games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


How to save Sonic the Hedgehog photo

Ever since I got my hands on Sonic Unleashed at the Tokyo Game Show, I've been Sonic daft. The game looks promising as anything, but even if this is a step in the right direction and Unleashed turns out to be good, it will still be a long road to recovery for Sega's famous mascot.

It seems that Sonic Team misses far more than it hits, and while repeated attempts to revitalize the ailing hedgehog have brought with them plenty of potential and hope, each game has fallen flat on its face, or at the very least, done very little to untarnish the troubled mascot's increasingly damaged reputation.

Let's face it -- Sonic has been over the green hill for a very long time. As someone who adored the speedy woodland creature as a child, it's horrible to have to say that, but it's true. He was introduced as the cool alternative to a "boring" Mario, but looking at the two characters today, it's easy to see which is going strong and which has aged very, very badly. It's a bitter irony, but that attitude-drenched hedgehog of yore has been a desperate, increasingly irrelevant relic for a long time.

He needs to be saved, and maybe Sonic Unleashed will throw him a lifeline. If Sonic wants to permantantly check out of rehab, however, he needs to get his arse in gear and do it right for a change, and I want to help. While some of these points may be fairly obvious, there are a few left-field suggestions in this humble list. Either way, Sonic Team should pay attention. Hit the jump for a list of ways in which Sega could, and should, save Sonic the Hedgehog.

1. Keep it simple:

Sonic Rush was Sonic Team's first attempt to bring the titular hedgehog to the Nintendo DS, and it was a quasi-success at best. While a decent game, it was by no means stellar. However, it did succeed in one area -- it spotlit Sonic's problems perfectly, when compared to another nostalgic DS platformer, New Super Mario Bros. 

While Sonic Rush was an average gameplay experience, New Super Mario Bros. was an utter joy from start to finish, and I'll tell you why -- simplicity. New Super Mario Bros. was far from innovative, and never strayed far from the tried and tested mechanics of old Mario platformers, and this is why it worked. Rather than make everything needlessly busy and flashy, the game did what it knew how to do, and did it well.

With its pseudo-3D bosses and pointless tension meter nonsense, Sonic Rush had too much crap going on. Rather than stick to the Sonic Advance route of simplistic, traditional platforming, Rush was trying too hard to be impressive and as such, wasn't  impressive at all.

The original Sonic platformers were simple and fun. Somewhere, that very easy concept has been forgotten. Don't even get me started on the 3D console games that are as badly made as they are confusing, which brings me onto my next point ...

2. Sonic works best in 2D:

It's a home truth that everybody knows, but one that Sega seems keen to ignore as much as possible. With Unleashed, it has to be said that Sonic Team is at least compromising and blending 3D gameplay with constantly shifting 2.5D perspectives. It actually works quite well, but most Sonic fans would likely prefer some good old fashioned 2D platforming.

Mega Man 9 has proven that retrocentric videogames are working thanks to digital distribution and a rabid fanbase of nostalgic gamers. A 16-bit Sonic sequel released online would surely do well enough to at least justify its own production, but then a 2.5D game making full use of high-definition graphics and old-school gameplay has potential to be amazing as well.

Either way, each console has its own online distribution platform that a 2D Sonic would be well served on. It's something that Sega should be thinking very seriously about.

3. Stop thinking Sonic's games are about speed:

This is a point that some would believe is erroneous at first, but let me explain. Sonic the Hedgehog on the Sega Megadrive was not about speed -- period. Yes, speed was a large element of the gameplay, but it was never the sole focus as modern games would have you believe -- in fact, it was barely crucial to the gameplay at all.

The original Sonic games succeeded because of clever level design and a smart use of physics, not simply because Sonic went really fast. Speed was the pudding, not the main course -- every now and then you'd get a series of loops and paths that allowed you to buzz through a level with wanton abandon -- but there always came a series of well-timed jumps or springs to navigate before and after. The fast parts were treats, ones you earned through some solid platforming action.

Modern 2D and 3D Sonic titles have forgotten this, and seem to believe that speed is all Sonic can offer.  While the first Sonic Advance was able to re-introduce deft level design, its sequels failed hard and degenerated into little more than "press the move button to win." Even springs became automatically triggered so as not to make Sonic slow down, and the result was a very boring set of games in which you merely hold down a single button and jump occasionally before succumbing to a cheaply placed pitfall now and then which attempt to create the illusion of challenge.

This is another reason why the 3D games have failed so hard. The developers bust their nuts for a sense of speed so much that they forget to craft a decent level, and as such, just throw a really hard-to-control hedgehog into a world of rubbish and hope for the best. Maybe just ... forget the speed for once. Simply make a really good platformer first and think about making him run fast second.

4. Can the anime crap:

Sonic is not fucking Gundam Wing, so let's stop pretending he is, okay? Japan truly reclaimed its hedgehog somewhere at the turn of the century, and the series has suffered as a result. Sonic games don't need shoddy attempts at crafting a "dramatic" storyline to work, and they definitely don't need a bunch of big-eyed human characters who belong in that Naruto bullshit. Whoever Sega hires to write the stinking pap that passes for a Sonic storyline, let me just give this one bit of advice:

JUST STOP IT OKAY!?

Give me a hedgehog. Give me Robotnik. Give me a level full of squirrel-filled robots in between the two. That's all we need. If you absolutely must have a storyline, keep it light and, most of all, keep it in the damn manual. The day a Sonic game deserves cutscenes as story-laden as Metal Gear Solid is the day that McDonald's Happy Meals deserve to be cooked by Gordon fucking Ramsay. 



It's not like Sega can even keep the stories straight anymore. So many characters have been introduced, and so many alternate realities and pasts and futures have collided, that you can't keep track of what the Hell is going on. They have this guy called Eggman Nega who is simultaneously an inter dimensional counterpart of Dr. Robotnik, as well as his descendant from the future, his ally AND his enemy. Or something. I'm not sure, it was hard to follow. I don't need plots I can't follow in a platform game. Get your convoluted shite out of my Sonic!

At the very least, get the guy who wrote the old Sonic novels to do it. Sonic the Hedgehog in Castle Robotnik was a literary classic. 

5. Let us call him Dr. Robotnik again:

I know, I know. He's always been called Dr. Eggman in Japan. But Japan also has videogames about touching up little girls, so let's not pretend they are the masters of taste now, shall we? When I was a wee lad, he was called Dr. Robotnik, and whether or not that was something Sega of America dreamed up, it was better

While we're on the subject, whatever happened to Robotnik actually being a real villain? A proper villain. He has been constantly sidelined by other bad guys over the years, and while he's not had his dignity robbed from him quite as badly as Bowser, he needs to reclaim his place as Sonic's nemesis. Even Sonic Unleashed has some big bad monster with the worryingly-anime flavored name of Dark Gaia in it.

A fat man with an egg fetish may not be the most credible bad guy, but he was a right bastard back in the day. Forcing chickens to become murderous cyborgs is pretty hardcore, but his role has diminished as time's gone by. In Sonic Chronicles, he's even an ally. That's not right. I grew up with this man as my enemy and I must finish the fight! 

6. No more new characters. Please!

We've had enough. I suppose Tails was a grim harbinger of things to come, but this obsession Sega has with stuffing the Sonic cast full of new and stupid gimmicky animals needs to end. So far, only one character introduction has worked, because Knuckles was the tits. Outside of him though, can we please stop introducing another watery, forgettable sidekick with each game?

Cream the Rabbit, Big the Cat, Silver the Hedgehog, Bollocks the Badger, Registered Sex Offender the Anteater -- it's endless and shameless. Most of them never catch on, but once they're part of canon (Sonic has canon. Good lord) we have to bloody deal with it. 

I also blame the fans here, for continuing to support Shadow the Hedgehog when he proves time and time again that he's shite. I honestly tried to like Shadow, I really did, but his endeavors to sport 'tude and appear edgy are about as embarrassing as Sonic's. And if Shadow can't succeed, a stupid frigging rabbit called Cream doesn't stand a chance. I mean Cream!? That's a name now?

Still I guess one or two have their good points ...

7. Rouge the Bat needs to do a Playboy spread:

Um. Actually I never wrote that. Moving on ... 

8. Bring back good music:

It amazes me how bad modern Sonic soundtracks are when the original Megadrive games had some of the most sublime tunes of all time. Sonic the Hedgehog 2 is still among my favorite videogame soundtracks, and the rest of the games weren't too shabby in the audio department either. Once again, it was Sonic Advance that seemed to nail it -- with a selection of tunes that rivaled the originals, but it was little more than a fleeting moment of inspiration before all was lost once more.

I guess it's all part of this desperate, grasping attempt to still be cool, but the whimpering faux-rock that has poisoned the console games is absolutely appalling. If I wanted Sonic to be an episode of CD:UK, I'd have asked.

Is a nice, bouncy, happy melody something to be ashamed of these days? It would seem so, and maybe that's indicative of the games industry as a whole, but it's especially cutting when a pioneer of happy, memorable music has resorted to employing the services of floppy haired guitar strummers in order to appear credible. 

I want more of the MIDI-quality sax that made up Starlight Zone, or the Hilltop Zone's charming refrain. Give me the foreboding-yet-still-somehow-innocent Robotnik boss battle themes, and I want no more of that "make-believes reborn, myths in mind re-thought" madness!

Sonic Unleashed seems to reintroduced one or two melodies, at least with its Europe level. It's still a far cry from what I've been treated to in the past though and while the theme tune for this particular sequel isn't the worst I've heard, is it too much to just bring back the old theme? The one we love?

Come on now. 

9. If you're going to be "cool," be ironic or you fail:

Sonic the Hedgehog's radical attitude and finger wagging stopped being impressive in the nineties. Nowadays, it just looks tragic.

Sonic should take a leaf out of Devil May Cry star Dante's book, seriously. I've praised Devil May Cry's hero many times for his camp, cheesy, self-parodying stupidity, and if Sonic insists on bringing the mid-nineties bodaciousness into the modern world with him, he should do it with his tongue in his cheek, as opposed to the seriousness he currently performs it with.

I was going to suggest that Sonic stop having a voice actor, or at least large chunks of speech, but instead, perhaps keeping the same voice but removing all trace of sincerity might actually work. Make him funny -- genuinely funny -- and have his nonsensical quips uttered with a heady dose of camp stupidity and I'd certainly get behind him.

The modern day Sonic is already enough of a joke, so why not let the blue hedgehog be in on the gag?

Which brings me to my tenth and final bit of advice to Sonic. I think this is the most important tip I can give, one that should secure the future of Sonic the Hedgehog for many years to come ...

10. Make this playable:



Well ... it had to be said.


Continue: More Feature stories





prev 50 comments
next

68 comments | showing # 51 to 68

braulio09's Avatar - Comment posted on 10/26/2008 20:13
braulio09
I agree with the nonexisting #7, but dispite how lame his finger snapping and "cool" attitude is, I still like Sonic, just not his games.
loquax's Avatar - Comment posted on 10/26/2008 20:16
loquax
They should pay Wacko Jacko to write the songs again. From what I've heard he could do with the money.
NihonTiger90's Avatar - Comment posted on 10/26/2008 20:18
NihonTiger90
Jim, this was better six months ago when I wrote everything you mentioned. :p Still, decent write-up, you closet furry you.
Jim Sterling's Avatar - Comment posted on 10/26/2008 20:35
Jim Sterling
"Jim, this was better six months ago when I wrote everything you mentioned."

Except THIS article was posted on Dtoid closer to eight months ago before it needed reposting.

Nice try, but GET IT UP YER, YA PISH MERCHANT!
mr spooky's Avatar - Comment posted on 10/26/2008 20:58
mr spooky
Make Sonic the new mascot to take over nintendo wii. : )
Shakey1245's Avatar - Comment posted on 10/26/2008 21:33
Shakey1245
For those asking for a HD version of the classic games the Sonic ROM hacking community is working on a version of Sonic 2 in HD from the ground up.

To me the closest thing I've played to a 3D Sonic game has been the Monkey Ball series. If Sonic Team start with that as a base and work on it, we'll get the blokes who did the British Fleetway Sonic comics to do the plot (I need me some darker plots and Psycho Super Sonic) and get Aussie electro pop group CutCopy to do the music I reckon we're on to a winner.
John B's Avatar - Comment posted on 10/26/2008 22:03
John B
This post is spot on. I have far more fun playing Sonic and Sonic 2 on the Virtual Console than playing any of the new games.

Sega should just release the first few games revamped with newer graphics. If they must change the music, fine, but leave the originals available as an alternate.
faultymoose's Avatar - Comment posted on 10/26/2008 22:05
faultymoose
Agree with John B. I'd like to see the original soundtrack intact, along with an 'updated' version of the exact same soundtrack. ie. same tunes, better samples/more layers.
kobiyashi's Avatar - Comment posted on 10/26/2008 23:01
kobiyashi
Please, Jim. Sonic has NEVER been as bad as Gundam Wing, and it never will be. Woe be upon the show that is only made watchable with overacted English dubs.
GohanGVO's Avatar - Comment posted on 10/26/2008 23:12
GohanGVO
Pfft, 'Gundam Wing' is awesome!

Then again, I named myself after a 'DBZ' character, so what the fuck do I know?
suspchaos's Avatar - Comment posted on 10/27/2008 02:18
suspchaos
@Scape at 10/26/2008 15:14

Actually mate, Sonic Forever IS Sonic XG. Euan (who developed XG) merged with another developer (whose name escapes me right now).
Endstiem's Avatar - Comment posted on 10/27/2008 03:55
Endstiem
1. Make a good game.

Hasn't happened to Sonic before.
Ujn Hunter's Avatar - Comment posted on 10/27/2008 09:37
Ujn Hunter
Sonic can NOT be saved... because there never was anything WORTH saving to begin with... Sonic HAS and ALWAYS will... Suck. ;)
MPHtails's Avatar - Comment posted on 10/27/2008 13:15
MPHtails
DOHOHOHOHOHO to the last two comments. But as a huge Sonic fan back in the day, I have to agree with this whole list twice over. Hell, I'm easily entertained, if they could even get back to the Adventure quality at this point I'd be happy.
neveranything's Avatar - Comment posted on 10/27/2008 14:09
neveranything
I think an emphasis needs to be put on the idea of an intelligent, good platformer. After trecking through Sonics 1-3, and Knuckles, I was reminded that one of the most infuriating things in the original games were the "Casino" levels, which usually included pinball like bumpers that made it hard to control your direction and speed.

Nothing frustrated me more than being just a little off on the bumper, and getting rocketed forward instead of bounced in an arc. Take those out of the equation, and the games were pure cream.
Ninjasnake's Avatar - Comment posted on 10/29/2008 22:57
Ninjasnake
They should up the production values to. All of those games look like complete ass. Before you even start playing the game you know it's not going to be good because they couldn't even put in a decent amount of work to at least make the games look passable.
UltimateMario's Avatar - Comment posted on 11/27/2009 08:42
UltimateMario
I totally agree with you Jim. Especially the part about the deletion of so called 'Shadow the Hedgehog.' He is nothing more than a mere clone of Sonic, and he is seriously impeding the revival of our dear friend, Sonic the Hedgehog. If anyone who just so happens to love that cockamamie shit, 'Shadow,' I am sorry, BUT he really does suck.
prev 50 comments next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Echoes review
    Assassin's Creed 2 review
    Crossfire Remote Pistol review
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    more reviews
    Driver
    Avatar
    GT Racing Motor Academy
    Bad Company 2 beta dishes out meaningful experiences
    Legend of Zelda Spirit Tracks
    more previews


    - The Dtoid Army is 51185 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Joseph Leray: Revisited: Gears of War 2, Pinocchio, and masculinity





















    More Destructoid Originals




     Popular now more
    Assassins CreedReview: Assassin's Creed 2
    591 comments + 41542 views
    Destructoid OriginalWhy No More Heroes HD could mean a Wii total victory
    152 comments + 30508 views
    FAILGirl smashes boyfriend's Xbox 360, films it
    160 comments + 16924 views
    BattlefieldBad Company 2 beta dishes out meaningful experiences
    43 comments + 16114 views
    Black FridayBlack Friday: Walmart going nuts with game sales
    31 comments + 16048 views
    Amazon.comBlack Friday: Amazon dropping deals all week long
    16 comments + 15004 views
    Amazon.comAmazon teases its Black Friday sales line-up
    18 comments + 14836 views
    Destructoid OriginalThe tragic history of the videogame turkey
    51 comments + 13276 views
    CapcomHot new SSFIV trailer shows Guy, Cody and Adon in action
    54 comments + 13222 views
    Call of DutyModern Warfare 2 DLC still planned for spring 2010
    27 comments + 12568 views


    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006