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How to set up a match in Quake Live photo

Are you all excited for our Quake Live tournament, but you can't figure out how to actually get a match going? Don't worry, it's actually really easy once you figure out what you're doing!

If you've been having trouble getting everything started, hit the jump for our simple guide on signing up, finding an opponent, and setting up a match.

Step #1: Sign up for Quake Live

This should be fairly obvious, but the very first thing you need to do is make sure you're signed up for a Quake Live account.  All you have to do is go to http://www.quakelive.com/#register, fill out your information, edit your character, and you're MOSTLY good to go. After downloading the game, you have to play through a tutorial and a quick sample match so that the game can assign you a skill rating. It takes about 10 or 15 minutes, and you only have to do it once. Once you've finished the sample match, you're ready to play!

Step #2: Come into the FNF lobby!

Once your account is made, you're ready to play! Visit fnf.destructoid.com you'll see our main tournament page. At the top of the screen, you'll see your status bar, and a large button that says "play a game now". Click it!

FNFBar

That will take you to our games page, which will have both our competitive game and our participation drawing game. You're obviously interested in Quake Live, so hit the 'Enter Lobby' button and it will load up the lobby.

This is the lobby screen.

FNFLobby

Here, you can see everyone waiting in the lobby on the righthand side, and the general chat on the left. Use the chat to find out who is up for a game. In this example, I'm going to play a game with Professor Pew.

To challenge him, all I have to do is click on the big "Fight" button next to his name. If Pew was the one who challenged me, I'd get a screen saying that I had a challenge, and it would ask me to click 'Accept' or 'Reject'. You want to click Accept.

 

Challenged

 

IMPORTANT: If you both challenge each other at the same time, it will hang on 'pending' and you'll have to restart your browser. TALK IN CHAT and decide who is going to hit 'Fight' -- only ONE of you should be hitting it!

Step #3: Adding your new friend

At this point, you should have Quake Live loaded and launched in your browser. Now that Pew has accepted my invite on the FNF page, we are in our own private FNF chat room. Here, you should exchange Quake Live names. If it's someone you haven't played with before, you'll want to add them to your Quake Live friends' list. 

QuakeFriends

All you have to do, once you are on the main page of Quake Live, is click the friends tab at the top bar, click 'Search & Invite' right under your username in the Friends Manager, and type in the person you're going to play against's username. It will show up in the search results, and then you just have to click the green + sign under 'View Profile/Add'. If someone invites you, make sure you accept their friend invite! The best way to ensure you both become friends is to have you both search and add each other.

Step #4: Finding a server

Now you and your opponent should be friends! In your private lobby chat, decide which one of you is going to find the server to play on. If it's you, here's what you need to do. Go back to 'Home' on the main tab bar in the upper right. This should take you to the main server page, where you'll see a big list of servers to play on. However, not all of these servers are ideal. Some are full, some are the wrong gametype (You can see in the example below they're all on InstaGib). We need to filter the servers. Click the big 'Customize' button.

Custom

This will open a window that allows you to customize your server selection.

There are two settings we're interested in here. First, we want to set the Game Type to Duel, as those are the kinds of matches we are playing. Second, we want the Game State to be set to 'Waiting for Players (Empty)'. This helps to ensure that we get a 1 on 1 match against our opponent without anyone else coming in and messing things up. (There is still a chance other players may join your game. If this happens, just create a new game and try again. There are enough empty servers that it shouldn't happen too often.)

CustomizeGame 

With my options set properly, I can hit 'Save'. I now have a list of empty Duel servers that we can play on! Pick one that's close to both you and your opponent (or in the middle if you live far apart), and just click to join the game. Your opponent will get a Quake Live message saying that you joined a game, and an option to join you. Have him/her click on it, and you're good to go! If Pew was the one who joined the server first, I would see this:

 

Join

 

If that message doesn't pop up for you for some reason, you can also click the silver Quake icon next to your opponent's name in your friends list and join the game that way. Now you should both be in the same game! Go to town!

Edited to add: Amp has also provided another way to get your opponent into your server, if you're having trouble with the main interface. If you hit escape once you're loaded into the server, you can click on the 'Link to this match' button in the top left. This will give you a URL that you can copy/paste to your opponent that they can use to join your game.

LinktoMatch

Thanks Amp!

Step #5: Play the game

This is self-explanatory. If you want a guide on how not to get your ass kicked, check out Dyslixec's great Quake Live guide for beginners!

Step #6: Record your score

So, you've finished your game? Whether you've won or lost, you need to record your score. When the game is over, make SURE that you take a screenshot of the final scoreboard (PrintScreen and paste into Paint or use Vista's Snipping Tool). 

If you go back to your private lobby with your opponent, you'll see there's a big red button that says 'Finish > Record Your Scores'. Click it.

FinishRecord

Once there, just check the appropriate box, upload your final score screenshot, and hit 'Submit Score'! That's all there is to it!

Submit

Once you've submitted, you can go back to the main lobby and find someone else to play.

This might seem complicated, but it's really not -- this is just a very specific, in-depth guide to getting a match going. Once you get in and play, you'll find it takes all of 15 seconds to actually do.

Have fun, and good luck! Three of you are going to win some really sweet computers!


Continue: More Friday Night Fights stories





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17 comments | showing # 1 to 17

Half left's Avatar - Comment posted on 07/03/2009 13:16
Half left
Tried that, didn't work.
Neonie's Avatar - Comment posted on 07/03/2009 13:34
Neonie
See the problem is, this is way to user-unfriendly and the only people your going to have participating in FnF are people who have absolutely nothing better to do, so they can go threw this ENTIRE process with each person they fight. If Dtoid had, say, integrated a way for FnF to work within Dtoid or Quake live it self (say an "FnF" room in quake live, or simply linking your Dtoid account to your Quake live account for easy access). This could of been MUCH more user friendly.
Zippyduda's Avatar - Comment posted on 07/03/2009 13:35
Zippyduda
Complicated much?
Torzelan's Avatar - Comment posted on 07/03/2009 13:52
Torzelan
I've played 12 matches today, several of which against people playing for the first time, with minimal problems. Read this and understand it, after that it takes a minute or two to get a game going. No offence but it's not complicated or illogical in any way, only seems like many steps because the guide is so thorough.
Jonathan Ross's Avatar - Comment posted on 07/03/2009 14:09
Jonathan Ross
Trust me, if there was a way to integrate it in with Quake Live, we would have done it.
Woverine's Avatar - Comment posted on 07/03/2009 14:13
Woverine
it seems a lot harder than it really is but once you get the hang of it its really fast. also, remind me not to play against torzelan.. ive seen your quake live profile ;P
Amp's Avatar - Comment posted on 07/03/2009 14:28
Amp
There IS an easier way to invite someone to a server.

After you've joined a server, put the game into in-browser mode (where it looks like a flash app stuck in a webpage for the uninitiated). Look near the top left corner of the webpage and you'll see a button that, when clicked, will pop up an HTTP link directly to the server you're playing in.
Amp's Avatar - Comment posted on 07/03/2009 14:36
Amp
Here's an example: http://i41.tinypic.com/2ecof8p.jpg
Jonathan Ross's Avatar - Comment posted on 07/03/2009 14:43
Jonathan Ross
Thanks Amp! I'll add that in.
Amp's Avatar - Comment posted on 07/03/2009 14:48
Amp
Also, Quake Live has its own screenshot feature.

I believe it's either F12 by default. Or you have to bind it to a key by opening the console (CTRL+ALT+~) and putting in /bind screenshotjpeg <key>

After that, any time you hit that key, you'll take a screenshot.

Then again, why would you need screenshots of the scoreboard? Why not just link to the post-match box scores?
vexed alex's Avatar - Comment posted on 07/03/2009 14:49
vexed alex
"...so they can go threw this ENTIRE process..."

Hounestly.
Amp's Avatar - Comment posted on 07/03/2009 15:24
Amp
Good game to Wolverine, sorry if you feel a little discouraged after playing someone who's been at this game awhile. It's a great game though if you keep at it.
Dexter345's Avatar - Comment posted on 07/03/2009 16:55
Dexter345
Too complicated.
Gyrael's Avatar - Comment posted on 07/03/2009 17:42
Gyrael
Man, you guys are douchebags.
Jonathan Ross's Avatar - Comment posted on 07/03/2009 19:09
Jonathan Ross
@Dexter345

Pfft, it is exactly as complicated as adding someone to your Live friends list and sending an invite, except you're taking a picture at the end.
Chronic Logic's Avatar - Comment posted on 07/04/2009 00:32
Chronic Logic
Oh, my head is spinning from so much text.
kojima's Avatar - Comment posted on 07/11/2009 03:50
kojima
whats the map list?
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