles. If not, I guess you chose to ignore the major spoiler warning. That is perfectly fine, as I welcome as many readers as possible, but I really don’t want to be responsible for ruining this incredible game.
This is your last chance to turn back.
From this point on you have to be all in.
Ready? Okay, let’s continue.
Stage 1 – Satisfaction
After hearing the bad news that someone very close to me in my family had died I wasn’t really in a the mood to play something as challenging and invested as Valkyria Chronicles, but I knew I was so close to the end of the game and really needed to focus my mind on something else.
So, there I was, confronting the evil Maximilian in an epic battle atop his moving battle machine.
After a few retries of the mission (it’s tough!) I finally landed a lethal blow and brought the despicable antagonist to an end.
As he fell, I felt immensely satisfied that I finally got to the end of a long, satisfying videogame. The sad feelings that were stirring around inside of me dissipated, if only for a second, to bask in the glory of my victory.
But then something changed.
Stage 2 – Choked up
Maximilian doesn’t die right away. Instead, he vows to destroy your party and the entire surrounding kingdom using one final burst of Valkyria energy.
But right before he has a chance to unleash his vengeance, the towers supplying him with his power shut down. From behind a wall of the giant mobile fortress, a character by the name of Faldio steps forward. For the forgetful players, or for people who haven’t played the game yet (why are you still reading this?!), Faldio is best friends with Valkyria Chronicles’s main character Welkin. Earlier in the game Faldio betrays Welkin by shooting his girlfriend Alicia. The act, though, was meant to unleash her Valkyria power and help save the world; it was never meant as an act of violence. Even though Welkin understands his intentions, it doesn’t change his confused reaction towards Faldio’s betrayal.
As Faldio emerges from behind the wall, he informs Maximilian that he shut down the engine supplying the towers with their power. With this, Faldio grabs hold of Maximilian, apologizes to his friends Welkin and Alicia for hurting them, and throws himself and his prisoner into a deep hole in the center of the war machine.
A giant explosion shoots from the dark pit, sealing the deaths of brave Faldio and cowardly Maximilian.
Faldio sacrifices himself to save his friends. The friends he has always loved.
After this act, the satisfaction that was I was feeling immediately was replaced by a true, genuine emotional reaction to what just happened. I got a little choked up about what Faldio did and was touched by his noble act.

Stage 3 – Tears streaming
Before I had a chance to really react to Faldio’s sacrifice, the fortress that Welkin, Alicia, and party are standing on starts to catch fire. Welkin and Alicia are in serious trouble! Without thinking, Welkin orders his friends to escape, since he and Alicia are caught behind a massive wall of flames.
The only way out is up, so Welkin and Alicia scale the back of the huge machine in the hopes of finding a means of escape.
Sadly, no exit is found. Welkin looks at Alicia to tell her he loves her one last time.
But suddenly, out of the sky, a plane flies in. Welkin and Alicia immediately realize the plane is piloted by none other than their good friend Leon. At the last minute, Leon’s flying machine swoops in and rescues Welkin and Alicia, just as Maximilian’s fortress erupts in a massive explosion of fire.
Welkin and Alicia are safe!
As they fly through the sky, Leon looks up and lets them know that the plane they are riding on is a finished version of the plane Welkin’s younger sister Isara was building before she died earlier in the game from a gunshot wound (don’t even get me started on how I felt during that tragic turn of events).
The moment of this reveal, coupled with the game’s gorgeous orchestral score, took me over the edge.
I was a sobbing mess. Tears were flowing out of my eyes and I really couldn’t handle how beautiful everything was.
Welkin and Alicia join hands and revisit the memories of their dear Isara as the plane flies into the horizon and the game fades into the outstanding credit sequence.
As the credits rolled I was crying. Hard. Not only was I crying for the events that just unfolded on the screen, I was crying for the family member that I had just lost forever. As cheesy as it sounds, the game was almost holding my hand and letting me know that it is okay to be sad about what just happened. At the same time, the plane flying into the distance helped me realize that death is about so much more than just being sad -- it is about appreciating your life and reliving the wonderful memories you have of someone you tragically lost.
Heck, if something like The Great Gatsby can be filled with a constant supply of meaningful metaphors, so can a videogame!
But, to my surprise, the emotional awakening wasn’t quite over yet.
Stage 4 – Sobbing on the floor, curled up next to the coach
After the credits end there is an unexpected epilogue cutscene that plays out.
As you just read, by this point, I was a mess. I had cried like crazy and really was having one of the most emotional experiences I have ever had playing a videogame.
During the epilogue, the game follows up on what happened to Welkin and Alicia after the events of Valkyria Chronicles came to a close. Welkin gives up the army and is now teaching, while Alicia also quits the service to pursue a dream to own her own bakery.
As the cutscene begins, Welkin visits Alicia at her bakery as she is about to close for the day.
After some adorable, joyous banter between the two I started to feel a little better. I stopped crying and was paying close attention to what was happening on-screen: it was a nice moment between the two characters that had fallen in love.
And then it happened.
From the back of Alicia’s bakery, a little girl emerges wearing a cute, white apron. Upon seeing Welkin she immediately runs forward and yells “Daddy!”
The little girl and Welkin embrace.
At this point I realized (obviously) that the little girl was Welkin and Alicia’s. They had a daughter together!
Then, all of a sudden, Alicia calls out the little girl’s name: Isara.
That’s right: They named their child after Welkin’s wonderfully sweet little sister who died earlier in the game.
I couldn’t handle this.
Now, I won’t get too much into it to avoid completely embarrassing myself, but let’s just say I actually had to remove myself from the couch I was sitting on because I was crying so hard. The scene hit me in a way no other had in the history of me playing videogames. I would be naïve to say it had nothing to do with my family member passing just mere hours earlier -- of course that added to the emotional impact of what I was seeing. In a way, the tragic news had everything to do with my extra emotional reaction to the ending of the game.
It was a pretty life-changing realization.
The way the ending scenes unfolded for me was a truly cleansing experience. All of the confusion, sadness, and loneliness I was feeling before I played Valkyria Chronicles were being magically wiped away. Everything about the scene -- from the heartbreaking music to the perfect pace of it all -- hit me in just the right way.
I had an immensely personal connection to what was happening on screen.
As the characters in the game cried, I cried. As the characters celebrated life, I celebrated life. Again, I can’t even believe I am typing something that sounds so overdramatic, but every word of it is true.
The ending of Valkyria Chronicles is exactly what I needed.
Thank you, Valkyria Chronicles. You proved to me that videogames can be the perfect comfort for a weary soul.

Rest in peace, gramps. <3
Chad Concelmo= Manly
Also Valkyria Chronicles should have a post daily how fantastic it is.
I think games are genuinely better at portraying emotion than video, with all things considered, in a game, you are directly relating to what's happening, with fights and dialogue trees and that. One of the reasons I love Persona 4 right now is because I've come to genuinely like the characters in it, and get worried about them getting hurt, etc. Or in CoD4, I literally put the controller down in shock after the nuke scene.
tl;dr, awesome post.
I'm sorry for your loss, but I'm really glad this helped you get through it :)
Immersion in a game that plays on emotions is a powerful thing.
Sorry for your loss, man.
I lost my grandfather late last year and it was the hardest thing ever. Before he got pancreatic cancer, him and I were just starting to get close and I saw him as a person I could confide in and take advice from... I still wish he was there to be the awesome grandfather that he was.
During that time, and with most hardships that I've faced, video games have been an excellent form of release and comfort. At the time, not even family or close friends understood exactly how I was feeling and it was tough to confide with them. I'd sit there for a few hours intermittently crying and being extremely emotionally invested in whatever I was playing.
Once again, terribly sorry...
Anyway, we love you!
Valkyria Chronicles has one of the greatest stories in a game EVER.
Greatest Game this generation.
Great article.
Good to hear it helped you through some tough news. It just goes to show that done right, games are a really powerful medium for conveying emotions.
Isara's death, I felt at first, was so obviously tacked on as a "okay we need an emotional plot twist OH I KNOW we'll kill the sad little oppressed native Ameri... sorry, Darcsen girl" moment. It came out of nowhere, and while it definitely has a place in the plot, and provides a good, if predictable bit of character development for Rosie... The writers were too visible. It simply felt too forced.
Well, at least when I first watched it. Thinking back, the sniping makes sense... They wanted to take out the tank, so they took out the most valuable member of the squad: The mechanic. Okay, it makes sense. The game even points this out in earlier sequences.
Faldio's death, on the other hand, simply left a bad taste in my mouth. It didn't feel like he was sacrificing himself for the good of the crew: He'd already saved them, and Maximillian couldn't do anything any more. Hell, he could've simply shoved the bugger down the pit without diving in along with him. Mind you, this isn't a problem with the story, but rather with the direction.
Faldio, it seemed to me, killed himself because of guilt. He didn't feel that he deserved to live in the peaceful Gallia created by the 7's campaign. To me, this makes Faldio a coward.
I am glad you loved the game, but Faldio's death was completely necessary. He didn't have to do it to kill Maximilian; he did it to show Welkin and Alicia that he would do anything for them. Faldio couldn't live with his betrayal and sacrificed himself because of it. It is his reason for committing this selfless act that is the emotional focal point of the scene. :)
So Welkin and Alicia try to save him, but the wounds are too deep to cure and he passes away. This scene was filled with the whole "Not all enemies are monsters" and "War is bad'" it was enough to fill me with a lot of depression. Then by the time we get back to the gameplay, Alicia seems happy as hell whenever she kills an enemy soldier. Wait, what happened to that previous cutscene? What happened to "killing and war is wrong?" Maybe there is something I missed, but regardless, this is something that bugs me.
I would question why, when Isara got shot, a medic hadn't been called in to help. Or maybe one has been called and the medic couldn't save her. I don't know, I'll just go with what twentythoughts said and think it was part of the plot. Which is something I really hate to do.
VC is one of my favorite games ever, my wife and I were a total mess over Isara. That whole scene was incredibly effective. I am always impressed when a game evokes anything beyond joy or anger/frustration. I currently playing through Lost Odyssey, and it is actually making me feel fortunate to be able to die, which is no easy feat!
Faldio doesn't die because he has to. He dies because he doesn't want to live. He commits suicide pointlessly, bringing yet another tragedy into Welkin and Alicia's lives.
I still like the story. But if they were trying to make Faldio's suicide seem like a sacrifice, they failed. Mind you, I don't mind, storywise, the fact that Faldio decides to kill himself. The fact that it pissed me off is testament to the fact that the story DID touch me. But there was nothing suggesting that he needed to sacrifice himself, other than as a thematic men-who-crave-power-all-die thing.
@Chronic: you can choose between cheesy English language...and Glorious Japanese language [waves Japanese flag and sings Kimi ga yo] w/English subtitles. It's one of VC's selling points that you're not stuck with the bad voice acting [either way].
@ AntonBruckner
Welcome "officially" to Destructoid. We know who you are now and you are one of us. Don't be shy any longer ^_^
I'm a huge baby, but even so, if I wasn't, I would still be tearing up after reading that like I am now. Sega should send you a pay cheque, because you just sold many people on VC, including me.
I loved playing Valkyria Chronicles and I'm super-hyped that there's a possible sequel, but it really evoked all this crying in people? Seriously?
Huh. Maybe I'm missing a chromosome.
Isara's death was the only death in the game that really pissed me off. It was very poorly done imo. But that aside, looking back via your write up, I'd have to agree that everything else was pretty amazing. When Leon explained where the airplane came from, I choked up and bitterly held back the tears for Isara. Fucking Sega... you just had to do her in like that. Fuck them. Then the name drop after the credits was touching. It was like, "Oh look they had a kid, cute. Huh?! They named her Isara... ohhh, thats really sad AND cute. Now I'm crying again, damn it Sega!"
Put on a skirt and join the fun! :)
I also kinda teared up at the end...
It's so amazing that games have this affect on us and it's because of moments like this that I continue to play games. Game on Chad. Game on. <3
CONFIRMED: Valkyria Chronicles and Dolphins make Chad cry.